diff options
author | Miodrag Milanovic <mmicko@gmail.com> | 2015-11-08 12:56:12 +0100 |
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committer | Miodrag Milanovic <mmicko@gmail.com> | 2015-11-08 12:56:12 +0100 |
commit | 7c19aac60e12d6f5ea301bdb34d7826a01e0b06f (patch) | |
tree | f310d86aa2c6bfc19d115307dedde4eb0cd52dad /src/mame/drivers/mazerbla.c | |
parent | a57b46ae933badd7441ce1644711dbb851e2b504 (diff) |
Rename *.c -> *.cpp in our source (nw)
Diffstat (limited to 'src/mame/drivers/mazerbla.c')
-rw-r--r-- | src/mame/drivers/mazerbla.c | 1674 |
1 files changed, 0 insertions, 1674 deletions
diff --git a/src/mame/drivers/mazerbla.c b/src/mame/drivers/mazerbla.c deleted file mode 100644 index 9fed4900608..00000000000 --- a/src/mame/drivers/mazerbla.c +++ /dev/null @@ -1,1674 +0,0 @@ -// license:??? -// copyright-holders:Jarek Burczynski -/**************************************************************************** - -Mazer Blazer by Stern Electronics (c) 1983 -Great Guns by Stern Electronics (c) 1983 - - -Driver by Jarek Burczynski -Added notes by Lord Nightmare -2003.03.19 - -Notes: -====== -Mazer blazer consists of four boards in a cage: -ZPU-2000 - main cpu board (Zentral (sic) Processor Unit) - - this board has the main cpu on it and four roms (seven sockets for roms, three empty) - - roms in sockets "ROM0"@H1 "ROM1"@H2 "ROM2"@H3 "ROM3"@H4 - - "ROM4"@H5 "ROM5"@H6 "ROM6"@H7 are empty - - roms are marked "MAZER BLAZER // ZPU <rom#> RA<revision#> // 1983 STERN" - - 32 dipswitches in 4 banks of 8 - - four 'test button' style switches - - one 4Mhz xtal @A1 - - this same board is shared with cliff hanger (cliffhgr.c) - -CFB-1000 - video/subcpu board (Color Frame Board) - - this board has a sub-cpu on it and four roms (six sockets for roms, two empty) - - the roms go in sockets "ROM0"@G8, "ROM2"@K8, "ROM3"@K10, "ROM4"@K11 - - "ROM1"@G6 and "ROM5"@K12 are empty - - roms are marked "MAZER BLAZER // CFB <rom#> RA<revision#> // 1983 STERN" - - "shared ram" ?6116? SRAM @G3 - - DIP64 custom framebuffer controller "Video Controller"@E11 - - "Parameter ram" ?6116? SRAM @K13 - - "Frame buffer" 16x ?4116? DRAM @ right edge of pcb - - "Erase PROM" @A16 (UNDUMPED) - - 22.1164Mhz xtal @K14 - - 8 dipswitches in 2 banks of 4, @B5 and @B7 - - LED @B7 - -VSB-2000 - sound/speech/subcpu board (Voice and Sound Board) - - this board has a sub-cpu on it, a digitalker speech chip, 4 roms (2 dumped, 2 undumped) and 4 PROMs (all dumped) - - Z80 CPU @E6 - - Roms at "ROM0"@D2, "ROM1"@D4 - - MM54104 Digitalker "SPU" @A6 - - Roms at "ROM2"@A2, "ROM3"@A4 (UNDUMPED) - - roms are marked "MAZER BLAZER // VSB <rom#> RA<revision#> // 1983 STERN" - - Sound section - - PROMS: 82s123: @B8 @B9; 82s129: @G8 @G9 (all dumped) - -CRF-1001 - RF Filter board for video/audio output - - this same board is shared with cliff hanger (cliffhgr.c) - -Versions: -====== -Mazer blazer's zpu-2000 roms are known to exist in at least the following versions: -RA3 -and probably exist in versions RA1 and RA2 as well. -It is currently unknown what versions the two sets in MAME correspond to. -The other roms are likely always version RA1, as the RA3-zpu-2000 board has RA1 -roms for all roms except the zpu-2000 board. - -Issues: -====== -Sprites leave trails in both games -Sprites should be transparent (color 0x0f) -Screen flickers heavily in Great Guns (double buffer issue?). - - -TO DO: -===== -- handle page flipping - -- figure out the VCU modes used in "clr_r": - 0x13 -? sprites related - 0x03 -? could be collision detection (if there is such a thing) - -- figure out how the palette is handled (partially done) - -- find out if there are any CLUTs (might be the other unknown cases in mode 7) - -- figure out what really should happen during VCU test in Great Guns (patched - out at the moment) (btw. Mazer Blazer doesn't test VCU) - -- add sound to Mazer Blazer - Speech processor is unknown chip - -==== - -Mazer Blazer DASM notes: -master z80 -[0x0000]: clear 0x4c-0x4f i/o ports (ls670) -[0x0792]: z80 regs check -[0x0924]: z80 SP reg check -(following two happens quite often, basically after every POST test) - [0x08e1]: writes 0xaa to led i/o port - [0x08d2]: writes 0x02 to A, then 0 to led i/o port -[0x07d7]: checks ROM 0x0000-0x1fff -[0x07ee]: checks ROM 0x2000-0x3fff -[0x0805]: checks ROM 0x4000-0x5fff -[0x081c]: checks ROM 0x6000-0x7fff -[0x0833]: checks RAM 0xe800-0xefff, with a bit-wise pattern (1-2-4-8-0x10-0x20-0x40-0x80) -[0x0844]: transfers RAM 0xe000-0xe7ff to RAM 0xe800-0xefff -[0x0850]: checks RAM 0xe000-0xe7ff, with a bit-wise pattern (1-2-4-8-0x10-0x20-0x40-0x80) -[0x085a]: transfers RAM 0xe800-0xefff to RAM 0xe000-0xe7ff -[0x086b]: Puts some values to ls670 ports, reads back afterwards, does this twice (with different values) -[0x088b]: shared RAM check, values at 0xc000-0xc7ff must be 0x55 (otherwise wait until they are) -[0x089c]: writes 0xaa to shared RAM 0xc000-0xc7ff -[0x08ab]: shared RAM check, values at 0xc000-0xc7ff must be 0x00 (otherwise wait until they are) -[0x08c2]: writes 0 to shared RAM -[0x000d]: clears RAM 0xe0fb, 0xe0fd, 0xe0fe (word) - [0x2138]: puts a 1 to 0xe0fb -[0x0021]: clears i/o at 0x6a (lamps), clears 0xe563, 0xe004, 0xe000, 0xe001, 0xe007, 0xe002, 0xe003, 0xe005, - 0xc04f, 0xe572, enables IM 2, clears 0xe581 / 0xe583 (word), puts default initials (0x2274->0xe058) - -video z80 -[0x535]: -[0x03c]: start of proper code - -****************************************************************************/ - -#include "emu.h" -#include "cpu/z80/z80.h" -#include "sound/ay8910.h" -#include "video/resnet.h" -#include "video/mb_vcu.h" - - -#define MAZERBLA 0x01 -#define GREATGUN 0x02 - -#define MASTER_CLOCK XTAL_4MHz -#define SOUND_CLOCK XTAL_14_31818MHz - - -class mazerbla_state : public driver_device -{ -public: - mazerbla_state(const machine_config &mconfig, device_type type, const char *tag) - : driver_device(mconfig, type, tag), - m_maincpu(*this, "maincpu"), - m_subcpu(*this, "sub"), - m_vcu(*this,"vcu"), - m_screen(*this, "screen") - { } - - /* devices */ - required_device<cpu_device> m_maincpu; - required_device<cpu_device> m_subcpu; - required_device<mb_vcu_device> m_vcu; - required_device<screen_device> m_screen; - - /* video-related */ - bitmap_ind16 m_tmpbitmaps[4]; - - UINT8 m_vcu_video_reg[4]; - UINT32 m_vcu_gfx_addr; - UINT32 m_vcu_gfx_param_addr; - - UINT8 m_bknd_col; - UINT8 m_port02_status; - UINT8 m_vbank; /* video page select signal, likely for double buffering ?