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author Miodrag Milanovic <mmicko@gmail.com>2015-11-08 12:56:12 +0100
committer Miodrag Milanovic <mmicko@gmail.com>2015-11-08 12:56:12 +0100
commit7c19aac60e12d6f5ea301bdb34d7826a01e0b06f (patch)
treef310d86aa2c6bfc19d115307dedde4eb0cd52dad /src/mame/drivers/gberet.cpp
parenta57b46ae933badd7441ce1644711dbb851e2b504 (diff)
Rename *.c -> *.cpp in our source (nw)
Diffstat (limited to 'src/mame/drivers/gberet.cpp')
-rw-r--r--src/mame/drivers/gberet.cpp588
1 files changed, 588 insertions, 0 deletions
diff --git a/src/mame/drivers/gberet.cpp b/src/mame/drivers/gberet.cpp
new file mode 100644
index 00000000000..219bd0c7906
--- /dev/null
+++ b/src/mame/drivers/gberet.cpp
@@ -0,0 +1,588 @@
+// license:BSD-3-Clause
+// copyright-holders:Nicola Salmoria
+/***************************************************************************
+
+ Green Beret
+ Konami
+
+ driver by Nicola Salmoria
+ correct rom naming information by Belgium Dump Team (17/06/2003)
+
+ Games supported:
+ * Green Beret
+ * Rush'n Attack (US)
+ * Green Beret (bootleg)
+ * Mr. Goemon (Japan)
+
+ gberetb is a bootleg hacked to run on different hardware.
+
+ TODO
+ - Measure IRQ and NMI frequency (of an original board), is IRQ really tied to the same timer that triggers NMI?
+ - Dump Green Beret Bootleg proms and correct the locations. Bootleg has four proms while the original has three.
+ - Dump Green Beret Bootleg PAL
+
+****************************************************************************
+
+ Memory map
+
+ 0000-bfff ROM
+ c000-c7ff Color RAM
+ c800-cfff Video RAM
+ d000-d0c0 Sprites (bank 0)
+ d100-d1c0 Sprites (bank 1)
+ d200-dfff RAM
+ e000-e01f ZRAM1 line scroll registers
+ e020-e03f ZRAM2 bit 8 of line scroll registers
+
+ read:
+ f200 DSW1
+ bit 0-1 lives
+ bit 2 cocktail/upright cabinet (0 = upright)
+ bit 3-4 bonus
+ bit 5-6 difficulty
+ bit 7 demo sounds
+ f400 DSW2
+ bit 0 = screen flip
+ bit 1 = single/dual upright controls
+ f600 DSW0
+ bit 0-1-2-3 coins per play Coin1
+ bit 4-5-6-7 coins per play Coin2
+ f601 IN1 player 2 controls
+ f602 IN0 player 1 controls
+ f603 IN2
+ bit 0-1-2 coin bit 3 1 player start bit 4 2 players start
+
+ write:
+ e040 ?
+ e041 ?
+ e042 ?
+ e043 bit 3 = sprite RAM bank select; other bits = ?
+ e044 bit 0-2 = interrupt control; bit 3 = flip screen
+ f000 ?
+ f200 SN76496 command
+ f400 SN76496 trigger (write command to f200, then write to this location
+ to cause the chip to read it)
+ f600 watchdog reset
+
+****************************************************************************
+
+ Interrupts
+
+ The game uses both IRQ (mode 1) and NMI via a custom interrupt controller.
