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author Aaron Giles <aaron@aarongiles.com>2007-12-17 15:19:59 +0000
committer Aaron Giles <aaron@aarongiles.com>2007-12-17 15:19:59 +0000
commit7b77f1218624ea26dbb2efd85a19f795f5d4e02e (patch)
tree19209304095572b4fd61c2a2d6a5aa75c4e471ad /src/mame/drivers/mario.c
parent3da7f476068b3ffef713218ba2fc1bd5030f2c38 (diff)
Initial checkin of MAME 0.121.mame0121
Diffstat (limited to 'src/mame/drivers/mario.c')
-rw-r--r--src/mame/drivers/mario.c595
1 files changed, 595 insertions, 0 deletions
diff --git a/src/mame/drivers/mario.c b/src/mame/drivers/mario.c
new file mode 100644
index 00000000000..198046e0cd5
--- /dev/null
+++ b/src/mame/drivers/mario.c
@@ -0,0 +1,595 @@
+/***************************************************************************
+
+Mario Bros memory map (preliminary):
+
+driver by Mirko Buffoni
+
+
+0000-5fff ROM
+6000-6fff RAM
+7000-73ff ?
+7400-77ff Video RAM
+f000-ffff ROM
+
+read:
+7c00 IN0
+7c80 IN1
+7f80 DSW
+
+*
+ * IN0 (bits NOT inverted)
+ * bit 7 : TEST
+ * bit 6 : START 2
+ * bit 5 : START 1
+ * bit 4 : JUMP player 1
+ * bit 3 : ? DOWN player 1 ?
+ * bit 2 : ? UP player 1 ?
+ * bit 1 : LEFT player 1
+ * bit 0 : RIGHT player 1
+ *
+*
+ * IN1 (bits NOT inverted)
+ * bit 7 : ?
+ * bit 6 : COIN 2
+ * bit 5 : COIN 1
+ * bit 4 : JUMP player 2
+ * bit 3 : ? DOWN player 2 ?
+ * bit 2 : ? UP player 2 ?
+ * bit 1 : LEFT player 2
+ * bit 0 : RIGHT player 2
+ *
+*
+ * DSW (bits NOT inverted)
+ * bit 7 : \ difficulty
+ * bit 6 : / 00 = easy 01 = medium 10 = hard 11 = hardest
+ * bit 5 : \ bonus
+ * bit 4 : / 00 = 20000 01 = 30000 10 = 40000 11 = none
+ * bit 3 : \ coins per play
+ * bit 2 : /
+ * bit 1 : \ 00 = 3 lives 01 = 4 lives
+ * bit 0 : / 10 = 5 lives 11 = 6 lives
+ *
+
+write:
+7d00 vertical scroll (pow)
+7d80 ?
+7e00 sound
+7e80-7e82 ?
+7e83 sprite palette bank select
+7e84 interrupt enable
+7e85 ?
+7f00-7f07 sound triggers
+
+
+I/O ports
+
+write:
+00 ?
+
+***************************************************************************/
+
+#include "driver.h"
+#include "cpu/i8039/i8039.h"
+#include "sound/dac.h"
+#include "sound/ay8910.h"
+#include "sound/samples.h"
+
+static UINT8 p[8] = { 0,0xf0,0,0,0,0,0,0 };
+static UINT8 t[2] = { 0,0 };
+
+static UINT8 last;
+
+
+extern WRITE8_HANDLER( mario_videoram_w );
+extern WRITE8_HANDLER( mario_gfxbank_w );
+extern WRITE8_HANDLER( mario_palettebank_w );
+extern WRITE8_HANDLER( mario_scroll_w );
+
+extern PALETTE_INIT( mario );
+extern VIDEO_START( mario );
+extern VIDEO_UPDATE( mario );
+
+/*
+ * from audio/mario.c
+ */
+extern WRITE8_HANDLER( mario_sh_w );
+extern WRITE8_HANDLER( mario_sh1_w );
+extern WRITE8_HANDLER( mario_sh2_w );
+extern WRITE8_HANDLER( mario_sh3_w );
+
+
+static MACHINE_START( mario )
+{
+ state_save_register_global_array(p);
+ state_save_register_global_array(t);
+ state_save_register_global(last);
+}
+
+
