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author David Haywood <mamehaze@users.noreply.github.com>2015-07-29 14:36:49 +0100
committer David Haywood <mamehaze@users.noreply.github.com>2015-07-29 14:36:49 +0100
commitf2f250d9f29c41afe63d11640f02944878147017 (patch)
tree88c8056b25488794e4e48897fcf4f9119bc4f294 /src/mame/drivers/mpu4.c
parent582f37814ad3274e059cc8da16c47b0185074a82 (diff)
change flags from GAME_ to MACHINE_
this better fits the drivers from MESS (which have always illogically used the GAME_ flags despite not being games) and also fits fine with arcade machines.
Diffstat (limited to 'src/mame/drivers/mpu4.c')
-rw-r--r--src/mame/drivers/mpu4.c24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/mame/drivers/mpu4.c b/src/mame/drivers/mpu4.c
index 572ce91e335..ae06fc779a1 100644
--- a/src/mame/drivers/mpu4.c
+++ b/src/mame/drivers/mpu4.c
@@ -2375,11 +2375,11 @@ ROM_END
/* Barcrest */
-GAME( 198?, m4tst2, 0, mod2 , mpu4, mpu4_state, m4default, ROT0, "Barcrest","MPU4 Unit Test (Program 2)",GAME_MECHANICAL )
-GAME( 198?, m4clr, 0, mod2 , mpu4, mpu4_state, m4default, ROT0, "Barcrest","MPU4 Meter Clear ROM",GAME_MECHANICAL )
-GAME( 198?, m4rltst, 0, mod2 , mpu4, mpu4_state, m4default, ROT0, "Barcrest","MPU4 Reel Test (3.0)",GAME_MECHANICAL )
+GAME( 198?, m4tst2, 0, mod2 , mpu4, mpu4_state, m4default, ROT0, "Barcrest","MPU4 Unit Test (Program 2)",MACHINE_MECHANICAL )
+GAME( 198?, m4clr, 0, mod2 , mpu4, mpu4_state, m4default, ROT0, "Barcrest","MPU4 Meter Clear ROM",MACHINE_MECHANICAL )
+GAME( 198?, m4rltst, 0, mod2 , mpu4, mpu4_state, m4default, ROT0, "Barcrest","MPU4 Reel Test (3.0)",MACHINE_MECHANICAL )
-#define GAME_FLAGS (GAME_NOT_WORKING|GAME_REQUIRES_ARTWORK)
+#define GAME_FLAGS (MACHINE_NOT_WORKING|MACHINE_REQUIRES_ARTWORK)
@@ -2718,19 +2718,19 @@ GAME(199?, m4booze, 0, mod4oki ,mpu4, mpu4_state, m4default, ROT0,
GAME(199?, m4cbing, 0, mod4oki ,mpu4, mpu4_state, m4default, ROT0, "Redpoint Systems","Cherry Bingo (Redpoint Systems) (MPU4)",GAME_FLAGS ) // custom sound system
-GAME( 199?, m4nod , 0 , mod4oki , mpu4 , mpu4_state, m4default , 0, "Eurotech", "Nod And A Wink (Eurotech) (MPU4)",GAME_FLAGS|GAME_MECHANICAL|GAME_SUPPORTS_SAVE) // this has valid strings in it BEFORE the bfm decode, but decodes to valid code, does it use some funky mapping, or did they just fill unused space with valid looking data?
+GAME( 199?, m4nod , 0 , mod4oki , mpu4 , mpu4_state, m4default , 0, "Eurotech", "Nod And A Wink (Eurotech) (MPU4)",GAME_FLAGS|MACHINE_MECHANICAL|MACHINE_SUPPORTS_SAVE) // this has valid strings in it BEFORE the bfm decode, but decodes to valid code, does it use some funky mapping, or did they just fill unused space with valid looking data?