+
+***************************************************************************/
+
+#include "emu.h"
+#include "cpu/z80/z80.h"
+#include "sound/sn76496.h"
+#include "includes/konamipt.h"
+#include "includes/gberet.h"
+
+/*************************************
+ *
+ * Interrupt generators
+ *
+ *************************************/
+
+TIMER_DEVICE_CALLBACK_MEMBER(gberet_state::gberet_interrupt_tick)
+{
+ UINT8 ticks_mask = ~m_interrupt_ticks & (m_interrupt_ticks + 1); // 0->1
+ m_interrupt_ticks++;
+
+ // NMI on d0
+ if (ticks_mask & m_interrupt_mask & 1)
+ m_maincpu->set_input_line(INPUT_LINE_NMI, ASSERT_LINE);
+
+ // IRQ on d3 (used by mrgoemon)
+ if (ticks_mask & m_interrupt_mask<<2 & 8)
+ m_maincpu->set_input_line(0, ASSERT_LINE);
+
+ // IRQ on d4 (used by gberet)
+ if (ticks_mask & m_interrupt_mask<<2 & 16)
+ m_maincpu->set_input_line(0, ASSERT_LINE);
+}
+
+
+/*************************************
+ *
+ * Address maps / Memory handlers
+ *
+ *************************************/
+
+WRITE8_MEMBER(gberet_state::gberet_coin_counter_w)
+{
+ /* bits 0/1 = coin counters */
+ coin_counter_w(machine(), 0, data & 1);
+ coin_counter_w(machine(), 1, data & 2);
+}
+
+WRITE8_MEMBER(gberet_state::mrgoemon_coin_counter_w)
+{
+ /* bits 0/1 = coin counters */
+ coin_counter_w(machine(), 0, data & 1);
+ coin_counter_w(machine(), 1, data & 2);
+
+ /* bits 5-7 = ROM bank select */
+ membank("bank1")->set_entry(((data & 0xe0) >> 5));
+}
+
+WRITE8_MEMBER(gberet_state::gberet_flipscreen_w)
+{
+ /* bits 0/1/2 = interrupt enable */
+ UINT8 ack_mask = ~data & m_interrupt_mask; // 1->0
+
+ if (ack_mask & 1)
+ m_maincpu->set_input_line(INPUT_LINE_NMI, CLEAR_LINE);
+
+ if (ack_mask & 6)
+ m_maincpu->set_input_line(0, CLEAR_LINE);
+
+ m_interrupt_mask = data & 7;
+
+ /* bit 3 = flip screen */
+ flip_screen_set(data & 8);
+}
+
+WRITE8_MEMBER(gberet_state::gberet_sound_w)
+{
+ m_sn->write(space, 0, *m_soundlatch);
+}
+
+static ADDRESS_MAP_START( gberet_map, AS_PROGRAM, 8, gberet_state )
+ AM_RANGE(0x0000, 0xbfff) AM_ROM
+ AM_RANGE(0xc000, 0xc7ff) AM_RAM_WRITE(gberet_colorram_w) AM_SHARE("colorram")
+ AM_RANGE(0xc800, 0xcfff) AM_RAM_WRITE(gberet_videoram_w) AM_SHARE("videoram")
+ AM_RANGE(0xd000, 0xd0ff) AM_RAM AM_SHARE("spriteram2")
+ AM_RANGE(0xd100, 0xd1ff) AM_RAM AM_SHARE("spriteram")
+ AM_RANGE(0xd200, 0xdfff) AM_RAM
+ AM_RANGE(0xe000, 0xe03f) AM_RAM_WRITE(gberet_scroll_w) AM_SHARE("scrollram")
+ AM_RANGE(0xe040, 0xe042) AM_WRITENOP // ???