+#define ACTIVELOW_PORT_BIT(P,A,D) ((P & (~(1 << A))) | ((D ^ 1) << A))
+#define ACTIVEHIGH_PORT_BIT(P,A,D) ((P & (~(1 << A))) | (D << A))
+
+
+static WRITE8_HANDLER( mario_sh_getcoin_w ) { t[0] = data; }
+static WRITE8_HANDLER( mario_sh_crab_w ) { p[1] = ACTIVEHIGH_PORT_BIT(p[1],0,data); }
+static WRITE8_HANDLER( mario_sh_turtle_w ) { p[1] = ACTIVEHIGH_PORT_BIT(p[1],1,data); }
+static WRITE8_HANDLER( mario_sh_fly_w ) { p[1] = ACTIVEHIGH_PORT_BIT(p[1],2,data); }
+static WRITE8_HANDLER( mario_sh_tuneselect_w ) { soundlatch_w(offset,data); }
+
+static READ8_HANDLER( mario_sh_p1_r ) { return p[1]; }
+static READ8_HANDLER( mario_sh_p2_r ) { return p[2]; }
+static READ8_HANDLER( mario_sh_t0_r ) { return t[0]; }
+static READ8_HANDLER( mario_sh_t1_r ) { return t[1]; }
+static READ8_HANDLER( mario_sh_tune_r ) { return soundlatch_r(offset); }
+
+static WRITE8_HANDLER( mario_sh_sound_w )
+{
+ DAC_data_w(0,data);
+}
+static WRITE8_HANDLER( mario_sh_p1_w )
+{
+ p[1] = data;
+}
+static WRITE8_HANDLER( mario_sh_p2_w )
+{
+ p[2] = data;
+}
+static WRITE8_HANDLER( masao_sh_irqtrigger_w )
+{
+ if (last == 1 && data == 0)
+ {
+ /* setting bit 0 high then low triggers IRQ on the sound CPU */
+ cpunum_set_input_line_and_vector(1,0,HOLD_LINE,0xff);
+ }
+
+ last = data;
+}
+
+static ADDRESS_MAP_START( readmem, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x5fff) AM_READ(MRA8_ROM)
+ AM_RANGE(0x6000, 0x6fff) AM_READ(MRA8_RAM)
+ AM_RANGE(0x7400, 0x77ff) AM_READ(MRA8_RAM) /* video RAM */
+ AM_RANGE(0x7c00, 0x7c00) AM_READ(input_port_0_r) /* IN0 */
+ AM_RANGE(0x7c80, 0x7c80) AM_READ(input_port_1_r) /* IN1 */
+ AM_RANGE(0x7f80, 0x7f80) AM_READ(input_port_2_r) /* DSW */
+ AM_RANGE(0xf000, 0xffff) AM_READ(MRA8_ROM)
+ADDRESS_MAP_END
+
+
+static ADDRESS_MAP_START( writemem, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x5fff) AM_WRITE(MWA8_ROM)
+ AM_RANGE(0x6000, 0x68ff) AM_WRITE(MWA8_RAM)
+ AM_RANGE(0x6a80, 0x6fff) AM_WRITE(MWA8_RAM)
+ AM_RANGE(0x6900, 0x6a7f) AM_WRITE(MWA8_RAM) AM_BASE(&spriteram) AM_SIZE(&spriteram_size)
+ AM_RANGE(0x7400, 0x77ff) AM_WRITE(mario_videoram_w) AM_BASE(&videoram)
+ AM_RANGE(0x7c00, 0x7c00) AM_WRITE(mario_sh1_w) /* Mario run sample */
+ AM_RANGE(0x7c80, 0x7c80) AM_WRITE(mario_sh2_w) /* Luigi run sample */
+ AM_RANGE(0x7d00, 0x7d00) AM_WRITE(mario_scroll_w)
+ AM_RANGE(0x7e80, 0x7e80) AM_WRITE(mario_gfxbank_w)
+ AM_RANGE(0x7e83, 0x7e83) AM_WRITE(mario_palettebank_w)
+ AM_RANGE(0x7e84, 0x7e84) AM_WRITE(interrupt_enable_w)
+ AM_RANGE(0x7f00, 0x7f00) AM_WRITE(mario_sh_w) /* death */
+ AM_RANGE(0x7f01, 0x7f01) AM_WRITE(mario_sh_getcoin_w)
+ AM_RANGE(0x7f03, 0x7f03) AM_WRITE(mario_sh_crab_w)
+ AM_RANGE(0x7f04, 0x7f04) AM_WRITE(mario_sh_turtle_w)
+ AM_RANGE(0x7f05, 0x7f05) AM_WRITE(mario_sh_fly_w)
+ AM_RANGE(0x7f00, 0x7f07) AM_WRITE(mario_sh3_w) /* Misc discrete samples */
+ AM_RANGE(0x7e00, 0x7e00) AM_WRITE(mario_sh_tuneselect_w)
+ AM_RANGE(0x7000, 0x73ff) AM_WRITE(MWA8_NOP) /* ??? */
