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author hap <happppp@users.noreply.github.com>2020-01-13 23:20:33 +0100
committer hap <happppp@users.noreply.github.com>2020-01-13 23:20:53 +0100
commit231b628635729843ede898e0b827b4cb6811c66a (patch)
tree57bb607ec2367759c3f35a6928f48b92892957c5 /src/mame/drivers/hh_sm510.cpp
parent215680df4dff7040631321884c3fe2d67ff4f3b6 (diff)
hh_sm510: capitalize nintendo series names (nw)
Diffstat (limited to 'src/mame/drivers/hh_sm510.cpp')
-rw-r--r--src/mame/drivers/hh_sm510.cpp52
1 files changed, 26 insertions, 26 deletions
diff --git a/src/mame/drivers/hh_sm510.cpp b/src/mame/drivers/hh_sm510.cpp
index 8270291c8ea..e2624354259 100644
--- a/src/mame/drivers/hh_sm510.cpp
+++ b/src/mame/drivers/hh_sm510.cpp
@@ -8847,33 +8847,33 @@ ROM_END
// YEAR NAME PARENT COMP MACHINE INPUT CLASS INIT COMPANY, FULLNAME, FLAGS
-// Nintendo G&W: silver/gold (initial series is uncategorized, "silver" was made up later)
+// Nintendo G&W: Silver/Gold (initial series is uncategorized, "Silver" was made up later)
CONS( 1980, gnw_ball, 0, 0, gnw_ball, gnw_ball, gnw_ball_state, empty_init, "Nintendo", "Game & Watch: Ball", MACHINE_SUPPORTS_SAVE )
CONS( 1980, gnw_flagman, 0, 0, gnw_flagman, gnw_flagman, gnw_flagman_state, empty_init, "Nintendo", "Game & Watch: Flagman", MACHINE_SUPPORTS_SAVE )
CONS( 1980, gnw_vermin, 0, 0, gnw_vermin, gnw_vermin, gnw_vermin_state, empty_init, "Nintendo", "Game & Watch: Vermin", MACHINE_SUPPORTS_SAVE )
-CONS( 1980, gnw_fires, 0, 0, gnw_fires, gnw_fires, gnw_fires_state, empty_init, "Nintendo", "Game & Watch: Fire (silver)", MACHINE_SUPPORTS_SAVE )
-CONS( 1980, gnw_judge, 0, 0, gnw_judge, gnw_judge, gnw_judge_state, empty_init, "Nintendo", "Game & Watch: Judge (green)", MACHINE_SUPPORTS_SAVE )
-CONS( 1981, gnw_manholeg,0, 0, gnw_manholeg,gnw_manholeg,gnw_manholeg_state,empty_init, "Nintendo", "Game & Watch: Manhole (gold)", MACHINE_SUPPORTS_SAVE )
-CONS( 1981, gnw_helmet, 0, 0, gnw_helmet, gnw_helmet, gnw_helmet_state, empty_init, "Nintendo", "Game & Watch: Helmet (Rev. 2)", MACHINE_SUPPORTS_SAVE )
+CONS( 1980, gnw_fires, 0, 0, gnw_fires, gnw_fires, gnw_fires_state, empty_init, "Nintendo", "Game & Watch: Fire (Silver)", MACHINE_SUPPORTS_SAVE )
+CONS( 1980, gnw_judge, 0, 0, gnw_judge, gnw_judge, gnw_judge_state, empty_init, "Nintendo", "Game & Watch: Judge (green version)", MACHINE_SUPPORTS_SAVE )
+CONS( 1981, gnw_manholeg,0, 0, gnw_manholeg,gnw_manholeg,gnw_manholeg_state,empty_init, "Nintendo", "Game & Watch: Manhole (Gold)", MACHINE_SUPPORTS_SAVE )
+CONS( 1981, gnw_helmet, 0, 0, gnw_helmet, gnw_helmet, gnw_helmet_state, empty_init, "Nintendo", "Game & Watch: Helmet (CN-17 version)", MACHINE_SUPPORTS_SAVE )
CONS( 1981, gnw_lion, 0, 0, gnw_lion, gnw_lion, gnw_lion_state, empty_init, "Nintendo", "Game & Watch: Lion", MACHINE_SUPPORTS_SAVE )
-// Nintendo G&W: wide screen
+// Nintendo G&W: Wide Screen
