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author Vas Crabb <vas@vastheman.com>2018-05-15 05:43:28 +1000
committer Vas Crabb <vas@vastheman.com>2018-05-15 05:43:28 +1000
commit23325728009b85bad264dcc175c8f1b8c5e51678 (patch)
tree47e270288dae6d6e6f2cce33c779e94ffc2d39ab /src/mame/drivers/lsasquad.cpp
parentd1f8569f4d2729631ef5c3fd6de4e3cfca9856e8 (diff)
More cleanup/streamlining of machine configuration and macros:
* Get rid of implicit prefix for GFX decode names and prefix them all * Get rid of special macro for adding GFXDECODE in favour of constructor * Make empty GFX decode a static member of interface * Allow palette to be specified to GFXDECODE as a device finder * Removed diserial.h from emu.h as it's used relatively infrequently Also fix darkseal and vaportra propely. The palette device automatically attaches itself to a share with matching tag. The correct solution here is to rename one or the other out of the way, since it was never attached to a share before.
Diffstat (limited to 'src/mame/drivers/lsasquad.cpp')
-rw-r--r--src/mame/drivers/lsasquad.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mame/drivers/lsasquad.cpp b/src/mame/drivers/lsasquad.cpp
index 9f1494d1f90..efd8f870659 100644
--- a/src/mame/drivers/lsasquad.cpp
+++ b/src/mame/drivers/lsasquad.cpp
@@ -533,7 +533,7 @@ static const gfx_layout spritelayout =
64*8
};
-static GFXDECODE_START( lsasquad )
+static GFXDECODE_START( gfx_lsasquad )
GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 16 )
GFXDECODE_ENTRY( "gfx2", 0, spritelayout, 256, 16 )
GFXDECODE_END
@@ -592,7 +592,7 @@ MACHINE_CONFIG_START(lsasquad_state::lsasquad)
MCFG_SCREEN_UPDATE_DRIVER(lsasquad_state, screen_update_lsasquad)
MCFG_SCREEN_PALETTE("palette")
- MCFG_GFXDECODE_ADD("gfxdecode", "palette", lsasquad)
+ MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_lsasquad)
MCFG_PALETTE_ADD_RRRRGGGGBBBB_PROMS("palette", "proms", 512)
/* sound hardware */
@@ -658,7 +658,7 @@ MACHINE_CONFIG_START(lsasquad_state::daikaiju)
MCFG_SCREEN_UPDATE_DRIVER(lsasquad_state, screen_update_daikaiju)
MCFG_SCREEN_PALETTE("palette")
- MCFG_GFXDECODE_ADD("gfxdecode", "palette", lsasquad)
+ MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_lsasquad)
MCFG_PALETTE_ADD_RRRRGGGGBBBB_PROMS("palette", "proms", 512)
/* sound hardware */