+// AM_RANGE(0x7e85, 0x7e85) AM_WRITE(MWA8_RAM) /* Sets alternative 1 and 0 */
+ AM_RANGE(0xf000, 0xffff) AM_WRITE(MWA8_ROM)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( masao_writemem, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x5fff) AM_WRITE(MWA8_ROM)
+ AM_RANGE(0x6000, 0x68ff) AM_WRITE(MWA8_RAM)
+ AM_RANGE(0x6a80, 0x6fff) AM_WRITE(MWA8_RAM)
+ AM_RANGE(0x6900, 0x6a7f) AM_WRITE(MWA8_RAM) AM_BASE(&spriteram) AM_SIZE(&spriteram_size)
+ AM_RANGE(0x7400, 0x77ff) AM_WRITE(mario_videoram_w) AM_BASE(&videoram)
+ AM_RANGE(0x7d00, 0x7d00) AM_WRITE(mario_scroll_w)
+ AM_RANGE(0x7e00, 0x7e00) AM_WRITE(soundlatch_w)
+ AM_RANGE(0x7e80, 0x7e80) AM_WRITE(mario_gfxbank_w)
+ AM_RANGE(0x7e83, 0x7e83) AM_WRITE(mario_palettebank_w)
+ AM_RANGE(0x7e84, 0x7e84) AM_WRITE(interrupt_enable_w)
+ AM_RANGE(0x7000, 0x73ff) AM_WRITE(MWA8_NOP) /* ??? */
+ AM_RANGE(0x7f00, 0x7f00) AM_WRITE(masao_sh_irqtrigger_w)
+ AM_RANGE(0xf000, 0xffff) AM_WRITE(MWA8_ROM)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( mario_writeport, ADDRESS_SPACE_IO, 8 )
+ ADDRESS_MAP_FLAGS( AMEF_ABITS(8) )
+ AM_RANGE(0x00, 0x00) AM_WRITE(MWA8_NOP) /* unknown... is this a trigger? */
+ADDRESS_MAP_END
+
+
+static ADDRESS_MAP_START( readmem_sound, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x0fff) AM_READ(MRA8_ROM)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( writemem_sound, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x0fff) AM_WRITE(MWA8_ROM)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( readport_sound, ADDRESS_SPACE_IO, 8 )
+ AM_RANGE(0x00, 0xff) AM_READ(mario_sh_tune_r)
+ AM_RANGE(I8039_p1, I8039_p1) AM_READ(mario_sh_p1_r)
+ AM_RANGE(I8039_p2, I8039_p2) AM_READ(mario_sh_p2_r)
+ AM_RANGE(I8039_t0, I8039_t0) AM_READ(mario_sh_t0_r)
+ AM_RANGE(I8039_t1, I8039_t1) AM_READ(mario_sh_t1_r)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( writeport_sound, ADDRESS_SPACE_IO, 8 )
+ AM_RANGE(0x00, 0xff) AM_WRITE(mario_sh_sound_w)
+ AM_RANGE(I8039_p1, I8039_p1) AM_WRITE(mario_sh_p1_w)
+ AM_RANGE(I8039_p2, I8039_p2) AM_WRITE(mario_sh_p2_w)
+ADDRESS_MAP_END
+
+
+
+static INPUT_PORTS_START( mario )
+ PORT_START_TAG("IN0")
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_PLAYER(1)
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_PLAYER(1)
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1)
+ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_START1 )
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_START2 )
+ PORT_SERVICE_NO_TOGGLE( 0x80, IP_ACTIVE_HIGH )
+
+ PORT_START_TAG("IN1")
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_PLAYER(2)
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_PLAYER(2)
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2)
+ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN1 )
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_COIN2 ) /* doesn't work in game, but does in service mode */