CONS( 1981, gnw_pchute, 0, 0, gnw_pchute, gnw_pchute, gnw_pchute_state, empty_init, "Nintendo", "Game & Watch: Parachute", MACHINE_SUPPORTS_SAVE )
CONS( 1981, gnw_octopus, 0, 0, gnw_octopus, gnw_octopus, gnw_octopus_state, empty_init, "Nintendo", "Game & Watch: Octopus", MACHINE_SUPPORTS_SAVE )
-CONS( 1981, gnw_popeye, 0, 0, gnw_popeye, gnw_popeye, gnw_popeye_state, empty_init, "Nintendo", "Game & Watch: Popeye (wide screen)", MACHINE_SUPPORTS_SAVE )
+CONS( 1981, gnw_popeye, 0, 0, gnw_popeye, gnw_popeye, gnw_popeye_state, empty_init, "Nintendo", "Game & Watch: Popeye (Wide Screen)", MACHINE_SUPPORTS_SAVE )
CONS( 1981, gnw_chef, 0, 0, gnw_chef, gnw_chef, gnw_chef_state, empty_init, "Nintendo", "Game & Watch: Chef", MACHINE_SUPPORTS_SAVE )
CONS( 1989, merrycook, gnw_chef, 0, merrycook, gnw_chef, gnw_chef_state, empty_init, "Elektronika", "Merry Cook", MACHINE_SUPPORTS_SAVE)
-CONS( 1981, gnw_mmouse, 0, 0, gnw_mmouse, gnw_mmouse, gnw_mmouse_state, empty_init, "Nintendo", "Game & Watch: Mickey Mouse (wide screen)", MACHINE_SUPPORTS_SAVE )
+CONS( 1981, gnw_mmouse, 0, 0, gnw_mmouse, gnw_mmouse, gnw_mmouse_state, empty_init, "Nintendo", "Game & Watch: Mickey Mouse (Wide Screen)", MACHINE_SUPPORTS_SAVE )
CONS( 1981, gnw_egg, gnw_mmouse, 0, gnw_egg, gnw_mmouse, gnw_mmouse_state, empty_init, "Nintendo", "Game & Watch: Egg", MACHINE_SUPPORTS_SAVE )
CONS( 1984, nupogodi, gnw_mmouse, 0, nupogodi, gnw_mmouse, gnw_mmouse_state, empty_init, "Elektronika", "Nu, pogodi!", MACHINE_SUPPORTS_SAVE )
CONS( 1989, exospace, gnw_mmouse, 0, exospace, exospace, gnw_mmouse_state, empty_init, "Elektronika", "Explorers of Space", MACHINE_SUPPORTS_SAVE )
-CONS( 1981, gnw_fire, 0, 0, gnw_fire, gnw_fire, gnw_fire_state, empty_init, "Nintendo", "Game & Watch: Fire (wide screen)", MACHINE_SUPPORTS_SAVE )
+CONS( 1981, gnw_fire, 0, 0, gnw_fire, gnw_fire, gnw_fire_state, empty_init, "Nintendo", "Game & Watch: Fire (Wide Screen)", MACHINE_SUPPORTS_SAVE )
CONS( 1989, spacebridge, gnw_fire, 0, spacebridge, gnw_fire, gnw_fire_state, empty_init, "Elektronika", "Space Bridge", MACHINE_SUPPORTS_SAVE )
CONS( 1982, gnw_tbridge, 0, 0, gnw_tbridge, gnw_tbridge, gnw_tbridge_state, empty_init, "Nintendo", "Game & Watch: Turtle Bridge", MACHINE_SUPPORTS_SAVE )
CONS( 1982, gnw_fireatk, 0, 0, gnw_fireatk, gnw_fireatk, gnw_fireatk_state, empty_init, "Nintendo", "Game & Watch: Fire Attack", MACHINE_SUPPORTS_SAVE )
CONS( 1982, gnw_stennis, 0, 0, gnw_stennis, gnw_stennis, gnw_stennis_state, empty_init, "Nintendo", "Game & Watch: Snoopy Tennis", MACHINE_SUPPORTS_SAVE )
-// Nintendo G&W: multi screen
+// Nintendo G&W: Multi Screen
CONS( 1982, gnw_opanic, 0, 0, gnw_opanic, gnw_opanic, gnw_opanic_state, empty_init, "Nintendo", "Game & Watch: Oil Panic", MACHINE_SUPPORTS_SAVE)
CONS( 1982, gnw_dkong, 0, 0, gnw_dkong, gnw_dkong, gnw_dkong_state, empty_init, "Nintendo", "Game & Watch: Donkey Kong", MACHINE_SUPPORTS_SAVE )
CONS( 1982, gnw_mickdon, 0, 0, gnw_mickdon, gnw_mickdon, gnw_mickdon_state, empty_init, "Nintendo", "Game & Watch: Mickey & Donald", MACHINE_SUPPORTS_SAVE )
@@ -8889,30 +8889,30 @@ CONS( 1988, gnw_sbuster, 0, 0, gnw_sbuster, gnw_sbuster, gnw_sbuster_st
CONS( 1988, gnw_gcliff, 0, 0, gnw_gcliff, gnw_gcliff, gnw_gcliff_state, empty_init, "Nintendo", "Game & Watch: Gold Cliff", MACHINE_SUPPORTS_SAVE )
CONS( 1989, gnw_zelda, 0, 0, gnw_zelda, gnw_zelda, gnw_zelda_state, empty_init, "Nintendo", "Game & Watch: Zelda", MACHINE_SUPPORTS_SAVE )
-// Nintendo G&W: new wide screen / crystal screen
-CONS( 1982, gnw_dkjr, 0, 0, gnw_dkjr, gnw_dkjr, gnw_dkjr_state, empty_init, "Nintendo", "Game & Watch: Donkey Kong Jr. (new wide screen)", MACHINE_SUPPORTS_SAVE )
-CONS( 1983, gnw_mariocm, 0, 0, gnw_mariocm, gnw_mariocm, gnw_mariocm_state, empty_init, "Nintendo", "Game & Watch: Mario's Cement Factory (new wide screen)", MACHINE_SUPPORTS_SAVE )
-CONS( 1983, gnw_manhole, 0, 0, gnw_manhole, gnw_manhole, gnw_manhole_state, empty_init, "Nintendo", "Game & Watch: Manhole (new wide screen)", MACHINE_SUPPORTS_SAVE )
+// Nintendo G&W: New Wide Screen / Crystal Screen
+CONS( 1982, gnw_dkjr, 0, 0, gnw_dkjr, gnw_dkjr, gnw_dkjr_state, empty_init, "Nintendo", "Game & Watch: Donkey Kong Jr. (New Wide Screen)", MACHINE_SUPPORTS_SAVE )
+CONS( 1983, gnw_mariocm, 0, 0, gnw_mariocm, gnw_mariocm, gnw_mariocm_state, empty_init, "Nintendo", "Game & Watch: Mario's Cement Factory (New Wide Screen)", MACHINE_SUPPORTS_SAVE )
+CONS( 1983, gnw_manhole, 0, 0, gnw_manhole, gnw_manhole, gnw_manhole_state, empty_init, "Nintendo", "Game & Watch: Manhole (New Wide Screen)", MACHINE_SUPPORTS_SAVE )
CONS( 1985, gnw_tfish, 0, 0, gnw_tfish, gnw_tfish, gnw_tfish_state, empty_init, "Nintendo", "Game & Watch: Tropical Fish", MACHINE_SUPPORTS_SAVE )
-CONS( 1986, gnw_smb, 0, 0, gnw_smb, gnw_smb, gnw_smb_state, empty_init, "Nintendo", "Game & Watch: Super Mario Bros. (crystal screen)", MACHINE_SUPPORTS_SAVE )
-CONS( 1988, gnw_smbn, gnw_smb, 0, gnw_smbn, gnw_smb, gnw_smb_state, empty_init, "Nintendo", "Game & Watch: Super Mario Bros. (new wide screen)", MACHINE_SUPPORTS_SAVE )
-CONS( 1986, gnw_climber, 0, 0, gnw_climber, gnw_climber, gnw_climber_state, empty_init, "Nintendo", "Game & Watch: Climber (crystal screen)", MACHINE_SUPPORTS_SAVE )
-CONS( 1988, gnw_climbern,gnw_climber,0, gnw_climbern,gnw_climber, gnw_climber_state, empty_init, "Nintendo", "Game & Watch: Climber (new wide screen)", MACHINE_SUPPORTS_SAVE )
-CONS( 1986, gnw_bfight, 0, 0, gnw_bfight, gnw_bfight, gnw_bfight_state, empty_init, "Nintendo", "Game & Watch: Balloon Fight (crystal screen)", MACHINE_SUPPORTS_SAVE )
-CONS( 1988, gnw_bfightn, gnw_bfight, 0, gnw_bfightn, gnw_bfight, gnw_bfight_state, empty_init, "Nintendo", "Game & Watch: Balloon Fight (new wide screen)", MACHINE_SUPPORTS_SAVE )
+CONS( 1986, gnw_smb, 0, 0, gnw_smb, gnw_smb, gnw_smb_state, empty_init, "Nintendo", "Game & Watch: Super Mario Bros. (Crystal Screen)", MACHINE_SUPPORTS_SAVE )
+CONS( 1988, gnw_smbn, gnw_smb, 0, gnw_smbn, gnw_smb, gnw_smb_state, empty_init, "Nintendo", "Game & Watch: Super Mario Bros. (New Wide Screen)", MACHINE_SUPPORTS_SAVE )
+CONS( 1986, gnw_climber, 0, 0, gnw_climber, gnw_climber, gnw_climber_state, empty_init, "Nintendo", "Game & Watch: Climber (Crystal Screen)", MACHINE_SUPPORTS_SAVE )
+CONS( 1988, gnw_climbern,gnw_climber,0, gnw_climbern,gnw_climber, gnw_climber_state, empty_init, "Nintendo", "Game & Watch: Climber (New Wide Screen)", MACHINE_SUPPORTS_SAVE )
+CONS( 1986, gnw_bfight, 0, 0, gnw_bfight, gnw_bfight, gnw_bfight_state, empty_init, "Nintendo", "Game & Watch: Balloon Fight (Crystal Screen)", MACHINE_SUPPORTS_SAVE )
+CONS( 1988, gnw_bfightn, gnw_bfight, 0, gnw_bfightn, gnw_bfight, gnw_bfight_state, empty_init, "Nintendo", "Game & Watch: Balloon Fight (New Wide Screen)", MACHINE_SUPPORTS_SAVE )
CONS( 1991, gnw_mariotj, 0, 0, gnw_mariotj, gnw_mariotj, gnw_mariotj_state, empty_init, "Nintendo", "Game & Watch: Mario The Juggler", MACHINE_SUPPORTS_SAVE )
-// Nintendo G&W: table top / panorama screen
-CONS( 1983, gnw_mariocmt,0, 0, gnw_mariocmt,gnw_mariocmt,gnw_mariocmt_state,empty_init, "Nintendo", "Game & Watch: Mario's Cement Factory (tabletop screen)", MACHINE_SUPPORTS_SAVE )
-CONS( 1983, gnw_dkjrp, 0, 0, gnw_dkjrp, gnw_dkjrp, gnw_dkjrp_state, empty_init, "Nintendo", "Game & Watch: Donkey Kong Jr. (panorama screen)", MACHINE_SUPPORTS_SAVE )
+// Nintendo G&W: Table Top / Panorama Screen
+CONS( 1983, gnw_mariocmt,0, 0, gnw_mariocmt,gnw_mariocmt,gnw_mariocmt_state,empty_init, "Nintendo", "Game & Watch: Mario's Cement Factory (Table Top)", MACHINE_SUPPORTS_SAVE )
+CONS( 1983, gnw_dkjrp, 0, 0, gnw_dkjrp, gnw_dkjrp, gnw_dkjrp_state, empty_init, "Nintendo", "Game & Watch: Donkey Kong Jr. (Panorama Screen)", MACHINE_SUPPORTS_SAVE )
CONS( 1983, gnw_mbaway, 0, 0, gnw_mbaway, gnw_mbaway, gnw_mbaway_state, empty_init, "Nintendo", "Game & Watch: Mario's Bombs Away", MACHINE_SUPPORTS_SAVE )
-CONS( 1984, gnw_mmousep, 0, 0, gnw_mmousep, gnw_mmousep, gnw_mmousep_state, empty_init, "Nintendo", "Game & Watch: Mickey Mouse (panorama screen)", MACHINE_SUPPORTS_SAVE )
+CONS( 1984, gnw_mmousep, 0, 0, gnw_mmousep, gnw_mmousep, gnw_mmousep_state, empty_init, "Nintendo", "Game & Watch: Mickey Mouse (Panorama Screen)", MACHINE_SUPPORTS_SAVE )
CONS( 1984, gnw_dkcirc, gnw_mmousep,0, gnw_dkcirc, gnw_mmousep, gnw_mmousep_state, empty_init, "Nintendo", "Game & Watch: Donkey Kong Circus", MACHINE_SUPPORTS_SAVE )
-// Nintendo G&W: super color
+// Nintendo G&W: Super Color
CONS( 1984, gnw_ssparky, 0, 0, gnw_ssparky, gnw_ssparky, gnw_ssparky_state, empty_init, "Nintendo", "Game & Watch: Spitball Sparky", MACHINE_SUPPORTS_SAVE )
-// Nintendo G&W: micro vs. system (actually, no official Game & Watch logo anywhere)
+// Nintendo G&W: Micro Vs. System (actually, no official Game & Watch logo anywhere)
CONS( 1984, gnw_boxing, 0, 0, gnw_boxing, gnw_boxing, gnw_boxing_state, empty_init, "Nintendo", "Micro Vs. System: Boxing", MACHINE_SUPPORTS_SAVE )
// Konami