diff options
author | Vas Crabb <vas@vastheman.com> | 2021-07-25 12:26:43 +1000 |
---|---|---|
committer | Vas Crabb <vas@vastheman.com> | 2021-07-25 12:26:43 +1000 |
commit | 7a5cb358284a6d36dc073a1f084213618b761804 (patch) | |
tree | f4de11832caaf0aafb4e3abd61d45176f108a107 /src/mame/drivers/namcos2.cpp | |
parent | 0db5743353f25c16fa7c4bc383fbb783b1ed78f3 (diff) |
srcclean for 0.234 branch
Diffstat (limited to 'src/mame/drivers/namcos2.cpp')
-rw-r--r-- | src/mame/drivers/namcos2.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mame/drivers/namcos2.cpp b/src/mame/drivers/namcos2.cpp index c8092a43b7e..c396afd6ca7 100644 --- a/src/mame/drivers/namcos2.cpp +++ b/src/mame/drivers/namcos2.cpp @@ -21,9 +21,9 @@ Final Lap Notes: To change an option, move gear shift from low to high without touching the gas pedal TODO: - - Verify below still occur + - Verify below still occur - General + General - sprite/tilemap orthogonality needed Final Lap & Final Lap 2: @@ -49,9 +49,9 @@ TODO: Metal Hawk - ROZ wraparound isn't implemented (see large battleship in 2nd stage) - Burning Force (+ maybe others) - - POSIRQ is off-by-one, but adjusting it makes other cases worse - (because some layers are line-buffered and some aren't, and we need proper scroll/data latch times for each layer type?) + Burning Force (+ maybe others) + - POSIRQ is off-by-one, but adjusting it makes other cases worse + (because some layers are line-buffered and some aren't, and we need proper scroll/data latch times for each layer type?) The Namco System II board is a 5 ( only 4 are emulated ) CPU system. The complete system consists of two boards: CPU + GRAPHICS. It contains a large |