diff options
author | Miodrag Milanovic <mmicko@gmail.com> | 2015-11-08 12:56:12 +0100 |
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committer | Miodrag Milanovic <mmicko@gmail.com> | 2015-11-08 12:56:12 +0100 |
commit | 7c19aac60e12d6f5ea301bdb34d7826a01e0b06f (patch) | |
tree | f310d86aa2c6bfc19d115307dedde4eb0cd52dad /src/mame/drivers/homerun.cpp | |
parent | a57b46ae933badd7441ce1644711dbb851e2b504 (diff) |
Rename *.c -> *.cpp in our source (nw)
Diffstat (limited to 'src/mame/drivers/homerun.cpp')
-rw-r--r-- | src/mame/drivers/homerun.cpp | 455 |
1 files changed, 455 insertions, 0 deletions
diff --git a/src/mame/drivers/homerun.cpp b/src/mame/drivers/homerun.cpp new file mode 100644 index 00000000000..5dfe6ecba4d --- /dev/null +++ b/src/mame/drivers/homerun.cpp @@ -0,0 +1,455 @@ +// license:LGPL-2.1+ +// copyright-holders:Tomasz Slanina +/* + Moero!! Pro Yakyuu Homerun Kyousou - (c) 1988 Jaleco + Dynamic Shoot Kyousou - (c) 1988 Jaleco + Ganbare Jajamaru Saisho wa Goo / Ganbare Jajamaru Hop Step & Jump - (c) 1990 Jaleco + Driver by Tomasz Slanina + + They're gambling games (seems to be aimed at kids), with a little skill involved. + ganjaja has a coin hopper, I don't know how the other games reward the player. + + *weird* hardware - based on NES version + (gfx bank changed in the middle of screen, + sprites in NES format etc) + + homerun and ganjaja use an extra soundchip for playing voice/samples + +Todo : + - dump homerun sample rom + - improve controls/dips + - fix sprite glitches in ganjaja Hop Step & Jump + +----------------------------------- +Moero!! Pro Yakyuu Homerun Kyousou +Jaleco, 1988 + +PCB Layout +---------- + +HR-8847 +----------------------------------- +| YM2203 Z80B 6264 | +|YM3014 DSW(8) HOMERUN.43 | +| D7756C 6264 | +| | +|J 640KHz HOMERUN.60 | +|A 2018 | +|M 2018 2018 8255| +|M 2018 | +|A | +| | +| | +| HOMERUN.120 20MHz| +----------------------------------- + +Notes: + Z80 clock: 5.000MHz + VSync: 60Hz + HSync: 15.21kHz + +*/ + +#include "emu.h" +#include "cpu/z80/z80.h" +#include "machine/i8255.h" +#include "sound/2203intf.h" +#include "sound/samples.h" +#include "includes/homerun.h" + + +/*************************************************************************** + + I/O / Memory + +***************************************************************************/ + +WRITE8_MEMBER(homerun_state::homerun_control_w) +{ + // d0, d1: somehow related to port $40? + + // d4: d7756 start pin + // d5: d7756 reset pin(?) + if (m_d7756 != NULL) + { + m_d7756->reset_w(~data & 0x20); + m_d7756->start_w(~data & 0x10); + } + if (m_samples != NULL) + { + // play MAME sample if a dump of the internal rom does not exist + if (data & 0x20 & ~m_control) + m_samples->stop(0); + + if (~data & 0x10 & m_control && !m_samples->playing(0)) + { + samples_iterator iter(m_samples); + if (m_sample < iter.count()) + m_samples->start(0, m_sample); + } + } + + // other bits: ? + m_control = data; +} + +WRITE8_MEMBER(homerun_state::homerun_d7756_sample_w) +{ + m_sample = data; + + if (m_d7756 != NULL) + m_d7756->port_w(space, 0, data); +} + +static ADDRESS_MAP_START( homerun_memmap, AS_PROGRAM, 8, homerun_state ) + AM_RANGE(0x0000, 0x3fff) AM_ROM + AM_RANGE(0x4000, 