+ AM_RANGE(0xe043, 0xe043) AM_WRITE(gberet_sprite_bank_w)
+ AM_RANGE(0xe044, 0xe044) AM_WRITE(gberet_flipscreen_w)
+ AM_RANGE(0xf000, 0xf000) AM_WRITE(gberet_coin_counter_w)
+ AM_RANGE(0xf200, 0xf200) AM_READ_PORT("DSW2") AM_WRITEONLY AM_SHARE("soundlatch")
+ AM_RANGE(0xf400, 0xf400) AM_READ_PORT("DSW3") AM_WRITE(gberet_sound_w)
+ AM_RANGE(0xf600, 0xf600) AM_READ_PORT("DSW1") AM_WRITE(watchdog_reset_w)
+ AM_RANGE(0xf601, 0xf601) AM_READ_PORT("P2")
+ AM_RANGE(0xf602, 0xf602) AM_READ_PORT("P1")
+ AM_RANGE(0xf603, 0xf603) AM_READ_PORT("SYSTEM")
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( mrgoemon_map, AS_PROGRAM, 8, gberet_state )
+ AM_RANGE(0x0000, 0xbfff) AM_ROM
+ AM_RANGE(0xc000, 0xc7ff) AM_RAM_WRITE(gberet_colorram_w) AM_SHARE("colorram")
+ AM_RANGE(0xc800, 0xcfff) AM_RAM_WRITE(gberet_videoram_w) AM_SHARE("videoram")
+ AM_RANGE(0xd000, 0xd0ff) AM_RAM AM_SHARE("spriteram2")
+ AM_RANGE(0xd100, 0xd1ff) AM_RAM AM_SHARE("spriteram")
+ AM_RANGE(0xd200, 0xdfff) AM_RAM
+ AM_RANGE(0xe000, 0xe03f) AM_RAM_WRITE(gberet_scroll_w) AM_SHARE("scrollram")
+ AM_RANGE(0xe040, 0xe042) AM_WRITENOP // ???
+ AM_RANGE(0xe043, 0xe043) AM_WRITE(gberet_sprite_bank_w)
+ AM_RANGE(0xe044, 0xe044) AM_WRITE(gberet_flipscreen_w)
+ AM_RANGE(0xf000, 0xf000) AM_WRITE(mrgoemon_coin_counter_w)
+ AM_RANGE(0xf200, 0xf200) AM_READ_PORT("DSW2") AM_WRITEONLY AM_SHARE("soundlatch")
+ AM_RANGE(0xf400, 0xf400) AM_READ_PORT("DSW3") AM_WRITE(gberet_sound_w)
+ AM_RANGE(0xf600, 0xf600) AM_READ_PORT("DSW1") AM_WRITE(watchdog_reset_w)
+ AM_RANGE(0xf601, 0xf601) AM_READ_PORT("P2")
+ AM_RANGE(0xf602, 0xf602) AM_READ_PORT("P1")
+ AM_RANGE(0xf603, 0xf603) AM_READ_PORT("SYSTEM")
+ AM_RANGE(0xf800, 0xffff) AM_ROMBANK("bank1")
+ADDRESS_MAP_END
+
+
+WRITE8_MEMBER(gberet_state::gberetb_flipscreen_w)
+{
+ flip_screen_set(data & 8);
+}
+
+READ8_MEMBER(gberet_state::gberetb_irq_ack_r)
+{
+ m_maincpu->set_input_line(0, CLEAR_LINE);
+ return 0xff;
+}
+
+WRITE8_MEMBER(gberet_state::gberetb_nmi_ack_w)
+{
+ m_maincpu->set_input_line(INPUT_LINE_NMI, CLEAR_LINE);
+}
+
+static ADDRESS_MAP_START( gberetb_map, AS_PROGRAM, 8, gberet_state )
+ AM_RANGE(0x0000, 0xbfff) AM_ROM
+ AM_RANGE(0xc000, 0xc7ff) AM_RAM_WRITE(gberet_colorram_w) AM_SHARE("colorram")
+ AM_RANGE(0xc800, 0xcfff) AM_RAM_WRITE(gberet_videoram_w) AM_SHARE("videoram")
+ AM_RANGE(0xd000, 0xdfff) AM_RAM
+ AM_RANGE(0xe000, 0xe03f) AM_RAM
+ AM_RANGE(0xe040, 0xe043) AM_WRITENOP // ???
+ AM_RANGE(0xe044, 0xe044) AM_WRITE(gberetb_flipscreen_w) // did hw even support flipscreen?
