diff options
author | Miodrag Milanovic <mmicko@gmail.com> | 2015-11-08 12:56:12 +0100 |
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committer | Miodrag Milanovic <mmicko@gmail.com> | 2015-11-08 12:56:12 +0100 |
commit | 7c19aac60e12d6f5ea301bdb34d7826a01e0b06f (patch) | |
tree | f310d86aa2c6bfc19d115307dedde4eb0cd52dad /src/mame/drivers/jubilee.cpp | |
parent | a57b46ae933badd7441ce1644711dbb851e2b504 (diff) |
Rename *.c -> *.cpp in our source (nw)
Diffstat (limited to 'src/mame/drivers/jubilee.cpp')
-rw-r--r-- | src/mame/drivers/jubilee.cpp | 710 |
1 files changed, 710 insertions, 0 deletions
diff --git a/src/mame/drivers/jubilee.cpp b/src/mame/drivers/jubilee.cpp new file mode 100644 index 00000000000..c725146b878 --- /dev/null +++ b/src/mame/drivers/jubilee.cpp @@ -0,0 +1,710 @@ +// license:BSD-3-Clause +// copyright-holders:Roberto Fresca +/**************************************************************************************** + + Jubilee Double-Up Poker + ----------------------- + + Driver by Roberto Fresca. + + + Games running on this hardware: + + * Double-Up Poker (Jubilee), 1985, Jubilee. + + +***************************************************************************************** + + You can find more about this game and the emulation evolution at + http://www.robertofresca.com.ar/ + +***************************************************************************************** + + Hardware Notes: + --------------- + + PCB etched: + + HERBER LTD + Jubilee Sales Pty Ltd. + BD No V63-261 ISS1. + + 1x TMS9980 CPU. + 1x MC6845P CRTC. + + 1x TC5517AP-2 (2048 words x 8 bits Asynchronous CMOS Static RAM), tied to a battery. + 1x 2114 (1024 words x 4 bits RAM). + + 3x 2732 labelled 1, 2 and 3. + 3x 2764 labelled Red, Blue and Green (the last one also has '22-3-85'). + + 1x 6.0 MHz crystal. + 1x Panasonic BR-2/3A lithium battery (3V, 1200 mAh). + + + From some forums... + + The memory chips on board are the toshiba TC5517ap powered via the Lithium cell and + the 2114 find the 74148 or 74ls148, all 9980 cpu's use one, pin3 will generate a reset. + The 5517 ram is compatible with 6116 or 2018. + + The 9980 has 3 interupt inputs, but they are binary. + The ls148 encodes the interupts to the cpu - the highest interupt is reset. + + I tried pulling pin 3 of the 74ls148 low and yes, this sets up the reset interupt + on pins 23, 24 and 25. The TC5517 checks out ok as a 6116. + + The crystal seems ok and this clock makes it throught to pin 34 of the MPU. + I was expecting that PHASE 03 - pin 22, should be clocking, but it simply sits at 5v. + + +***************************************************************************************** + + *** Game Notes *** + + Just insert coins, and play. You can win up to 500 credits! :) + + A default NVRAM is provided. Without it, the game stucks at boot with a memory error + screen. If this happens, press the key 9 (Attendant). The game will initialize the NVRAM + and then boots OK. + + The RESET service button (key R) is just for clean credits purposes. + + The Supervisor Key (Key 0), brings a menu for bookkeeping, and replay (still can't see + the point). The key behaves like a real lock key, with off/on status. + + From the marquee: 'ALL CREDITS REDEEMABLE IN LIQUOR ONLY. NO CASH PAYMENTS' + So we can assume that is *exclusive* for amusement. + + From