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author Aaron Giles <aaron@aarongiles.com>2008-08-06 13:56:38 +0000
committer Aaron Giles <aaron@aarongiles.com>2008-08-06 13:56:38 +0000
commit5dcdb1d1c3e2fd3b3f71d7d418938bf83a17134c (patch)
tree17a7f72c151618bc0c227ada701df44d03672799 /src/mame/drivers/m57.c
parent4a36b515ed656ccdaffe01af527524503d2d7bf3 (diff)
NOTE: with this change, I have also removed PORT_START and renamed
PORT_START_TAG to PORT_START. From: Fabio Priuli [mailto:doge.fabio@gmail.com] Subject: let's say goodbye to untagged input ports ;) Hi, enclosed please find a few patches against 126u3 source * port01.diff -> port09.diff : these patches continues the cleanup of inputs in drivers starting with C (the remaining ones), D and E. No ambiguous situations this time, so I guess there should be no problem with the changes. Improvements include conditional dips added to dynduke and diplocations for chinagat, chqflag, circus, citycon, cloak, contra and dynduke * tag01.diff -> tag09.diff : these patches add tag to EVERY input port in drivers starting with F->Z. Notice that only tags are added, no AM_READ_PORT, nor PORT_INCLUDE (and I saw a lot of drivers would need it ;) ), nor other cleanups contained in the patches above. I'll keep cleaning input next week, probably, but at least we can definitely remove the untagged version of PORT_START :) Notice I was able to compile the source commenting out the definition of PORT_START, so I guess every occurrence is covered...
Diffstat (limited to 'src/mame/drivers/m57.c')
-rw-r--r--src/mame/drivers/m57.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mame/drivers/m57.c b/src/mame/drivers/m57.c
index 877a63d33a0..275badfda66 100644
--- a/src/mame/drivers/m57.c
+++ b/src/mame/drivers/m57.c
@@ -88,7 +88,7 @@ ADDRESS_MAP_END
/* Same as m52, m58 and m62 (IREM Z80 hardware) */
static INPUT_PORTS_START( m57 )
- PORT_START_TAG("IN0")
+ PORT_START("IN0")
/* Start 1 & 2 also restarts and freezes the game with stop mode on
and are used in test mode to enter and esc the various tests */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
@@ -98,7 +98,7 @@ static INPUT_PORTS_START( m57 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
- PORT_START_TAG("IN1")
+ PORT_START("IN1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
@@ -108,7 +108,7 @@ static INPUT_PORTS_START( m57 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 )
- PORT_START_TAG("IN2")
+ PORT_START("IN2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
@@ -120,7 +120,7 @@ static INPUT_PORTS_START( m57 )
/* DSW1 is so different from game to game that it isn't included here */
- PORT_START_TAG("DSW2")
+ PORT_START("DSW2")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:1")
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
@@ -172,7 +172,7 @@ static INPUT_PORTS_START( troangel )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPUNUSED_DIPLOC( 0x20, IP_ACTIVE_LOW, "SW2:6" )
- PORT_START_TAG("DSW1")
+ PORT_START("DSW1")
PORT_DIPNAME( 0x03, 0x03, "Time" ) PORT_DIPLOCATION("SW1:1,2") /* table at 0x6110 - 4 * 8 bytes (B1 B2 bonus A1 A2 bonus M1 M2) */
PORT_DIPSETTING( 0x03, "B:180/A:160/M:140/BG:120" )
PORT_DIPSETTING( 0x02, "B:160/A:140/M:120/BG:100" )