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author Angelo Salese <angelosa@users.noreply.github.com>2011-11-13 20:35:34 +0000
committer Angelo Salese <angelosa@users.noreply.github.com>2011-11-13 20:35:34 +0000
commit18b06709c86a698d56c755e478f443a3381af61f (patch)
treeff6ac7921b8210e8c72660210d00048624f50aed /src/mame/drivers/nexus3d.c
parent16e7be92ba2a4a3b78f4cb07878be6d5aa962be1 (diff)
Clean-ups and version bumpmame0144
Diffstat (limited to 'src/mame/drivers/nexus3d.c')
-rw-r--r--src/mame/drivers/nexus3d.c32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/mame/drivers/nexus3d.c b/src/mame/drivers/nexus3d.c
index 4777ae20cb9..ce6189524c0 100644
--- a/src/mame/drivers/nexus3d.c
+++ b/src/mame/drivers/nexus3d.c
@@ -1,13 +1,13 @@
/************************************************************************
- NEXUS 3D Version 1.0 Board from Interpark
+ NEXUS 3D Version 1.0 Board from Interpark
- Games on this platform:
-
- Arcana Heart FULL, Examu Inc, 2006
+ Games on this platform:
- MagicEyes VRENDER 3D Soc (200 MHz ARM920T CPU / GFX / Sound)
- Also Has 2x QDSP QS1000 for sound
+ Arcana Heart FULL, Examu Inc, 2006
+
+ MagicEyes VRENDER 3D Soc (200 MHz ARM920T CPU / GFX / Sound)
+ Also Has 2x QDSP QS1000 for sound
*/
@@ -61,7 +61,7 @@ void nexus3d_flash_reset(running_machine& machine)
READ8_HANDLER( n3d_flash_r )
{
nexus3d_state *state = space->machine().driver_data<nexus3d_state>();
-
+
if (state->m_last_flash_cmd==0x70) return 0xe0;
if (state->m_last_flash_cmd==0x00)
@@ -69,11 +69,11 @@ READ8_HANDLER( n3d_flash_r )
UINT8 retdat = state->flash_page_data[state->m_flash_page_addr];
//logerror("n3d_flash_r %02x %04x\n", offset, state->m_flash_page_addr);
-
- state->m_flash_page_addr++;
+
+ state->m_flash_page_addr++;
return retdat;
}
-
+
logerror("n3d_flash_r %02x\n", offset);
return 0x00;
@@ -98,7 +98,7 @@ WRITE8_HANDLER( n3d_flash_cmd_w )
WRITE8_HANDLER( n3d_flash_addr_w )
{
nexus3d_state *state = space->machine().driver_data<nexus3d_state>();
-// logerror("n3d_flash_addr_w %02x %02x\n", offset, data);
+// logerror("n3d_flash_addr_w %02x %02x\n", offset, data);
state->m_flash_addr_seq++;
@@ -122,17 +122,17 @@ WRITE8_HANDLER( n3d_flash_addr_w )
static READ32_HANDLER( nexus3d_unk_r )
{
- return space->machine().rand() ^ (space->machine().rand() << 16);
+ return space->machine().rand() ^ (space->machine().rand() << 16);
}
static READ32_HANDLER( nexus3d_unk2_r )
{
- return 0x00000000;//space->machine().rand() ^ (space->machine().rand() << 16);
+ return 0x00000000;//space->machine().rand() ^ (space->machine().rand() << 16);
}
static READ32_HANDLER( nexus3d_unk3_r )
{
- return 0x00000000;//space->machine().rand() ^ (space->machine().rand() << 16);
+ return 0x00000000;//space->machine().rand() ^ (space->machine().rand() << 16);
}
static WRITE32_HANDLER( nexus3d_unk2_w )
@@ -213,7 +213,7 @@ MACHINE_CONFIG_END
// I highly suspect this upgrade (to Full) was done at the PCB shop to boost the value of the PCB, and
// that the original game used a smaller flash. It seems highly unlikely that Examu would ship ROMs
// containing the entire backcatalog of SNK and Capcom material ;-)
-//
+//
// It's possible this set should be marked as a bootleg due to this although I imagine the actual valid
// part of the data will match a clean dump.
ROM_START( acheartf )
@@ -228,7 +228,7 @@ ROM_START( acheartf )
ROM_LOAD( "u46.bin", 0x000000, 0x200000, CRC(1e8a7e73) SHA1(3270bc359b266e57debf8fd4283a46e08d679ae2) )
ROM_REGION( 0x080000, "wavetable", ROMREGION_ERASEFF ) /* QDSP wavetable rom */
-// ROM_LOAD( "qs1001a", 0x000000, 0x80000, CRC(d13c6407) SHA1(57b14f97c7d4f9b5d9745d3571a0b7115fbe3176) ) // missing from this set, but should be the same
+// ROM_LOAD( "qs1001a", 0x000000, 0x80000, CRC(d13c6407) SHA1(57b14f97c7d4f9b5d9745d3571a0b7115fbe3176) ) // missing from this set, but should be the same
ROM_END
static DRIVER_INIT( nexus3d )