+ AM_RANGE(0xe800, 0xe8ff) AM_RAM
+ AM_RANGE(0xe900, 0xe9ff) AM_RAM AM_SHARE("spriteram")
+ AM_RANGE(0xf000, 0xf000) AM_WRITENOP // coin counter not supported
+ AM_RANGE(0xf200, 0xf200) AM_READ_PORT("DSW2")
+ AM_RANGE(0xf400, 0xf400) AM_DEVWRITE("snsnd", sn76489a_device, write)
+ AM_RANGE(0xf600, 0xf600) AM_READ_PORT("P2")
+ AM_RANGE(0xf601, 0xf601) AM_READ_PORT("DSW1")
+ AM_RANGE(0xf602, 0xf602) AM_READ_PORT("P1")
+ AM_RANGE(0xf603, 0xf603) AM_READ_PORT("SYSTEM")
+ AM_RANGE(0xf800, 0xf800) AM_READWRITE(gberetb_irq_ack_r, gberetb_nmi_ack_w)
+ AM_RANGE(0xf900, 0xf901) AM_WRITE(gberetb_scroll_w)
+ADDRESS_MAP_END
+
+
+/*************************************
+ *
+ * Input ports
+ *
+ *************************************/
+
+static INPUT_PORTS_START( gberet )
+ PORT_START("P1")
+ KONAMI8_MONO_B12_UNK
+
+ PORT_START("P2")
+ KONAMI8_COCKTAIL_B12_UNK
+
+ PORT_START("SYSTEM")
+ KONAMI8_SYSTEM_UNK
+
+ PORT_START("DSW1")
+ KONAMI_COINAGE_LOC(DEF_STR( Free_Play ), "No Coin B", SW1)
+ /* "No Coin B" = coins produce sound, but no effect on coin counter */
+
+ PORT_START("DSW2")
+ PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2")
+ PORT_DIPSETTING( 0x03, "2" )
+ PORT_DIPSETTING( 0x02, "3" )
+ PORT_DIPSETTING( 0x01, "5" )
+ PORT_DIPSETTING( 0x00, "7" )
+ PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:3")
+ PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) )
+ PORT_DIPNAME( 0x18, 0x08, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:4,5")
+ PORT_DIPSETTING( 0x18, "30K, 70K, Every 70K" )
+ PORT_DIPSETTING( 0x10, "40K, 80K, Every 80K" ) // Japanese default
+ PORT_DIPSETTING( 0x08, "50K, 100K, Every 100K" ) // US default
+ PORT_DIPSETTING( 0x00, "50K, 200K, Every 200K" )
+ PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:6,7")
+ PORT_DIPSETTING( 0x60, DEF_STR( Easy ) )
+ PORT_DIPSETTING( 0x40, DEF_STR( Normal ) )
+ PORT_DIPSETTING( 0x20, DEF_STR( Difficult ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Very_Difficult ) )
+ PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8")
+ PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+
+ PORT_START("DSW3")
+ PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW3:1")
+ PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x02, 0x02, "Upright Controls" ) PORT_DIPLOCATION("SW3:2")
+ PORT_DIPSETTING( 0x02, DEF_STR( Single ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Dual ) )
+ PORT_DIPUNUSED_DIPLOC( 0x04, 0x04, "SW3:3" ) /* Listed as "Unused" */
+ PORT_DIPUNUSED_DIPLOC( 0x08, 0x08, "SW3:4" ) /* Listed as "Unused" */
+INPUT_PORTS_END
+
