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author hap <happppp@users.noreply.github.com>2019-05-01 21:06:41 +0200
committer hap <happppp@users.noreply.github.com>2019-05-01 21:07:02 +0200
commitff1bc1132be250ec669517aa246818b2b6d84190 (patch)
tree9110b3de06ab2c03f084e12eec18ac4db62ed05c /src/mame/drivers/mk1.cpp
parenteecad66aa4aeebe3c3dcd328c90b49b2a6a5f204 (diff)
New working machine added
------- Chess Partner 2000 [hap, bataais]
Diffstat (limited to 'src/mame/drivers/mk1.cpp')
-rw-r--r--src/mame/drivers/mk1.cpp464
1 files changed, 0 insertions, 464 deletions
diff --git a/src/mame/drivers/mk1.cpp b/src/mame/drivers/mk1.cpp
deleted file mode 100644
index a5650714cc9..00000000000
--- a/src/mame/drivers/mk1.cpp
+++ /dev/null
@@ -1,464 +0,0 @@
-// license:GPL-2.0+
-// copyright-holders:Peter Trauner, Wilbert Pol, hap
-// thanks-to:Sean Riddle
-/******************************************************************************
-
-Driver file to handle emulation of the Novag/Videomaster Chess Champion MK I
-Initial version by PeT mess@utanet.at 2000,2001.
-
-TODO:
-- cncchess sound is wrong, it should be a long dual-tone alarm sound
-
-*******************************************************************************
-
-The MK I was a clone of Data Cash Systems's CompuChess (1977, one of the first
-chess computers). The ROM is identical. DCS sued Novag Industries for copyright
-infringement and somehow didn't manage to win the case.
-
-Unlike CompuChess, MK I was a large success, we can assume that it kickstarted
-Novag's chess computer generation. It was also distributed as "Computer Chess"
-by JS&A, in the same casing as MK I.
-
-To start playing, enter difficulty level (1-6), then when it says "bP", press A
-for new game, B for empty board, or C for continue.
-
-MK I hardware description:
-- An F8 3850 CPU accompanied by a 3853 memory interface, approx 2MHz
- Variations seen:
- - MOSTEK MK 3853N 7915 Philippines (static memory interface for F8)
- - MOSTEK MK 3850N-3 7917 Philipines (Fairchild F8 CPU)
- - 3850PK F7901 SINGAPORE (Fairchild F8 CPU)
- - 3853PK F7851 SINGAPORE (static memory interface for F8)
-- 2KB 2316 compatible ROM
- Variations seen:
- - Signetics 7916E C48091 82S210-1 COPYRIGHT
- - RO-3-8316A 8316A-4480 7904 TAIWAN
-- 2 x 2111 256x4 SRAM to provide 256 bytes of RAM
- Variations seen:
- - AM9111 BPC / P2111A-4 7851
-- 16 keys placed in a 4 x 4 matrix
-- Power on switch
-- L/S switch. This switch is directly tied to the RESET pin of the F8 CPU.
- This allows the user to reset the CPU without destroying the RAM contents.
-- A 4 character 11 segment digit display using a 15 pin interface. Of the 15
- pins 3 pins are not connected, so three segments are never used and this
- leaves a standard 7 segments display with a dot in the lower right.
-- The digit display is driven by two other components:
- - SN75492N MALAYSIA 7840B
- - ULN2033A 7847
-- Hardware addressing is controlled by a HBF4001AE.
-- No speaker.
-
-*******************************************************************************
-
-Conic Computer Chess (aka Master I in Germany) is also based on DCS CompuChess,
-probably the 2nd edition. Conic have done a few changes, not enough to hide that
-they 'borrowed' code from CompuChess. They also added a piezo circuit.
