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author Aaron Giles <aaron@aarongiles.com>2008-08-06 13:56:38 +0000
committer Aaron Giles <aaron@aarongiles.com>2008-08-06 13:56:38 +0000
commit5dcdb1d1c3e2fd3b3f71d7d418938bf83a17134c (patch)
tree17a7f72c151618bc0c227ada701df44d03672799 /src/mame/drivers/mario.c
parent4a36b515ed656ccdaffe01af527524503d2d7bf3 (diff)
NOTE: with this change, I have also removed PORT_START and renamed
PORT_START_TAG to PORT_START. From: Fabio Priuli [mailto:doge.fabio@gmail.com] Subject: let's say goodbye to untagged input ports ;) Hi, enclosed please find a few patches against 126u3 source * port01.diff -> port09.diff : these patches continues the cleanup of inputs in drivers starting with C (the remaining ones), D and E. No ambiguous situations this time, so I guess there should be no problem with the changes. Improvements include conditional dips added to dynduke and diplocations for chinagat, chqflag, circus, citycon, cloak, contra and dynduke * tag01.diff -> tag09.diff : these patches add tag to EVERY input port in drivers starting with F->Z. Notice that only tags are added, no AM_READ_PORT, nor PORT_INCLUDE (and I saw a lot of drivers would need it ;) ), nor other cleanups contained in the patches above. I'll keep cleaning input next week, probably, but at least we can definitely remove the untagged version of PORT_START :) Notice I was able to compile the source commenting out the definition of PORT_START, so I guess every occurrence is covered...
Diffstat (limited to 'src/mame/drivers/mario.c')
-rw-r--r--src/mame/drivers/mario.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mame/drivers/mario.c b/src/mame/drivers/mario.c
index 0705b299da0..0fa19706096 100644
--- a/src/mame/drivers/mario.c
+++ b/src/mame/drivers/mario.c
@@ -199,7 +199,7 @@ ADDRESS_MAP_END
*************************************/
static INPUT_PORTS_START( mario )
- PORT_START_TAG("IN0")
+ PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_PLAYER(1)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_PLAYER(1)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
@@ -209,7 +209,7 @@ static INPUT_PORTS_START( mario )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_START2 )
PORT_SERVICE_NO_TOGGLE( 0x80, IP_ACTIVE_HIGH )
- PORT_START_TAG("IN1")
+ PORT_START("IN1")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
@@ -219,7 +219,7 @@ static INPUT_PORTS_START( mario )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_COIN2 ) /* doesn't work in game, but does in service mode */
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_START_TAG("DSW")
+ PORT_START("DSW")
PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:!1,!2")
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x01, "4" )
@@ -241,7 +241,7 @@ static INPUT_PORTS_START( mario )
PORT_DIPSETTING( 0x40, DEF_STR( Hard ) )
PORT_DIPSETTING( 0xc0, DEF_STR( Hardest ) )
- PORT_START_TAG("MONITOR")
+ PORT_START("MONITOR")
PORT_CONFNAME( 0x01, 0x00, "Monitor" )
PORT_CONFSETTING( 0x00, "Nintendo" )
PORT_CONFSETTING( 0x01, "Std 15.72Khz" )