diff options
author | algestam <henrik@algestam.se> | 2019-10-03 21:52:59 +0200 |
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committer | hap <happppp@users.noreply.github.com> | 2019-10-03 21:52:59 +0200 |
commit | c55de2f8dfe5eade18dfb4c905285006f994d533 (patch) | |
tree | e5b64e005c477f837469e23ddc41e1067e484b0d /src/mame/drivers/hh_sm510.cpp | |
parent | 563a00e0e4ae9ebc6f15f6840c68b6f3300e5af1 (diff) |
New working machine added (#5705)
----------
Game & Watch: Lion [algestam, Mr. Do, Sean Riddle]
Diffstat (limited to 'src/mame/drivers/hh_sm510.cpp')
-rw-r--r-- | src/mame/drivers/hh_sm510.cpp | 88 |
1 files changed, 87 insertions, 1 deletions
diff --git a/src/mame/drivers/hh_sm510.cpp b/src/mame/drivers/hh_sm510.cpp index c0607ca665a..05fbbe03f0e 100644 --- a/src/mame/drivers/hh_sm510.cpp +++ b/src/mame/drivers/hh_sm510.cpp @@ -53,7 +53,7 @@ RC-04 s SM5A Fire (aka Fireman Fireman) IP-05 s SM5A Judge MN-06* g SM5A? Manhole CN-07 g SM5A Helmet (aka Headache) -LN-08* g SM5A? Lion +LN-08 g SM5A Lion PR-21 ws SM5A Parachute OC-22 ws SM5A Octopus PP-23 ws SM5A Popeye @@ -850,6 +850,91 @@ ROM_END /*************************************************************************** + Nintendo Game & Watch: Lion (model LN-08) + * PCB label LN-08 + * Sharp SM5A label LN-08 519A (no decap) + * lcd screen with custom segments, 1-bit sound + +***************************************************************************/ + +class gnw_lion_state : public hh_sm510_state +{ +public: + gnw_lion_state(const machine_config &mconfig, device_type type, const char *tag) : + hh_sm510_state(mconfig, type, tag) + { } + + void gnw_lion(machine_config &config); +}; + +// config + +static INPUT_PORTS_START( gnw_lion ) + PORT_START("IN.0") // R2 + PORT_CONFNAME( 0x01, 0x00, "Increase Speed (Cheat)") // factory test, unpopulated on PCB -- disable after boot + PORT_CONFSETTING( 0x00, DEF_STR( Off ) ) + PORT_CONFSETTING( 0x01, DEF_STR( On ) ) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED ) // same as 0x01? + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) // " + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) // " + + PORT_START("IN.1") // R3 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICKRIGHT_DOWN ) PORT_CHANGED_CB(input_changed) PORT_16WAY + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICKRIGHT_UP ) PORT_CHANGED_CB(input_changed) PORT_16WAY + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICKLEFT_DOWN ) PORT_CHANGED_CB(input_changed) PORT_16WAY + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICKLEFT_UP ) PORT_CHANGED_CB(input_changed) PORT_16WAY + + PORT_START("IN.2") // R4 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SELECT ) PORT_CHANGED_CB(input_changed) PORT_NAME("Time") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Game B") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Game A") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Alarm") + + PORT_START("B") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) // display test? + + PORT_START("ACL") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_CHANGED_CB(acl_button) PORT_NAME("ACL") +INPUT_PORTS_END + +void gnw_lion_state::gnw_lion(machine_config &config) +{ + /* basic machine hardware */ + SM5A(config, m_maincpu); + m_maincpu->set_r_mask_option(sm510_base_device::RMASK_DIRECT); // confirmed + m_maincpu->write_segs().set(FUNC(hh_sm510_state::sm500_lcd_segment_w)); + m_maincpu->read_k().set(FUNC(hh_sm510_state::input_r)); + m_maincpu->write_r().set(FUNC(hh_sm510_state::piezo_input_w)); + m_maincpu->read_b().set_ioport("B"); + + /* video hardware */ + screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_SVG)); + screen.set_refresh_hz(60); + screen.set_size(1646, 1080); + screen.set_visarea_full(); + + /* sound hardware */ + SPEAKER(config, "mono").front_center(); + SPEAKER_SOUND(config, m_speaker); + m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25); +} + +// roms + +ROM_START( gnw_lion ) + ROM_REGION( 0x1000, "maincpu", 0 ) + ROM_LOAD( "ln-08", 0x0000, 0x0740, CRC(9677681d) SHA1(6f7c960e04b63f1b7d926b598413f4c818b8fe53) ) + + ROM_REGION( 155699, "screen", 0) + ROM_LOAD( "gnw_lion.svg", 0, 155699, CRC(32b28c6f) SHA1(95aa397ed39408c80957f0f850e36dfe73e337fd) ) +ROM_END + + + + + +/*************************************************************************** + Nintendo Game & Watch: Parachute (model PR-21) * PCB label PR-21Y * Sharp SM5A label PR-21 52XC (no decap) @@ -10283,6 +10368,7 @@ CONS( 1980, gnw_vermin, 0, 0, gnw_vermin, gnw_vermin, gnw_vermin_sta CONS( 1980, gnw_fires, 0, 0, gnw_fires, gnw_fires, gnw_fires_state, empty_init, "Nintendo", "Game & Watch: Fire (silver)", MACHINE_SUPPORTS_SAVE ) CONS( 1980, gnw_judge, 0, 0, gnw_judge, gnw_judge, gnw_judge_state, empty_init, "Nintendo", "Game & Watch: Judge (green)", MACHINE_SUPPORTS_SAVE ) CONS( 1981, gnw_helmet, 0, 0, gnw_helmet, gnw_helmet, gnw_helmet_state, empty_init, "Nintendo", "Game & Watch: Helmet (Rev. 2)", MACHINE_SUPPORTS_SAVE ) +CONS( 1981, gnw_lion, 0, 0, gnw_lion, gnw_lion, gnw_lion_state, empty_init, "Nintendo", "Game & Watch: Lion", MACHINE_SUPPORTS_SAVE ) // Nintendo G&W: wide screen CONS( 1981, gnw_pchute, 0, 0, gnw_pchute, gnw_pchute, gnw_pchute_state, empty_init, "Nintendo", "Game & Watch: Parachute", MACHINE_SUPPORTS_SAVE ) |