the marquee: 'MINIMUM REDEMPTION: 30 CREDITS' (to redeem LESS THAN 30 CREDITS, + Player must insert coins to bring total Credits to 30). + + Ok... you need to have 30 or more credits to redeem. Otherwise you oddly need to insert + more coins to reach the minimum of 30 Credits. + + To redeem credits (30 or more!): + 1) Press the Hand Pay button (key 8). You'll get the 'Call Attendant' blinking message. + 2) Press the Attendant button (key 9). You'll get a new message at bottom-left of the + screen about the amount of credits to pay. + 3) Turn ON/OFF the Supervisor key (key 0). It will clear the credits, with a new message + at bottom-left of the screen about of value paid. + + + Paytable: Play 1 to 5 coins.... + + +----------------+--------+--------+--------+--------+--------+ + | Hand | 1 Coin | 2 Coin | 3 Coin | 4 Coin | 5 Coin | + +----------------+--------+--------+--------+--------+--------+ + | Royal Flush | 100 | 200 | 300 | 400 | 500 | + | Straight Flush | 70 | 140 | 210 | 280 | 350 | + | 4 of a Kind | 40 | 80 | 120 | 160 | 200 | + | Full House | 10 | 20 | 30 | 40 | 50 | + | Flush | 7 | 14 | 21 | 28 | 35 | + | Straight | 5 | 10 | 15 | 20 | 25 | + | 3 of a Kind | 3 | 6 | 9 | 12 | 15 | + | 2 Pair | 2 | 4 | 6 | 8 | 10 | + | Pair Aces | 1 | 2 | 3 | 4 | 5 | + +----------------+--------+--------+--------+--------+--------+ + + +***************************************************************************************** + + -------------------- + *** Memory Map *** + -------------------- + + 0000-2FFF ; ROM space. + 3000-33FF ; Video RAM. ----------> First half of TC5517AP battery backed RAM. + 3400-37FF ; Working RAM. ----------> Second half of TC5517AP battery backed RAM. + 3800-3BFF ; Color (ATTR) RAM. -----> Whole 2114 RAM. + 3E00-3E03 ; CRT Controller. -------> MC6845P. + + CRU... + + 0080-0080 ; Unknown Read. Maybe a leftover. + 00C8-00C8 ; Multiplexed Input Port. + 0CC2-0CC6 ; Input Port mux selectors. + 0CD0-0CD4 ; Lamps. + 0CE2-0CE2 ; Clear Interrupts line. + + + TMS9980A memory map: + + 0000-0003 ---> Reset + 0004-0007 ---> Level 1 + 0008-000B ---> Level 2 + 000C-000F ---> Level 3 + 0010-0013 ---> Level 4 + + 3FFC-3FFF ---> Load + + +***************************************************************************************** + + DRIVER UPDATES: + + + [2014-02-19] + + - Added a default clean NVRAM. + - Found and implemented the credits input. + The game is now working!. Still no sound. + + [2014-02-17] + + - Demuxed the input system. + - Hooked an cleaned all inputs, except the coin in (missing). + - Added NVRAM support. + - Hooked CRTC properly. + - Adjusted the screen size and visible area according to CRTC values. + - Adjusted the screen pos 8 pixels, to get a bit centered. + - Fixed palette to 8 colors. + - Added technical notes. + + [2014-02-17] + + - Corrected the crystal value and derivate clocks via #DEFINE. + - Improved memory map. + - Hooked the CRT controller, but the init sequence seems incomplete. + - Created the accurate graphics banks. + - Found and mapped the video RAM. + - Hooked the ATTR RAM. + - Assigned the correct graphics banks to the proper drawn tiles. + - Find and mapped an input port. + - Started a preliminary workaround to demux the input port. + - Added technical notes. + + [2010-09-05] + + - Initial release. + - Decoded graphics. + - Proper tile colors. + - Hooked the correct CPU. + - Preliminary memory map. + - Added technical notes. + + + TODO: + + - Analize the remaining CRU writes. + - Discrete sound?. + - Check clocks on a PCB (if someday appear one!) + + +****************************************************************************************/ + +#define MASTER_CLOCK XTAL_6MHz /* confirmed */ +#define CPU_CLOCK (MASTER_CLOCK / 2) /* guess */ +#define CRTC_CLOCK (MASTER_CLOCK / 8) /* guess */ + +#include "emu.h" +#include "cpu/tms9900/tms9980a.h" +#include "video/mc6845.h" +#include "machine/nvram.h" + + +class jubilee_state : public driver_device +{ +public: + jubilee_state(const machine_config &mconfig, device_type type, const char *tag) + : driver_device(mconfig, type, tag), + m_videoram(*this, "videoworkram"), + m_colorram(*this, "colorram"), + m_maincpu(*this, "maincpu"), + m_gfxdecode(*this, "gfxdecode") { } + + UINT8 mux_sel; + UINT8 muxlamps; + + required_shared_ptr<UINT8> m_videoram; + required_shared_ptr<UINT8> m_colorram; + tilemap_t *m_bg_tilemap; + DECLARE_WRITE8_MEMBER(jubileep_videoram_w); + DECLARE_WRITE8_MEMBER(jubileep_colorram_w); + DECLARE_READ8_MEMBER(unk_r); + DECLARE_WRITE8_MEMBER(unk_w); + DECLARE_READ8_MEMBER(mux_port_r); + TILE_GET_INFO_MEMBER(get_bg_tile_info); + virtual void video_start(); + UINT32 screen_update_jubileep(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); + INTERRUPT_GEN_MEMBER(jubileep_interrupt); + required_device<cpu_device> m_maincpu; + required_device<gfxdecode_device> m_gfxdecode; +}; + + +/************************* +* Video Hardware * +*************************/ + +WRITE8_MEMBER(jubilee_state::jubileep_videoram_w) +{ + m_videoram[offset] = data; + m_bg_tilemap->mark_tile_dirty(offset); +} + +WRITE8_MEMBER(jubilee_state::jubileep_colorram_w) +{ + m_colorram[offset] = data; + m_bg_tilemap->mark_tile_dirty(offset); +} + + +TILE_GET_INFO_MEMBER(jubilee_state::get_bg_tile_info) +{ +/* - bits - (attr for gfx banks 00-03) + 7654 3210 + <no> --xx bank select. + <no> xx-- seems unused. +*/ + int attr = m_colorram[tile_index]; + int code = m_videoram[tile_index]; + int bank = (attr & 0x03); + int color = 0; /* fixed colors: one rom for each R, G and B. */ + + SET_TILE_INFO_MEMBER(bank, code, color, 0); +} + + +void jubilee_state::video_start() +{ + m_bg_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(jubilee_state::get_bg_tile_info), this), TILEMAP_SCAN_ROWS, 8, 8, 32, 32); + m_bg_tilemap->set_scrolldx(8, 0); /* guess */ +} + +UINT32 jubilee_state::screen_update_jubileep(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) +{ + m_bg_tilemap->draw(screen, bitmap, cliprect, 0, 0); + return 0; +} + + +/************************** +* Read / Write Handlers * +**************************/ + +INTERRUPT_GEN_MEMBER(jubilee_state::jubileep_interrupt) +{ + m_maincpu->set_input_line(INT_9980A_LEVEL1, ASSERT_LINE); +} + + +/************************* +* Memory Map Information * +*************************/ + +static ADDRESS_MAP_START( jubileep_map, AS_PROGRAM, 8, jubilee_state ) + ADDRESS_MAP_GLOBAL_MASK(0x3fff) + AM_RANGE(0x0000, 0x2fff) AM_ROM + +/* Video RAM = 3000-33FF + Working RAM = 3400-37FF + Color RAM = 3800-3BFF (lower 4-bits) +*/ + AM_RANGE(0x3000, 0x37ff) AM_RAM AM_WRITE(jubileep_videoram_w) AM_SHARE("videoworkram") /* TC5517AP battery backed RAM */ + AM_RANGE(0x3800, 0x3bff) AM_RAM