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author | hap <happppp@users.noreply.github.com> | 2020-01-23 11:58:29 +0100 |
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committer | hap <happppp@users.noreply.github.com> | 2020-01-23 11:58:29 +0100 |
commit | 685907679bebdd415b2623d099b42484ecfc1743 (patch) | |
tree | 7847dfb800aaff643f85e7f4dfbf269faf7ff60e /src/mame/drivers/model1.cpp | |
parent | be36db02dde589e8f72a6f29e5974aefd3413285 (diff) |
gigatron: fix compile (nw)
Diffstat (limited to 'src/mame/drivers/model1.cpp')
-rw-r--r-- | src/mame/drivers/model1.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mame/drivers/model1.cpp b/src/mame/drivers/model1.cpp index 0531768cf22..6577dda9104 100644 --- a/src/mame/drivers/model1.cpp +++ b/src/mame/drivers/model1.cpp @@ -8,7 +8,7 @@ Known functional issues: and while in-game. * There are indeterminate issues with the analog controls in-game. - Virtua Fighter - * Gameplay mecahnics - specifically, collision detection - are significantly broken due to + * Gameplay mechanics - specifically, collision detection - are significantly broken due to imperfect TGP RAM port emulation or hookup. This is observable in both attract mode and in-game. It seems to break when both characters attack at the same time. |