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author Miodrag Milanovic <mmicko@gmail.com>2015-11-08 12:56:12 +0100
committer Miodrag Milanovic <mmicko@gmail.com>2015-11-08 12:56:12 +0100
commit7c19aac60e12d6f5ea301bdb34d7826a01e0b06f (patch)
treef310d86aa2c6bfc19d115307dedde4eb0cd52dad /src/mame/drivers/homerun.cpp
parenta57b46ae933badd7441ce1644711dbb851e2b504 (diff)
Rename *.c -> *.cpp in our source (nw)
Diffstat (limited to 'src/mame/drivers/homerun.cpp')
-rw-r--r--src/mame/drivers/homerun.cpp455
1 files changed, 455 insertions, 0 deletions
diff --git a/src/mame/drivers/homerun.cpp b/src/mame/drivers/homerun.cpp
new file mode 100644
index 00000000000..5dfe6ecba4d
--- /dev/null
+++ b/src/mame/drivers/homerun.cpp
@@ -0,0 +1,455 @@
+// license:LGPL-2.1+
+// copyright-holders:Tomasz Slanina
+/*
+ Moero!! Pro Yakyuu Homerun Kyousou - (c) 1988 Jaleco
+ Dynamic Shoot Kyousou - (c) 1988 Jaleco
+ Ganbare Jajamaru Saisho wa Goo / Ganbare Jajamaru Hop Step & Jump - (c) 1990 Jaleco
+ Driver by Tomasz Slanina
+
+ They're gambling games (seems to be aimed at kids), with a little skill involved.
+ ganjaja has a coin hopper, I don't know how the other games reward the player.
+
+ *weird* hardware - based on NES version
+ (gfx bank changed in the middle of screen,
+ sprites in NES format etc)
+
+ homerun and ganjaja use an extra soundchip for playing voice/samples
+
+Todo :
+ - dump homerun sample rom
+ - improve controls/dips
+ - fix sprite glitches in ganjaja Hop Step & Jump
+
+-----------------------------------
+Moero!! Pro Yakyuu Homerun Kyousou
+Jaleco, 1988
+
+PCB Layout
+----------
+
+HR-8847
+-----------------------------------
+| YM2203 Z80B 6264 |
+|YM3014 DSW(8) HOMERUN.43 |
+| D7756C 6264 |
+| |
+|J 640KHz HOMERUN.60 |
+|A 2018 |
+|M 2018 2018 8255|
+|M 2018 |
+|A |
+| |
+| |
+| HOMERUN.120 20MHz|
+-----------------------------------
+
+Notes:
+ Z80 clock: 5.000MHz
+ VSync: 60Hz
+ HSync: 15.21kHz
+
+*/
+
+#include "emu.h"
+#include "cpu/z80/z80.h"
+#include "machine/i8255.h"
+#include "sound/2203intf.h"
+#include "sound/samples.h"
+#include "includes/homerun.h"
+
+
+/***************************************************************************
+
+ I/O / Memory
+
+***************************************************************************/
+
+WRITE8_MEMBER(homerun_state::homerun_control_w)
+{
+ // d0, d1: somehow related to port $40?
+
+ // d4: d7756 start pin
+ // d5: d7756 reset pin(?)
+ if (m_d7756 != NULL)
+ {
+ m_d7756->reset_w(~data & 0x20);
+ m_d7756->start_w(~data & 0x10);
+ }
+ if (m_samples != NULL)
+ {
+ // play MAME sample if a dump of the internal rom does not exist
+ if (data & 0x20 & ~m_control)
+ m_samples->stop(0);
+
+ if (~data & 0x10 & m_control && !m_samples->playing(0))
+ {
+ samples_iterator iter(m_samples);
+ if (m_sample < iter.count())
+ m_samples->start(0, m_sample);
+ }
+ }
+
+ // other bits: ?
+ m_control = data;
+}
+
+WRITE8_MEMBER(homerun_state::homerun_d7756_sample_w)
+{
+ m_sample = data;
+
+ if (m_d7756 != NULL)
+ m_d7756->port_w(space, 0, data);
+}
+
+static ADDRESS_MAP_START( homerun_memmap, AS_PROGRAM, 8, homerun_state )
+ AM_RANGE(0x0000, 0x3fff) AM_ROM
+ AM_RANGE(0x4000, 0x7fff) AM_ROMBANK("bank1")
+ AM_RANGE(0x8000, 0x9fff) AM_RAM_WRITE(homerun_videoram_w) AM_SHARE("videoram")
+ AM_RANGE(0xa000, 0xa0ff) AM_RAM AM_SHARE("spriteram")
+ AM_RANGE(0xb000, 0xb03f) AM_RAM_WRITE(homerun_color_w) AM_SHARE("colorram")
+ AM_RANGE(0xc000, 0xdfff) AM_RAM
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( homerun_iomap, AS_IO, 8, homerun_state )
+ ADDRESS_MAP_GLOBAL_MASK(0xff)
+ AM_RANGE(0x10, 0x10) AM_WRITE(homerun_d7756_sample_w)
+ AM_RANGE(0x20, 0x20) AM_WRITE(homerun_control_w)
+ AM_RANGE(0x30, 0x33) AM_DEVREADWRITE("ppi8255", i8255_device, read, write)
+ AM_RANGE(0x40, 0x40) AM_READ_PORT("IN0")
+ AM_RANGE(0x50, 0x50) AM_READ_PORT("IN2")
+ AM_RANGE(0x60, 0x60) AM_READ_PORT("IN1")
+ AM_RANGE(0x70, 0x71) AM_DEVREADWRITE("ymsnd", ym2203_device, read, write)
+ADDRESS_MAP_END
+
+
+CUSTOM_INPUT_MEMBER(homerun_state::homerun_d7756_busy_r)
+{
+ return m_samples->playing(0) ? 0 : 1;
+}
+
+CUSTOM_INPUT_MEMBER(homerun_state::ganjaja_d7756_busy_r)
+{
+ return m_d7756->busy_r();
+}
+
+CUSTOM_INPUT_MEMBER(homerun_state::ganjaja_hopper_status_r)
+{
+ // gives hopper error if not 0
+ return 0;
+}
+
+
+/***************************************************************************
+
+ Inputs
+
+***************************************************************************/
+
+static INPUT_PORTS_START( homerun )
+ PORT_START("IN0")
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN1 )
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM_MEMBER(DEVICE_SELF, homerun_state, homerun_sprite0_r, NULL)
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM_MEMBER(DEVICE_SELF, homerun_state, homerun_d7756_busy_r, NULL)
+ PORT_BIT( 0x37, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+
+ PORT_START("IN1")
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP )
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN )
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT )
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT )
+ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_START1 )
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 )
+
+ PORT_START("IN2")
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 )
+ PORT_BIT( 0xdf, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+
+ PORT_START("DSW")
+ PORT_DIPNAME( 0x03, 0x02, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("DIPSW:1,2")
+ PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) )
+ PORT_DIPSETTING( 0x01, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x03, DEF_STR( Free_Play ) )
+ PORT_DIPUNKNOWN_DIPLOC( 0x04, 0x04, "DIPSW:3" )
+ PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x08, "DIPSW:4" )
+ PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x10, "DIPSW:5" )
+ PORT_DIPUNKNOWN_DIPLOC( 0x20, 0x20, "DIPSW:6" )
+ PORT_DIPUNKNOWN_DIPLOC( 0x40, 0x40, "DIPSW:7" )
+ PORT_DIPNAME( 0x80, 0x80, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("DIPSW:8")
+ PORT_DIPSETTING( 0x80, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( 1C_2C ) )
+INPUT_PORTS_END
+
+static INPUT_PORTS_START( dynashot )
+ PORT_START("IN0")
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN1 )
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM_MEMBER(DEVICE_SELF, homerun_state, homerun_sprite0_r, NULL)
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED ) // doesn't have d7756
+ PORT_BIT( 0x37, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+
+ PORT_START("IN1")
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP )
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN )
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT )
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT )
+ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_START1 )
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 )
+
+ PORT_START("IN2")
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 )
+ PORT_BIT( 0xdf, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+
+ PORT_START("DSW")
+ PORT_DIPNAME( 0x03, 0x02, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("DIPSW:1,2")
+ PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) )
+ PORT_DIPSETTING( 0x01, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x03, DEF_STR( Free_Play ) )
+ PORT_DIPUNKNOWN_DIPLOC( 0x04, 0x04, "DIPSW:3" ) // collisions? (not all bits)
+ PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x08, "DIPSW:4" ) // "
+ PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x10, "DIPSW:5" ) // "
+ PORT_DIPUNKNOWN_DIPLOC( 0x20, 0x20, "DIPSW:6" ) // "
+ PORT_DIPUNKNOWN_DIPLOC( 0x40, 0x40, "DIPSW:7" ) // "
+ PORT_DIPNAME( 0x80, 0x80, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("DIPSW:8")
+ PORT_DIPSETTING( 0x80, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( 1C_2C ) )
+INPUT_PORTS_END
+
+static INPUT_PORTS_START( ganjaja )
+ PORT_START("IN0")
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // ?
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN1 )
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM_MEMBER(DEVICE_SELF, homerun_state, homerun_sprite0_r, NULL)
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM_MEMBER(DEVICE_SELF, homerun_state, ganjaja_d7756_busy_r, NULL)
+ PORT_BIT( 0x36, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+
+ PORT_START("IN1")
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_NAME("P1 Up / Rock")
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_NAME("P1 Down / Paper")
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_NAME("P1 Right / Scissors")
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) // unused?
+ PORT_BIT( 0x30, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM_MEMBER(DEVICE_SELF, homerun_state, ganjaja_hopper_status_r, NULL)
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+
+ PORT_START("IN2")
+ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // bit masked with IN0 IPT_COIN1, maybe coin lockout?
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 )
+ PORT_BIT( 0xcf, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+
+ PORT_START("DSW")
+ PORT_DIPNAME( 0x01, 0x00, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("DIPSW:1")
+ PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x01, DEF_STR( 1C_1C ) )
+ PORT_DIPNAME( 0x02, 0x02, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("DIPSW:2")
+ PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( 1C_1C ) ) // game will boot with 1 credit inserted
+ PORT_DIPUNKNOWN_DIPLOC( 0x04, 0x04, "DIPSW:3" )
+ PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x08, "DIPSW:4" )
+ PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x10, "DIPSW:5" )
+ PORT_DIPUNKNOWN_DIPLOC( 0x20, 0x20, "DIPSW:6" ) // chance to win?
+ PORT_DIPUNKNOWN_DIPLOC( 0x40, 0x40, "DIPSW:7" ) // "
+ PORT_DIPNAME( 0x80, 0x80, "Game" ) PORT_DIPLOCATION("DIPSW:8")
+ PORT_DIPSETTING( 0x80, "Saisho wa Goo" )
+ PORT_DIPSETTING( 0x00, "Hop Step & Jump" )
+INPUT_PORTS_END
+
+
+/***************************************************************************
+
+ Machine Config
+
+***************************************************************************/
+
+// homerun samples, note that this is the complete rom contents; not all samples are used in this game
+static const char *const homerun_sample_names[] =
+{
+ "*homerun",
+ "00", // strike
+ "01", // ball
+ "02", // time (ask for time out)
+ "03", // out
+ "04", // safe
+ "05", // foul
+ "06", // yah (field player catching a fast ball)
+ "07", // batter out (batter out after 3 strikes)
+ "08", // play ball
+ "09", // ball four
+ "10", // home run
+ "11", // new pitcher (choosing new pitcher in time out)
+ "12", // ouch (batter gets hit by pitcher)
+ "13", // aho (be called a fool by supervisor)
+ "14", // bat hits ball
+ "15", // crowd cheers
+ 0
+};
+
+/**************************************************************************/
+
+static const gfx_layout gfxlayout =
+{
+ 8,8,
+ RGN_FRAC(1,1),
+ 2,
+ { 8*8,0},
+ { 0, 1, 2, 3, 4, 5, 6, 7},
+ { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8},
+ 8*8*2
+};
+
+static const gfx_layout spritelayout =
+{
+ 16,16,
+ RGN_FRAC(1,1),
+ 2,
+ { 8*8,0},
+ { 0, 1, 2, 3, 4, 5, 6, 7,0+8*8*2,1+8*8*2,2+8*8*2,3+8*8*2,4+8*8*2,5+8*8*2,6+8*8*2,7+8*8*2},
+ { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 0*8+2*8*8*2,1*8+2*8*8*2,2*8+2*8*8*2,3*8+2*8*8*2,4*8+2*8*8*2,5*8+2*8*8*2,6*8+2*8*8*2,7*8+2*8*8*2},
+ 8*8*2*4
+};
+
+static GFXDECODE_START( homerun )
+ GFXDECODE_ENTRY( "gfx1", 0, gfxlayout, 0, 16 )
+ GFXDECODE_ENTRY( "gfx2", 0, spritelayout, 0, 16 )
+GFXDECODE_END
+
+
+/**************************************************************************/
+
+void homerun_state::machine_start()
+{
+ UINT8 *ROM = memregion("maincpu")->base();
+
+ membank("bank1")->configure_entry(0, &ROM[0x00000]);
+ membank("bank1")->configure_entries(1, 7, &ROM[0x10000], 0x4000);
+
+ save_item(NAME(m_control));
+ save_item(NAME(m_sample));
+ save_item(NAME(m_gfx_ctrl));
+ save_item(NAME(m_scrolly));
+ save_item(NAME(m_scrollx));
+}
+
+void homerun_state::machine_reset()
+{
+ m_control = 0;
+ m_sample = 0;
+ m_gfx_ctrl = 0;
+ m_scrolly = 0;
+ m_scrollx = 0;
+}
+
+/**************************************************************************/
+
+static MACHINE_CONFIG_START( dynashot, homerun_state )
+
+ /* basic machine hardware */
+ MCFG_CPU_ADD("maincpu", Z80, XTAL_20MHz/4)
+ MCFG_CPU_PROGRAM_MAP(homerun_memmap)
+ MCFG_CPU_IO_MAP(homerun_iomap)
+ MCFG_CPU_VBLANK_INT_DRIVER("screen", homerun_state, irq0_line_hold)
+
+ MCFG_DEVICE_ADD("ppi8255", I8255A, 0)
+ MCFG_I8255_OUT_PORTA_CB(WRITE8(homerun_state, homerun_scrollhi_w))
+ MCFG_I8255_OUT_PORTB_CB(WRITE8(homerun_state, homerun_scrolly_w))
+ MCFG_I8255_OUT_PORTC_CB(WRITE8(homerun_state, homerun_scrollx_w))
+
+ /* video hardware */
+ MCFG_SCREEN_ADD("screen", RASTER)
+ MCFG_SCREEN_REFRESH_RATE(60)
+ MCFG_SCREEN_SIZE(256, 256)
+ MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 0*8, 30*8-1)
+ MCFG_SCREEN_UPDATE_DRIVER(homerun_state, screen_update_homerun)
+ MCFG_SCREEN_PALETTE("palette")
+
+ MCFG_GFXDECODE_ADD("gfxdecode", "palette", homerun)
+ MCFG_PALETTE_ADD("palette", 16*4)
+
+ /* sound hardware */
+ MCFG_SPEAKER_STANDARD_MONO("mono")
+
+ MCFG_SOUND_ADD("ymsnd", YM2203, XTAL_20MHz/8)
+ MCFG_AY8910_PORT_A_READ_CB(IOPORT("DSW"))
+ MCFG_AY8910_PORT_B_WRITE_CB(WRITE8(homerun_state, homerun_banking_w))
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50)
+MACHINE_CONFIG_END
+
+static MACHINE_CONFIG_DERIVED( homerun, dynashot )
+
+ /* sound hardware */
+ MCFG_SOUND_ADD("d7756", UPD7756, UPD7759_STANDARD_CLOCK)
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.75)
+
+ MCFG_SOUND_ADD("samples", SAMPLES, 0)
+ MCFG_SAMPLES_CHANNELS(1)
+ MCFG_SAMPLES_NAMES(homerun_sample_names)
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50)
+MACHINE_CONFIG_END
+
+static MACHINE_CONFIG_DERIVED( ganjaja, dynashot )
+
+ /* basic machine hardware */
+ MCFG_CPU_MODIFY("maincpu")
+ MCFG_CPU_PERIODIC_INT_DRIVER(homerun_state, irq0_line_hold, 4*60) // ?