-
-Fairchild 3850PK CPU @ 2MHz (LC circuit), 3853PK
-2KB ROM (3216), 256 bytes RAM (2*2111A)
-555, 4001, 4011 for display blinking and beeper
-
-"bP" buttons are F, G, H (instead of A, B, C)
-
-******************************************************************************/
-
-#include "emu.h"
-#include "cpu/f8/f8.h"
-#include "machine/f3853.h"
-#include "machine/timer.h"
-#include "sound/beep.h"
-#include "speaker.h"
-
-// internal artwork
-#include "cmpchess.lh" // clickable
-#include "mk1.lh" // clickable
-#include "cncchess.lh" // clickable
-
-
-namespace {
-
-class mk1_state : public driver_device
-{
-public:
- mk1_state(const machine_config &mconfig, device_type type, const char *tag) :
- driver_device(mconfig, type, tag),
- m_maincpu(*this, "maincpu"),
- m_beeper_off(*this, "beeper_off"),
- m_beeper(*this, "beeper"),
- m_keypad(*this, "LINE%u", 1U),
- m_delay_display(*this, "delay_display_%u", 0),
- m_out_digit(*this, "digit%u", 0U),
- m_out_led(*this, "led%u", 0U),
- m_out_leda(*this, "led%ua", 0U)
- { }
-
- void cmpchess(machine_config &config);
- void mk1(machine_config &config);
- void cnc(machine_config &config);
-
- DECLARE_INPUT_CHANGED_MEMBER(reset_switch) { update_reset(newval); }
-
-protected:
- virtual void machine_start() override;
- virtual void machine_reset() override;
-
-private:
- // devices/pointers
- required_device<cpu_device> m_maincpu;
- optional_device<timer_device> m_beeper_off;
- optional_device<beep_device> m_beeper;
- required_ioport_array<4> m_keypad;
- required_device_array<timer_device, 4> m_delay_display;
- output_finder<4> m_out_digit;
- output_finder<4> m_out_led;
- output_finder<4> m_out_leda;
-
- void main_map(address_map &map);
- void main_io(address_map &map);
- void cnc_io(address_map &map);
-
- TIMER_DEVICE_CALLBACK_MEMBER(beeper_off) { m_beeper->set_state(0); }
- TIMER_DEVICE_CALLBACK_MEMBER(blink) { m_blink = !m_blink; update_display(); }
- TIMER_DEVICE_CALLBACK_MEMBER(delay_display);
- void clear_digit(int i);
- void update_display();
- void update_reset(ioport_value state);
-
- DECLARE_READ8_MEMBER(beeper_r);
- DECLARE_WRITE8_MEMBER(input_w);
- DECLARE_READ8_MEMBER(input_r);
- DECLARE_WRITE8_MEMBER(digit_select_w);
- DECLARE_WRITE8_MEMBER(digit_data_w);
- DECLARE_READ8_MEMBER(digit_data_r);
-
- DECLARE_WRITE8_MEMBER(input_digit_select_w) { input_w(space, offset, data); digit_select_w(space, offset, data); }
- DECLARE_WRITE8_MEMBER(input_digit_data_w) { input_w(space, offset, data); digit_data_w(space, offset, data); }
-
- u8 m_inp_mux;
- u8 m_digit_select;
- u8 m_digit_data;
- bool m_blink;
-};
-
-void mk1_state::machine_start()
-{
- // resolve handlers
- m_out_digit.resolve();
- m_out_led.resolve();
- m_out_leda.resolve();
-
- // zerofill
- m_inp_mux = 0;
- m_digit_select = 0;
- m_digit_data = 0;
- m_blink = false;
-
- // register for savestates
- save_item(NAME(m_inp_mux));
- save_item(NAME(m_digit_select));
- save_item(NAME(m_digit_data));
- save_item(NAME(m_blink));
-}
-
-void mk1_state::machine_reset()
-{
- update_reset(ioport("RESET")->read());
-}
-
-void mk1_state::clear_digit(int i)
-{
- // clear digit + connected leds
- m_out_digit[i] = 0;
- m_out_led[i] = 0;
- m_out_leda[i] = 0;
-}
-
-void mk1_state::update_reset(ioport_value state)
-{
- // reset switch is tied to F3850 RESET pin
- m_maincpu->set_input_line(INPUT_LINE_RESET, state ? ASSERT_LINE : CLEAR_LINE);
-
- // clear display
- if (state)
- {
- m_digit_select = 0xff;
- for (int i = 0; i < 4; i++)
- clear_digit(i);
- }
-}
-
-
-
-/******************************************************************************
- Devices, I/O
-******************************************************************************/
-
-// display handling
-
-TIMER_DEVICE_CALLBACK_MEMBER(mk1_state::delay_display)
-{
- // clear digits if inactive
- if (BIT(m_digit_select, param))
- clear_digit(param);
-}
-
-void mk1_state::update_display()
-{
- // output digits if active
- for (int i = 0; i < 4; i++)
- {
- if (!BIT(m_digit_select, i))
- {
- // display panel goes into automated blink mode if DP segment is held high,
- // and DP segment itself by default only appears to be active if no other segments are
- u8 dmask = (m_digit_data == 1) ? 0x80 : 0x7f;
- u8 bmask = (m_blink && m_digit_data & 1) ? 0 : 0xff;
- m_out_digit[i] = bitswap<8>(m_digit_data,0,2,1,3,4,5,6,7) & dmask & bmask;
-
- // output led separately too
- m_out_led[i] = (m_out_digit[i] & 0x80) ? 1 : 0;
- m_out_leda[i] = m_digit_data & bmask & 1; // for ignoring dmask above
- }
- }
-}
-
-
-// I/O handlers
-
-READ8_MEMBER(mk1_state::beeper_r)
-{
- // cncchess: trigger beeper