*/ - UINT32 m_xpos; - UINT32 m_ypos; - UINT32 m_pix_xsize; - UINT32 m_pix_ysize; - UINT8 m_color1; - UINT8 m_color2; - UINT8 m_mode; - UINT8 m_plane; - UINT8 m_lookup_ram[0x100*4]; - UINT32 m_gfx_rom_bank; /* graphics ROMs are banked */ - - double m_weights_r[2]; - double m_weights_g[3]; - double m_weights_b[3]; - - /* misc */ - UINT8 m_game_id; /* hacks per game */ - UINT8 m_ls670_0[4]; - UINT8 m_ls670_1[4]; - - UINT8 m_zpu_int_vector; - - UINT8 m_bcd_7445; - - UINT8 m_vsb_ls273; - UINT8 m_soundlatch; - -#if 0 - int m_dbg_info; - int m_dbg_gfx_e; - int m_dbg_clr_e; - int m_dbg_vbank; - int m_dbg_lookup; - - int m_planes_enabled[4]; -#endif - DECLARE_WRITE8_MEMBER(cfb_backgnd_color_w); - DECLARE_WRITE8_MEMBER(cfb_vbank_w); - DECLARE_WRITE8_MEMBER(cfb_rom_bank_sel_w); - DECLARE_READ8_MEMBER(cfb_port_02_r); - DECLARE_WRITE8_MEMBER(vcu_video_reg_w); - DECLARE_READ8_MEMBER(vcu_set_cmd_param_r); - DECLARE_READ8_MEMBER(vcu_set_gfx_addr_r); - DECLARE_READ8_MEMBER(vcu_set_clr_addr_r); - DECLARE_WRITE8_MEMBER(cfb_zpu_int_req_set_w); - DECLARE_READ8_MEMBER(cfb_zpu_int_req_clr); - DECLARE_READ8_MEMBER(ls670_0_r); - DECLARE_WRITE8_MEMBER(ls670_0_w); - DECLARE_READ8_MEMBER(ls670_1_r); - DECLARE_WRITE8_MEMBER(ls670_1_w); - DECLARE_WRITE8_MEMBER(zpu_bcd_decoder_w); - DECLARE_READ8_MEMBER(zpu_inputs_r); - DECLARE_WRITE8_MEMBER(zpu_led_w); - DECLARE_WRITE8_MEMBER(zpu_lamps_w); - DECLARE_WRITE8_MEMBER(zpu_coin_counter_w); - DECLARE_WRITE8_MEMBER(cfb_led_w); - DECLARE_WRITE8_MEMBER(vsb_ls273_audio_control_w); - DECLARE_WRITE8_MEMBER(main_sound_w); - DECLARE_WRITE8_MEMBER(sound_int_clear_w); - DECLARE_WRITE8_MEMBER(sound_nmi_clear_w); - DECLARE_WRITE8_MEMBER(gg_led_ctrl_w); - DECLARE_READ8_MEMBER(soundcommand_r); - DECLARE_DRIVER_INIT(mazerbla); - DECLARE_DRIVER_INIT(greatgun); - virtual void machine_start(); - virtual void machine_reset(); - virtual void video_start(); - DECLARE_PALETTE_INIT(mazerbla); - UINT32 screen_update_mazerbla(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect); - void screen_eof(screen_device &screen, bool state); - INTERRUPT_GEN_MEMBER(sound_interrupt); - TIMER_CALLBACK_MEMBER(deferred_ls670_0_w); - TIMER_CALLBACK_MEMBER(deferred_ls670_1_w); - TIMER_CALLBACK_MEMBER(delayed_sound_w); - IRQ_CALLBACK_MEMBER(irq_callback); -}; - - - -/*************************************************************************** - - Convert the color PROMs into a more useable format. - - - bit 0 -- 10.0Kohm resistor--\ - bit 1 -- 4.7 Kohm resistor --+-- 3.6 Kohm pulldown resistor -- BLUE - bit 2 -- 2.2 Kohm resistor --/ - - bit 3 -- 10.0Kohm resistor--\ - bit 4 -- 4.7 Kohm resistor --+-- 3.6 Kohm pulldown resistor -- GREEN - bit 5 -- 2.2 Kohm resistor --/ - - bit 6 -- 4.7 Kohm resistor --+-- 3.6 Kohm pulldown resistor -- RED - bit 7 -- 2.2 Kohm resistor --/ - -***************************************************************************/ - -PALETTE_INIT_MEMBER(mazerbla_state, mazerbla) -{ - static const int resistances_r[2] = { 4700, 2200 }; - static const int resistances_gb[3] = { 10000, 4700, 2200 }; - - /* just to calculate coefficients for later use */ - compute_resistor_weights(0, 255, -1.0, - 3, resistances_gb, m_weights_g, 3600, 0, - 3, resistances_gb, m_weights_b, 3600, 0, - 2, resistances_r, m_weights_r, 3600, 0); -} - -void mazerbla_state::video_start() -{ -#if 0 - m_planes_enabled[0] = m_planes_enabled[1] = m_planes_enabled[2] = m_planes_enabled[3] = 1; - m_dbg_info = 1; - m_dbg_gfx_e = 1; - m_dbg_clr_e = 0; - m_dbg_vbank = 1; - m_dbg_lookup = 4; -#endif - - m_screen->register_screen_bitmap(m_tmpbitmaps[0]); - m_screen->register_screen_bitmap(m_tmpbitmaps[1]); - m_screen->register_screen_bitmap(m_tmpbitmaps[2]); - m_screen->register_screen_bitmap(m_tmpbitmaps[3]); - - save_item(NAME(m_tmpbitmaps[0])); - save_item(NAME(m_tmpbitmaps[1])); - save_item(NAME(m_tmpbitmaps[2])); - save_item(NAME(m_tmpbitmaps[3])); -} - - -UINT32 mazerbla_state::screen_update_mazerbla(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect) -{ - m_vcu->screen_update(screen,bitmap,cliprect); - return 0; -} - -void mazerbla_state::screen_eof(screen_device &screen, bool state) -{ - if (state) - { - m_vcu->screen_eof(); - } -} - - -/* reference */ -#if 0 -WRITE8_MEMBER(mazerbla_state::cfb_backgnd_color_w) -{ - if (m_bknd_col != data) - { - int r, g, b, bit0, bit1, bit2; - - m_bknd_col = data; - - /* red component */ - bit1 = BIT(data, 7); - bit0 = BIT(data, 6); - r = combine_2_weights(m_weights_r, bit0, bit1); - - /* green component */ - bit2 = BIT(data, 5); - bit1 = BIT(data, 4); - bit0 = BIT(data, 3); - g = combine_3_weights(m_weights_g, bit0, bit1, bit2); - - /* blue component */ - bit2 = BIT(data, 2); - bit1 = BIT(data, 1); - bit0 = BIT(data, 0); - b = combine_3_weights(m_weights_b, bit0, bit1, bit2); - - m_palette->set_pen_color(255, rgb_t(r, g, b)); - //logerror("background color (port 01) write=%02x\n",data); - } -} -#endif - -#if 0 -WRITE8_MEMBER(mazerbla_state::cfb_vbank_w) -{ - /* only bit 6 connected */ - m_vbank = BIT(data, 6); -} -#endif - - -WRITE8_MEMBER(mazerbla_state::cfb_rom_bank_sel_w) -{ - m_gfx_rom_bank = data; - - membank("bank1")->set_entry(m_gfx_rom_bank); -} - -#if 0 -WRITE8_MEMBER(mazerbla_state::vcu_video_reg_w) -{ - if (m_vcu_video_reg[offset] != data) - { - m_vcu_video_reg[offset] = data; - //popmessage("video_reg= %02x %02x %02x %02x", m_vcu_video_reg[0], m_vcu_video_reg[1], m_vcu_video_reg[2], m_vcu_video_reg[3]); - //logerror("video_reg= %02x %02x %02x %02x\n", m_vcu_video_reg[0], m_vcu_video_reg[1], m_vcu_video_reg[2], m_vcu_video_reg[3]); - } -} - -READ8_MEMBER(mazerbla_state::vcu_set_cmd_param_r) -{ - m_vcu_gfx_param_addr = offset; - - /* offset = 0 is not known */ - m_xpos = m_cfb_ram[m_vcu_gfx_param_addr + 1] | (m_cfb_ram[m_vcu_gfx_param_addr + 2]<<8); - m_ypos = m_cfb_ram[m_vcu_gfx_param_addr + 3] | (m_cfb_ram[m_vcu_gfx_param_addr + 4]<<8); - m_color1 = m_cfb_ram[m_vcu_gfx_param_addr + 5]; - m_color2 = m_cfb_ram[m_vcu_gfx_param_addr + 6]; - m_mode = m_cfb_ram[m_vcu_gfx_param_addr + 7]; - m_pix_xsize = m_cfb_ram[m_vcu_gfx_param_addr + 8]; - m_pix_ysize = m_cfb_ram[m_vcu_gfx_param_addr + 9]; - - m_plane = m_mode & 3; - - return machine().rand(); -} - - -READ8_MEMBER(mazerbla_state::vcu_set_gfx_addr_r) -{ - UINT8 * rom = memregion("sub2")->base() + (m_gfx_rom_bank * 0x2000) + 0x10000; - int offs; - int x, y; - int bits = 0; - UINT8 color_base = 0; - - color_base = m_vcu_video_reg[1] << 4; - -// if ((mode <= 0x07) || (mode >= 0x10)) -/* - { - printf("paradr="); - printf("%3x ", m_vcu_gfx_param_addr ); - - printf("%02x ", m_cfb_ram[m_vcu_gfx_param_addr + 0] ); - printf("x=%04x ", m_xpos ); //1,2 - printf("y=%04x ", m_ypos ); //3,4 - printf("color1=%02x ", m_color1); //5 - printf("color2=%02x ", m_color2); //6 - printf("mode=%02x ", m_mode ); //7 - printf("xpix=%02x ", m_pix_xsize ); //8 - printf("ypix=%02x ", m_pix_ysize ); //9 - - printf("addr=%4i bank=%1i\n", offset, m_gfx_rom_bank); - } -*/ - - m_vcu_gfx_addr = offset; - - /* draw */ - offs = m_vcu_gfx_addr; - - if(0) - { - for (y = 0; y <= m_pix_ysize; y++) - { - for (x = 0; x <= m_pix_xsize; x++) - { - if(machine().input().code_pressed(KEYCODE_Z)) - { - if (((m_xpos + x) < 256) && ((m_ypos + y) < 256) ) - m_tmpbitmaps[0].pix16(m_ypos + y, m_xpos + x) = m_plane | 0x10; - } - else - { - if (((m_xpos + x) < 256) && ((m_ypos + y) < 256) ) - m_tmpbitmaps[m_plane].pix16(m_ypos + y, m_xpos + x) = m_mode | 