+static INPUT_PORTS_START( gberetb )
+ PORT_INCLUDE(gberet)
+
+ PORT_MODIFY("P2")
+ PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
+
+ PORT_MODIFY("SYSTEM")
+ PORT_BIT( 0x0f, IP_ACTIVE_LOW, IPT_UNUSED )
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 )
+
+ PORT_MODIFY("DSW3")
+ PORT_BIT( 0x0f, IP_ACTIVE_LOW, IPT_UNUSED )
+INPUT_PORTS_END
+
+static INPUT_PORTS_START( mrgoemon )
+ PORT_INCLUDE(gberet)
+
+ PORT_MODIFY("DSW2")
+ PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:4,5")
+ PORT_DIPSETTING( 0x18, "20K, Every 60K" )
+ PORT_DIPSETTING( 0x10, "30K, Every 70K" )
+ PORT_DIPSETTING( 0x08, "40K, Every 80K" )
+ PORT_DIPSETTING( 0x00, "50K, Every 90K" )
+
+ PORT_MODIFY("DSW3")
+ PORT_SERVICE_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW3:3" )
+INPUT_PORTS_END
+
+
+/*************************************
+ *
+ * Graphics definitions
+ *
+ *************************************/
+
+static const gfx_layout charlayout =
+{
+ 8,8, /* 8*8 characters */
+ 512, /* 512 characters */
+ 4, /* 4 bits per pixel */
+ { 0, 1, 2, 3 }, /* the four bitplanes are packed in one nibble */
+ { 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4 },
+ { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
+ 32*8 /* every char takes 8 consecutive bytes */
+};
+
+static const gfx_layout spritelayout =
+{
+ 16,16, /* 16*16 sprites */
+ 512, /* 512 sprites */
+ 4, /* 4 bits per pixel */
+ { 0, 1, 2, 3 }, /* the four bitplanes are packed in one nibble */
+ { 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4,
+ 32*8+0*4, 32*8+1*4, 32*8+2*4, 32*8+3*4, 32*8+4*4, 32*8+5*4, 32*8+6*4, 32*8+7*4 },
+ { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32,
+ 64*8+0*32, 64*8+1*32, 64*8+2*32, 64*8+3*32, 64*8+4*32, 64*8+5*32, 64*8+6*32, 64*8+7*32 },
+ 128*8 /* every sprite takes 128 consecutive bytes */
+};
+
+static const gfx_layout gberetb_charlayout =
+{
+ 8,8, /* 8*8 characters */
+ 512, /* 512 characters */
+ 4, /* 4 bits per pixel */
+ { 0, 1, 2, 3 }, /* the four bitplanes are packed in one nibble */
+ { 6*4, 7*4, 0*4, 1*4, 2*4, 3*4, 4*4, 5*4 },
+ { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
+ 32*8 /* every char takes 8 consecutive bytes */
+};
+
+static const gfx_layout gberetb_spritelayout =
+{
+ 16,16, /* 16*16 sprites */
+ 512, /* 512 sprites */
+ 4, /* 4 bits per pixel */
+ { 0*0x4000*8, 1*0x4000*8, 2*0x4000*8, 3*0x4000*8 },
+ { 0, 1, 2, 3, 4, 5, 6, 7,
+ 16*8+0, 16*8+1, 16*8+2, 16*8+3, 16*8+4, 16*8+5, 16*8+6, 16*8+7 },
+ { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
+ 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
+ 32*8 /* every sprite takes 32 consecutive bytes */
+};
+
+static GFXDECODE_START( gberet )
+ GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 16 )
+ GFXDECODE_ENTRY( "gfx2", 0, spritelayout, 16*16, 16 )
+GFXDECODE_END
+
+static GFXDECODE_START( gberetb )
+ GFXDECODE_ENTRY( "gfx1", 0, gberetb_charlayout, 0, 16 )
+ GFXDECODE_ENTRY( "gfx2", 0, gberetb_spritelayout, 16*16, 16 )
+GFXDECODE_END
+
+
+/*************************************
+ *
+ * Machine drivers
+ *
+ *************************************/
+
+MACHINE_START_MEMBER(gberet_state,gberet)
+{
+ save_item(NAME(m_interrupt_mask));
+ save_item(NAME(m_interrupt_ticks));
+ save_item(NAME(m_spritebank));
+}
+
+MACHINE_RESET_MEMBER(gberet_state,gberet)
+{
+ m_interrupt_mask = 0;
+ m_interrupt_ticks = 0;
+ m_spritebank = 0;
+}
+
+static MACHINE_CONFIG_START( gberet, gberet_state )
+
+ /* basic machine hardware */
+ MCFG_CPU_ADD("maincpu", Z80, XTAL_18_432MHz/6) // X1S (generated by a custom IC)
+ MCFG_CPU_PROGRAM_MAP(gberet_map)
+ MCFG_TIMER_DRIVER_ADD_SCANLINE("scantimer", gberet_state, gberet_interrupt_tick, "screen", 0, 16)
+
+ MCFG_MACHINE_START_OVERRIDE(gberet_state,gberet)
+ MCFG_MACHINE_RESET_OVERRIDE(gberet_state,gberet)
+
+ /* video hardware */
+ MCFG_SCREEN_ADD("screen", RASTER)
+ MCFG_SCREEN_REFRESH_RATE(60.60)
+ MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
+ MCFG_SCREEN_SIZE(32*8, 32*8)
+ MCFG_SCREEN_VISIBLE_AREA(1*8, 31*8-1, 2*8, 30*8-1)
+ MCFG_SCREEN_UPDATE_DRIVER(gberet_state, screen_update_gberet)
+ MCFG_SCREEN_PALETTE("palette")
+
+ MCFG_GFXDECODE_ADD("gfxdecode", "palette", gberet)
+ MCFG_PALETTE_ADD("palette", 2*16*16)
+ MCFG_PALETTE_INDIRECT_ENTRIES(32)
+ MCFG_PALETTE_INIT_OWNER(gberet_state,gberet)
+ MCFG_VIDEO_START_OVERRIDE(gberet_state,gberet)
+
+ /* sound hardware */
+ MCFG_SPEAKER_STANDARD_MONO("mono")
+
+ MCFG_SOUND_ADD("snsnd", SN76489A, XTAL_18_432MHz/12) /* type verified on real and bootleg pcb */
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
+MACHINE_CONFIG_END
+
+static MACHINE_CONFIG_DERIVED( mrgoemon, gberet )
+
+ /* basic machine hardware */
+ MCFG_CPU_MODIFY("maincpu")
+ MCFG_CPU_PROGRAM_MAP(mrgoemon_map)
+MACHINE_CONFIG_END
+
+static MACHINE_CONFIG_START( gberetb, gberet_state )
+
+ /* basic machine hardware */
+ MCFG_CPU_ADD("maincpu", Z80, XTAL_20MHz/4) // divider guessed
+ MCFG_CPU_PROGRAM_MAP(gberetb_map)
+ MCFG_CPU_VBLANK_INT_DRIVER("screen", gberet_state, irq0_line_assert)
+ MCFG_CPU_PERIODIC_INT_DRIVER(gberet_state, nmi_line_assert, XTAL_20MHz/0x8000) // divider guessed
