diff options
author | stephh <stephh@users.noreply.github.com> | 2008-02-17 13:35:28 +0000 |
---|---|---|
committer | stephh <stephh@users.noreply.github.com> | 2008-02-17 13:35:28 +0000 |
commit | 015e47c058278fba2f353361a6be46d6b3a1f7d3 (patch) | |
tree | 86a66c23f873753b4f8fffdd602fea2ef87fa457 /src/mame/drivers/m57.c | |
parent | 2eb626efdd9b15e04a8eeb8d65732009edd9a6a0 (diff) |
Fixed Dip Switches (especially coinage) and inputs for 'mpatrol' and 'troangl' (and their clones).
Tried to "unified" the drivers (I still think that some things can be merged).
Added src/includes/iremipt.h source file (same purpose as src/includes/taitoipt.h).
Fixed Dip Switches and inputs for 'alpha1v'. The game is now more playable to me but I left the GAME_NOT_WORKING flag as I think there are still some things to look at).
Diffstat (limited to 'src/mame/drivers/m57.c')
-rw-r--r-- | src/mame/drivers/m57.c | 136 |
1 files changed, 78 insertions, 58 deletions
diff --git a/src/mame/drivers/m57.c b/src/mame/drivers/m57.c index 8cfd72e2114..4fb844bbf1e 100644 --- a/src/mame/drivers/m57.c +++ b/src/mame/drivers/m57.c @@ -41,9 +41,14 @@ The "new" roms have hand written labels, while those that match the current Tropical Angel set look to be factory labeled chips. +***************************************************************************** + + Locations based on m58.c driver + ****************************************************************************/ #include "driver.h" +#include "iremipt.h" #include "m57.h" #include "audio/irem.h" @@ -77,94 +82,109 @@ ADDRESS_MAP_END /************************************* * - * Port definitions + * Generic port definitions * *************************************/ -static INPUT_PORTS_START( troangel ) +/* Same as m52, m58 and m62 (IREM Z80 hardware) */ +static INPUT_PORTS_START( m57 ) PORT_START_TAG("IN0") + /* Start 1 & 2 also restarts and freezes the game with stop mode on + and are used in test mode to enter and esc the various tests */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 ) /* coin input must be active for 19 frames to be consistently recognized */ - PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_IMPULSE(19) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_IMPULSE(19) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START_TAG("IN1") - PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_2WAY - PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_2WAY - PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) - PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) - PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) - PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_START_TAG("IN2") - PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_COCKTAIL - PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_COCKTAIL - PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) - PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL - PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL - PORT_START_TAG("DSW1") - PORT_DIPNAME( 0x03, 0x03, "Time" ) - PORT_DIPSETTING( 0x03, "180 160 140" ) - PORT_DIPSETTING( 0x02, "160 140 120" ) - PORT_DIPSETTING( 0x01, "140 120 100" ) - PORT_DIPSETTING( 0x00, "120 100 100" ) - PORT_DIPNAME( 0x04, 0x04, "Crash Loss Time" ) - PORT_DIPSETTING( 0x04, "5" ) - PORT_DIPSETTING( 0x00, "10" ) - PORT_DIPNAME( 0x08, 0x08, "Background Sound" ) - PORT_DIPSETTING( 0x08, "Boat Motor" ) - PORT_DIPSETTING( 0x00, "Music" ) - /* TODO: support the different settings which happen in Coin Mode 2 */ - PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coinage ) ) /* mapped on coin mode 1 */ - PORT_DIPSETTING( 0xa0, DEF_STR( 6C_1C ) ) - PORT_DIPSETTING( 0xb0, DEF_STR( 5C_1C ) ) - PORT_DIPSETTING( 0xc0, DEF_STR( 4C_1C ) ) - PORT_DIPSETTING( 0xd0, DEF_STR( 3C_1C ) ) - PORT_DIPSETTING( 0xe0, DEF_STR( 2C_1C ) ) - PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) ) - PORT_DIPSETTING( 0x70, DEF_STR( 1C_2C ) ) - PORT_DIPSETTING( 0x60, DEF_STR( 1C_3C ) ) - PORT_DIPSETTING( 0x50, DEF_STR( 1C_4C ) ) - PORT_DIPSETTING( 0x40, DEF_STR( 1C_5C ) ) - PORT_DIPSETTING( 0x30, DEF_STR( 1C_6C ) ) - PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) - /* settings 0x10, 0x20, 0x80, 0x90 all give 1 Coin/1 Credit */ + /* DSW1 is so different from game to game that it isn't included here */ PORT_START_TAG("DSW2") - PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) + PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:1") PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x02, 0x00, DEF_STR( Cabinet ) ) + PORT_DIPNAME( 0x02, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:2") PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x02, DEF_STR( Cocktail ) ) -/* This activates a different coin mode. Look at the dip switch setting schematic */ - PORT_DIPNAME( 0x04, 0x04, "Coin Mode" ) + PORT_DIPNAME( 0x04, 0x04, "Coin Mode" ) PORT_DIPLOCATION("SW2:3") PORT_DIPSETTING( 0x04, "Mode 1" ) PORT_DIPSETTING( 0x00, "Mode 2" ) -/* TODO: the following enables an analog accelerator input read from 0xd003 */ -/* however that is the DSW1 input so it must be multiplexed some way */ - PORT_DIPNAME( 0x08, 0x08, "Analog Accelarator" ) + PORT_DIPUNKNOWN_DIPLOC( 0x08, IP_ACTIVE_LOW, "SW2:4" ) + PORT_DIPUNKNOWN_DIPLOC( 0x10, IP_ACTIVE_LOW, "SW2:5" ) + PORT_DIPUNKNOWN_DIPLOC( 0x20, IP_ACTIVE_LOW, "SW2:6" ) + PORT_DIPNAME( 0x40, 0x40, "Invulnerability (Cheat)") PORT_DIPLOCATION("SW2:7") + PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_SERVICE_DIPLOC( 0x80, IP_ACTIVE_LOW, "SW2:8" ) +INPUT_PORTS_END + +/************************************* + * + * Games port definitions + * + *************************************/ + +static INPUT_PORTS_START( troangel ) + PORT_INCLUDE(m57) + + PORT_MODIFY("IN1") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_2WAY + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_2WAY + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* IPT_JOYSTICK_DOWN */ + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED ) /* IPT_JOYSTICK_UP */ + + PORT_MODIFY("IN2") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_COCKTAIL + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_COCKTAIL + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* IPT_JOYSTICK_DOWN PORT_COCKTAIL */ + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED ) /* IPT_JOYSTICK_UP PORT_COCKTAIL */ + + PORT_MODIFY("DSW2") + /* TODO: the following enables an analog accelerator input read from 0xd003 */ + /* however that is the DSW1 input so it must be multiplexed some way */ + PORT_DIPNAME( 0x08, 0x08, "Analog Accelarator" ) PORT_DIPLOCATION("SW2:4") PORT_DIPSETTING( 0x08, DEF_STR( No ) ) PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) /* In stop mode, press 2 to stop and 1 to restart */ - PORT_DIPNAME( 0x10, 0x10, "Stop Mode (Cheat)") + PORT_DIPNAME( 0x10, 0x10, "Stop Mode (Cheat)") PORT_DIPLOCATION("SW2:5") PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) - PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x40, 0x40, "Invulnerability (Cheat)") - PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_SERVICE( 0x80, IP_ACTIVE_LOW ) + PORT_DIPUNUSED_DIPLOC( 0x20, IP_ACTIVE_LOW, "SW2:6" ) + + PORT_START_TAG("DSW1") + PORT_DIPNAME( 0x03, 0x03, "Time" ) PORT_DIPLOCATION("SW1:1,2") /* table at 0x6110 - 4 * 8 bytes (B1 B2 bonus A1 A2 bonus M1 M2) */ + PORT_DIPSETTING( 0x03, "B:180/A:160/M:140/BG:120" ) + PORT_DIPSETTING( 0x02, "B:160/A:140/M:120/BG:100" ) + PORT_DIPSETTING( 0x01, "B:140/A:120/M:100/BG:80" ) + PORT_DIPSETTING( 0x00, "B:120/A:100/M:100/BG:80" ) + PORT_DIPNAME( 0x04, 0x04, "Crash Loss Time" ) PORT_DIPLOCATION("SW1:3") + PORT_DIPSETTING( 0x04, "5" ) + PORT_DIPSETTING( 0x00, "10" ) + PORT_DIPNAME( 0x08, 0x08, "Background Sound" ) PORT_DIPLOCATION("SW1:4") + PORT_DIPSETTING( 0x08, "Boat Motor" ) + PORT_DIPSETTING( 0x00, "Music" ) + IREM_Z80_COINAGE_TYPE_2_LOC(SW1) INPUT_PORTS_END @@ -303,5 +323,5 @@ ROM_END * *************************************/ -GAME( 1983, troangel, 0, m57, troangel, 0, ROT0, "Irem", "Tropical Angel", 0 ) -GAME( 1983, newtangl, troangel, m57, troangel, 0, ROT0, "Irem", "New Tropical Angel", 0 ) +GAME( 1983, troangel, 0, m57, troangel, 0, ROT0, "Irem", "Tropical Angel", 0 ) +GAME( 1983, newtangl, troangel, m57, troangel, 0, ROT0, "Irem", "New Tropical Angel", 0 ) |