0x10; - } - } - } - - return 0; - } - - switch(m_mode) - { - /* 2 bits per pixel */ - case 0x0f: - case 0x0e: - case 0x0d: - case 0x0c: -// if (m_dbg_gfx_e) -// { -// if (m_vbank == m_dbg_vbank) - { - for (y = 0; y <= m_pix_ysize; y++) - { - for (x = 0; x <= m_pix_xsize; x++) - { - UINT8 pixeldata = rom[(offs + (bits >> 3)) % 0x2000]; - UINT8 data = (pixeldata >> (6 - (bits & 7))) & 3; - UINT8 col = 0; - - switch(data) - { - case 0: - col = color_base | ((m_color1 & 0x0f)); //background PEN - break; - case 1: - col = color_base | ((m_color1 & 0xf0) >> 4); //foreground PEN - break; - case 2: - col = color_base | ((m_color2 & 0x0f)); //background PEN2 - break; - case 3: - col = color_base | ((m_color2 & 0xf0) >> 4); //foreground PEN2 - break; - } - - if (((m_xpos + x) < 256) && ((m_ypos + y) < 256) ) - m_tmpbitmaps[0].pix16(m_ypos + y, m_xpos + x) = col; - - bits += 2; - } - } - } -// } - break; - - /* 1 bit per pixel */ - case 0x0b:/* verified - 1bpp ; used for 'cleaning' using color 0xff */ - case 0x0a:/* verified - 1bpp */ - case 0x09:/* verified - 1bpp: gun crosshair */ - case 0x08:/* */ -// if (m_dbg_gfx_e) -// { -// if (m_vbank == m_dbg_vbank) - { - for (y = 0; y <= m_pix_ysize; y++) - { - for (x = 0; x <= m_pix_xsize; x++) - { - UINT8 pixeldata = rom[(offs + (bits >> 3)) % 0x2000]; - UINT8 data = (pixeldata >> (7 - (bits & 7))) & 1; - - /* color = 4 MSB = front PEN, 4 LSB = background PEN */ - - if (((m_xpos + x) < 256) && ((m_ypos + y) < 256)) - m_tmpbitmaps[0].pix16(m_ypos + y, m_xpos + x) = data ? color_base | ((m_color1 & 0xf0) >> 4): color_base | ((m_color1 & 0x0f)); - - bits += 1; - } - } - } -// } - break; - - /* 4 bits per pixel */ - case 0x03: - case 0x01: - case 0x00: -// if (m_dbg_gfx_e) -// { -// if (m_vbank == m_dbg_vbank) - { - for (y = 0; y <= m_pix_ysize; y++) - { - for (x = 0; x <= m_pix_xsize; x++) - { - UINT8 pixeldata = rom[(offs + (bits >> 3)) % 0x2000]; - UINT8 data = (pixeldata >> (4 - (bits & 7))) & 15; - UINT8 col = 0; - - col = color_base | data; - - if (((m_xpos + x) < 256) && ((m_ypos + y) < 256)) - m_tmpbitmaps[0].pix16(m_ypos + y, m_xpos + x) = col; - - bits += 4; - } - } - } -// } - break; - default: - popmessage("not supported VCU drawing mode=%2x", m_mode); - break; - } - - return machine().rand(); -} - -READ8_MEMBER(mazerbla_state::vcu_set_clr_addr_r) -{ - UINT8 * rom = memregion("sub2")->base() + (m_gfx_rom_bank * 0x2000) + 0x10000; - int offs; - int x, y; - int bits = 0; - - UINT8 color_base = 0; - - -/* - //if (0) //(mode != 0x07) - { - logerror("paladr="); - logerror("%3x ", m_vcu_gfx_param_addr ); - - logerror("%02x ", m_cfb_ram[m_vcu_gfx_param_addr + 0] ); - logerror("x=%04x ", m_xpos ); //1,2 - logerror("y=%04x ", m_ypos ); //3,4 - logerror("color1=%02x ", m_color1); //5 - logerror("color2=%02x ", m_color2 ); //6 - logerror("mode=%02x ", m_mode ); //7 - logerror("xpix=%02x ", m_pix_xsize ); //8 - logerror("ypix=%02x ", m_pix_ysize ); //9 - - logerror("addr=%4i bank=%1i\n", offset, m_gfx_rom_bank); - - for (y = 0; y < 16; y++) - { - logerror("%04x: ", offset + y * 16); - for (x = 0; x < 16; x++) - { - logerror("%02x ", m_cfb_ram[offset + x + y * 16]); - } - logerror("\n"); - } - } - -*/ - -/* copy palette / CLUT(???) */ - - - switch (m_mode) - { - case 0x13: /* draws sprites?? in mazer blazer and ... wrong sprite in place of targeting-cross and UFO laser */ - case 0x03: - /* ... this may proove that there is really only one area and that - the draw command/palette selector is done via the 'mode' only ... */ - //if (m_dbg_clr_e) - { - offs = m_vcu_gfx_addr; - - if (m_game_id == MAZERBLA) - color_base = 0x80; /* 0x80 constant: matches Mazer Blazer movie */ - - if (m_game_id == GREATGUN) - color_base = 0x00; - - for (y = 0; y <= m_pix_ysize; y++) - { - for (x = 0; x <= m_pix_xsize; x++) - { - UINT8 pixeldata = rom[(offs + (bits >> 3)) % 0x2000]; - UINT8 data = (pixeldata >> (6 - (bits & 7))) & 3; - UINT8 col = 0; - - switch(data) - { - case 0: - col = color_base | ((m_color1 & 0x0f)); //background PEN - break; - case 1: - col = color_base | ((m_color1 & 0xf0) >> 4); //foreground PEN - break; - case 2: - col = color_base | ((m_color2 & 0x0f)); //background PEN2 - break; - case 3: - col = color_base | ((m_color2 & 0xf0) >> 4); //foreground PEN2 - break; - } - - if (((m_xpos + x) < 256) && ((m_ypos + y) < 256)) - m_tmpbitmaps[m_plane].pix16(m_ypos + y, m_xpos + x) = col; - - bits += 2; - } - } - } - break; - - /* Palette / "something else" write mode */ - case 0x07: - offs = offset; - - switch(m_ypos) - { - case 6: //seems to encode palette write - { - int r, g, b, bit0, bit1, bit2; - - //pix_xsize and pix_ysize seem to be related to palette length ? (divide by 2) - int lookup_offs = (m_ypos >> 1) * 256; //=3*256 - - for (y = 0; y < 16; y++) - { - for (x = 0; x < 16; x++) - { - UINT8 colour = m_cfb_ram[offs + x + y * 16]; - - /* red component */ - bit1 = (colour >> 7) & 0x01; - bit0 = (colour >> 6) & 0x01; - r = combine_2_weights(m_weights_r, bit0, bit1); - - /* green component */ - bit2 = (colour >> 5) & 0x01; - bit1 = (colour >> 4) & 0x01; - bit0 = (colour >> 3) & 0x01; - g = combine_3_weights(m_weights_g, bit0, bit1, bit2); - - /* blue component */ - bit2 = (colour >> 2) & 0x01; - bit1 = (colour >> 1) & 0x01; - bit0 = (colour >> 0) & 0x01; - b = combine_3_weights(m_weights_b, bit0, bit1, bit2); - - if ((x + y * 16) < 255)//keep color 255 free for use as background color - m_palette->set_pen_color(x + y * 16, rgb_t(r, g, b)); - - m_lookup_ram[lookup_offs + x + y * 16] = colour; - } - } - } - break; - case 4: //seems to encode lookup???? table write - { - int lookup_offs = (m_ypos >> 1) * 256; //=2*256 - - for (y = 0; y < 16; y++) - { - for (x = 0; x < 16; x++) - { - UINT8 dat = m_cfb_ram[offs + x + y * 16]; - m_lookup_ram[lookup_offs + x + y * 16] = dat; - } - } - } - break; - case 2: //seems to encode lookup???? table write - { - int lookup_offs = (m_ypos >> 1) * 256; //=1*256 - - for (y = 0; y < 16; y++) - { - for (x = 0; x < 16; x++) - { - UINT8 dat = m_cfb_ram[offs + x + y * 16]; - m_lookup_ram[lookup_offs + x + y * 16] = dat; - } - } - } - break; - case 0: //seems to encode lookup???? table write - { - int lookup_offs = (m_ypos >> 1) * 256; //=0*256 - - for (y = 0; y < 16; y++) - { - for (x = 0; x < 16; x++) - { - UINT8 dat = m_cfb_ram[offs + x + y * 16]; - m_lookup_ram[lookup_offs + x + y * 16] = dat; - } - } - } - break; - - default: - popmessage("not supported lookup/color write mode=%2x", m_ypos); - break; - } - break; - - default: - popmessage("not supported VCU color mode=%2x", m_mode); - break; - } - - return machine().rand(); -} -#endif - -/************************************* - * - * IRQ & Timer handlers - * - *************************************/ - -WRITE8_MEMBER(mazerbla_state::cfb_zpu_int_req_set_w) -{ - m_zpu_int_vector &= ~2; /* clear D1 on INTA (interrupt acknowledge) */ - - m_maincpu->set_input_line(0, ASSERT_LINE); /* main cpu interrupt (comes from