+
+ MCFG_MACHINE_START_OVERRIDE(gberet_state,gberet)
+ MCFG_MACHINE_RESET_OVERRIDE(gberet_state,gberet)
+
+ /* video hardware */
+ MCFG_SCREEN_ADD("screen", RASTER)
+ MCFG_SCREEN_REFRESH_RATE(60)
+ MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
+ MCFG_SCREEN_SIZE(32*8, 32*8)
+ MCFG_SCREEN_VISIBLE_AREA(1*8, 31*8-1, 2*8, 30*8-1)
+ MCFG_SCREEN_UPDATE_DRIVER(gberet_state, screen_update_gberetb)
+ MCFG_SCREEN_PALETTE("palette")
+
+ MCFG_GFXDECODE_ADD("gfxdecode", "palette", gberetb)
+ MCFG_PALETTE_ADD("palette", 2*16*16)
+ MCFG_PALETTE_INDIRECT_ENTRIES(32)
+ MCFG_PALETTE_INIT_OWNER(gberet_state,gberet)
+ MCFG_VIDEO_START_OVERRIDE(gberet_state,gberet)
+
+ /* sound hardware */
+ MCFG_SPEAKER_STANDARD_MONO("mono")
+
+ MCFG_SOUND_ADD("snsnd", SN76489A, XTAL_20MHz/12) // divider guessed
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
+MACHINE_CONFIG_END
+
+
+/*************************************
+ *
+ * ROM definition(s)
+ *
+ *************************************/
+
+ROM_START( gberet )
+ ROM_REGION( 0x10000, "maincpu", 0 ) // 64k for code
+ ROM_LOAD( "577l03.10c", 0x0000, 0x4000, CRC(ae29e4ff) SHA1(5c66de1403c5df5b6647bb37e26070ffd33590e8) )
+ ROM_LOAD( "577l02.8c", 0x4000, 0x4000, CRC(240836a5) SHA1(b76f3789f152198bf8a9a366378d664e683c6c9d) )
+ ROM_LOAD( "577l01.7c", 0x8000, 0x4000, CRC(41fa3e1f) SHA1(90d1463e16b0f52c01078be044ce3672d4acebff) )
+
+ ROM_REGION( 0x04000, "gfx1", 0 )
+ ROM_LOAD( "577l07.3f", 0x00000, 0x4000, CRC(4da7bd1b) SHA1(54adba9ae086852902d78ab36039498aae50d7a9) )
+
+ ROM_REGION( 0x10000, "gfx2", 0 )
+ ROM_LOAD( "577l06.5e", 0x00000, 0x4000, CRC(0f1cb0ca) SHA1(094004e70c05df8cd486d0854c258fa766e2925d) )
+ ROM_LOAD( "577l05.4e", 0x04000, 0x4000, CRC(523a8b66) SHA1(5f2bcf2b702fe05f8a022b6284cb2d0a5b5f222f) )
+ ROM_LOAD( "577l08.4f", 0x08000, 0x4000, CRC(883933a4) SHA1(b565842edf09feeb2c4ac44ad58331757586b6aa) )
+ ROM_LOAD( "577l04.3e", 0x0c000, 0x4000, CRC(ccecda4c) SHA1(cac053cab68cb420edd408ce032143db7abc29f5) )
+
+ ROM_REGION( 0x0220, "proms", 0 )
+ ROM_LOAD( "577h09.2f", 0x0000, 0x0020, CRC(c15e7c80) SHA1(c0e8a01e63ed8cf20b33456b68890313b387ad23) ) // palette
+ ROM_LOAD( "577h11.6f", 0x0020, 0x0100, CRC(2a1a992b) SHA1(77cff7c9c8433f999a87776021935864cf9dccb4) ) // characters
+ ROM_LOAD( "577h10.5f", 0x0120, 0x0100, CRC(e9de1e53) SHA1(406b8dfe54e6176082005cc5545e79c098672547) ) // sprites
+ROM_END
+
+ROM_START( rushatck )
+ ROM_REGION( 0x10000, "maincpu", 0 ) // 64k for code
+ ROM_LOAD( "577h03.10c", 0x0000, 0x4000, CRC(4d276b52) SHA1(ba5d61c89fd2db4b303b81deccc887561156cbe3) )