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+
+ PORT_START_TAG("DSW")
+ PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:!1,!2")
+ PORT_DIPSETTING( 0x00, "3" )
+ PORT_DIPSETTING( 0x01, "4" )
+ PORT_DIPSETTING( 0x02, "5" )
+ PORT_DIPSETTING( 0x03, "6" )
+ PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:!3,!4")
+ PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x0c, DEF_STR( 1C_3C ) )
+ PORT_DIPNAME( 0x30, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:!5,!6")
+ PORT_DIPSETTING( 0x00, "20k only" )
+ PORT_DIPSETTING( 0x10, "30k only" )
+ PORT_DIPSETTING( 0x20, "40k only" )
+ PORT_DIPSETTING( 0x30, DEF_STR( None ) )
+ PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:!7,!8")
+ PORT_DIPSETTING( 0x00, DEF_STR( Easy ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( Medium ) )
+ PORT_DIPSETTING( 0x40, DEF_STR( Hard ) )
+ PORT_DIPSETTING( 0xc0, DEF_STR( Hardest ) )
+INPUT_PORTS_END
+
+static INPUT_PORTS_START( marioo )
+ PORT_INCLUDE( mario )
+
+ PORT_MODIFY( "IN1" )
+ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN2 )
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_COIN1 )
+INPUT_PORTS_END
+
+static INPUT_PORTS_START( marioj )
+ PORT_INCLUDE( mario )
+
+ PORT_MODIFY( "DSW" )
+ PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:!1,!2")
+ PORT_DIPSETTING( 0x00, "3" )
+ PORT_DIPSETTING( 0x01, "4" )
+ PORT_DIPSETTING( 0x02, "5" )
+ PORT_DIPSETTING( 0x03, "6" )
+ PORT_DIPNAME( 0x1c, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:!3,!4,!5")
+ PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x18, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) )
+ PORT_DIPSETTING( 0x14, DEF_STR( 1C_5C ) )
+ PORT_DIPSETTING( 0x1c, DEF_STR( 1C_6C ) )
+ PORT_DIPNAME( 0x20, 0x20, "2 Players Game" ) PORT_DIPLOCATION("SW1:!6")
+ PORT_DIPSETTING( 0x00, "1 Credit" )
+ PORT_DIPSETTING( 0x20, "2 Credits" )
+ PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:!7,!8")
+ PORT_DIPSETTING( 0x00, "20k 50k 30k+" )
+ PORT_DIPSETTING( 0x40, "30k 60k 30k+" )
+ PORT_DIPSETTING( 0x80, "40k 70k 30k+" )
+ PORT_DIPSETTING( 0xc0, DEF_STR( None ) )
+INPUT_PORTS_END
+
+static INPUT_PORTS_START( masao )
+ PORT_INCLUDE( marioo )
+
+ PORT_MODIFY( "DSW" )
+ PORT_DIPNAME( 0x30, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:!5,!6")
+ PORT_DIPSETTING( 0x00, "20k 40k 20k+" )
+ PORT_DIPSETTING( 0x10, "30k 50k 20k+" )
+ PORT_DIPSETTING( 0x20, "40k 60k 20k+" )
+ PORT_DIPSETTING( 0x30, DEF_STR( None ) )
+INPUT_PORTS_END
+
+
+
+static const gfx_layout charlayout =
+{
+ 8,8, /* 8*8 characters */
+ 512, /* 512 characters */
+ 2, /* 2 bits per pixel */
+ { 512*8*8, 0 }, /* the bitplanes are separated */
+ { 0, 1, 2, 3, 4, 5, 6, 7 }, /* pretty straightforward layout */
+ { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
+ 8*8 /* every char takes 8 consecutive bytes */
+};
+
+
+static const gfx_layout spritelayout =
+{
+ 16,16, /* 16*16 sprites */
+ 256, /* 256 sprites */