- if (!machine().side_effects_disabled() && m_beeper != nullptr)
- {
- m_beeper->set_state(1);
- m_beeper_off->adjust(attotime::from_msec(50)); // wrong, see TODO
- }
-
- return m_maincpu->space(AS_PROGRAM).read_byte(offset);
-}
-
-WRITE8_MEMBER(mk1_state::digit_data_w)
-{
- // digit segment data
- m_digit_data = data;
-}
-
-READ8_MEMBER(mk1_state::digit_data_r)
-{
- return m_digit_data;
-}
-
-WRITE8_MEMBER(mk1_state::digit_select_w)
-{
- // d0-d3: digit select (active low)
- // they're strobed, so on rising edge, delay them going off to prevent flicker or stuck display
- for (int i = 0; i < 4; i++)
- if (BIT(~m_digit_select & data, i))
- m_delay_display[i]->adjust(attotime::from_msec(20), i);
-
- m_digit_select = data;
- update_display();
-}
-
-WRITE8_MEMBER(mk1_state::input_w)
-{
- // input matrix is shared with either digit_data_w, or digit_select_w
- m_inp_mux = data;
-}
-
-READ8_MEMBER(mk1_state::input_r)
-{
- u8 data = m_inp_mux;
-
- // d0-d3: multiplexed inputs from d4-d7
- for (int i = 0; i < 4; i++)
- if (m_inp_mux & m_keypad[i]->read())
- data |= 1 << i;
-
- // d4-d7: multiplexed inputs from d0-d3
- for (int i = 0; i < 4; i++)
- if (BIT(m_inp_mux, i))
- data |= m_keypad[i]->read();
-
- return data;
-}
-
-
-
-/******************************************************************************
- Address Maps
-******************************************************************************/
-
-void mk1_state::main_map(address_map &map)
-{
- map(0x0000, 0x07ff).rom();
- map(0x1800, 0x18ff).ram();
- map(0x8000, 0xffff).r(FUNC(mk1_state::beeper_r));
-}
-
-void mk1_state::main_io(address_map &map)
-{
- map(0x00, 0x00).rw(FUNC(mk1_state::input_r), FUNC(mk1_state::input_digit_data_w));
- map(0x01, 0x01).w(FUNC(mk1_state::digit_select_w));
- map(0x0c, 0x0f).rw("smi", FUNC(f3853_device::read), FUNC(f3853_device::write));
-}
-
-void mk1_state::cnc_io(address_map &map)
-{
- map(0x00, 0x00).rw(FUNC(mk1_state::digit_data_r), FUNC(mk1_state::digit_data_w));
- map(0x01, 0x01).rw(FUNC(mk1_state::input_r), FUNC(mk1_state::input_digit_select_w));
- map(0x0c, 0x0f).rw("smi", FUNC(f3853_device::read), FUNC(f3853_device::write));
-}
-
-
-
-/******************************************************************************
- Input Ports
-******************************************************************************/
-
-static INPUT_PORTS_START( cmpchess )
- PORT_START("LINE1")
- PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_A) PORT_NAME("A / White King")
- PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_B) PORT_NAME("B / White Queen")
- PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_C) PORT_NAME("C / White Bishop")
- PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_D) PORT_CODE(KEYCODE_ENTER) PORT_CODE(KEYCODE_ENTER_PAD) PORT_NAME("D / Play")
-
- PORT_START("LINE2")
- PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E) PORT_NAME("E / White Knight")
- PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_F) PORT_NAME("F / White Rook")
- PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_G) PORT_NAME("G / White Pawn")
- PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_H) PORT_CODE(KEYCODE_M) PORT_NAME("H / md") // more data
-
- PORT_START("LINE3")
- PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("1 / Black King")
- PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("2 / Black Queen")
- PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("3 / Black Bishop")
- PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("4 / fp") // find piece(position)
-
- PORT_START("LINE4")
- PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("5 / Black Knight")
- PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("6 / Black Rook")
- PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD) PORT_NAME("7 / Black Pawn")
- PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_8_PAD) PORT_NAME("8 / ep") // enter piece(position)
-
- PORT_START("RESET")
- PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_F1) PORT_TOGGLE PORT_CHANGED_MEMBER(DEVICE_SELF, mk1_state, reset_switch, nullptr) PORT_NAME("Reset Switch") // L.S. switch on the MK I
-INPUT_PORTS_END
-
-static INPUT_PORTS_START( cncchess )
- PORT_START("LINE1")
- PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("1 / Black Pawn")
- PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("2 / Black Rook")
- PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("3 / Black Knight")
- PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("4 / Black Bishop")
-
- PORT_START("LINE2")
- PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("5 / Black Queen")
- PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("6 / Black King")
- PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD) PORT_CODE(KEYCODE_S) PORT_NAME("7 / SP") // search piece (same as fp)
- PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_8_PAD) PORT_CODE(KEYCODE_I) PORT_NAME("8 / IP") // insert piece (same as ep)
-
- PORT_START("LINE3")
- PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_A) PORT_NAME("A / White Pawn")
- PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_B) PORT_NAME("B / White Rook")
- PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_C) PORT_NAME("C / White Knight")
- PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_D) PORT_NAME("D / White Bishop")
-
- PORT_START("LINE4")
- PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E) PORT_NAME("E / White Queen")
- PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_F) PORT_NAME("F / White King")
- PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_G) PORT_CODE(KEYCODE_M) PORT_NAME("G / MD") // more data
- PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_H) PORT_CODE(KEYCODE_ENTER) PORT_CODE(KEYCODE_ENTER_PAD) PORT_NAME("H / GO")
-
- PORT_START("RESET")
- PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_F1) PORT_CHANGED_MEMBER(DEVICE_SELF, mk1_state, reset_switch, nullptr) PORT_NAME("Reset")
-INPUT_PORTS_END
-
-
-
-/******************************************************************************
- Machine Configs
-******************************************************************************/
-
-void mk1_state::cmpchess(machine_config &config)
-{
- /* basic machine hardware */
- F8(config, m_maincpu, 3.579545_MHz_XTAL/2); // Fairchild 3850PK
- m_maincpu->set_addrmap(AS_PROGRAM, &mk1_state::main_map);
- m_maincpu->set_addrmap(AS_IO, &mk1_state::main_io);
- m_maincpu->set_irq_acknowledge_callback("smi", FUNC(f3853_device::int_acknowledge));
-
- f3853_device &smi(F3853(config, "smi", 3.579545_MHz_XTAL/2));
- smi.int_req_callback().set_inputline("maincpu", F8_INPUT_LINE_INT_REQ);
-
- /* video hardware */
- for (int i = 0; i < 4; i++)
- TIMER(config, m_delay_display[i]).configure_generic(FUNC(mk1_state::delay_display));
-
- TIMER(config, "blink_display").configure_periodic(FUNC(mk1_state::blink), attotime::from_msec(250)); // approximation
- config.set_default_layout(layout_cmpchess);
-}
-
-void mk1_state::mk1(machine_config &config)
-{
- cmpchess(config);
-
- /* basic machine hardware */
- m_maincpu->set_clock(2000000); // it's a bit faster than cmpchess
- subdevice<f3853_device>("smi")->set_clock(2000000);
-
- config.set_default_layout(layout_mk1);
-}
-
-void mk1_state::cnc(machine_config &config)
-{
- mk1(config);
-
- /* basic machine hardware */
- m_maincpu->set_addrmap(AS_IO, &mk1_state::cnc_io);
-
- config.set_default_layout(layout_cncchess);
-
- /* sound hardware */
- SPEAKER(config, "speaker").front_center();
- BEEP(config, m_beeper, 2000); // wrong, see TODO
- m_beeper->add_route(ALL_OUTPUTS, "speaker", 0.25);
- TIMER(config, "beeper_off").configure_generic(FUNC(mk1_state::beeper_off));
-}
-
-
-
-/******************************************************************************
- ROM Definitions
-******************************************************************************/
-
-ROM_START( cmpchess )
- ROM_REGION( 0x0800, "maincpu", 0 )
- ROM_LOAD("32014-4950", 0x0000, 0x0800, CRC(278f7bf3) SHA1(b384c95ba691d52dfdddd35987a71e9746a46170) )
-ROM_END
-
-ROM_START( ccmk1 )
- ROM_REGION( 0x0800, "maincpu", 0 )
- ROM_LOAD("82c210-1", 0x0000, 0x0800, CRC(278f7bf3) SHA1(b384c95ba691d52dfdddd35987a71e9746a46170) )
-ROM_END
-
-
-ROM_START( cncchess )
- ROM_REGION( 0x0800, "maincpu", 0 )
- ROM_LOAD("c48170.u1", 0x0000, 0x0800, CRC(5beace32) SHA1(9df924037614831a86b73eb3a16bbc80c63257a2) ) // 2316B
-ROM_END
-
-} // anonymous namespace
-
-
-
-/******************************************************************************
- Drivers
-******************************************************************************/
-
-// YEAR NAME PARENT CMP MACHINE INPUT STATE INIT COMPANY, FULLNAME, FLAGS
-CONS( 1977, cmpchess, 0, 0, cmpchess, cmpchess, mk1_state, empty_init, "Data Cash Systems", "CompuChess", MACHINE_NO_SOUND_HW | MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
-CONS( 1978, ccmk1, cmpchess, 0, mk1, cmpchess, mk1_state, empty_init, "Novag", "Chess Champion: MK I", MACHINE_NO_SOUND_HW | MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
-
-CONS( 1979, cncchess, 0, 0, cnc, cncchess, mk1_state, empty_init, "Conic", "Computer Chess (Conic)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )