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author hap <happppp@users.noreply.github.com>2020-01-23 11:58:29 +0100
committer hap <happppp@users.noreply.github.com>2020-01-23 11:58:29 +0100
commit685907679bebdd415b2623d099b42484ecfc1743 (patch)
tree7847dfb800aaff643f85e7f4dfbf269faf7ff60e /src/mame/drivers/model1.cpp
parentbe36db02dde589e8f72a6f29e5974aefd3413285 (diff)
gigatron: fix compile (nw)
Diffstat (limited to 'src/mame/drivers/model1.cpp')
-rw-r--r--src/mame/drivers/model1.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mame/drivers/model1.cpp b/src/mame/drivers/model1.cpp
index 0531768cf22..6577dda9104 100644
--- a/src/mame/drivers/model1.cpp
+++ b/src/mame/drivers/model1.cpp
@@ -8,7 +8,7 @@ Known functional issues:
and while in-game.
* There are indeterminate issues with the analog controls in-game.
- Virtua Fighter
- * Gameplay mecahnics - specifically, collision detection - are significantly broken due to
+ * Gameplay mechanics - specifically, collision detection - are significantly broken due to
imperfect TGP RAM port emulation or hookup. This is observable in both attract mode and
in-game. It seems to break when both characters attack at the same time.