AM_WRITE(jubileep_colorram_w) AM_SHARE("colorram") /* Whole 2114 RAM */ + +/* CRTC *is* mapped here. Read 00-01 and then write on them. + Then does the same for 02-03. Initialization seems incomplete since + set till register 0x0D. Maybe the last registers are unused. +*/ + AM_RANGE(0x3e00, 0x3e01) AM_DEVREADWRITE("crtc", mc6845_device, status_r, address_w) + AM_RANGE(0x3e02, 0x3e03) AM_DEVREADWRITE("crtc", mc6845_device, register_r, register_w) + +/* CRTC address: $3E01; register: $3E03 + CRTC registers: 2f 20 25 64 26 00 20 23 00 07 00 00 00 + screen total: (0x2f+1)*8 (0x26+1)*(0x07+1) ---> 384 x 312 + visible area: 0x20 0x20 ---------------------> 256 x 256 +*/ +ADDRESS_MAP_END + + +WRITE8_MEMBER(jubilee_state::unk_w) +{ +/* In particular, the interrupt from above must be cleared. We assume that + this is done by one of the output lines, and from the 32 lines that are + set right after an interrupt is serviced, all are set to 0, and only one + is set to one. Maybe this one clears the interrupt. + TODO: Check the schematics. +*/ + if (((offset<<1)==0x0ce2)&&(data==1)) + { + m_maincpu->set_input_line(INT_9980A_LEVEL1, CLEAR_LINE); + } + +/* Inputs Multiplexion... + + Should be 0CC0 added as selector? + Was tested and didn't see any input driven by its state. + This doesn't mean that couln't be possible. +*/ + + if (((offset<<1)==0x0cc2)&&(data==1)) + { + mux_sel = 1; + } + + if (((offset<<1)==0x0cc4)&&(data==1)) + { + mux_sel = 2; + } + + if (((offset<<1)==0x0cc6)&&(data==1)) + { + mux_sel = 3; + } + + +/* Lamps, sounds and other writes: + + 0CD0 = HOLD3 lamp. + 0CD2 = HOLD2 lamp. + 0CD4 = HOLD1 lamp. + + Can't find more. Could be a kind of multiplexion. + The input selectors don't seems to be completely involved, + but 0CC6 is set to 1 when hold 1-2-3 turn on, thing that + could be normal due to the end value for the state routine. + + Writes to analize: + 0CC0 (write too often... maybe input selector) + 0CCC (write a bit less often...) + + 0CE6 = could be either a 'Insert Coin' lamp, + or coin lockout (inverted), since is active + low during the game. when the game is over, + is set to 1. + + Also... + + Pressing cancel ---> writes 1 to 0CE8 + Pressing bet ------> writes 1 to 0CEA + Pressing hold4 ----> writes 1 to 0CEC + Pressing hold5 ----> writes 1 to 0CEE + Pressing hand pay -> writes 1 to 0CF0 + Pressing hold1 ----> writes 1 to 0CF2 + Pressing hold2 ----> writes 1 to 0CF4 + Pressing hold3 ----> writes 1 to 0CF6 + Pressing reset ----> writes 1 to 0CF8 + Pressing deal -----> writes 1 to 0D00 + + (See below, in sound writes...) +*/ + + if (((offset<<1)==0x0ccc)&&(data==1)) + { + muxlamps = 1; + } + if (((offset<<1)==0x0ccc)&&(data==0)) + { + muxlamps = 2; + } + +/* the following structure has 3 states, because I tested the inputs + selectors 0CC2-0CC4-0CC6 as lamps multiplexers unsuccessfuly. +*/ + if (((offset<<1)==0x0cd0)&&(data==1)) + { + if (muxlamps == 1) + { + output_set_lamp_value(0, (data & 1)); /* lamp */ + logerror("CRU: LAAAAAAMP 0 write to address %04x: %d\n", offset<<1, data & 1); +// popmessage("LAMP 0"); + } + if (muxlamps == 2) + { + output_set_lamp_value(3, (data & 1)); /* lamp */ + logerror("CRU: LAAAAAAMP 3 write to address %04x: %d\n", offset<<1, data & 1); +// popmessage("LAMP 3"); + } + if (muxlamps == 3) + { + output_set_lamp_value(6, (data & 1)); /* lamp */ + logerror("CRU: LAAAAAAMP 6 write to address %04x: %d\n", offset<<1, data & 1); +// popmessage("LAMP 6"); + } + } + + if (((offset<<1)==0x0cd2)&&(data==1)) + { + if (muxlamps == 1) + { + output_set_lamp_value(1, (data & 1)); /* lamp */ + logerror("CRU: LAAAAAAMP 1 write to address %04x: %d\n", offset<<1, data & 1); +// popmessage("LAMP 1"); + } + if (muxlamps == 2) + { + output_set_lamp_value(4, (data & 1)); /* lamp */ + logerror("CRU: LAAAAAAMP 4 write to address %04x: %d\n", offset<<1, data & 1); +// popmessage("LAMP 4"); + } + if (muxlamps == 3) + { + output_set_lamp_value(7, (data & 1)); /* lamp */ + logerror("CRU: LAAAAAAMP 7 write to address %04x: %d\n", offset<<1, data & 1); +// popmessage("LAMP 7"); + } + } + + if (((offset<<1)==0x0cd4)&&(data==1)) + { + if (muxlamps == 1) + { + output_set_lamp_value(2, (data & 1)); /* lamp */ + logerror("CRU: LAAAAAAMP 2 write to address %04x: %d\n", offset<<1, data & 1); +// popmessage("LAMP 2"); + } + if (muxlamps == 2) + { + output_set_lamp_value(5, (data & 1)); /* lamp */ + logerror("CRU: LAAAAAAMP 5 write to address %04x: %d\n", offset<<1, data & 1); +// popmessage("LAMP 5"); + } + if (muxlamps == 3) + { + output_set_lamp_value(8, (data & 1)); /* lamp */ + logerror("CRU: LAAAAAAMP 8 write to address %04x: %d\n", offset<<1, data & 1); +// popmessage("LAMP 8"); + } + } + +/* Sound writes?... + + In case of discrete circuitry, the following writes + could be the trigger for each sound. + + Pressing cancel ---> writes 1 to 0CE8 + Pressing bet ------> writes 1 to 0CEA + Pressing hold4 ----> writes 1 to 0CEC + Pressing hold5 ----> writes 1 to 0CEE + Pressing hand pay -> writes 1 to 0CF0 + Pressing hold1 ----> writes 1 to 0CF2 + Pressing hold2 ----> writes 1 to 0CF4 + Pressing hold3 ----> writes 1 to 0CF6 + Pressing reset ----> writes 1 to 0CF8 + Pressing deal -----> writes 1 to 0D00 +*/ + + if (((offset<<1)==0x0ce8)&&(data==1)) + { + logerror("CRU: SOUND 'CANCEL' write to address %04x: %d\n", offset<<1, data & 1); +// popmessage("SOUND 'CANCEL': %04x", offset<<1); + } + + if (((offset<<1)==0x0cea)&&(data==1)) + { + logerror("CRU: SOUND 'BET' write to address %04x: %d\n", offset<<1, data & 1); +// popmessage("SOUND 'BET': %04x", offset<<1); + } + + if (((offset<<1)==0x0cec)&&(data==1)) + { + logerror("CRU: SOUND 'HOLD4' write to address %04x: %d\n", offset<<1, data & 1); +// popmessage("SOUND 'HOLD 4': %04x", offset<<1); + } + + if (((offset<<1)==0x0cee)&&(data==1)) + { + logerror("CRU: SOUND 'HOLD5' write to address %04x: %d\n", offset<<1, data & 1); +// popmessage("SOUND 'HOLD 5': %04x", offset<<1); + } + + if (((offset<<1)==0x0cf0)&&(data==1)) + { + logerror("CRU: SOUND 'HAND PAY' write to address %04x: %d\n", offset<<1, data & 1); +// popmessage("SOUND 'HAND PAY': %04x", offset<<1); + } + + if (((offset<<1)==0x0cf2)&&(data==1)) + { + logerror("CRU: SOUND 'HOLD1' write to address %04x: %d\n", offset<<1, data & 1); +// popmessage("SOUND 'HOLD 1': %04x", offset<<1); + } + + if (((offset<<1)==0x0cf4)&&(data==1)) + { + logerror("CRU: SOUND 'HOLD2' write to address %04x: %d\n", offset<<1, data & 1); +// popmessage("SOUND 'HOLD 2': %04x", offset<<1); + } + + if (((offset<<1)==0x0cf6)&&(data==1)) + { + logerror("CRU: SOUND 'HOLD3' write to address %04x: %d\n", offset<<1, data & 1); +// popmessage("SOUND 'HOLD 3': %04x", offset<<1); + } + + if (((offset<<1)==0x0cf8)&&(data==1)) + { + logerror("CRU: SOUND 'RESET' write to address %04x: %d\n", offset<<1, data & 1); +// popmessage("SOUND 'RESET': %04x", offset<<1); + } + + if (((offset<<1)==0x0d00)&&(data==1)) + { + logerror("CRU: SOUND 'DEAL' write to address %04x: %d\n", offset<<1, data & 1); +// popmessage("SOUND 'DEAL': %04x", offset<<1); + } + + + /* for debug purposes */ + + logerror("CRU write to address %04x: %d\n", offset<<1, data & 1); +} + +READ8_MEMBER(jubilee_state::mux_port_r) +{ + switch( mux_sel ) + { + case 0x01: return ioport("IN0")->read(); + case 0x02: return ioport("IN1")->read(); /* muxed credits input is here! */ + case 0x03: return ioport("IN2")->read(); + } + + return 0xff; +} + + +static ADDRESS_MAP_START( jubileep_cru_map, AS_IO, 8, jubilee_state ) + AM_RANGE(0x00c8, 0x00c8) AM_READ(mux_port_r) /* multiplexed input port */ + AM_RANGE(0x0000, 0x0fff) AM_WRITE(unk_w) +ADDRESS_MAP_END + +/* I/O byte R/W + + 0x080 R ; Input port? Polled once at beginning. + 0x0C8 R ; Input port. + + Can't see more inputs. There is a multiplexion with the following offsets as selectors: + 0xCC2 / 0xCC4 / 0xCC6. + + 0xCC4 status carry the coin input state. + +*/ + +/************************* +* Input Ports * +*************************/ + +static INPUT_PORTS_START( jubileep ) + PORT_START("IN0") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_POKER_CANCEL ) PORT_NAME("Cancel / Take") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_GAMBLE_BET ) PORT_NAME("Bet / Gamble") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_POKER_HOLD4 ) PORT_NAME("Hold 4 / Half Gamble") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_POKER_HOLD5 ) PORT_NAME("Hold 5 / Red") + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_SERVICE ) PORT_NAME("Hand Pay") PORT_CODE(KEYCODE_8) + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_POKER_HOLD1 ) PORT_NAME("Hold 1 / Black") + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_POKER_HOLD2 ) PORT_NAME("Hold 2") + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_POKER_HOLD3 ) PORT_NAME("Hold 3") + + PORT_START("IN1") +/* Don't know if this needs a custom port. Bits 0 and 1 together are the credits input. + Bit 1 alone could be "Attendant Paid Status (reset)" that does a reset and update the + paid status, or just is for edge coin-in timeouts... Impossible to say without a PCB. +*/ + PORT_BIT( 0x03, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_IMPULSE (2) +// PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_SERVICE ) PORT_NAME("Attendant Paid Status (reset)") PORT_CODE(KEYCODE_7) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN ) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN ) + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN ) + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN ) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_SERVICE ) PORT_CODE(KEYCODE_9) PORT_NAME("Attendant (to pass the memory error and hand pay)") + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SERVICE ) PORT_CODE(KEYCODE_0) PORT_NAME("Supervisor Key (Bookkeeping)") PORT_TOGGLE + + PORT_START("IN2") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE ) PORT_CODE(KEYCODE_R) PORT_NAME("Reset") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN ) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN ) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN ) + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START1 ) PORT_NAME("Deal / Start") + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN ) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) + +INPUT_PORTS_END + + +/************************* +* Graphics Layouts * +*************************/ + +static const gfx_layout tilelayout = +{ + 8, 8, + 0x100, + 3, + { RGN_FRAC(2,3), RGN_FRAC(1,3), 0 }, /* bitplanes are separated */ + { 0, 1, 2, 3, 4, 5, 6, 7 }, + { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, + 8*8 +}; + + +/****************************** +* Graphics Decode Information * +******************************/ + +static GFXDECODE_START( jubileep ) /* 4 different graphics banks */ + GFXDECODE_ENTRY( "gfx1", 0, tilelayout, 0, 1 ) + GFXDECODE_ENTRY( "gfx1", 0x0800, tilelayout, 0, 1 ) + GFXDECODE_ENTRY( "gfx1", 0x1000, tilelayout, 0, 1 ) + GFXDECODE_ENTRY( "gfx1", 0x1800, tilelayout, 0, 1 ) +GFXDECODE_END + + +/************************* +* Machine Drivers * +*************************/ + +static MACHINE_CONFIG_START( jubileep, jubilee_state ) + + // Main CPU TMS9980A, no line connections. + MCFG_TMS99xx_ADD("maincpu", TMS9980A, CPU_CLOCK, jubileep_map, jubileep_cru_map) + MCFG_CPU_VBLANK_INT_DRIVER("screen", jubilee_state, jubileep_interrupt) + + MCFG_NVRAM_ADD_0FILL("videoworkram") + + /* video hardware */ + MCFG_SCREEN_ADD("screen", RASTER) + MCFG_SCREEN_REFRESH_RATE(60) + MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) + MCFG_SCREEN_SIZE(32*8, 32*8) /* (47+1*8, 38+1*8) from CRTC settings */ + MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 0*8, 32*8-1) /* (32*8, 32*8) from CRTC settings */ + MCFG_SCREEN_UPDATE_DRIVER(jubilee_state, screen_update_jubileep) + MCFG_SCREEN_PALETTE("palette") + + MCFG_GFXDECODE_ADD("gfxdecode", "palette", jubileep) + MCFG_PALETTE_ADD("palette",8) + + MCFG_MC6845_ADD("crtc", MC6845, "screen", CRTC_CLOCK) + MCFG_MC6845_SHOW_BORDER_AREA(false) + MCFG_MC6845_CHAR_WIDTH(8) +MACHINE_CONFIG_END + + +/************************* +* Rom Load * +*************************/ + +ROM_START( jubileep ) + ROM_REGION( 0x4000, "maincpu", 0 ) /* TMS9980 code */ + ROM_LOAD( "1_ic59.bin", 0x0000, 0x1000, CRC(534c81c2) SHA1(4ce1d4492de9cbbc37e5a946b1183d8e8b0ba989) ) + ROM_LOAD( "2_ic58.bin", 0x1000, 0x1000, CRC(69984028) SHA1(c919a5cb43f23a0d9e496107997c74799709b347) ) + ROM_LOAD( "3_ic57.bin", 0x2000, 0x1000, CRC(c9ae423d) SHA1(8321e3e6fd60d92202b0c7b47e2a333a567b5c22) ) + + ROM_REGION( 0x6000, "gfx1", 0 ) + ROM_LOAD( "ic47.bin", 0x0000, 0x2000, CRC(55dc8482) SHA1(53f22bd66e5fcad5e2397998bc58109c3c19af96) ) /* red */ + ROM_LOAD( "ic48.bin", 0x2000, 0x2000, CRC(a687ec96) SHA1(6a3e0d3796a1505c6d68a9194e9b2b4ef8df5649) ) /* green */ + ROM_LOAD( "ic49.bin", 0x4000, 0x2000, CRC(3e0bc116) SHA1(613c57f0a8baaaa4a04c243a3a139983fa7854e5) ) /* blue */ + + ROM_REGION( 0x0800, "videoworkram", 0 ) /* default NVRAM */ + ROM_LOAD( "jubileep_videoworkram.bin", 0x0000, 0x0800, CRC(595bf2b3) SHA1(ae311873b15d8cebfb6ef6a80f27fafc9544178c) ) +ROM_END + + +/************************* +* Game Drivers * +*************************/ + +/* YEAR NAME PARENT MACHINE INPUT STATE INIT ROT COMPANY FULLNAME FLAGS */ +GAME( 1985, jubileep, 0, jubileep, jubileep, driver_device, 0, ROT0, "Jubilee", "Double-Up Poker (Jubilee)", MACHINE_NO_SOUND ) |