+ 3, /* 3 bits per pixel */
+ { 2*256*16*16, 256*16*16, 0 }, /* the bitplanes are separated */
+ { 0, 1, 2, 3, 4, 5, 6, 7, /* the two halves of the sprite are separated */
+ 256*16*8+0, 256*16*8+1, 256*16*8+2, 256*16*8+3, 256*16*8+4, 256*16*8+5, 256*16*8+6, 256*16*8+7 },
+ { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
+ 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
+ 16*8 /* every sprite takes 16 consecutive bytes */
+};
+
+
+
+static GFXDECODE_START( mario )
+ GFXDECODE_ENTRY( REGION_GFX1, 0, charlayout, 0, 16 )
+ GFXDECODE_ENTRY( REGION_GFX2, 0, spritelayout, 16*4, 32 )
+GFXDECODE_END
+
+
+
+static const char *mario_sample_names[] =
+{
+ "*mario",
+
+ /* 7f01 - 7f07 sounds */
+ "ice.wav", /* 0x02 ice appears (formerly effect0.wav) */
+ "coin.wav", /* 0x06 coin appears (formerly effect1.wav) */
+ "skid.wav", /* 0x07 skid */
+
+ /* 7c00 */
+ "run.wav", /* 03, 02, 01 - 0x1b */
+
+ /* 7c80 */
+ "luigirun.wav", /* 03, 02, 01 - 0x1c */
+
+ 0 /* end of array */
+};
+
+static struct Samplesinterface samples_interface =
+{
+ 3, /* 3 channels */
+ mario_sample_names
+};
+
+static struct AY8910interface ay8910_interface =
+{
+ soundlatch_r
+};
+
+static ADDRESS_MAP_START( masao_sound_readmem, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x0fff) AM_READ(MRA8_ROM)
+ AM_RANGE(0x2000, 0x23ff) AM_READ(MRA8_RAM)
+ AM_RANGE(0x4000, 0x4000) AM_READ(AY8910_read_port_0_r)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( masao_sound_writemem, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x0fff) AM_WRITE(MWA8_ROM)
+ AM_RANGE(0x2000, 0x23ff) AM_WRITE(MWA8_RAM)
+ AM_RANGE(0x6000, 0x6000) AM_WRITE(AY8910_control_port_0_w)
+ AM_RANGE(0x4000, 0x4000) AM_WRITE(AY8910_write_port_0_w)
+ADDRESS_MAP_END
+
+
+static MACHINE_DRIVER_START( mario )
+
+ /* basic machine hardware */
+ MDRV_CPU_ADD(Z80, 3072000) /* 3.072 MHz (?) */
+ MDRV_CPU_PROGRAM_MAP(readmem,writemem)
+ MDRV_CPU_IO_MAP(0,mario_writeport)
+ MDRV_CPU_VBLANK_INT(nmi_line_pulse,1)
+
+ MDRV_CPU_ADD(I8039, 730000)
+ /* audio CPU */ /* 730 kHz */
+ MDRV_CPU_PROGRAM_MAP(readmem_sound,writemem_sound)
+ MDRV_CPU_IO_MAP(readport_sound,writeport_sound)
+
+ MDRV_MACHINE_START(mario)
+ MDRV_SCREEN_REFRESH_RATE(60)
+ MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION)
+
+ /* video hardware */
+ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
+ MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
+ MDRV_SCREEN_SIZE(32*8, 32*8)
+ MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)
+ MDRV_GFXDECODE(mario)
+ MDRV_PALETTE_LENGTH(256)
+ MDRV_COLORTABLE_LENGTH(16*4+32*8)
+
+ MDRV_PALETTE_INIT(mario)
+ MDRV_VIDEO_START(mario)
+ MDRV_VIDEO_UPDATE(mario)
+
+ /* sound hardware */
+ MDRV_SPEAKER_STANDARD_MONO("mono")
+
+ MDRV_SOUND_ADD(DAC, 0)
+ MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
+
+ MDRV_SOUND_ADD(SAMPLES, 0)
+ MDRV_SOUND_CONFIG(samples_interface)
+ MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
