diff options
author | Angelo Salese <angelosa@users.noreply.github.com> | 2011-11-13 20:35:34 +0000 |
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committer | Angelo Salese <angelosa@users.noreply.github.com> | 2011-11-13 20:35:34 +0000 |
commit | 18b06709c86a698d56c755e478f443a3381af61f (patch) | |
tree | ff6ac7921b8210e8c72660210d00048624f50aed /src/mame/drivers/nexus3d.c | |
parent | 16e7be92ba2a4a3b78f4cb07878be6d5aa962be1 (diff) |
Clean-ups and version bumpmame0144
Diffstat (limited to 'src/mame/drivers/nexus3d.c')
-rw-r--r-- | src/mame/drivers/nexus3d.c | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/src/mame/drivers/nexus3d.c b/src/mame/drivers/nexus3d.c index 4777ae20cb9..ce6189524c0 100644 --- a/src/mame/drivers/nexus3d.c +++ b/src/mame/drivers/nexus3d.c @@ -1,13 +1,13 @@ /************************************************************************ - NEXUS 3D Version 1.0 Board from Interpark + NEXUS 3D Version 1.0 Board from Interpark - Games on this platform: - - Arcana Heart FULL, Examu Inc, 2006 + Games on this platform: - MagicEyes VRENDER 3D Soc (200 MHz ARM920T CPU / GFX / Sound) - Also Has 2x QDSP QS1000 for sound + Arcana Heart FULL, Examu Inc, 2006 + + MagicEyes VRENDER 3D Soc (200 MHz ARM920T CPU / GFX / Sound) + Also Has 2x QDSP QS1000 for sound */ @@ -61,7 +61,7 @@ void nexus3d_flash_reset(running_machine& machine) READ8_HANDLER( n3d_flash_r ) { nexus3d_state *state = space->machine().driver_data<nexus3d_state>(); - + if (state->m_last_flash_cmd==0x70) return 0xe0; if (state->m_last_flash_cmd==0x00) @@ -69,11 +69,11 @@ READ8_HANDLER( n3d_flash_r ) UINT8 retdat = state->flash_page_data[state->m_flash_page_addr]; //logerror("n3d_flash_r %02x %04x\n", offset, state->m_flash_page_addr); - - state->m_flash_page_addr++; + + state->m_flash_page_addr++; return retdat; } - + logerror("n3d_flash_r %02x\n", offset); return 0x00; @@ -98,7 +98,7 @@ WRITE8_HANDLER( n3d_flash_cmd_w ) WRITE8_HANDLER( n3d_flash_addr_w ) { nexus3d_state *state = space->machine().driver_data<nexus3d_state>(); -// logerror("n3d_flash_addr_w %02x %02x\n", offset, data); +// logerror("n3d_flash_addr_w %02x %02x\n", offset, data); state->m_flash_addr_seq++; @@ -122,17 +122,17 @@ WRITE8_HANDLER( n3d_flash_addr_w ) static READ32_HANDLER( nexus3d_unk_r ) { - return space->machine().rand() ^ (space->machine().rand() << 16); + return space->machine().rand() ^ (space->machine().rand() << 16); } static READ32_HANDLER( nexus3d_unk2_r ) { - return 0x00000000;//space->machine().rand() ^ (space->machine().rand() << 16); + return 0x00000000;//space->machine().rand() ^ (space->machine().rand() << 16); } static READ32_HANDLER( nexus3d_unk3_r ) { - return 0x00000000;//space->machine().rand() ^ (space->machine().rand() << 16); + return 0x00000000;//space->machine().rand() ^ (space->machine().rand() << 16); } static WRITE32_HANDLER( nexus3d_unk2_w ) @@ -213,7 +213,7 @@ MACHINE_CONFIG_END // I highly suspect this upgrade (to Full) was done at the PCB shop to boost the value of the PCB, and // that the original game used a smaller flash. It seems highly unlikely that Examu would ship ROMs // containing the entire backcatalog of SNK and Capcom material ;-) -// +// // It's possible this set should be marked as a bootleg due to this although I imagine the actual valid // part of the data will match a clean dump. ROM_START( acheartf ) @@ -228,7 +228,7 @@ ROM_START( acheartf ) ROM_LOAD( "u46.bin", 0x000000, 0x200000, CRC(1e8a7e73) SHA1(3270bc359b266e57debf8fd4283a46e08d679ae2) ) ROM_REGION( 0x080000, "wavetable", ROMREGION_ERASEFF ) /* QDSP wavetable rom */ -// ROM_LOAD( "qs1001a", 0x000000, 0x80000, CRC(d13c6407) SHA1(57b14f97c7d4f9b5d9745d3571a0b7115fbe3176) ) // missing from this set, but should be the same +// ROM_LOAD( "qs1001a", 0x000000, 0x80000, CRC(d13c6407) SHA1(57b14f97c7d4f9b5d9745d3571a0b7115fbe3176) ) // missing from this set, but should be the same ROM_END static DRIVER_INIT( nexus3d ) |