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author RobertoFresca <robbie@mamedev.org>2017-10-07 22:06:00 -0300
committer RobertoFresca <robbie@mamedev.org>2017-10-07 22:06:00 -0300
commit803464c7333f7e2fad4fa60a793954853e7541d5 (patch)
treec1eec2998dcc8c9646bc9daeeb7606855bc7c506 /src/mame/drivers/notechan.cpp
parent796b2e9d05d64ba03ff8b2734b7bc4bec368ccc9 (diff)
Note Chance: Corrected the release year. Added more
technical notes [Roberto Fresca]
Diffstat (limited to 'src/mame/drivers/notechan.cpp')
-rw-r--r--src/mame/drivers/notechan.cpp23
1 files changed, 14 insertions, 9 deletions
diff --git a/src/mame/drivers/notechan.cpp b/src/mame/drivers/notechan.cpp
index 01a4c9bdd40..40d849cd577 100644
--- a/src/mame/drivers/notechan.cpp
+++ b/src/mame/drivers/notechan.cpp
@@ -2,13 +2,18 @@
// copyright-holders:Roberto Fresca
/***************************************************************************
- Note Chance
- Banpresto, 199?
-
- Screenless system.
+ NOTE CHANCE
+ Banpresto, 1995
Driver by Roberto Fresca.
+ System type: Screenless prize machine.
+ Manufacturer: BANDAI NAMCO Entertainment (Banpresto Label).
+ Release: 1995.
+ Number of players: 1 (single player).
+
+ Reference video: https://www.youtube.com/watch?v=TSIWO75udL8
+
****************************************************************************
Hardware Notes...
@@ -74,7 +79,7 @@
The waveform is ADPCM 4-bit mono, 8000 Hz.
Sampleset has sounds, music and voices at the following rom offsets:
- $000400-$0013B2: Sample #01 'cling' sound.
+ $000400-$0013B2: Sample #01 'cling' sound. (credits)
$0013B3-$0090B1: Sample #02 music #1.
$0090B2-$00DD8D: Sample #03
$00DD8E-$00EF2F: Sample #04
@@ -93,7 +98,7 @@
$023E8E-$026FF7: Sample #17 music #2
$026FF8-$02A649: Sample #18 music #3
$02A64A-$02D8E9: Sample #19 music #4
- $02D8EA-$02E635: Sample #20 'boing' sound.
+ $02D8EA-$02E635: Sample #20 'boing' sound. (start)
$02E636-$02FFB6: Sample #21
$02FFB7-$03171E: Sample #22
$03171F-$031EC9: Sample #23
@@ -229,9 +234,9 @@ static INPUT_PORTS_START( notechan )
PORT_BIT( 0xef, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("IN2")
- PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("2-1") PORT_CODE(KEYCODE_A) // pulsed under reset, activates lamp 21 with 'boing' sound.
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("2-1") PORT_CODE(KEYCODE_A) // Pulsed under reset, activates lamp 21 with 'boing' sound. Maybe it's 'start' button.
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("2-2") PORT_CODE(KEYCODE_S)
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("2-3") PORT_CODE(KEYCODE_D) // pulsing this input lites lamp 17 with 'cling' sound.
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("2-3") PORT_CODE(KEYCODE_D) // Pulsing this input lites lamp 17 with 'cling' sound. Maybe it's 'coin-in' button.
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("2-4") PORT_CODE(KEYCODE_F)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("2-5") PORT_CODE(KEYCODE_G)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("2-6") PORT_CODE(KEYCODE_H)
@@ -315,4 +320,4 @@ ROM_END
*********************************************/
// YEAR NAME PARENT MACHINE INPUT STATE INIT ROT COMPANY FULLNAME FLAGS LAYOUT
-GAMEL( 199?, notechan, 0, notechan, notechan, notechan_state, 0, ROT0, "Banpresto", "Note Chance", MACHINE_NOT_WORKING, layout_test24sl )
+GAMEL( 1995, notechan, 0, notechan, notechan, notechan_state, 0, ROT0, "Banpresto", "Note Chance", MACHINE_NOT_WORKING, layout_test24sl )