+MACHINE_DRIVER_END
+
+
+static MACHINE_DRIVER_START( masao )
+
+ /* basic machine hardware */
+ MDRV_CPU_ADD(Z80, 4000000) /* 4.000 MHz (?) */
+ MDRV_CPU_PROGRAM_MAP(readmem,masao_writemem)
+ MDRV_CPU_VBLANK_INT(nmi_line_pulse,1)
+
+ MDRV_CPU_ADD(Z80,24576000/16)
+ /* audio CPU */ /* ???? */
+ MDRV_CPU_PROGRAM_MAP(masao_sound_readmem,masao_sound_writemem)
+
+ MDRV_MACHINE_START(mario)
+ MDRV_SCREEN_REFRESH_RATE(60)
+ MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION)
+
+ /* video hardware */
+ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
+ MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
+ MDRV_SCREEN_SIZE(32*8, 32*8)
+ MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)
+ MDRV_GFXDECODE(mario)
+ MDRV_PALETTE_LENGTH(256)
+ MDRV_COLORTABLE_LENGTH(16*4+32*8)
+
+ MDRV_PALETTE_INIT(mario)
+ MDRV_VIDEO_START(mario)
+ MDRV_VIDEO_UPDATE(mario)
+
+ /* sound hardware */
+ MDRV_SPEAKER_STANDARD_MONO("mono")
+
+ MDRV_SOUND_ADD(AY8910, 14318000/6)
+ MDRV_SOUND_CONFIG(ay8910_interface)
+ MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50)
+MACHINE_DRIVER_END
+
+
+
+
+/***************************************************************************
+
+ Game driver(s)
+
+***************************************************************************/
+
+ROM_START( mario )
+ ROM_REGION( 0x10000, REGION_CPU1, 0 )
+ ROM_LOAD( "tma1-c.7f_e-1", 0x0000, 0x2000, CRC(c0c6e014) SHA1(36a04f9ca1c2a583477cb8a6f2ef94e044e08296) )
+ ROM_LOAD( "tma1-c.7e_e-b", 0x2000, 0x2000, CRC(b09ab857) SHA1(35b91cd1c4c3dd2d543a1ea8ff7b951715727792) )
+ ROM_LOAD( "tma1-c.7d_e-1", 0x4000, 0x2000, CRC(dcceb6c1) SHA1(b19804e69ce2c98cf276c6055c3a250316b96b45) )
+ ROM_LOAD( "tma1-c.7c_e-3", 0xf000, 0x1000, CRC(0d31bd1c) SHA1(a2e238470ba2ea3c81225fec687f61f047c68c59) )
+
+ ROM_REGION( 0x1000, REGION_CPU2, 0 ) /* sound */
+ ROM_LOAD( "tma1c-a.6k", 0x0000, 0x1000, CRC(06b9ff85) SHA1(111a29bcb9cda0d935675fa26eca6b099a88427f) )
+
+ ROM_REGION( 0x2000, REGION_GFX1, ROMREGION_DISPOSE )
+ ROM_LOAD( "mario.3f", 0x0000, 0x1000, CRC(28b0c42c) SHA1(46749568aff88a28c3b6a1ac423abd1b90742a4d) )
+ ROM_LOAD( "mario.3j", 0x1000, 0x1000, CRC(0c8cc04d) SHA1(15fae47d701dc1ef15c943cee6aa991776ecffdf) )
+
+ ROM_REGION( 0x6000, REGION_GFX2, ROMREGION_DISPOSE )
+ ROM_LOAD( "tma1-v.7m", 0x0000, 0x1000, CRC(d01c0e2c) SHA1(cd6cc9d69c36db15543601f5da2abf109cde43c9) )
+ ROM_LOAD( "mario.7n", 0x1000, 0x1000, CRC(4f3a1f47) SHA1(0747d693b9482f6dd28b0bc484fd1d3e29d35654) )
+ ROM_LOAD( "mario.7p", 0x2000, 0x1000, CRC(56be6ccd) SHA1(15a6e16c189d45f72761ebcbe9db5001bdecd659) )
+ ROM_LOAD( "tma1-v.7s", 0x3000, 0x1000, CRC(ff856e6f) SHA1(2bc9ff18bb1842e8de2bc61ac828f1b175290bed) )
+ ROM_LOAD( "mario.7t", 0x4000, 0x1000, CRC(641f0008) SHA1(589fe108c7c11278fd897f2ded8f0498bc149cfd) )
+ ROM_LOAD( "tma1-v.7u", 0x5000, 0x1000, CRC(d2dbeb75) SHA1(676cf3e15252cd0d9e926ca15c3aa0caa39be269) )
+
+ ROM_REGION( 0x0200, REGION_PROMS, 0 )
+ ROM_LOAD( "mario.4p", 0x0000, 0x0200, CRC(afc9bd41) SHA1(90b739c4c7f24a88b6ac5ca29b06c032906a2801) )
+ROM_END
+
+ROM_START( marioo )
+ ROM_REGION( 0x10000, REGION_CPU1, 0 )
+ ROM_LOAD( "mario.7f", 0x0000, 0x2000, CRC(c0c6e014) SHA1(36a04f9ca1c2a583477cb8a6f2ef94e044e08296) )
+ ROM_LOAD( "mario.7e", 0x2000, 0x2000, CRC(116b3856) SHA1(e372f846d0e5a2b9b47ebd0330293fcc8a12363f) )
+ ROM_LOAD( "mario.7d", 0x4000, 0x2000, CRC(dcceb6c1) SHA1(b19804e69ce2c98cf276c6055c3a250316b96b45) )
+ ROM_LOAD( "mario.7c", 0xf000, 0x1000, CRC(4a63d96b) SHA1(b09060b2c84ab77cc540a27b8f932cb60ec8d442) )
+
+ ROM_REGION( 0x1000, REGION_CPU2, 0 ) /* sound */
+ ROM_LOAD( "tma1c-a.6k", 0x0000, 0x1000, CRC(06b9ff85) SHA1(111a29bcb9cda0d935675fa26eca6b099a88427f) )
+
+ ROM_REGION( 0x2000, REGION_GFX1, ROMREGION_DISPOSE )
+ ROM_LOAD( "mario.3f", 0x0000, 0x1000, CRC(28b0c42c) SHA1(46749568aff88a28c3b6a1ac423abd1b90742a4d) )
+ ROM_LOAD( "mario.3j", 0x1000, 0x1000, CRC(0c8cc04d) SHA1(15fae47d701dc1ef15c943cee6aa991776ecffdf) )
+
+ ROM_REGION( 0x6000, REGION_GFX2, ROMREGION_DISPOSE )
+ ROM_LOAD( "mario.7m", 0x0000, 0x1000, CRC(22b7372e) SHA1(4a1c1e239cb6d483e76f50d7a3b941025963c6a3) )
+ ROM_LOAD( "mario.7n", 0x1000, 0x1000, CRC(4f3a1f47) SHA1(0747d693b9482f6dd28b0bc484fd1d3e29d35654) )
+ ROM_LOAD( "mario.7p", 0x2000, 0x1000, CRC(56be6ccd) SHA1(15a6e16c189d45f72761ebcbe9db5001bdecd659) )
+ ROM_LOAD( "mario.7s", 0x3000, 0x1000, CRC(56f1d613) SHA1(9af6844dbaa3615433d0595e9e85e72493e31a54) )
+ ROM_LOAD( "mario.7t", 0x4000, 0x1000, CRC(641f0008) SHA1(589fe108c7c11278fd897f2ded8f0498bc149cfd) )
+ ROM_LOAD( "mario.7u", 0x5000, 0x1000, CRC(7baf5309) SHA1(d9194ff7b89a18273d37b47228fc7fb7e2a0ed1f) )
+
+ ROM_REGION( 0x0200, REGION_PROMS, 0 )
+ ROM_LOAD( "mario.4p", 0x0000, 0x0200, CRC(afc9bd41) SHA1(90b739c4c7f24a88b6ac5ca29b06c032906a2801) )
+ROM_END
+
+ROM_START( marioj )
+ ROM_REGION( 0x10000, REGION_CPU1, 0 )
+ ROM_LOAD( "tma1c-a1.7f", 0x0000, 0x2000, CRC(b64b6330) SHA1(f7084251ac325bbfa3fb804da16a50622e1fd213) )
+ ROM_LOAD( "tma1c-a2.7e", 0x2000, 0x2000, CRC(290c4977) SHA1(5af266be0ddc883c6548c90e4a9084024a1e91a0) )
+ ROM_LOAD( "tma1c-a1.7d", 0x4000, 0x2000, CRC(f8575f31) SHA1(710d0e72fcfce700ed2a22fb9c7c392cc76b250b) )
+ ROM_LOAD( "tma1c-a2.7c", 0xf000, 0x1000, CRC(a3c11e9e) SHA1(d0612b0f8c2ea4e798f551922a04a324f4ed5f3d) )
+
+ ROM_REGION( 0x1000, REGION_CPU2, 0 ) /* sound */
+ ROM_LOAD( "tma1c-a.6k", 0x0000, 0x1000, CRC(06b9ff85) SHA1(111a29bcb9cda0d935675fa26eca6b099a88427f) )
+
+ ROM_REGION( 0x2000, REGION_GFX1, ROMREGION_DISPOSE )
+ ROM_LOAD( "tma1v-a.3f", 0x0000, 0x1000, CRC(adf49ee0) SHA1(11fc2cd197bfe3ecb6af55c3c7a326c94988d2bd) )
+ ROM_LOAD( "tma1v-a.3j", 0x1000, 0x1000, CRC(a5318f2d) SHA1(e42f5e51804195c64a56addb18b7ad12c57bb09a) )
+
+ ROM_REGION( 0x6000, REGION_GFX2, ROMREGION_DISPOSE )
+ ROM_LOAD( "tma1v-a.7m", 0x0000, 0x1000, CRC(186762f8) SHA1(711fdd37392656bdd5027e020d51d083ccd7c407) )
+ ROM_LOAD( "tma1v-a.7n", 0x1000, 0x1000, CRC(e0e08bba) SHA1(315eba2c10d426c9c0bb4e36987bf8ebed7df9a0) )
+ ROM_LOAD( "tma1v-a.7p", 0x2000, 0x1000, CRC(7b27c8c1) SHA1(3fb2613ce19e353fbcc77b6817927794fb35810f) )
+ ROM_LOAD( "tma1v-a.7s", 0x3000, 0x1000, CRC(912ba80a) SHA1(351fb5b160216eb10e281815d05a7165ca0e5909) )
+ ROM_LOAD( "tma1v-a.7t", 0x4000, 0x1000, CRC(5cbb92a5) SHA1(a78a378e6d3060143dc456e9c33a5068da648331) )
+ ROM_LOAD( "tma1v-a.7u", 0x5000, 0x1000, CRC(13afb9ed) SHA1(b29dcd91cf5e639ee50b734afc7a3afce79634df) )
+
+ ROM_REGION( 0x0200, REGION_PROMS, 0 )
+ ROM_LOAD( "mario.4p", 0x0000, 0x0200, CRC(afc9bd41) SHA1(90b739c4c7f24a88b6ac5ca29b06c032906a2801) )
+ROM_END
+
+ROM_START( masao )
+ ROM_REGION( 0x10000, REGION_CPU1, 0 )
+ ROM_LOAD( "masao-4.rom", 0x0000, 0x2000, CRC(07a75745) SHA1(acc760242a8862d177e3cff90aa32c4f3dac4e65) )
+ ROM_LOAD( "masao-3.rom", 0x2000, 0x2000, CRC(55c629b6) SHA1(1f5b5699821871aadacc511663cb4bd4e357e215) )
+ ROM_LOAD( "masao-2.rom", 0x4000, 0x2000, CRC(42e85240) SHA1(bc8cdf867b743c5ee58fcacb63a44f826c8f8c1a) )
+ ROM_LOAD( "masao-1.rom", 0xf000, 0x1000, CRC(b2817af9) SHA1(95e83752e544671a68df2107fae1010b187f04a6) )
+
+ ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for sound */
+ ROM_LOAD( "masao-5.rom", 0x0000, 0x1000, CRC(bd437198) SHA1(ebae88461984afc97bbc103fc6d95bc3c1865eec) )
+
+ ROM_REGION( 0x2000, REGION_GFX1, ROMREGION_DISPOSE )
+ ROM_LOAD( "masao-6.rom", 0x0000, 0x1000, CRC(1c9e0be2) SHA1(b4a650412dad90c6f6d79e93cde49055703b7f3e) )
+ ROM_LOAD( "masao-7.rom", 0x1000, 0x1000, CRC(747c1349) SHA1(54674f78edf86953b7d500b66393483d1a5ce8ab) )
+
+ ROM_REGION( 0x6000, REGION_GFX2, ROMREGION_DISPOSE )
+ ROM_LOAD( "tma1v-a.7m", 0x0000, 0x1000, CRC(186762f8) SHA1(711fdd37392656bdd5027e020d51d083ccd7c407) )
+ ROM_LOAD( "masao-9.rom", 0x1000, 0x1000, CRC(50be3918) SHA1(73e22eee67a03732ff57e523f900f20c6aee0491) )
+ ROM_LOAD( "mario.7p", 0x2000, 0x1000, CRC(56be6ccd) SHA1(15a6e16c189d45f72761ebcbe9db5001bdecd659) )
+ ROM_LOAD( "tma1v-a.7s", 0x3000, 0x1000, CRC(912ba80a) SHA1(351fb5b160216eb10e281815d05a7165ca0e5909) )
+ ROM_LOAD( "tma1v-a.7t", 0x4000, 0x1000, CRC(5cbb92a5) SHA1(a78a378e6d3060143dc456e9c33a5068da648331) )
+ ROM_LOAD( "tma1v-a.7u", 0x5000, 0x1000, CRC(13afb9ed) SHA1(b29dcd91cf5e639ee50b734afc7a3afce79634df) )
+
+ ROM_REGION( 0x0200, REGION_PROMS, 0 )
+ ROM_LOAD( "mario.4p", 0x0000, 0x0200, CRC(afc9bd41) SHA1(90b739c4c7f24a88b6ac5ca29b06c032906a2801) )
+ROM_END
+
+
+
+GAME( 1983, mario, 0, mario, mario, 0, ROT180, "Nintendo of America", "Mario Bros. (US, set 1)", GAME_SUPPORTS_SAVE )
+GAME( 1983, marioo, mario, mario, marioo, 0, ROT180, "Nintendo of America", "Mario Bros. (US, set 2)", GAME_SUPPORTS_SAVE )
+GAME( 1983, marioj, mario, mario, marioj, 0, ROT180, "Nintendo", "Mario Bros. (Japan)", GAME_SUPPORTS_SAVE )
+GAME( 1983, masao, mario, masao, masao, 0, ROT180, "bootleg", "Masao", GAME_SUPPORTS_SAVE )