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author Angelo Salese <angelosa@users.noreply.github.com>2011-12-24 21:49:38 +0000
committer Angelo Salese <angelosa@users.noreply.github.com>2011-12-24 21:49:38 +0000
commit7e812d10d32fb891c6ea7855ed5446c2c294595b (patch)
tree31ffcf10647e5e6a262439c1bca0f1b32166afd3 /src/mame/drivers/neodrvr.c
parent27ea28c63b15132d10888d4aead964f3718cfb23 (diff)
Clean-ups and version bumpmame0144u4
Diffstat (limited to 'src/mame/drivers/neodrvr.c')
-rw-r--r--src/mame/drivers/neodrvr.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mame/drivers/neodrvr.c b/src/mame/drivers/neodrvr.c
index 7dcf7821a03..8fa6c08a956 100644
--- a/src/mame/drivers/neodrvr.c
+++ b/src/mame/drivers/neodrvr.c
@@ -876,14 +876,14 @@
Several early games have a 'feature' called "sphero symphony". None of the games featuring "sphero symphony"
uses special hardware. It is something sound based, but what exactly it is (specially arragend samples,
FM synthesis etc.) is unknown. The AES and MVS releases share the same sound data and driver.
-
+
The AES game-inserts and manuals have an eye-shaped logo with the following text (not to be found on MVS sets):
sphero
symphony
STEREOPHONIC SOUND
-
+
Experience this "LIVE" 3 dimensional sound coming from all around you.
-
+
Games featuring "sphero symphony":
ID-0006 - Riding Hero
ID-0007 - Alpha Mission II / ASO II - Last Guardian