+
+ /* sound hardware */
+ MCFG_SOUND_ADD("d7756", UPD7756, UPD7759_STANDARD_CLOCK)
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.75)
+MACHINE_CONFIG_END
+
+
+
+/**************************************************************************/
+
+ROM_START( homerun )
+ ROM_REGION( 0x30000, "maincpu", 0 )
+ ROM_LOAD( "homerun.ic43", 0x00000, 0x04000, CRC(e759e476) SHA1(ad4f356ff26209033320a3e6353e4d4d9beb59c1) )
+ ROM_CONTINUE( 0x10000, 0x1c000)
+
+ ROM_REGION( 0x10000, "gfx1", 0 )
+ ROM_LOAD( "homerun.ic60", 0x00000, 0x10000, CRC(69a720d1) SHA1(0f0a4877578f358e9e829ece8c31e23f01adcf83) )
+
+ ROM_REGION( 0x20000, "gfx2", 0 )
+ ROM_LOAD( "homerun.ic120", 0x00000, 0x20000, CRC(52f0709b) SHA1(19e675bcccadb774f60ec5929fc1fb5cf0d3f617) )
+
+ ROM_REGION( 0x08000, "d7756", ROMREGION_ERASE00 )
+ ROM_LOAD( "d7756c.ic98", 0x00000, 0x08000, NO_DUMP ) /* D7756C built-in rom - very likely the same rom as [Moero!! Pro Yakyuu (Black/Red)] on Famicom, and [Moero!! Nettou Yakyuu '88] on MSX2 */
+ROM_END
+
+
+ROM_START( dynashot )
+ ROM_REGION( 0x30000, "maincpu", 0 )
+ ROM_LOAD( "1.ic43", 0x00000, 0x04000, CRC(bf3c9586) SHA1(439effbda305f5fa265e5897c81dc1447e5d867d) )
+ ROM_CONTINUE( 0x10000, 0x1c000)
+
+ ROM_REGION( 0x10000, "gfx1", 0 )
+ ROM_LOAD( "3.ic60", 0x00000, 0x10000, CRC(77d6a608) SHA1(a31ff343a5d4d6f20301c030ecc2e252149bcf9d) )
+
+ ROM_REGION( 0x20000, "gfx2", 0 )
+ ROM_LOAD( "2.ic120", 0x00000, 0x20000, CRC(bedf7b98) SHA1(cb6c5fcaf8df5f5c7636c3c8f79b9dda78e30c2e) )
+ROM_END
+
+
+ROM_START( ganjaja )
+ ROM_REGION( 0x30000, "maincpu", 0 )
+ ROM_LOAD( "1.ic43", 0x00000, 0x04000, CRC(dad57543) SHA1(dbd8b5cee33756ee5e3c41bf84c0f7141d3466dc) )
+ ROM_CONTINUE( 0x10000, 0x1c000)
+
+ ROM_REGION( 0x10000, "gfx1", 0 )
+ ROM_LOAD( "ic60", 0x00000, 0x10000, CRC(855f6b28) SHA1(386411e88cf9bed54fe2073f0828d579cb1d04ee) )
+
+ ROM_REGION( 0x20000, "gfx2", 0 )
+ ROM_LOAD( "2.ic120", 0x00000, 0x20000, CRC(e65d4d57) SHA1(2ec9e5bdaa94b808573313b6eca657d798004b53) )
+
+ ROM_REGION( 0x08000, "d7756", 0 )
+ ROM_LOAD( "d77p56cr.ic98", 0x00000, 0x08000, CRC(06a234ac) SHA1(b4ceff3f9f78551cf4a085642e162e33b266f067) ) /* D77P56CR OTP rom (One-Time Programmable, note the extra P) */
+ROM_END
+
+
+GAME( 1988, homerun, 0, homerun, homerun, driver_device, 0, ROT0, "Jaleco", "Moero!! Pro Yakyuu Homerun Kyousou", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
+GAME( 1988, dynashot, 0, dynashot, dynashot, driver_device, 0, ROT0, "Jaleco", "Dynamic Shoot Kyousou", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
+GAME( 1990, ganjaja, 0, ganjaja, ganjaja, driver_device, 0, ROT0, "Jaleco", "Ganbare Jajamaru Saisho wa Goo / Ganbare Jajamaru Hop Step & Jump", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )