diff options
author | Miodrag Milanovic <mmicko@gmail.com> | 2015-11-08 12:56:12 +0100 |
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committer | Miodrag Milanovic <mmicko@gmail.com> | 2015-11-08 12:56:12 +0100 |
commit | 7c19aac60e12d6f5ea301bdb34d7826a01e0b06f (patch) | |
tree | f310d86aa2c6bfc19d115307dedde4eb0cd52dad /src/mame/drivers/gberet.cpp | |
parent | a57b46ae933badd7441ce1644711dbb851e2b504 (diff) |
Rename *.c -> *.cpp in our source (nw)
Diffstat (limited to 'src/mame/drivers/gberet.cpp')
-rw-r--r-- | src/mame/drivers/gberet.cpp | 588 |
1 files changed, 588 insertions, 0 deletions
diff --git a/src/mame/drivers/gberet.cpp b/src/mame/drivers/gberet.cpp new file mode 100644 index 00000000000..219bd0c7906 --- /dev/null +++ b/src/mame/drivers/gberet.cpp @@ -0,0 +1,588 @@ +// license:BSD-3-Clause +// copyright-holders:Nicola Salmoria +/*************************************************************************** + + Green Beret + Konami + + driver by Nicola Salmoria + correct rom naming information by Belgium Dump Team (17/06/2003) + + Games supported: + * Green Beret + * Rush'n Attack (US) + * Green Beret (bootleg) + * Mr. Goemon (Japan) + + gberetb is a bootleg hacked to run on different hardware. + + TODO + - Measure IRQ and NMI frequency (of an original board), is IRQ really tied to the same timer that triggers NMI? + - Dump Green Beret Bootleg proms and correct the locations. Bootleg has four proms while the original has three. + - Dump Green Beret Bootleg PAL + +**************************************************************************** + + Memory map + + 0000-bfff ROM + c000-c7ff Color RAM + c800-cfff Video RAM + d000-d0c0 Sprites (bank 0) + d100-d1c0 Sprites (bank 1) + d200-dfff RAM + e000-e01f ZRAM1 line scroll registers + e020-e03f ZRAM2 bit 8 of line scroll registers + + read: + f200 DSW1 + bit 0-1 lives + bit 2 cocktail/upright cabinet (0 = upright) + bit 3-4 bonus + bit 5-6 difficulty + bit 7 demo sounds + f400 DSW2 + bit 0 = screen flip + bit 1 = single/dual upright controls + f600 DSW0 + bit 0-1-2-3 coins per play Coin1 + bit 4-5-6-7 coins per play Coin2 + f601 IN1 player 2 controls + f602 IN0 player 1 controls + f603 IN2 + bit 0-1-2 coin bit 3 1 player start bit 4 2 players start + + write: + e040 ? + e041 ? + e042 ? + e043 bit 3 = sprite RAM bank select; other bits = ? + e044 bit 0-2 = interrupt control; bit 3 = flip screen + f000 ? + f200 SN76496 command + f400 SN76496 trigger (write command to f200, then write to this location + to cause the chip to read it) + f600 watchdog reset + +**************************************************************************** + + Interrupts + + The game uses both IRQ (mode 1) and NMI via a custom interrupt controller. + +***************************************************************************/ + +#include "emu.h" +#include "cpu/z80/z80.h" +#include "sound/sn76496.h" +#include "includes/konamipt.h" +#include "includes/gberet.h" + +/************************************* + * + * Interrupt generators + * + *************************************/ + +TIMER_DEVICE_CALLBACK_MEMBER(gberet_state::gberet_interrupt_tick) +{ + UINT8 ticks_mask = ~m_interrupt_ticks & (m_interrupt_ticks + 1); // 0->1 + m_interrupt_ticks++; + + // NMI on d0 + if (ticks_mask & m_interrupt_mask & 1) + m_maincpu->set_input_line(INPUT_LINE_NMI, ASSERT_LINE); + + // IRQ on d3 (used by mrgoemon) + if (ticks_mask & m_interrupt_mask<<2 & 8) + m_maincpu->set_input_line(0, ASSERT_LINE); + + // IRQ on d4 (used by gberet) + if (ticks_mask & m_interrupt_mask<<2 & 16) + m_maincpu->set_input_line(0, ASSERT_LINE); +} + + +/************************************* + * + * Address maps / Memory handlers + * + *************************************/ + +WRITE8_MEMBER(gberet_state::gberet_coin_counter_w) +{ + /* bits 0/1 = coin counters */ + coin_counter_w(machine(), 0, data & 1); + coin_counter_w(machine(), 1, data & 2); +} + +WRITE8_MEMBER(gberet_state::mrgoemon_coin_counter_w) +{ + /* bits 0/1 = coin counters */ + coin_counter_w(machine(), 0, data & 1); + coin_counter_w(machine(), 1, data & 2); + + /* bits 5-7 = ROM bank select */ + membank("bank1")->set_entry(((data & 0xe0) >> 5)); +} + +WRITE8_MEMBER(gberet_state::gberet_flipscreen_w) +{ + /* bits 0/1/2 = interrupt enable */ + UINT8 ack_mask = ~data & m_interrupt_mask; // 1->0 + + if (ack_mask & 1) + m_maincpu->set_input_line(INPUT_LINE_NMI, CLEAR_LINE); + + if (ack_mask & 6) + m_maincpu->set_input_line(0, CLEAR_LINE); + + m_interrupt_mask = data & 7; + + /* bit 3 = flip screen */ + flip_screen_set(data & 8); +} + +WRITE8_MEMBER(gberet_state::gberet_sound_w) +{ + m_sn->write(space, 0, *m_soundlatch); +} + +static ADDRESS_MAP_START( gberet_map, AS_PROGRAM, 8, gberet_state ) + AM_RANGE(0x0000, 0xbfff) AM_ROM + AM_RANGE(0xc000, 0xc7ff) AM_RAM_WRITE(gberet_colorram_w) AM_SHARE("colorram") + AM_RANGE(0xc800, 0xcfff) AM_RAM_WRITE(gberet_videoram_w) AM_SHARE("videoram") + AM_RANGE(0xd000, 0xd0ff) AM_RAM AM_SHARE("spriteram2") + AM_RANGE(0xd100, 0xd1ff) AM_RAM AM_SHARE("spriteram") + AM_RANGE(0xd200, 0xdfff) AM_RAM + AM_RANGE(0xe000, 0xe03f) AM_RAM_WRITE(gberet_scroll_w) AM_SHARE("scrollram") + AM_RANGE(0xe040, 0xe042) AM_WRITENOP // ??? + AM_RANGE(0xe043, 0xe043) AM_WRITE(gberet_sprite_bank_w) + AM_RANGE(0xe044, 0xe044) AM_WRITE(gberet_flipscreen_w) + AM_RANGE(0xf000, 0xf000) AM_WRITE(gberet_coin_counter_w) + AM_RANGE(0xf200, 0xf200) AM_READ_PORT("DSW2") AM_WRITEONLY AM_SHARE("soundlatch") + AM_RANGE(0xf400, 0xf400) AM_READ_PORT("DSW3") AM_WRITE(gberet_sound_w) + AM_RANGE(0xf600, 0xf600) AM_READ_PORT("DSW1") AM_WRITE(watchdog_reset_w) + AM_RANGE(0xf601, 0xf601) AM_READ_PORT("P2") + AM_RANGE(0xf602, 0xf602) AM_READ_PORT("P1") + AM_RANGE(0xf603, 0xf603) AM_READ_PORT("SYSTEM") +ADDRESS_MAP_END + +static ADDRESS_MAP_START( mrgoemon_map, AS_PROGRAM, 8, gberet_state ) + AM_RANGE(0x0000, 0xbfff) AM_ROM + AM_RANGE(0xc000, 0xc7ff) AM_RAM_WRITE(gberet_colorram_w) AM_SHARE("colorram") + AM_RANGE(0xc800, 0xcfff) AM_RAM_WRITE(gberet_videoram_w) AM_SHARE("videoram") + AM_RANGE(0xd000, 0xd0ff) AM_RAM AM_SHARE("spriteram2") + AM_RANGE(0xd100, 0xd1ff) AM_RAM AM_SHARE("spriteram") + AM_RANGE(0xd200, 0xdfff) AM_RAM + AM_RANGE(0xe000, 0xe03f) AM_RAM_WRITE(gberet_scroll_w) AM_SHARE("scrollram") + AM_RANGE(0xe040, 0xe042) AM_WRITENOP // ??? + AM_RANGE(0xe043, 0xe043) AM_WRITE(gberet_sprite_bank_w) + AM_RANGE(0xe044, 0xe044) AM_WRITE(gberet_flipscreen_w) + AM_RANGE(0xf000, 0xf000) AM_WRITE(mrgoemon_coin_counter_w) + AM_RANGE(0xf200, 0xf200) AM_READ_PORT("DSW2") AM_WRITEONLY AM_SHARE("soundlatch") + AM_RANGE(0xf400, 0xf400) AM_READ_PORT("DSW3") AM_WRITE(gberet_sound_w) + AM_RANGE(0xf600, 0xf600) AM_READ_PORT("DSW1") AM_WRITE(watchdog_reset_w) + AM_RANGE(0xf601, 0xf601) AM_READ_PORT("P2") + AM_RANGE(0xf602, 0xf602) AM_READ_PORT("P1") + AM_RANGE(0xf603, 0xf603) AM_READ_PORT("SYSTEM") + AM_RANGE(0xf800, 0xffff) AM_ROMBANK("bank1") +ADDRESS_MAP_END + + +WRITE8_MEMBER(gberet_state::gberetb_flipscreen_w) +{ + flip_screen_set(data & 8); +} + +READ8_MEMBER(gberet_state::gberetb_irq_ack_r) +{ + m_maincpu->set_input_line(0, CLEAR_LINE); + return 0xff; +} + +WRITE8_MEMBER(gberet_state::gberetb_nmi_ack_w) +{ + m_maincpu->set_input_line(INPUT_LINE_NMI, CLEAR_LINE); +} + +static ADDRESS_MAP_START( gberetb_map, AS_PROGRAM, 8, gberet_state ) + AM_RANGE(0x0000, 0xbfff) AM_ROM + AM_RANGE(0xc000, 0xc7ff) AM_RAM_WRITE(gberet_colorram_w) AM_SHARE("colorram") + AM_RANGE(0xc800, 0xcfff) AM_RAM_WRITE(gberet_videoram_w) AM_SHARE("videoram") + AM_RANGE(0xd000, 0xdfff) AM_RAM + AM_RANGE(0xe000, 0xe03f) AM_RAM + AM_RANGE(0xe040, 0xe043) AM_WRITENOP // ??? + AM_RANGE(0xe044, 0xe044) AM_WRITE(gberetb_flipscreen_w) // did hw even support flipscreen? + AM_RANGE(0xe800, 0xe8ff) AM_RAM + AM_RANGE(0xe900, 0xe9ff) AM_RAM AM_SHARE("spriteram") + AM_RANGE(0xf000, 0xf000) AM_WRITENOP // coin counter not supported + AM_RANGE(0xf200, 0xf200) AM_READ_PORT("DSW2") + AM_RANGE(0xf400, 0xf400) AM_DEVWRITE("snsnd", sn76489a_device, write) + AM_RANGE(0xf600, 0xf600) AM_READ_PORT("P2") + AM_RANGE(0xf601, 0xf601) AM_READ_PORT("DSW1") + AM_RANGE(0xf602, 0xf602) AM_READ_PORT("P1") + AM_RANGE(0xf603, 0xf603) AM_READ_PORT("SYSTEM") + AM_RANGE(0xf800, 0xf800) AM_READWRITE(gberetb_irq_ack_r, gberetb_nmi_ack_w) + AM_RANGE(0xf900, 0xf901) AM_WRITE(gberetb_scroll_w) +ADDRESS_MAP_END + + +/************************************* + * + * Input ports + * + *************************************/ + +static INPUT_PORTS_START( gberet ) + PORT_START("P1") + KONAMI8_MONO_B12_UNK + + PORT_START("P2") + KONAMI8_COCKTAIL_B12_UNK + + PORT_START("SYSTEM") + KONAMI8_SYSTEM_UNK + + PORT_START("DSW1") + KONAMI_COINAGE_LOC(DEF_STR( Free_Play ), "No Coin B", SW1) + /* "No Coin B" = coins produce sound, but no effect on coin counter */ + + PORT_START("DSW2") + PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2") + PORT_DIPSETTING( 0x03, "2" ) + PORT_DIPSETTING( 0x02, "3" ) + PORT_DIPSETTING( 0x01, "5" ) + PORT_DIPSETTING( 0x00, "7" ) + PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:3") + PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) + PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) ) + PORT_DIPNAME( 0x18, 0x08, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:4,5") + PORT_DIPSETTING( 0x18, "30K, 70K, Every 70K" ) + PORT_DIPSETTING( 0x10, "40K, 80K, Every 80K" ) // Japanese default + PORT_DIPSETTING( 0x08, "50K, 100K, Every 100K" ) // US default + PORT_DIPSETTING( 0x00, "50K, 200K, Every 200K" ) + PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:6,7") + PORT_DIPSETTING( 0x60, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x40, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x20, DEF_STR( Difficult ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Very_Difficult ) ) + PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8") + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + + PORT_START("DSW3") + PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW3:1") + PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x02, 0x02, "Upright Controls" ) PORT_DIPLOCATION("SW3:2") + PORT_DIPSETTING( 0x02, DEF_STR( Single ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Dual ) ) + PORT_DIPUNUSED_DIPLOC( 0x04, 0x04, "SW3:3" ) /* Listed as "Unused" */ + PORT_DIPUNUSED_DIPLOC( 0x08, 0x08, "SW3:4" ) /* Listed as "Unused" */ +INPUT_PORTS_END + +static INPUT_PORTS_START( gberetb ) + PORT_INCLUDE(gberet) + + PORT_MODIFY("P2") + PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_MODIFY("SYSTEM") + PORT_BIT( 0x0f, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 ) + + PORT_MODIFY("DSW3") + PORT_BIT( 0x0f, IP_ACTIVE_LOW, IPT_UNUSED ) +INPUT_PORTS_END + +static INPUT_PORTS_START( mrgoemon ) + PORT_INCLUDE(gberet) + + PORT_MODIFY("DSW2") + PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:4,5") + PORT_DIPSETTING( 0x18, "20K, Every 60K" ) + PORT_DIPSETTING( 0x10, "30K, Every 70K" ) + PORT_DIPSETTING( 0x08, "40K, Every 80K" ) + PORT_DIPSETTING( 0x00, "50K, Every 90K" ) + + PORT_MODIFY("DSW3") + PORT_SERVICE_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW3:3" ) +INPUT_PORTS_END + + +/************************************* + * + * Graphics definitions + * + *************************************/ + +static const gfx_layout charlayout = +{ + 8,8, /* 8*8 characters */ + 512, /* 512 characters */ + 4, /* 4 bits per pixel */ + { 0, 1, 2, 3 }, /* the four bitplanes are packed in one nibble */ + { 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4 }, + { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 }, + 32*8 /* every char takes 8 consecutive bytes */ +}; + +static const gfx_layout spritelayout = +{ + 16,16, /* 16*16 sprites */ + 512, /* 512 sprites */ + 4, /* 4 bits per pixel */ + { 0, 1, 2, 3 }, /* the four bitplanes are packed in one nibble */ + { 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4, + 32*8+0*4, 32*8+1*4, 32*8+2*4, 32*8+3*4, 32*8+4*4, 32*8+5*4, 32*8+6*4, 32*8+7*4 }, + { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32, + 64*8+0*32, 64*8+1*32, 64*8+2*32, 64*8+3*32, 64*8+4*32, 64*8+5*32, 64*8+6*32, 64*8+7*32 }, + 128*8 /* every sprite takes 128 consecutive bytes */ +}; + +static const gfx_layout gberetb_charlayout = +{ + 8,8, /* 8*8 characters */ + 512, /* 512 characters */ + 4, /* 4 bits per pixel */ + { 0, 1, 2, 3 }, /* the four bitplanes are packed in one nibble */ + { 6*4, 7*4, 0*4, 1*4, 2*4, 3*4, 4*4, 5*4 }, + { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 }, + 32*8 /* every char takes 8 consecutive bytes */ +}; + +static const gfx_layout gberetb_spritelayout = +{ + 16,16, /* 16*16 sprites */ + 512, /* 512 sprites */ + 4, /* 4 bits per pixel */ + { 0*0x4000*8, 1*0x4000*8, 2*0x4000*8, 3*0x4000*8 }, + { 0, 1, 2, 3, 4, 5, 6, 7, + 16*8+0, 16*8+1, 16*8+2, 16*8+3, 16*8+4, 16*8+5, 16*8+6, 16*8+7 }, + { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, + 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 }, + 32*8 /* every sprite takes 32 consecutive bytes */ +}; + +static GFXDECODE_START( gberet ) + GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 16 ) + GFXDECODE_ENTRY( "gfx2", 0, spritelayout, 16*16, 16 ) +GFXDECODE_END + +static GFXDECODE_START( gberetb ) + GFXDECODE_ENTRY( "gfx1", 0, gberetb_charlayout, 0, 16 ) + GFXDECODE_ENTRY( "gfx2", 0, gberetb_spritelayout, 16*16, 16 ) +GFXDECODE_END + + +/************************************* + * + * Machine drivers + * + *************************************/ + +MACHINE_START_MEMBER(gberet_state,gberet) +{ + save_item(NAME(m_interrupt_mask)); + save_item(NAME(m_interrupt_ticks)); + save_item(NAME(m_spritebank)); +} + +MACHINE_RESET_MEMBER(gberet_state,gberet) +{ + m_interrupt_mask = 0; + m_interrupt_ticks = 0; + m_spritebank = 0; +} + +static MACHINE_CONFIG_START( gberet, gberet_state ) + + /* basic machine hardware */ + MCFG_CPU_ADD("maincpu", Z80, XTAL_18_432MHz/6) // X1S (generated by a custom IC) + MCFG_CPU_PROGRAM_MAP(gberet_map) + MCFG_TIMER_DRIVER_ADD_SCANLINE("scantimer", gberet_state, gberet_interrupt_tick, "screen", 0, 16) + + MCFG_MACHINE_START_OVERRIDE(gberet_state,gberet) + MCFG_MACHINE_RESET_OVERRIDE(gberet_state,gberet) + + /* video hardware */ + MCFG_SCREEN_ADD("screen", RASTER) + MCFG_SCREEN_REFRESH_RATE(60.60) + MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) + MCFG_SCREEN_SIZE(32*8, 32*8) + MCFG_SCREEN_VISIBLE_AREA(1*8, 31*8-1, 2*8, 30*8-1) + MCFG_SCREEN_UPDATE_DRIVER(gberet_state, screen_update_gberet) + MCFG_SCREEN_PALETTE("palette") + + MCFG_GFXDECODE_ADD("gfxdecode", "palette", gberet) + MCFG_PALETTE_ADD("palette", 2*16*16) + MCFG_PALETTE_INDIRECT_ENTRIES(32) + MCFG_PALETTE_INIT_OWNER(gberet_state,gberet) + MCFG_VIDEO_START_OVERRIDE(gberet_state,gberet) + + /* sound hardware */ + MCFG_SPEAKER_STANDARD_MONO("mono") + + MCFG_SOUND_ADD("snsnd", SN76489A, XTAL_18_432MHz/12) /* type verified on real and bootleg pcb */ + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) +MACHINE_CONFIG_END + +static MACHINE_CONFIG_DERIVED( mrgoemon, gberet ) + + /* basic machine hardware */ + MCFG_CPU_MODIFY("maincpu") + MCFG_CPU_PROGRAM_MAP(mrgoemon_map) +MACHINE_CONFIG_END + +static MACHINE_CONFIG_START( gberetb, gberet_state ) + + /* basic machine hardware */ + MCFG_CPU_ADD("maincpu", Z80, XTAL_20MHz/4) // divider guessed + MCFG_CPU_PROGRAM_MAP(gberetb_map) + MCFG_CPU_VBLANK_INT_DRIVER("screen", gberet_state, irq0_line_assert) + MCFG_CPU_PERIODIC_INT_DRIVER(gberet_state, nmi_line_assert, XTAL_20MHz/0x8000) // divider guessed + + MCFG_MACHINE_START_OVERRIDE(gberet_state,gberet) + MCFG_MACHINE_RESET_OVERRIDE(gberet_state,gberet) + + /* video hardware */ + MCFG_SCREEN_ADD("screen", RASTER) + MCFG_SCREEN_REFRESH_RATE(60) + MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) + MCFG_SCREEN_SIZE(32*8, 32*8) + MCFG_SCREEN_VISIBLE_AREA(1*8, 31*8-1, 2*8, 30*8-1) + MCFG_SCREEN_UPDATE_DRIVER(gberet_state, screen_update_gberetb) + MCFG_SCREEN_PALETTE("palette") + + MCFG_GFXDECODE_ADD("gfxdecode", "palette", gberetb) + MCFG_PALETTE_ADD("palette", 2*16*16) + MCFG_PALETTE_INDIRECT_ENTRIES(32) + MCFG_PALETTE_INIT_OWNER(gberet_state,gberet) + MCFG_VIDEO_START_OVERRIDE(gberet_state,gberet) + + /* sound hardware */ + MCFG_SPEAKER_STANDARD_MONO("mono") + + MCFG_SOUND_ADD("snsnd", SN76489A, XTAL_20MHz/12) // divider guessed + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) +MACHINE_CONFIG_END + + +/************************************* + * + * ROM definition(s) + * + *************************************/ + +ROM_START( gberet ) + ROM_REGION( 0x10000, "maincpu", 0 ) // 64k for code + ROM_LOAD( "577l03.10c", 0x0000, 0x4000, CRC(ae29e4ff) SHA1(5c66de1403c5df5b6647bb37e26070ffd33590e8) ) + ROM_LOAD( "577l02.8c", 0x4000, 0x4000, CRC(240836a5) SHA1(b76f3789f152198bf8a9a366378d664e683c6c9d) ) + ROM_LOAD( "577l01.7c", 0x8000, 0x4000, CRC(41fa3e1f) SHA1(90d1463e16b0f52c01078be044ce3672d4acebff) ) + + ROM_REGION( 0x04000, "gfx1", 0 ) + ROM_LOAD( "577l07.3f", 0x00000, 0x4000, CRC(4da7bd1b) SHA1(54adba9ae086852902d78ab36039498aae50d7a9) ) + + ROM_REGION( 0x10000, "gfx2", 0 ) + ROM_LOAD( "577l06.5e", 0x00000, 0x4000, CRC(0f1cb0ca) SHA1(094004e70c05df8cd486d0854c258fa766e2925d) ) + ROM_LOAD( "577l05.4e", 0x04000, 0x4000, CRC(523a8b66) SHA1(5f2bcf2b702fe05f8a022b6284cb2d0a5b5f222f) ) + ROM_LOAD( "577l08.4f", 0x08000, 0x4000, CRC(883933a4) SHA1(b565842edf09feeb2c4ac44ad58331757586b6aa) ) + ROM_LOAD( "577l04.3e", 0x0c000, 0x4000, CRC(ccecda4c) SHA1(cac053cab68cb420edd408ce032143db7abc29f5) ) + + ROM_REGION( 0x0220, "proms", 0 ) + ROM_LOAD( "577h09.2f", 0x0000, 0x0020, CRC(c15e7c80) SHA1(c0e8a01e63ed8cf20b33456b68890313b387ad23) ) // palette + ROM_LOAD( "577h11.6f", 0x0020, 0x0100, CRC(2a1a992b) SHA1(77cff7c9c8433f999a87776021935864cf9dccb4) ) // characters + ROM_LOAD( "577h10.5f", 0x0120, 0x0100, CRC(e9de1e53) SHA1(406b8dfe54e6176082005cc5545e79c098672547) ) // sprites +ROM_END + +ROM_START( rushatck ) + ROM_REGION( 0x10000, "maincpu", 0 ) // 64k for code + ROM_LOAD( "577h03.10c", 0x0000, 0x4000, CRC(4d276b52) SHA1(ba5d61c89fd2db4b303b81deccc887561156cbe3) ) + ROM_LOAD( "577h02.8c", 0x4000, 0x4000, CRC(b5802806) SHA1(0e4698ecfb9eda916703165ea5d55516fdef5fe4) ) + ROM_LOAD( "577h01.7c", 0x8000, 0x4000, CRC(da7c8f3d) SHA1(eb61eedee169f67db93407ad0fe8a195089b7e3a) ) + + ROM_REGION( 0x04000, "gfx1", 0 ) + ROM_LOAD( "577h07.3f", 0x00000, 0x4000, CRC(03f9815f) SHA1(209c76fd36d1b5672992c55e24d3cf77d4c5a0aa) ) + + ROM_REGION( 0x10000, "gfx2", 0 ) + ROM_LOAD( "577l06.5e", 0x00000, 0x4000, CRC(0f1cb0ca) SHA1(094004e70c05df8cd486d0854c258fa766e2925d) ) + ROM_LOAD( "577h05.4e", 0x04000, 0x4000, CRC(9d028e8f) SHA1(4faa47152a6c1da0024bb03fbcf7baf0540e891e) ) + ROM_LOAD( "577l08.4f", 0x08000, 0x4000, CRC(883933a4) SHA1(b565842edf09feeb2c4ac44ad58331757586b6aa) ) + ROM_LOAD( "577l04.3e", 0x0c000, 0x4000, CRC(ccecda4c) SHA1(cac053cab68cb420edd408ce032143db7abc29f5) ) + + ROM_REGION( 0x0220, "proms", 0 ) + ROM_LOAD( "577h09.2f", 0x0000, 0x0020, CRC(c15e7c80) SHA1(c0e8a01e63ed8cf20b33456b68890313b387ad23) ) // palette + ROM_LOAD( "577h11.6f", 0x0020, 0x0100, CRC(2a1a992b) SHA1(77cff7c9c8433f999a87776021935864cf9dccb4) ) // characters + ROM_LOAD( "577h10.5f", 0x0120, 0x0100, CRC(e9de1e53) SHA1(406b8dfe54e6176082005cc5545e79c098672547) ) // sprites +ROM_END + +ROM_START( gberetb ) + ROM_REGION( 0x10000, "maincpu", 0 ) // 64k for code + ROM_LOAD( "2-ic82.10g", 0x0000, 0x8000, CRC(6d6fb494) SHA1(0d01c86ed7a8962ee3e1056a8d41584ad1406f0f) ) + ROM_LOAD( "3-ic81.10f", 0x8000, 0x4000, CRC(f1520a0a) SHA1(227b2d2e1fc0e81ae02e663a3089e7399612e3cf) ) + + ROM_REGION( 0x04000, "gfx1", 0 ) + ROM_LOAD( "1-ic92.12c", 0x00000, 0x4000, CRC(b0189c87) SHA1(29202978b07bf059b88bf206d8fafc80e0cdb6dc) ) + + ROM_REGION( 0x10000, "gfx2", 0 ) + ROM_LOAD( "7-1c8.2b", 0x00000, 0x4000, CRC(86334522) SHA1(f2907d136dbfdb92cbd550524b4453755f6244b6) ) + ROM_LOAD( "6-ic9.2c", 0x04000, 0x4000, CRC(bda50d3e) SHA1(c6f5a15270a69464e977926d056b31dcec8b41c3) ) + ROM_LOAD( "5-ic10.2d", 0x08000, 0x4000, CRC(6a7b3881) SHA1(795bfb1fbc11ceac687b15e98574feb650e2f674) ) + ROM_LOAD( "4-ic11.2e", 0x0c000, 0x4000, CRC(3fb186c9) SHA1(40ce0447014af3f5b5b88648ab7e43a955bd1274) ) + + ROM_REGION( 0x0220, "proms", 0 ) + ROM_LOAD( "577h09", 0x0000, 0x0020, CRC(c15e7c80) SHA1(c0e8a01e63ed8cf20b33456b68890313b387ad23) ) // palette + ROM_LOAD( "577h11.6f", 0x0020, 0x0100, CRC(2a1a992b) SHA1(77cff7c9c8433f999a87776021935864cf9dccb4) ) // characters + ROM_LOAD( "577h10.5f", 0x0120, 0x0100, CRC(e9de1e53) SHA1(406b8dfe54e6176082005cc5545e79c098672547) ) // sprites + + ROM_REGION( 0x0001, "plds", 0 ) + ROM_LOAD( "ic35.5h.bin", 0x0000, 0x0001, NO_DUMP ) /* PAL16R6ACN */ +ROM_END + +ROM_START( mrgoemon ) + ROM_REGION( 0x14000, "maincpu", 0 ) // 64k for code + banked ROM + ROM_LOAD( "621d01.10c", 0x00000, 0x8000, CRC(b2219c56) SHA1(274160be5dabbbfa61af71d92bddffbb56eadab6) ) + ROM_LOAD( "621d02.12c", 0x08000, 0x4000, CRC(c3337a97) SHA1(6fd5f365b2624a37f252c202cd97877705b4a6c2) ) + ROM_CONTINUE( 0x10000, 0x4000 ) + + ROM_REGION( 0x04000, "gfx1", 0 ) + ROM_LOAD( "621a05.6d", 0x00000, 0x4000, CRC(f0a6dfc5) SHA1(395024ebfff550b0da393096483196fb1152a077) ) + + ROM_REGION( 0x10000, "gfx2", 0 ) + ROM_LOAD( "621d03.4d", 0x00000, 0x8000, CRC(66f2b973) SHA1(7e906f258a5f4928f9615c6ea176efbca659b3a7) ) + ROM_LOAD( "621d04.5d", 0x08000, 0x8000, CRC(47df6301) SHA1(e675c070e46993d3453c2ddadc49ec8b84cec854) ) + + ROM_REGION( 0x0220, "proms", 0 ) + ROM_LOAD( "621a06.5f", 0x0000, 0x0020, CRC(7c90de5f) SHA1(8ac5708e72e32f3d79ccde0cbaedefc34f8ac57e) ) // palette + ROM_LOAD( "621a08.7f", 0x0020, 0x0100, CRC(2fb244dd) SHA1(ceb909ad96c0dabc8684e69b028f4287e227c351) ) // characters + ROM_LOAD( "621a07.6f", 0x0120, 0x0100, CRC(3980acdc) SHA1(f4e0bd74bccd77b84096c38bc70cf488a42d9562) ) // sprites +ROM_END + + +/************************************* + * + * Driver initialization + * + *************************************/ + +DRIVER_INIT_MEMBER(gberet_state,mrgoemon) +{ + UINT8 *ROM = memregion("maincpu")->base(); + membank("bank1")->configure_entries(0, 8, &ROM[0x10000], 0x800); +} + + +/************************************* + * + * Game drivers + * + *************************************/ + +GAME( 1985, gberet, 0, gberet, gberet, driver_device, 0, ROT0, "Konami", "Green Beret", MACHINE_SUPPORTS_SAVE ) +GAME( 1985, rushatck, gberet, gberet, gberet, driver_device, 0, ROT0, "Konami", "Rush'n Attack (US)", MACHINE_SUPPORTS_SAVE ) +GAME( 1985, gberetb, gberet, gberetb, gberetb, driver_device, 0, ROT0, "bootleg", "Green Beret (bootleg)", MACHINE_SUPPORTS_SAVE ) +GAME( 1986, mrgoemon, 0, mrgoemon, mrgoemon, gberet_state, mrgoemon, ROT0, "Konami", "Mr. Goemon (Japan)", MACHINE_SUPPORTS_SAVE ) |