0x7fff) AM_ROMBANK("bank1") + AM_RANGE(0x8000, 0x9fff) AM_RAM_WRITE(homerun_videoram_w) AM_SHARE("videoram") + AM_RANGE(0xa000, 0xa0ff) AM_RAM AM_SHARE("spriteram") + AM_RANGE(0xb000, 0xb03f) AM_RAM_WRITE(homerun_color_w) AM_SHARE("colorram") + AM_RANGE(0xc000, 0xdfff) AM_RAM +ADDRESS_MAP_END + +static ADDRESS_MAP_START( homerun_iomap, AS_IO, 8, homerun_state ) + ADDRESS_MAP_GLOBAL_MASK(0xff) + AM_RANGE(0x10, 0x10) AM_WRITE(homerun_d7756_sample_w) + AM_RANGE(0x20, 0x20) AM_WRITE(homerun_control_w) + AM_RANGE(0x30, 0x33) AM_DEVREADWRITE("ppi8255", i8255_device, read, write) + AM_RANGE(0x40, 0x40) AM_READ_PORT("IN0") + AM_RANGE(0x50, 0x50) AM_READ_PORT("IN2") + AM_RANGE(0x60, 0x60) AM_READ_PORT("IN1") + AM_RANGE(0x70, 0x71) AM_DEVREADWRITE("ymsnd", ym2203_device, read, write) +ADDRESS_MAP_END + + +CUSTOM_INPUT_MEMBER(homerun_state::homerun_d7756_busy_r) +{ + return m_samples->playing(0) ? 0 : 1; +} + +CUSTOM_INPUT_MEMBER(homerun_state::ganjaja_d7756_busy_r) +{ + return m_d7756->busy_r(); +} + +CUSTOM_INPUT_MEMBER(homerun_state::ganjaja_hopper_status_r) +{ + // gives hopper error if not 0 + return 0; +} + + +/*************************************************************************** + + Inputs + +***************************************************************************/ + +static INPUT_PORTS_START( homerun ) + PORT_START("IN0") + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM_MEMBER(DEVICE_SELF, homerun_state, homerun_sprite0_r, NULL) + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM_MEMBER(DEVICE_SELF, homerun_state, homerun_d7756_busy_r, NULL) + PORT_BIT( 0x37, IP_ACTIVE_HIGH, IPT_UNKNOWN ) + + PORT_START("IN1") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN ) + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_START1 ) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 ) + + PORT_START("IN2") + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) + PORT_BIT( 0xdf, IP_ACTIVE_HIGH, IPT_UNKNOWN ) + + PORT_START("DSW") + PORT_DIPNAME( 0x03, 0x02, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("DIPSW:1,2") + PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) ) + PORT_DIPSETTING( 0x01, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x03, DEF_STR( Free_Play ) ) + PORT_DIPUNKNOWN_DIPLOC( 0x04, 0x04, "DIPSW:3" ) + PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x08, "DIPSW:4" ) + PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x10, "DIPSW:5" ) + PORT_DIPUNKNOWN_DIPLOC( 0x20, 0x20, "DIPSW:6" ) + PORT_DIPUNKNOWN_DIPLOC( 0x40, 0x40, "DIPSW:7" ) + PORT_DIPNAME( 0x80, 0x80, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("DIPSW:8") + PORT_DIPSETTING( 0x80, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 1C_2C ) ) +INPUT_PORTS_END + +static INPUT_PORTS_START( dynashot ) + PORT_START("IN0") + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM_MEMBER(DEVICE_SELF, homerun_state, homerun_sprite0_r, NULL) + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED ) // doesn't have d7756 + PORT_BIT( 0x37, IP_ACTIVE_HIGH, IPT_UNKNOWN ) + + PORT_START("IN1") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN ) + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_START1 ) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 ) + + PORT_START("IN2") + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) + PORT_BIT( 0xdf, IP_ACTIVE_HIGH, IPT_UNKNOWN ) + + PORT_START("DSW") + PORT_DIPNAME( 0x03, 0x02, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("DIPSW:1,2") + PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) ) + PORT_DIPSETTING( 0x01, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x03, DEF_STR( Free_Play ) ) + PORT_DIPUNKNOWN_DIPLOC( 0x04, 0x04, "DIPSW:3" ) // collisions? (not all bits) + PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x08, "DIPSW:4" ) // " + PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x10, "DIPSW:5" ) // " + PORT_DIPUNKNOWN_DIPLOC( 0x20, 0x20, "DIPSW:6" ) // " + PORT_DIPUNKNOWN_DIPLOC( 0x40, 0x40, "DIPSW:7" ) // " + PORT_DIPNAME( 0x80, 0x80, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("DIPSW:8") + PORT_DIPSETTING( 0x80, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 1C_2C ) ) +INPUT_PORTS_END + +static INPUT_PORTS_START( ganjaja ) + PORT_START("IN0") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // ? + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM_MEMBER(DEVICE_SELF, homerun_state, homerun_sprite0_r, NULL) + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM_MEMBER(DEVICE_SELF, homerun_state, ganjaja_d7756_busy_r, NULL) + PORT_BIT( 0x36, IP_ACTIVE_HIGH, IPT_UNKNOWN ) + + PORT_START("IN1") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_NAME("P1 Up / Rock") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_NAME("P1 Down / Paper") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_NAME("P1 Right / Scissors") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) // unused? + PORT_BIT( 0x30, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM_MEMBER(DEVICE_SELF, homerun_state, ganjaja_hopper_status_r, NULL) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) + + PORT_START("IN2") + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // bit masked with IN0 IPT_COIN1, maybe coin lockout? + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) + PORT_BIT( 0xcf, IP_ACTIVE_HIGH, IPT_UNKNOWN ) + + PORT_START("DSW") + PORT_DIPNAME( 0x01, 0x00, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("DIPSW:1") + PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x01, DEF_STR( 1C_1C ) ) + PORT_DIPNAME( 0x02, 0x02, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("DIPSW:2") + PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x02, DEF_STR( 1C_1C ) ) // game will boot with 1 credit inserted + PORT_DIPUNKNOWN_DIPLOC( 0x04, 0x04, "DIPSW:3" ) + PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x08, "DIPSW:4" ) + PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x10, "DIPSW:5" ) + PORT_DIPUNKNOWN_DIPLOC( 0x20, 0x20, "DIPSW:6" ) // chance to win? + PORT_DIPUNKNOWN_DIPLOC( 0x40, 0x40, "DIPSW:7" ) // " + PORT_DIPNAME( 0x80, 0x80, "Game" ) PORT_DIPLOCATION("DIPSW:8") + PORT_DIPSETTING( 0x80, "Saisho wa Goo" ) + PORT_DIPSETTING( 0x00, "Hop Step & Jump" ) +INPUT_PORTS_END + + +/*************************************************************************** + + Machine Config + +***************************************************************************/ + +// homerun samples, note that this is the complete rom contents; not all samples are used in this game +static const char *const homerun_sample_names[] = +{ + "*homerun", + "00", // strike + "01", // ball + "02", // time (ask for time out) + "03", // out + "04", // safe + "05", // foul + "06", // yah (field player catching a fast ball) + "07", // batter out (batter out after 3 strikes) + "08", // play ball + "09", // ball four + "10", // home run + "11", // new pitcher (choosing new pitcher in time out) + "12", // ouch (batter gets hit by pitcher) + "13", // aho (be called a fool by supervisor) + "14", // bat hits ball + "15", // crowd cheers + 0 +}; + +/**************************************************************************/ + +static const gfx_layout gfxlayout = +{ + 8,8, + RGN_FRAC(1,1), + 2, + { 8*8,0}, + { 0, 1, 2, 3, 4, 5, 6, 7}, + { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8}, + 8*8*2 +}; + +static const gfx_layout spritelayout = +{ + 16,16, + RGN_FRAC(1,1), + 2, + { 8*8,0}, + { 0, 1, 2, 3, 4, 5, 6, 7,0+8*8*2,1+8*8*2,2+8*8*2,3+8*8*2,4+8*8*2,5+8*8*2,6+8*8*2,7+8*8*2}, + { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 0*8+2*8*8*2,1*8+2*8*8*2,2*8+2*8*8*2,3*8+2*8*8*2,4*8+2*8*8*2,5*8+2*8*8*2,6*8+2*8*8*2,7*8+2*8*8*2}, + 8*8*2*4 +}; + +static GFXDECODE_START( homerun ) + GFXDECODE_ENTRY( "gfx1", 0, gfxlayout, 0, 16 ) + GFXDECODE_ENTRY( "gfx2", 0, spritelayout, 0, 16 ) +GFXDECODE_END + + +/**************************************************************************/ + +void homerun_state::machine_start() +{ + UINT8 *ROM = memregion("maincpu")->base(); + + membank("bank1")->configure_entry(0, &ROM[0x00000]); + membank("bank1")->configure_entries(1, 7, &ROM[0x10000], 0x4000); + + save_item(NAME(m_control)); + save_item(NAME(m_sample)); + save_item(NAME(m_gfx_ctrl)); + save_item(NAME(m_scrolly)); + save_item(NAME(m_scrollx)); +} + +void homerun_state::machine_reset() +{ + m_control = 0; + m_sample = 0; + m_gfx_ctrl = 0; + m_scrolly = 0; + m_scrollx = 0; +} + +/**************************************************************************/ + +static MACHINE_CONFIG_START( dynashot, homerun_state ) + + /* basic machine hardware */ + MCFG_CPU_ADD("maincpu", Z80, XTAL_20MHz/4) + MCFG_CPU_PROGRAM_MAP(homerun_memmap) + MCFG_CPU_IO_MAP(homerun_iomap) + MCFG_CPU_VBLANK_INT_DRIVER("screen", homerun_state, irq0_line_hold) + + MCFG_DEVICE_ADD("ppi8255", I8255A, 0) + MCFG_I8255_OUT_PORTA_CB(WRITE8(homerun_state, homerun_scrollhi_w)) + MCFG_I8255_OUT_PORTB_CB(WRITE8(homerun_state, homerun_scrolly_w)) + MCFG_I8255_OUT_PORTC_CB(WRITE8(homerun_state, homerun_scrollx_w)) + + /* video hardware */ + MCFG_SCREEN_ADD("screen", RASTER) + MCFG_SCREEN_REFRESH_RATE(60) + MCFG_SCREEN_SIZE(256, 256) + MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 0*8, 30*8-1) + MCFG_SCREEN_UPDATE_DRIVER(homerun_state, screen_update_homerun) + MCFG_SCREEN_PALETTE("palette") + + MCFG_GFXDECODE_ADD("gfxdecode", "palette", homerun) + MCFG_PALETTE_ADD("palette", 16*4) + + /* sound hardware */ + MCFG_SPEAKER_STANDARD_MONO("mono") + + MCFG_SOUND_ADD("ymsnd", YM2203, XTAL_20MHz/8) + MCFG_AY8910_PORT_A_READ_CB(IOPORT("DSW")) + MCFG_AY8910_PORT_B_WRITE_CB(WRITE8(homerun_state, homerun_banking_w)) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50) +MACHINE_CONFIG_END + +static MACHINE_CONFIG_DERIVED( homerun, dynashot ) + + /* sound hardware */ + MCFG_SOUND_ADD("d7756", UPD7756, UPD7759_STANDARD_CLOCK) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.75) + + MCFG_SOUND_ADD("samples", SAMPLES, 0) + MCFG_SAMPLES_CHANNELS(1) + MCFG_SAMPLES_NAMES(homerun_sample_names) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50) +MACHINE_CONFIG_END + +static MACHINE_CONFIG_DERIVED( ganjaja, dynashot ) + + /* basic machine hardware */ + MCFG_CPU_MODIFY("maincpu") + MCFG_CPU_PERIODIC_INT_DRIVER(homerun_state, irq0_line_hold, 4*60) // ? + + /* sound hardware */ + MCFG_SOUND_ADD("d7756", UPD7756, UPD7759_STANDARD_CLOCK) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.75) +MACHINE_CONFIG_END + + + +/**************************************************************************/ + +ROM_START( homerun ) + ROM_REGION( 0x30000, "maincpu", 0 ) + ROM_LOAD( "homerun.ic43", 0x00000, 0x04000, CRC(e759e476) SHA1(ad4f356ff26209033320a3e6353e4d4d9beb59c1) ) + ROM_CONTINUE( 0x10000, 0x1c000) + + ROM_REGION( 0x10000, "gfx1", 0 ) + ROM_LOAD( "homerun.ic60", 0x00000, 0x10000, CRC(69a720d1) SHA1(0f0a4877578f358e9e829ece8c31e23f01adcf83) ) + + ROM_REGION( 0x20000, "gfx2", 0 ) + ROM_LOAD( "homerun.ic120", 0x00000, 0x20000, CRC(52f0709b) SHA1(19e675bcccadb774f60ec5929fc1fb5cf0d3f617) ) + + ROM_REGION( 0x08000, "d7756", ROMREGION_ERASE00 ) + ROM_LOAD( "d7756c.ic98", 0x00000, 0x08000, NO_DUMP ) /* D7756C built-in rom - very likely the same rom as [Moero!! Pro Yakyuu (Black/Red)] on Famicom, and [Moero!! Nettou Yakyuu '88] on MSX2 */ +ROM_END + + +ROM_START( dynashot ) + ROM_REGION( 0x30000, "maincpu", 0 ) + ROM_LOAD( "1.ic43", 0x00000, 0x04000, CRC(bf3c9586) SHA1(439effbda305f5fa265e5897c81dc1447e5d867d) ) + ROM_CONTINUE( 0x10000, 0x1c000) + + ROM_REGION( 0x10000, "gfx1", 0 ) + ROM_LOAD( "3.ic60", 0x00000, 0x10000, CRC(77d6a608) SHA1(a31ff343a5d4d6f20301c030ecc2e252149bcf9d) ) + + ROM_REGION( 0x20000, "gfx2", 0 ) + ROM_LOAD( "2.ic120", 0x00000, 0x20000, CRC(bedf7b98) SHA1(cb6c5fcaf8df5f5c7636c3c8f79b9dda78e30c2e) ) +ROM_END + + +ROM_START( ganjaja ) + ROM_REGION( 0x30000, "maincpu", 0 ) + ROM_LOAD( "1.ic43", 0x00000, 0x04000, CRC(dad57543) SHA1(dbd8b5cee33756ee5e3c41bf84c0f7141d3466dc) ) + ROM_CONTINUE( 0x10000, 0x1c000) + + ROM_REGION( 0x10000, "gfx1", 0 ) + ROM_LOAD( "ic60", 0x00000, 0x10000, CRC(855f6b28) SHA1(386411e88cf9bed54fe2073f0828d579cb1d04ee) ) + + ROM_REGION( 0x20000, "gfx2", 0 ) + ROM_LOAD( "2.ic120", 0x00000, 0x20000, CRC(e65d4d57) SHA1(2ec9e5bdaa94b808573313b6eca657d798004b53) ) + + ROM_REGION( 0x08000, "d7756", 0 ) + ROM_LOAD( "d77p56cr.ic98", 0x00000, 0x08000, CRC(06a234ac) SHA1(b4ceff3f9f78551cf4a085642e162e33b266f067) ) /* D77P56CR OTP rom (One-Time Programmable, note the extra P) */ +ROM_END + + +GAME( 1988, homerun, 0, homerun, homerun, driver_device, 0, ROT0, "Jaleco", "Moero!! Pro Yakyuu Homerun Kyousou", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) +GAME( 1988, dynashot, 0, dynashot, dynashot, driver_device, 0, ROT0, "Jaleco", "Dynamic Shoot Kyousou", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) +GAME( 1990, ganjaja, 0, ganjaja, ganjaja, driver_device, 0, ROT0, "Jaleco", "Ganbare Jajamaru Saisho wa Goo / Ganbare Jajamaru Hop Step & Jump", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) |