summaryrefslogtreecommitdiffstatshomepage
path: root/src/mame/drivers/hh_sm510.cpp
diff options
context:
space:
mode:
author algestam <henrik@algestam.se>2020-03-15 16:40:14 +0100
committer algestam <henrik@algestam.se>2020-03-15 16:40:14 +0100
commitb30a46708ffdfdafb8a033c52bf5c64f5ff7ab4f (patch)
treec7405337c4a401b4d75d1a1f2fd3fb6db281ae03 /src/mame/drivers/hh_sm510.cpp
parent644d44889b8e9fafa97ab0297a4e7bba12011691 (diff)
New working machine added
---------- Game & Watch: Crab Grab [algestam, Ryan Holtz]
Diffstat (limited to 'src/mame/drivers/hh_sm510.cpp')
-rw-r--r--src/mame/drivers/hh_sm510.cpp70
1 files changed, 69 insertions, 1 deletions
diff --git a/src/mame/drivers/hh_sm510.cpp b/src/mame/drivers/hh_sm510.cpp
index a98390ee1a2..b9635416d4b 100644
--- a/src/mame/drivers/hh_sm510.cpp
+++ b/src/mame/drivers/hh_sm510.cpp
@@ -101,7 +101,7 @@ DR-106 nws SM511 Climber
BF-107 nws SM511 Balloon Fight
MB-108 nws SM511 Mario The Juggler
BU-201 sc SM510 Spitball Sparky
-UD-202* sc SM510? Crab Grab
+UD-202 sc SM510 Crab Grab
BX-301 mvs SM511 Boxing (aka Punch Out)
AK-302* mvs SM511? Donkey Kong 3
HK-303* mvs SM511? Donkey Kong Hockey
@@ -3874,6 +3874,73 @@ ROM_END
/***************************************************************************
+ Nintendo Game & Watch: Crab Grab (model UD-202)
+ * PCB label UD-202
+ * Sharp SM510 label UD-202 542B (no decap)
+ * lcd screen with custom segments, 1-bit sound
+
+***************************************************************************/
+
+class gnw_cgrab_state : public hh_sm510_state
+{
+public:
+ gnw_cgrab_state(const machine_config &mconfig, device_type type, const char *tag) :
+ hh_sm510_state(mconfig, type, tag)
+ { }
+
+ void gnw_cgrab(machine_config &config);
+};
+
+// config
+
+static INPUT_PORTS_START( gnw_cgrab )
+ PORT_START("IN.0") // S1
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICKLEFT_RIGHT ) PORT_CHANGED_CB(input_changed)
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICKRIGHT_UP ) PORT_CHANGED_CB(input_changed)
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICKLEFT_LEFT ) PORT_CHANGED_CB(input_changed)
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICKRIGHT_DOWN )
+
+ PORT_START("IN.1") // S2
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SELECT ) PORT_CHANGED_CB(input_changed) PORT_NAME("Time")
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Game B")
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Game A")
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Alarm")
+
+ PORT_START("ACL")
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_CHANGED_CB(acl_button) PORT_NAME("ACL")
+
+ PORT_START("BA")
+ PORT_CONFNAME( 0x01, 0x01, "Do not release crabs (Cheat)") // factory test, unpopulated on PCB
+ PORT_CONFSETTING( 0x01, DEF_STR( Off ) )
+ PORT_CONFSETTING( 0x00, DEF_STR( On ) )
+
+ PORT_START("B")
+ PORT_CONFNAME( 0x01, 0x01, "Infinite Lives (Cheat)") // "
+ PORT_CONFSETTING( 0x01, DEF_STR( Off ) )
+ PORT_CONFSETTING( 0x00, DEF_STR( On ) )
+INPUT_PORTS_END
+
+void gnw_cgrab_state::gnw_cgrab(machine_config &config)
+{
+ sm510_common(config, 609, 1080); // R mask option confirmed
+}
+
+// roms
+
+ROM_START( gnw_cgrab )
+ ROM_REGION( 0x1000, "maincpu", 0 )
+ ROM_LOAD( "ud-202", 0x0000, 0x1000, CRC(65e97963) SHA1(f6d589fac337e2c4acdaa8f1281912feabc54198) )
+
+ ROM_REGION( 354770, "screen", 0)
+ ROM_LOAD( "gnw_cgrab.svg", 0, 354770, CRC(d61478aa) SHA1(8dd44cfb3720740150defdfbebe0bd52a3b3a377) )
+ROM_END
+
+
+
+
+
+/***************************************************************************
+
Nintendo Micro Vs. System: Boxing (model BX-301)
* Sharp SM511 label BX-301 287C (die label KMS73B, KMS744)
* wide lcd screen with custom segments, 1-bit sound
@@ -8991,6 +9058,7 @@ CONS( 1984, gnw_dkcirc, gnw_mmousep,0, gnw_dkcirc, gnw_mmousep, gnw_mmousep_st
// Nintendo G&W: Super Color
CONS( 1984, gnw_ssparky, 0, 0, gnw_ssparky, gnw_ssparky, gnw_ssparky_state, empty_init, "Nintendo", "Game & Watch: Spitball Sparky", MACHINE_SUPPORTS_SAVE )
+CONS( 1984, gnw_cgrab, 0, 0, gnw_cgrab, gnw_cgrab, gnw_cgrab_state, empty_init, "Nintendo", "Game & Watch: Crab Grab", MACHINE_SUPPORTS_SAVE )
// Nintendo G&W: Micro Vs. System (actually, no official Game & Watch logo anywhere)
CONS( 1984, gnw_boxing, 0, 0, gnw_boxing, gnw_boxing, gnw_boxing_state, empty_init, "Nintendo", "Micro Vs. System: Boxing", MACHINE_SUPPORTS_SAVE )