CFB (generated at the start of INT routine on CFB) - vblank?) */ -} - -READ8_MEMBER(mazerbla_state::cfb_zpu_int_req_clr) -{ - // this clears all interrupts - m_zpu_int_vector = 0xff; - m_maincpu->set_input_line(0, CLEAR_LINE); - - return 0; -} - -READ8_MEMBER(mazerbla_state::ls670_0_r) -{ - /* set a timer to force synchronization after the read */ - machine().scheduler().synchronize(); - - return m_ls670_0[offset]; -} - -TIMER_CALLBACK_MEMBER(mazerbla_state::deferred_ls670_0_w) -{ - int offset = (param >> 8) & 255; - int data = param & 255; - - m_ls670_0[offset] = data; -} - -WRITE8_MEMBER(mazerbla_state::ls670_0_w) -{ - /* do this on a timer to let the CPUs synchronize */ - machine().scheduler().synchronize(timer_expired_delegate(FUNC(mazerbla_state::deferred_ls670_0_w),this), (offset << 8) | data); -} - -READ8_MEMBER(mazerbla_state::ls670_1_r) -{ - /* set a timer to force synchronization after the read */ - machine().scheduler().synchronize(); - - return m_ls670_1[offset]; -} - -TIMER_CALLBACK_MEMBER(mazerbla_state::deferred_ls670_1_w) -{ - int offset = (param >> 8) & 255; - int data = param & 255; - - m_ls670_1[offset] = data; -} - -WRITE8_MEMBER(mazerbla_state::ls670_1_w) -{ - /* do this on a timer to let the CPUs synchronize */ - machine().scheduler().synchronize(timer_expired_delegate(FUNC(mazerbla_state::deferred_ls670_1_w),this), (offset << 8) | data); -} - - -/************************************* - * - * I/O - * - *************************************/ - -/* -name: Strobe(bcd_value) BIT ---------------------------------------- -ZPU switch 1 0 6 -ZPU switch 2 0 7 - -dipsw 35 1 7 -dipsw 34 1 6 -dipsw 33 1 5 -dipsw 32 1 4 -dipsw 31 1 3 -dipsw 30 1 2 -dipsw 29 1 1 -dipsw 28 1 0 -dipsw 27 2 7 -dipsw 26 2 6 -... -dipsw 8 4 4 -dipsw 7 4 3 -dipsw 6 4 2 -dipsw 5 4 1 -dipsw 4 4 0 - -Right Coin Sw. 5 0 -Left Coin Sw. 5 1 -Player One 5 2 -Player Two 5 3 -Fire Button 5 4 - -Horizontal movement of gun is Strobe 6, Bits 0-7. - Movement is from 0000 0000 to 1111 1111 - -Vertical movement of gun is Strobe 7, Bits 0-7. - Movement is from 0000 0000 to 1111 1111 - - -Great Guns has two guns and here is necessary support for second gun: - -Horizontal movement of gun is Strobe 8, Bits 0-7. - Movement is from 0000 0000 to 1111 1111 - -Vertical movement of gun is Strobe 9, Bits 0-7. - Movement is from 0000 0000 to 1111 1111 - -*/ - -WRITE8_MEMBER(mazerbla_state::zpu_bcd_decoder_w) -{ - /* bcd decoder used a input select (a mux) for reads from port 0x62 */ - m_bcd_7445 = data & 0xf; -} - -READ8_MEMBER(mazerbla_state::zpu_inputs_r) -{ - static const char *const strobenames[] = { "ZPU", "DSW0", "DSW1", "DSW2", "DSW3", "BUTTONS", "STICK0_X", "STICK0_Y", - "STICK1_X", "STICK1_Y", "UNUSED", "UNUSED", "UNUSED", "UNUSED", "UNUSED", "UNUSED" }; - - UINT8 ret = 0; - - ret = ioport(strobenames[m_bcd_7445])->read(); - - return ret; -} - -WRITE8_MEMBER(mazerbla_state::zpu_led_w) -{ - /* 0x6e - reset (offset = 0)*/ - /* 0x6f - set */ - set_led_status(machine(), 0, offset & 1); -} - -WRITE8_MEMBER(mazerbla_state::zpu_lamps_w) -{ - /* bit 4 = /LAMP0 */ - /* bit 5 = /LAMP1 */ - - /*set_led_status(machine(), 0, (data & 0x10) >> 4);*/ - /*set_led_status(machine(), 1, (data & 0x20) >> 4);*/ -} - -WRITE8_MEMBER(mazerbla_state::zpu_coin_counter_w) -{ - /* bit 6 = coin counter */ - coin_counter_w(machine(), offset, BIT(data, 6)); -} - -WRITE8_MEMBER(mazerbla_state::cfb_led_w) -{ - /* bit 7 - led on */ - set_led_status(machine(), 2, BIT(data, 7)); -} - -WRITE8_MEMBER(mazerbla_state::gg_led_ctrl_w) -{ - /* bit 0, bit 1 - led on */ - set_led_status(machine(), 1, BIT(data, 0)); -} - - -/************************************* - * - * Sound comms - * - *************************************/ - -WRITE8_MEMBER(mazerbla_state::vsb_ls273_audio_control_w) -{ - m_vsb_ls273 = data; - - /* bit 5 - led on */ - set_led_status(machine(), 1, BIT(data, 5)); -} - -READ8_MEMBER(mazerbla_state::soundcommand_r) -{ - return m_soundlatch; -} - -TIMER_CALLBACK_MEMBER(mazerbla_state::delayed_sound_w) -{ - m_soundlatch = param; - - /* cause NMI on sound CPU */ - m_subcpu->set_input_line(INPUT_LINE_NMI, ASSERT_LINE); -} - -WRITE8_MEMBER(mazerbla_state::main_sound_w) -{ - machine().scheduler().synchronize(timer_expired_delegate(FUNC(mazerbla_state::delayed_sound_w),this), data & 0xff); -} - -WRITE8_MEMBER(mazerbla_state::sound_int_clear_w) -{ - m_subcpu->set_input_line(0, CLEAR_LINE); -} - -WRITE8_MEMBER(mazerbla_state::sound_nmi_clear_w) -{ - m_subcpu->set_input_line(INPUT_LINE_NMI, CLEAR_LINE); -} - - -/************************************* - * - * Memory Maps (Mazer Blazer) - * - *************************************/ - -static ADDRESS_MAP_START( mazerbla_map, AS_PROGRAM, 8, mazerbla_state ) - AM_RANGE(0x0000, 0x7fff) AM_ROM - AM_RANGE(0xc000, 0xc7ff) AM_RAM AM_SHARE("share1") - AM_RANGE(0xd800, 0xd800) AM_READ(cfb_zpu_int_req_clr) - AM_RANGE(0xe000, 0xefff) AM_RAM -ADDRESS_MAP_END - -static ADDRESS_MAP_START( mazerbla_io_map, AS_IO, 8, mazerbla_state ) - ADDRESS_MAP_GLOBAL_MASK(0xff) - AM_RANGE(0x4c, 0x4f) AM_READWRITE(ls670_1_r, ls670_0_w) - AM_RANGE(0x60, 0x60) AM_WRITE(zpu_bcd_decoder_w) - AM_RANGE(0x62, 0x62) AM_READ(zpu_inputs_r) - AM_RANGE(0x68, 0x68) AM_WRITE(zpu_coin_counter_w) - AM_RANGE(0x6a, 0x6a) AM_WRITE(zpu_lamps_w) - AM_RANGE(0x6e, 0x6f) AM_WRITE(zpu_led_w) -ADDRESS_MAP_END - -static ADDRESS_MAP_START( mazerbla_cpu2_map, AS_PROGRAM, 8, mazerbla_state ) - AM_RANGE(0x0000, 0x1fff) AM_ROM - AM_RANGE(0x4000, 0x43ff) AM_RAM /* main RAM (stack) */ - AM_RANGE(0x8000, 0x83ff) AM_RAM /* waveform ???*/ -ADDRESS_MAP_END - -static ADDRESS_MAP_START( mazerbla_cpu2_io_map, AS_IO, 8, mazerbla_state ) - ADDRESS_MAP_GLOBAL_MASK(0xff) - AM_RANGE(0x00, 0x00) AM_WRITE(vsb_ls273_audio_control_w) - AM_RANGE(0x80, 0x83) AM_READWRITE(ls670_0_r, ls670_1_w) -ADDRESS_MAP_END - -static ADDRESS_MAP_START( mazerbla_cpu3_map, AS_PROGRAM, 8, mazerbla_state ) - AM_RANGE(0x0000, 0x37ff) AM_ROM - AM_RANGE(0x3800, 0x3fff) AM_RAM AM_SHARE("share1") - AM_RANGE(0x4000, 0x5fff) AM_ROMBANK("bank1") /* GFX roms */ - AM_RANGE(0x4000, 0x4003) AM_DEVWRITE("vcu", mb_vcu_device, write_vregs) - AM_RANGE(0x6000, 0x67ff) AM_DEVREADWRITE("vcu", mb_vcu_device, read_ram, write_ram) - AM_RANGE(0xa000, 0xa7ff) AM_DEVREAD("vcu", mb_vcu_device, load_params) - AM_RANGE(0xc000, 0xdfff) AM_DEVREAD("vcu", mb_vcu_device, load_gfx) - AM_RANGE(0xe000, 0xffff) AM_DEVREAD("vcu", mb_vcu_device, load_set_clr) -ADDRESS_MAP_END - -static ADDRESS_MAP_START( mazerbla_cpu3_io_map, AS_IO, 8, mazerbla_state ) - ADDRESS_MAP_GLOBAL_MASK(0xff) - AM_RANGE(0x01, 0x01) AM_DEVWRITE("vcu", mb_vcu_device, background_color_w) - AM_RANGE(0x02, 0x02) AM_DEVREAD("vcu", mb_vcu_device, status_r) AM_WRITE(cfb_led_w) - AM_RANGE(0x03, 0x03) AM_WRITE(cfb_zpu_int_req_set_w) - AM_RANGE(0x04, 0x04) AM_WRITE(cfb_rom_bank_sel_w) - AM_RANGE(0x05, 0x05) AM_DEVWRITE("vcu", mb_vcu_device, vbank_w) -ADDRESS_MAP_END - - -/************************************* - * - * Memory Maps (Great Guns) - * - *************************************/ - -static ADDRESS_MAP_START( greatgun_io_map, AS_IO, 8, mazerbla_state ) - ADDRESS_MAP_GLOBAL_MASK(0xff) - AM_RANGE(0x4c, 0x4c) AM_WRITE(main_sound_w) - AM_RANGE(0x60, 0x60) AM_WRITE(zpu_bcd_decoder_w) - AM_RANGE(0x62, 0x62) AM_READ(zpu_inputs_r) - AM_RANGE(0x66, 0x66) AM_WRITENOP - AM_RANGE(0x68, 0x68) AM_WRITENOP - AM_RANGE(0x6e, 0x6f) AM_WRITE(zpu_led_w) -ADDRESS_MAP_END - -static ADDRESS_MAP_START( greatgun_sound_map, AS_PROGRAM, 8, mazerbla_state ) - AM_RANGE(0x0000, 0x1fff) AM_ROM - AM_RANGE(0x2000, 0x27ff) AM_RAM - AM_RANGE(0x4000, 0x4000) AM_DEVREAD("ay1", ay8910_device, data_r) - AM_RANGE(0x4000, 0x4001) AM_DEVWRITE("ay1", ay8910_device, address_data_w) - AM_RANGE(0x6000, 0x6001) AM_DEVWRITE("ay2", ay8910_device, address_data_w) - AM_RANGE(0x8000, 0x8000) AM_WRITE(sound_int_clear_w) - AM_RANGE(0xa000, 0xa000) AM_WRITE(sound_nmi_clear_w) -ADDRESS_MAP_END - - -/************************************* - * - * Input Port Definitions - * - *************************************/ - -static INPUT_PORTS_START( mazerbla ) - PORT_START("ZPU") /* Strobe 0: ZPU Switches */ - PORT_DIPNAME( 0x40, 0x40, "ZPU Switch 1" ) - PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x80, 0x80, "ZPU Switch 2" ) - PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - - PORT_START("DSW0") /* Strobe 1: Dip Switches 28-35*/ - PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) ) - PORT_DIPSETTING( 0x03, "6" ) - PORT_DIPSETTING( 0x02, "5" ) - PORT_DIPSETTING( 0x01, "4" ) - PORT_DIPSETTING( 0x00, "3" ) - PORT_DIPNAME( 0x0c, 0x00, "Freeze Time" ) - PORT_DIPSETTING( 0x0c, "1.5 seconds" ) - PORT_DIPSETTING( 0x08, "2.0 seconds" ) - PORT_DIPSETTING( 0x04, "2.5 seconds" ) - PORT_DIPSETTING( 0x00, "3.0 seconds" ) - PORT_DIPNAME( 0x30, 0x00, "Number of points for extra frezze & first life" ) - PORT_DIPSETTING( 0x30, "20000" ) - PORT_DIPSETTING( 0x20, "25000" ) - PORT_DIPSETTING( 0x10, "30000" ) - PORT_DIPSETTING( 0x00, "35000" ) - PORT_DIPNAME( 0xc0, 0x00, "Number of points for extra life other than first" ) - PORT_DIPSETTING( 0xc0, "40000" ) - PORT_DIPSETTING( 0x80, "50000" ) - PORT_DIPSETTING( 0x40, "60000" ) - PORT_DIPSETTING( 0x00, "70000" ) - - PORT_START("DSW1") /* Strobe 2: Dip Switches 20-27*/ - PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) - PORT_DIPSETTING( 0x06, DEF_STR( 2C_1C ) ) - PORT_DIPSETTING( 0x02, DEF_STR( 4C_3C ) ) - PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) ) - PORT_DIPSETTING( 0x01, DEF_STR( 4C_5C ) ) - PORT_DIPSETTING( 0x05, DEF_STR( 2C_3C ) ) - PORT_DIPSETTING( 0x00, DEF_STR( 4C_7C ) ) - PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) ) - PORT_DIPSETTING( 0x04, DEF_STR( 2C_5C ) ) - PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) ) - PORT_DIPSETTING( 0x03, DEF_STR( 2C_7C ) ) - PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) ) - PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) ) - PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) ) - PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) ) - PORT_DIPSETTING( 0x08, "1 Coin/10 Credits" ) - PORT_DIPSETTING( 0x07, "1 Coin/14 Credits" ) - - PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) - PORT_DIPSETTING( 0x60, DEF_STR( 2C_1C ) ) - PORT_DIPSETTING( 0x20, DEF_STR( 4C_3C ) ) - PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) ) - PORT_DIPSETTING( 0x10, DEF_STR( 4C_5C ) ) - PORT_DIPSETTING( 0x50, DEF_STR( 2C_3C ) ) - PORT_DIPSETTING( 0x00, DEF_STR( 4C_7C ) ) - PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) ) - PORT_DIPSETTING( 0x40, DEF_STR( 2C_5C ) ) - PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) ) - PORT_DIPSETTING( 0x30, DEF_STR( 2C_7C ) ) - PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) ) - PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) ) - PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) ) - PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) ) - PORT_DIPSETTING( 0x80, "1 Coin/10 Credits" ) - PORT_DIPSETTING( 0x70, "1 Coin/14 Credits" ) - - PORT_START("DSW2") /* Strobe 3: Dip Switches 12-19*/ - PORT_DIPNAME( 0x01, 0x01, "Service Index" ) - PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x02, 0x02, "Switch Test" ) - PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x04, 0x04, DEF_STR( Free_Play ) ) - PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x08, 0x08, "Player Immortality" ) - PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x10, 0x10, "Super Shot" ) - PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x20, 0x00, DEF_STR( Demo_Sounds ) ) - PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) //probably unused - PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) //probably unused - PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - - PORT_START("DSW3") /* Strobe 4: Dip Switches 4-11 */ - PORT_DIPNAME( 0x03, 0x02, "Number of Freezes" ) - PORT_DIPSETTING( 0x03, "4" ) - PORT_DIPSETTING( 0x02, "3" ) - PORT_DIPSETTING( 0x01, "2" ) - PORT_DIPSETTING( 0x00, "1" ) - PORT_DIPNAME( 0x04, 0x04, "Gun Knocker" ) - PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - //dips 7-11 - not listed in manual - PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) //probably unused - PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) //probably unused - PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) //probably unused - PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) //probably unused - PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) //probably unused - PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - - PORT_START("BUTTONS") /* Strobe 5: coin1&2, start1&2, fire */ - PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) - PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) - PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 ) - PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 ) - PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) - PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) - PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) - PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) - - PORT_START("STICK0_X") /* Strobe 6: horizontal movement of gun */ - PORT_BIT( 0xff, 0x80, IPT_AD_STICK_X ) PORT_SENSITIVITY(25) PORT_KEYDELTA(7) PORT_REVERSE PORT_PLAYER(1) - PORT_START("STICK0_Y") /* Strobe 7: vertical movement of gun */ - PORT_BIT( 0xff, 0x80, IPT_AD_STICK_Y ) PORT_SENSITIVITY(25) PORT_KEYDELTA(7) PORT_PLAYER(1) - - /* Mazer Blazer cabinet has only one gun, really */ - PORT_START("STICK1_X") /* Strobe 8: horizontal movement of gun */ - PORT_BIT( 0xff, 0x80, IPT_AD_STICK_X ) PORT_SENSITIVITY(25) PORT_KEYDELTA(7) PORT_REVERSE PORT_PLAYER(2) - PORT_START("STICK1_Y") /* Strobe 9: vertical movement of gun */ - PORT_BIT( 0xff, 0x80, IPT_AD_STICK_Y ) PORT_SENSITIVITY(25) PORT_KEYDELTA(7) PORT_PLAYER(2) - - PORT_START("UNUSED") - PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) -INPUT_PORTS_END - -static INPUT_PORTS_START( greatgun ) - PORT_START("ZPU") /* Strobe 0: ZPU Switches */ - PORT_DIPNAME( 0x40, 0x40, "ZPU Switch 1" ) - PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x80, 0x80, "ZPU Switch 2" ) - PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - - PORT_START("DSW0") /* Strobe 1: Dip Switches 28-35*/ - PORT_DIPNAME( 0x03, 0x00, "Starting Number of Bullets/Credit" ) - PORT_DIPSETTING( 0x03, "60" ) - PORT_DIPSETTING( 0x02, "70" ) - PORT_DIPSETTING( 0x01, "80" ) - PORT_DIPSETTING( 0x00, "90" ) - PORT_DIPNAME( 0x0c, 0x00, "Target Size" ) - PORT_DIPSETTING( 0x0c, "7 x 7" ) - PORT_DIPSETTING( 0x08, "9 x 9" ) - PORT_DIPSETTING( 0x04, "11x11" ) - PORT_DIPSETTING( 0x00, "7 x 7" ) - PORT_DIPNAME( 0x70, 0x00, "Number of points for extra bullet" ) - PORT_DIPSETTING( 0x70, "1000" ) - PORT_DIPSETTING( 0x60, "2000" ) - PORT_DIPSETTING( 0x50, "3000" ) - PORT_DIPSETTING( 0x40, "4000" ) - PORT_DIPSETTING( 0x30, "5000" ) - PORT_DIPSETTING( 0x20, "6000" ) - PORT_DIPSETTING( 0x10, "7000" ) - PORT_DIPSETTING( 0x00, "8000" ) - /* from manual: - "This switch is used when an optional coin return or ticket dispenser is used" - */ - PORT_DIPNAME( 0x80, 0x00, "Number of coins or tickets returned" ) - PORT_DIPSETTING( 0x80, "1" ) - PORT_DIPSETTING( 0x00, "2" ) - - PORT_START("DSW1") /* Strobe 2: Dip Switches 20-27*/ - PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) - PORT_DIPSETTING( 0x06, DEF_STR( 2C_1C ) ) - PORT_DIPSETTING( 0x02, DEF_STR( 4C_3C ) ) - PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) ) - PORT_DIPSETTING( 0x01, DEF_STR( 4C_5C ) ) - PORT_DIPSETTING( 0x05, DEF_STR( 2C_3C ) ) - PORT_DIPSETTING( 0x00, DEF_STR( 4C_7C ) ) - PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) ) - PORT_DIPSETTING( 0x04, DEF_STR( 2C_5C ) ) - PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) ) - PORT_DIPSETTING( 0x03, DEF_STR( 2C_7C ) ) - PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) ) - PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) ) - PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) ) - PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) ) - PORT_DIPSETTING( 0x08, "1 Coin/10 Credits" ) - PORT_DIPSETTING( 0x07, "1 Coin/14 Credits" ) - - PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) - PORT_DIPSETTING( 0x60, DEF_STR( 2C_1C ) ) - PORT_DIPSETTING( 0x20, DEF_STR( 4C_3C ) ) - PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) ) - PORT_DIPSETTING( 0x10, DEF_STR( 4C_5C ) ) - PORT_DIPSETTING( 0x50, DEF_STR( 2C_3C ) ) - PORT_DIPSETTING( 0x00, DEF_STR( 4C_7C ) ) - PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) ) - PORT_DIPSETTING( 0x40, DEF_STR( 2C_5C ) ) - PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) ) - PORT_DIPSETTING( 0x30, DEF_STR( 2C_7C ) ) - PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) ) - PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) ) - PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) ) - PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) ) - PORT_DIPSETTING( 0x80, "1 Coin/10 Credits" ) - PORT_DIPSETTING( 0x70, "1 Coin/14 Credits" ) - - PORT_START("DSW2") /* Strobe 3: Dip Switches 12-19*/ - PORT_DIPNAME( 0x01, 0x01, "Service Index" ) - PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x02, 0x02, "Switch Test" ) - PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x04, 0x04, DEF_STR( Free_Play ) ) - PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x08, 0x08, "Player Immortality" ) - PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x10, 0x10, "Rack Advance" ) - PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x20, 0x00, DEF_STR( Demo_Sounds ) ) - PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) //probably unused - PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) //probably unused - PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - - PORT_START("DSW3") /* Strobe 4: Dip Switches 4-11 */ - PORT_DIPNAME( 0x01, 0x01, "Free game/coin return" ) - PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - //dips 5-11 - not listed in manual - PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) - PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) - PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) - PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) - PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) - PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) - PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) - PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - - PORT_START("BUTTONS") /* Strobe 5: coin1&2, start1&2, fire */ - PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN2 ) - PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN1 ) - PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 ) - PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 ) - PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) - PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) - PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) - PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON4 ) - - PORT_START("STICK0_X") /* Strobe 6: horizontal movement of gun */ - PORT_BIT( 0xff, 0x80, IPT_AD_STICK_X ) PORT_SENSITIVITY(25) PORT_KEYDELTA(7) PORT_PLAYER(1) - PORT_START("STICK0_Y") /* Strobe 7: vertical movement of gun */ - PORT_BIT( 0xff, 0x80, IPT_AD_STICK_Y ) PORT_SENSITIVITY(25) PORT_KEYDELTA(7) PORT_PLAYER(1) - - PORT_START("STICK1_X") /* Strobe 8: horizontal movement of gun */ - PORT_BIT( 0xff, 0x80, IPT_AD_STICK_X ) PORT_SENSITIVITY(25) PORT_KEYDELTA(7) PORT_PLAYER(2) - PORT_START("STICK1_Y") /* Strobe 9: vertical movement of gun */ - PORT_BIT( 0xff, 0x80, IPT_AD_STICK_Y ) PORT_SENSITIVITY(25) PORT_KEYDELTA(7) PORT_PLAYER(2) - - PORT_START("UNUSED") - PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) -INPUT_PORTS_END - -/************************************* - * - * Sound HW Configs - * - *************************************/ - -IRQ_CALLBACK_MEMBER(mazerbla_state::irq_callback) -{ - /* all data lines are tied to +5V via 10K resistors */ - /* D1 is set to GND when INT comes from CFB */ - /* D2 is set to GND when INT comes from ZPU board - from 6850 on schematics (RS232 controller) */ - - /* resulting vectors: - effect according to disasm: - -------------------------------------------------------- - 1111 11000 (0xf8) - results in same as 0xfc - 1111 11010 (0xfa) - does nothing, assume it was used for debugging - 1111 11100 (0xfc) - calls several routines - - note: - 1111 11110 (0xfe) - cannot happen and is not handled by game */ - - return (m_zpu_int_vector & ~1); /* D0->GND is performed on CFB board */ -} - -/* frequency is 14.318 MHz/16/16/16/16 */ -INTERRUPT_GEN_MEMBER(mazerbla_state::sound_interrupt) -{ - device.execute().set_input_line(0, ASSERT_LINE); -} - - -/************************************* - * - * Machine driver definitions - * - *************************************/ - -void mazerbla_state::machine_start() -{ - membank("bank1")->configure_entries(0, 256, memregion("sub2")->base() + 0x10000, 0x2000); - - save_item(NAME(m_vcu_video_reg)); - save_item(NAME(m_vcu_gfx_addr)); - save_item(NAME(m_vcu_gfx_param_addr)); - - save_item(NAME(m_bknd_col)); - save_item(NAME(m_port02_status)); - save_item(NAME(m_vbank)); - save_item(NAME(m_xpos)); - save_item(NAME(m_ypos)); - save_item(NAME(m_pix_xsize)); - save_item(NAME(m_pix_ysize)); - save_item(NAME(m_color1)); - save_item(NAME(m_color2)); - save_item(NAME(m_mode)); - save_item(NAME(m_plane)); - save_item(NAME(m_lookup_ram)); - save_item(NAME(m_gfx_rom_bank)); - - save_item(NAME(m_ls670_0)); - save_item(NAME(m_ls670_1)); - - save_item(NAME(m_zpu_int_vector)); - - save_item(NAME(m_bcd_7445)); - - save_item(NAME(m_vsb_ls273)); - save_item(NAME(m_soundlatch)); -} - -void mazerbla_state::machine_reset() -{ - int i; - - m_zpu_int_vector = 0xff; - - m_bknd_col = 0xaa; - m_gfx_rom_bank = 0xff; - - m_vcu_gfx_addr = 0; - m_vcu_gfx_param_addr = 0; - m_port02_status = 0; - m_vbank = 0; - m_xpos = 0; - m_ypos = 0; - m_pix_xsize = 0; - m_pix_ysize = 0; - m_color1 = 0; - m_color2 = 0; - m_mode = 0; - m_plane = 0; - m_bcd_7445 = 0; - m_vsb_ls273 = 0; - m_soundlatch = 0; - - for (i = 0; i < 4; i++) - { - m_vcu_video_reg[i] = 0; - m_ls670_0[i] = 0; - m_ls670_1[i] = 0; - } - - memset(m_lookup_ram, 0, ARRAY_LENGTH(m_lookup_ram)); -} - -static MACHINE_CONFIG_START( mazerbla, mazerbla_state ) - - /* basic machine hardware */ - MCFG_CPU_ADD("maincpu", Z80, MASTER_CLOCK) /* 4 MHz, no NMI, IM2 - vectors at 0xf8, 0xfa, 0xfc */ - MCFG_CPU_PROGRAM_MAP(mazerbla_map) - MCFG_CPU_IO_MAP(mazerbla_io_map) - MCFG_CPU_IRQ_ACKNOWLEDGE_DRIVER(mazerbla_state,irq_callback) - - MCFG_CPU_ADD("sub", Z80, MASTER_CLOCK) /* 4 MHz, NMI, IM1 INT */ - MCFG_CPU_PROGRAM_MAP(mazerbla_cpu2_map) - MCFG_CPU_IO_MAP(mazerbla_cpu2_io_map) - MCFG_CPU_PERIODIC_INT_DRIVER(mazerbla_state, irq0_line_hold, 400) /* frequency in Hz */ - - MCFG_CPU_ADD("sub2", Z80, MASTER_CLOCK) /* 4 MHz, no NMI, IM1 INT */ - MCFG_CPU_PROGRAM_MAP(mazerbla_cpu3_map) - MCFG_CPU_IO_MAP(mazerbla_cpu3_io_map) -/* (vblank related ??) int generated by a custom video processor - and cleared on ANY port access. - but handled differently for now - */ - MCFG_CPU_VBLANK_INT_DRIVER("screen", mazerbla_state, irq0_line_hold) - - /* synchronization forced on the fly */ - MCFG_DEVICE_ADD("vcu", MB_VCU, SOUND_CLOCK/4) - MCFG_MB_VCU_CPU("sub2") - MCFG_MB_VCU_PALETTE("palette") - - /* video hardware */ - MCFG_SCREEN_ADD("screen", RASTER) - MCFG_SCREEN_REFRESH_RATE(60) - MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */) - MCFG_SCREEN_SIZE(40*8, 32*8) - MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 0*8, 28*8-1) - MCFG_SCREEN_UPDATE_DRIVER(mazerbla_state, screen_update_mazerbla) - - MCFG_PALETTE_ADD("palette", 256+1) - MCFG_PALETTE_INIT_OWNER(mazerbla_state, mazerbla) - - /* sound hardware */ -MACHINE_CONFIG_END - - -static MACHINE_CONFIG_START( greatgun, mazerbla_state ) - - /* basic machine hardware */ - MCFG_CPU_ADD("maincpu", Z80, MASTER_CLOCK) /* 4 MHz, no NMI, IM2 - vectors at 0xf8, 0xfa, 0xfc */ - MCFG_CPU_PROGRAM_MAP(mazerbla_map) - MCFG_CPU_IO_MAP(greatgun_io_map) - MCFG_CPU_IRQ_ACKNOWLEDGE_DRIVER(mazerbla_state,irq_callback) - - MCFG_CPU_ADD("sub", Z80, SOUND_CLOCK / 4) /* 3.579500 MHz, NMI - caused by sound command write, periodic INT */ - MCFG_CPU_PROGRAM_MAP(greatgun_sound_map) - MCFG_CPU_PERIODIC_INT_DRIVER(mazerbla_state, sound_interrupt, (double)14318180/16/16/16/16 ) - - MCFG_CPU_ADD("sub2", Z80, MASTER_CLOCK) /* 4 MHz, no NMI, IM1 INT */ - MCFG_CPU_PROGRAM_MAP(mazerbla_cpu3_map) - MCFG_CPU_IO_MAP(mazerbla_cpu3_io_map) -/* (vblank related ??) int generated by a custom video processor - and cleared on ANY port access. - but handled differently for now - */ - MCFG_CPU_VBLANK_INT_DRIVER("screen", mazerbla_state, irq0_line_hold) - - MCFG_DEVICE_ADD("vcu", MB_VCU, SOUND_CLOCK/4) - MCFG_MB_VCU_CPU("sub2") - MCFG_MB_VCU_PALETTE("palette") - - /* video hardware */ - MCFG_SCREEN_ADD("screen", RASTER) - MCFG_SCREEN_REFRESH_RATE(60) - MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */) - MCFG_SCREEN_SIZE(40*8, 32*8) - MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 0*8, 28*8-1) - MCFG_SCREEN_UPDATE_DRIVER(mazerbla_state, screen_update_mazerbla) - MCFG_SCREEN_VBLANK_DRIVER(mazerbla_state, screen_eof) - - MCFG_PALETTE_ADD("palette", 256+1) - MCFG_PALETTE_INIT_OWNER(mazerbla_state, mazerbla) - - /* sound hardware */ - MCFG_SPEAKER_STANDARD_MONO("mono") - - MCFG_SOUND_ADD("ay1", AY8910, SOUND_CLOCK / 8) - MCFG_AY8910_PORT_B_READ_CB(READ8(mazerbla_state, soundcommand_r)) - MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.30) - - MCFG_SOUND_ADD("ay2", AY8910, SOUND_CLOCK / 8) - MCFG_AY8910_PORT_B_WRITE_CB(WRITE8(mazerbla_state, gg_led_ctrl_w)) - MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) -MACHINE_CONFIG_END - -/************************************* - * - * Game driver(s) - * - *************************************/ - -ROM_START( mazerbla ) - ROM_REGION( 0x10000, "maincpu", 0 ) /* 64k for main CPU (ZPU board) */ - ROM_LOAD( "mblzpu0.1h",0x0000, 0x2000, CRC(82766187) SHA1(cfc425c87cccb84180f1091998eafeaede126d9d) ) - ROM_LOAD( "mblzpu1.2h",0x2000, 0x2000, CRC(8ba2b3f9) SHA1(1d203332e434d1d9821f98c6ac959ae65dcc51ef) ) - ROM_LOAD( "mblzpu2.3h",0x4000, 0x2000, CRC(48e5306c) SHA1(d27cc85d24c7b6c23c5c96be4dad5cae6e8069be) ) - ROM_LOAD( "mblzpu3.4h",0x6000, 0x2000, CRC(eba91546) SHA1(8c1da4e0d9b562dbbf7c7583dbf567c804eb670f) ) - - ROM_REGION( 0x10000, "sub", 0 ) /* 64k for sound CPU (VSB board) */ - ROM_LOAD( "mblvsb0.2d",0x0000, 0x1000, CRC(0cf7a1c3) SHA1(af27e3a3b51d03d46c62c2797268744d0577d075) ) - ROM_LOAD( "mblvsb1.4d",0x1000, 0x1000, CRC(0b8d0e43) SHA1(b3ddb7561e715a58ca512fe76e53cda39402a8e4) ) - - ROM_REGION( 0x10000, "digitalker", 0) /* 64k? for digitalker voice samples */ - ROM_LOAD( "mblvsb2.2a",0x0000, 0x1000, NO_DUMP ) /* size may be wrong */ - ROM_LOAD( "mblvsb3.4a",0x1000, 0x1000, NO_DUMP ) /* size may be wrong */ - - ROM_REGION( 0x18000, "sub2", 0 ) /* 64k for video CPU (CFB board) */ - ROM_LOAD( "mblcfb0.8g",0x0000, 0x2000, CRC(948a2c5e) SHA1(d693f1b96caf31649f600c5038bb79b0d1d16133) ) - - ROM_LOAD( "mblcfb2.8k",0x10000,0x2000, CRC(36237058) SHA1(9db8fced37a3d40c4ea5b87ea18ac8e75d71e586) )/*banked at 0x4000 (select=0)*/ - ROM_LOAD( "mblcfb3.10k",0x12000,0x2000, CRC(18d75d7f) SHA1(51c35ea4a2127439a1299863eb74e57be833e2e4) )/*banked at 0x4000 (select=1)*/ - /* empty socket??? (the *name* of next rom seems good ?) or wrong schematics ?*/ - ROM_LOAD( "mblcfb4.14k",0x16000,0x2000, CRC(1805acdc) SHA1(40b8e70e6ba69ac864af0b276e81218e63e48deb) )/*banked at 0x4000 (select=3) (assumed to be at 14k, may be at 12k)*/ - - ROM_REGION( 0x00640, "proms", 0 ) - ROM_LOAD( "82s123.8b", 0x0000, 0x0020, CRC(d558af5a) SHA1(060556beeb1f6732c4520dcfb0086c428f7b9ce3) ) - ROM_LOAD( "82s123.9b", 0x0020, 0x0020, CRC(0390d748) SHA1(df0f750c1df45cc7bfb9dbabfa2b94563d19172a) ) - ROM_LOAD( "82s129.8g", 0x0040, 0x0100, CRC(19680615) SHA1(c309eb83e66b202bae9174dc2ffce231fca40644) ) - ROM_LOAD( "82s129.9g", 0x0140, 0x0100, CRC(f8c2c85b) SHA1(d9514af5682a2c5dec5366dcbdf5c7f6ef9f5380) ) - ROM_LOAD( "6353-1.16a", 0x240, 0x0400, NO_DUMP ) /* 82s137-equivalent video prom, next to VCU */ - - ROM_REGION( 0x00240, "pals", 0 ) - ROM_LOAD( "pal16r8.7d", 0x0000, 0x098, NO_DUMP ) /* pal on zpu board, for ?protection? (similar to bagman?) */ -ROM_END - -ROM_START( mazerblaa ) - ROM_REGION( 0x10000, "maincpu", 0 ) /* 64k for main CPU (ZPU board) */ - ROM_LOAD( "zpu0.1h", 0x0000, 0x2000, CRC(aa77705c) SHA1(ef93c3eaa66591bef495caa101ef2aff93f2de8c) ) - ROM_LOAD( "zpu1.2h", 0x2000, 0x2000, CRC(599e1b97) SHA1(ceeb3017d6130d4d54ff4436261f2d3f2a29f8ab) ) - ROM_LOAD( "zpu2.3h", 0x4000, 0x2000, CRC(e1504613) SHA1(815b56e067d60dda6c5ebed97ef8da3f6c2927ad) ) - ROM_LOAD( "zpu3.4h", 0x6000, 0x2000, CRC(fd27f409) SHA1(e3d49b931325c75cc0c1075944095bb48501501f) ) - - ROM_REGION( 0x10000, "sub", 0 ) /* 64k for sound CPU (VSB board) */ - ROM_LOAD( "mblvsb0.2d",0x0000, 0x1000, CRC(0cf7a1c3) SHA1(af27e3a3b51d03d46c62c2797268744d0577d075) ) - ROM_LOAD( "mblvsb1.4d",0x1000, 0x1000, CRC(0b8d0e43) SHA1(b3ddb7561e715a58ca512fe76e53cda39402a8e4) ) - - ROM_REGION( 0x10000, "digitalker", 0) /* 64k? for digitalker voice samples */ - ROM_LOAD( "mblvsb2.2a",0x0000, 0x1000, NO_DUMP ) /* size may be wrong */ - ROM_LOAD( "mblvsb3.4a",0x1000, 0x1000, NO_DUMP ) /* size may be wrong */ - - ROM_REGION( 0x18000, "sub2", 0 ) /* 64k for video CPU (CFB board) */ - ROM_LOAD( "mblcfb0.8g",0x0000, 0x2000, CRC(948a2c5e) SHA1(d693f1b96caf31649f600c5038bb79b0d1d16133) ) - - ROM_LOAD( "mblcfb2.8k",0x10000,0x2000, CRC(36237058) SHA1(9db8fced37a3d40c4ea5b87ea18ac8e75d71e586) )/*banked at 0x4000 (select=0)*/ - ROM_LOAD( "mblcfb3.10k",0x12000,0x2000, CRC(18d75d7f) SHA1(51c35ea4a2127439a1299863eb74e57be833e2e4) )/*banked at 0x4000 (select=1)*/ - /* empty socket??? (the *name* of next rom seems good ?) or wrong schematics ?*/ - ROM_LOAD( "mblcfb4.14k",0x16000,0x2000, CRC(1805acdc) SHA1(40b8e70e6ba69ac864af0b276e81218e63e48deb) )/*banked at 0x4000 (select=3) (assumed to be at 14k, may be at 12k)*/ - - ROM_REGION( 0x00640, "proms", 0 ) - ROM_LOAD( "82s123.8b", 0x0000, 0x0020, CRC(d558af5a) SHA1(060556beeb1f6732c4520dcfb0086c428f7b9ce3) ) - ROM_LOAD( "82s123.9b", 0x0020, 0x0020, CRC(0390d748) SHA1(df0f750c1df45cc7bfb9dbabfa2b94563d19172a) ) - ROM_LOAD( "82s129.8g", 0x0040, 0x0100, CRC(19680615) SHA1(c309eb83e66b202bae9174dc2ffce231fca40644) ) - ROM_LOAD( "82s129.9g", 0x0140, 0x0100, CRC(f8c2c85b) SHA1(d9514af5682a2c5dec5366dcbdf5c7f6ef9f5380) ) - ROM_LOAD( "6353-1.16a", 0x240, 0x0400, NO_DUMP ) /* 82s137-equivalent video prom, next to VCU */ - - ROM_REGION( 0x00240, "pals", 0 ) - ROM_LOAD( "pal16r8.7d", 0x0000, 0x098, NO_DUMP ) /* pal on zpu board, for ?protection? (similar to bagman?) */ -ROM_END - - -ROM_START( greatgun ) - ROM_REGION( 0x10000, "maincpu", 0 ) /* 64k for main CPU (ZPU board) */ - ROM_LOAD( "zpu0.1h",0x0000, 0x2000, CRC(80cf2cbf) SHA1(ea24b844ea6d8fc54adb2e28be68e1f3e1184b8b) ) - ROM_LOAD( "zpu1.2h",0x2000, 0x2000, CRC(fc12af94) SHA1(65f5bca2853271c232bd02dfc3467e6a4f7f0a6f) ) - ROM_LOAD( "zpu2.3h",0x4000, 0x2000, CRC(b34cfa26) SHA1(903adc6de0d34e5bc8fb0f8d3e74ff53204d8c68) ) - ROM_LOAD( "zpu3.4h",0x6000, 0x2000, CRC(c142ebdf) SHA1(0b87740d26b19a05f65b811225ee0053ddb27d22) ) - - ROM_REGION( 0x10000, "sub", 0 ) /* 64k for sound CPU (PSB board) */ - ROM_LOAD( "psb.4a",0x0000, 0x2000, CRC(172a793e) SHA1(3618a778af1f4a6267bf7e0786529be731ac9b76) ) - - ROM_REGION( 0x60000, "sub2", 0 ) /* 64k for video CPU (CFB board) */ - ROM_LOAD( "cfb0.7f",0x00000, 0x2000, CRC(ee372b1f) SHA1(b630fd659d59eb8c2540f18d91ae0d72e859fc4f) ) - ROM_LOAD( "cfb1.8f",0x02000, 0x2000, CRC(b76d9527) SHA1(8f16b850bd67d553aaaf7e176754e36aba581445) ) - - ROM_LOAD( "psb00.5g",0x10000,0x2000, CRC(b4956100) SHA1(98baf5c27c76dc5c4eafc44f42705239504637fe) )/*banked at 0x4000*/ - ROM_LOAD( "psb01.5f",0x14000,0x2000, CRC(acdce2ee) SHA1(96b8961afbd0006b10cfdc825aefe27ec18121ff) ) - ROM_LOAD( "psb02.5d",0x18000,0x2000, CRC(cb840fc6) SHA1(c30c72d355e1957f3715e9fab701f65b9d7d632a) ) - ROM_LOAD( "psb03.5c",0x1c000,0x2000, CRC(86ea6f99) SHA1(ce5d42557d0a62eebe3d0cee28587d60707573e4) ) - ROM_LOAD( "psb04.6g",0x20000,0x2000, CRC(65379893) SHA1(84bb755e23d5ce13b1c82e59f24f3890c50697cc) ) - ROM_LOAD( "psb05.6f",0x24000,0x2000, CRC(f82245cb) SHA1(fa1cab94a03ce7b8e45ea6eec572b21f268f7547) ) - ROM_LOAD( "psb06.6d",0x28000,0x2000, CRC(6b86794f) SHA1(72cf67ecf5a9198ecb44dd846de968e6cdd6458d) ) - ROM_LOAD( "psb07.6c",0x2c000,0x2000, CRC(60a7abf3) SHA1(44b932d8af29ec706c29d6b71a8bac6318d92315) ) - ROM_LOAD( "psb08.7g",0x30000,0x2000, CRC(854be14e) SHA1(ae9b1fe2443c87bb4334bc776f7bc7e5fa874f38) ) - ROM_LOAD( "psb09.7f",0x34000,0x2000, CRC(b2e8afa3) SHA1(30a3d83bf1ec7885549b47f9569e9ae0d05b948d) ) - ROM_LOAD( "psb10.7d",0x38000,0x2000, CRC(fbfb0aab) SHA1(2eb666a5eff31019b4ffdfc82e242ff47cd59527) ) - ROM_LOAD( "psb11.7c",0x3c000,0x2000, CRC(ddcd3cec) SHA1(7d0c3b4160b11ebe9b097664190d8ae605413baa) ) - ROM_LOAD( "psb12.8g",0x40000,0x2000, CRC(c6617377) SHA1(29a6fc52e06c41f06ee333aad707c3a1952dff4d) ) - ROM_LOAD( "psb13.8f",0x44000,0x2000, CRC(aeab8555) SHA1(c398cac5210022e3c9e25a9f2ef1017b27c21e62) ) - ROM_LOAD( "psb14.8d",0x48000,0x2000, CRC(ef35e314) SHA1(2e20517ff89b153fd888cf4eb0404a802e16b1b7) ) - ROM_LOAD( "psb15.8c",0x4c000,0x2000, CRC(1fafe83d) SHA1(d1d406275f50d87547aabe1295795099f341433d) ) - ROM_LOAD( "psb16.9g",0x50000,0x2000, CRC(ec49864f) SHA1(7a3b295972b52682406f75c4fe12c29632452491) ) - ROM_LOAD( "psb17.9f",0x54000,0x2000, CRC(d9778e85) SHA1(2998f0a08cdba8a75e687a54cb9a03edeb4b22cd) ) - ROM_LOAD( "psb18.9d",0x58000,0x2000, CRC(ef61b6c0) SHA1(7e8a82beefb9fd8e219fc4d7d25a3a43ab8aadf7) ) - ROM_LOAD( "psb19.9c",0x5c000,0x2000, CRC(68752e0d) SHA1(58a4921e4f774af5e1ef7af67f06e9b43643ffab) ) -// 10g missing? -ROM_END - -DRIVER_INIT_MEMBER(mazerbla_state,mazerbla) -{ - m_game_id = MAZERBLA; -} - -DRIVER_INIT_MEMBER(mazerbla_state,greatgun) -{ - UINT8 *rom = memregion("sub2")->base(); - - m_game_id = GREATGUN; - - // patch VCU test - // VCU test starts at PC=0x56f - rom[0x05b6] = 0; - rom[0x05b7] = 0; - // so we also need to patch ROM checksum test - rom[0x037f] = 0; - rom[0x0380] = 0; -} - -GAME( 1983, mazerbla, 0, mazerbla, mazerbla, mazerbla_state, mazerbla, ROT0, "Stern Electronics", "Mazer Blazer (set 1)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE ) -GAME( 1983, mazerblaa, mazerbla, mazerbla, mazerbla, mazerbla_state, mazerbla, ROT0, "Stern Electronics", "Mazer Blazer (set 2)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE ) -GAME( 1983, greatgun, 0, greatgun, greatgun, mazerbla_state, greatgun, ROT0, "Stern Electronics", "Great Guns", MACHINE_IMPERFECT_GRAPHICS | MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE ) |