// not sure about several of the nova ones
-GAME( 199?, m4aliz , 0 , mod4oki , mpu4 , mpu4_state, m4default , 0, "Qps", "AlizBaz (Qps) (German) (MPU4)",GAME_FLAGS|GAME_MECHANICAL|GAME_SUPPORTS_SAVE)
-GAME( 199?, m4coney , 0 , mod4oki , mpu4 , mpu4_state, m4default , 0, "Qps", "Coney Island (Qps) (MPU4)",GAME_FLAGS|GAME_MECHANICAL|GAME_SUPPORTS_SAVE)
+GAME( 199?, m4aliz , 0 , mod4oki , mpu4 , mpu4_state, m4default , 0, "Qps", "AlizBaz (Qps) (German) (MPU4)",GAME_FLAGS|MACHINE_MECHANICAL|MACHINE_SUPPORTS_SAVE)
+GAME( 199?, m4coney , 0 , mod4oki , mpu4 , mpu4_state, m4default , 0, "Qps", "Coney Island (Qps) (MPU4)",GAME_FLAGS|MACHINE_MECHANICAL|MACHINE_SUPPORTS_SAVE)
GAME( 199?, m4crzjk , 0 , mod2 , mpu4 , mpu4_state, m4default , 0, "Nova?", "Crazy Jokers (Nova?) (MPU4)",GAME_FLAGS ) // COIN ALM
-GAME( 199?, m4c2 , 0 , mod4oki , mpu4 , mpu4_state, m4default , 0, "Nova?", "Circus Circus 2 (Nova?) (MPU4)",GAME_FLAGS|GAME_MECHANICAL|GAME_SUPPORTS_SAVE) // COIN ALM
+GAME( 199?, m4c2 , 0 , mod4oki , mpu4 , mpu4_state, m4default , 0, "Nova?", "Circus Circus 2 (Nova?) (MPU4)",GAME_FLAGS|MACHINE_MECHANICAL|MACHINE_SUPPORTS_SAVE) // COIN ALM
// regular barcrest structure
-GAME( 199?, m4vivan , 0 , mod4oki , mpu4 , mpu4_state, m4default , 0, "Nova", "Viva Las Vegas (Nova) (MPU4)",GAME_FLAGS|GAME_MECHANICAL|GAME_SUPPORTS_SAVE)
-GAME( 199?, m4spotln , 0 , mod4oki , mpu4 , mpu4_state, m4default , 0, "Nova", "Spotlight (Nova) (MPU4)",GAME_FLAGS|GAME_MECHANICAL|GAME_SUPPORTS_SAVE)
-GAME( 199?, m4mgpn , 0 , mod4oki , mpu4 , mpu4_state, m4default , 0, "Nova", "Monaco Grand Prix (Nova) (MPU4)",GAME_FLAGS|GAME_MECHANICAL|GAME_SUPPORTS_SAVE)
-GAME( 199?, m4goldnn , 0 , mod4oki , mpu4 , mpu4_state, m4default , 0, "Nova", "Golden Years (Nova) (MPU4)",GAME_FLAGS|GAME_MECHANICAL|GAME_SUPPORTS_SAVE)
+GAME( 199?, m4vivan , 0 , mod4oki , mpu4 , mpu4_state, m4default , 0, "Nova", "Viva Las Vegas (Nova) (MPU4)",GAME_FLAGS|MACHINE_MECHANICAL|MACHINE_SUPPORTS_SAVE)
+GAME( 199?, m4spotln , 0 , mod4oki , mpu4 , mpu4_state, m4default , 0, "Nova", "Spotlight (Nova) (MPU4)",GAME_FLAGS|MACHINE_MECHANICAL|MACHINE_SUPPORTS_SAVE)
+GAME( 199?, m4mgpn , 0 , mod4oki , mpu4 , mpu4_state, m4default , 0, "Nova", "Monaco Grand Prix (Nova) (MPU4)",GAME_FLAGS|MACHINE_MECHANICAL|MACHINE_SUPPORTS_SAVE)
+GAME( 199?, m4goldnn , 0 , mod4oki , mpu4 , mpu4_state, m4default , 0, "Nova", "Golden Years (Nova) (MPU4)",GAME_FLAGS|MACHINE_MECHANICAL|MACHINE_SUPPORTS_SAVE)