+ ROM_LOAD( "577h02.8c", 0x4000, 0x4000, CRC(b5802806) SHA1(0e4698ecfb9eda916703165ea5d55516fdef5fe4) )
+ ROM_LOAD( "577h01.7c", 0x8000, 0x4000, CRC(da7c8f3d) SHA1(eb61eedee169f67db93407ad0fe8a195089b7e3a) )
+
+ ROM_REGION( 0x04000, "gfx1", 0 )
+ ROM_LOAD( "577h07.3f", 0x00000, 0x4000, CRC(03f9815f) SHA1(209c76fd36d1b5672992c55e24d3cf77d4c5a0aa) )
+
+ ROM_REGION( 0x10000, "gfx2", 0 )
+ ROM_LOAD( "577l06.5e", 0x00000, 0x4000, CRC(0f1cb0ca) SHA1(094004e70c05df8cd486d0854c258fa766e2925d) )
+ ROM_LOAD( "577h05.4e", 0x04000, 0x4000, CRC(9d028e8f) SHA1(4faa47152a6c1da0024bb03fbcf7baf0540e891e) )
+ ROM_LOAD( "577l08.4f", 0x08000, 0x4000, CRC(883933a4) SHA1(b565842edf09feeb2c4ac44ad58331757586b6aa) )
+ ROM_LOAD( "577l04.3e", 0x0c000, 0x4000, CRC(ccecda4c) SHA1(cac053cab68cb420edd408ce032143db7abc29f5) )
+
+ ROM_REGION( 0x0220, "proms", 0 )
+ ROM_LOAD( "577h09.2f", 0x0000, 0x0020, CRC(c15e7c80) SHA1(c0e8a01e63ed8cf20b33456b68890313b387ad23) ) // palette
+ ROM_LOAD( "577h11.6f", 0x0020, 0x0100, CRC(2a1a992b) SHA1(77cff7c9c8433f999a87776021935864cf9dccb4) ) // characters
+ ROM_LOAD( "577h10.5f", 0x0120, 0x0100, CRC(e9de1e53) SHA1(406b8dfe54e6176082005cc5545e79c098672547) ) // sprites
+ROM_END
+
+ROM_START( gberetb )
+ ROM_REGION( 0x10000, "maincpu", 0 ) // 64k for code
+ ROM_LOAD( "2-ic82.10g", 0x0000, 0x8000, CRC(6d6fb494) SHA1(0d01c86ed7a8962ee3e1056a8d41584ad1406f0f) )
+ ROM_LOAD( "3-ic81.10f", 0x8000, 0x4000, CRC(f1520a0a) SHA1(227b2d2e1fc0e81ae02e663a3089e7399612e3cf) )
+
+ ROM_REGION( 0x04000, "gfx1", 0 )
+ ROM_LOAD( "1-ic92.12c", 0x00000, 0x4000, CRC(b0189c87) SHA1(29202978b07bf059b88bf206d8fafc80e0cdb6dc) )
+
+ ROM_REGION( 0x10000, "gfx2", 0 )
+ ROM_LOAD( "7-1c8.2b", 0x00000, 0x4000, CRC(86334522) SHA1(f2907d136dbfdb92cbd550524b4453755f6244b6) )
+ ROM_LOAD( "6-ic9.2c", 0x04000, 0x4000, CRC(bda50d3e) SHA1(c6f5a15270a69464e977926d056b31dcec8b41c3) )
+ ROM_LOAD( "5-ic10.2d", 0x08000, 0x4000, CRC(6a7b3881) SHA1(795bfb1fbc11ceac687b15e98574feb650e2f674) )
+ ROM_LOAD( "4-ic11.2e", 0x0c000, 0x4000, CRC(3fb186c9) SHA1(40ce0447014af3f5b5b88648ab7e43a955bd1274) )
+
+ ROM_REGION( 0x0220, "proms", 0 )
+ ROM_LOAD( "577h09", 0x0000, 0x0020, CRC(c15e7c80) SHA1(c0e8a01e63ed8cf20b33456b68890313b387ad23) ) // palette
+ ROM_LOAD( "577h11.6f", 0x0020, 0x0100, CRC(2a1a992b) SHA1(77cff7c9c8433f999a87776021935864cf9dccb4) ) // characters
+ ROM_LOAD( "577h10.5f", 0x0120, 0x0100, CRC(e9de1e53) SHA1(406b8dfe54e6176082005cc5545e79c098672547) ) // sprites
+
+ ROM_REGION( 0x0001, "plds", 0 )
+ ROM_LOAD( "ic35.5h.bin", 0x0000, 0x0001, NO_DUMP ) /* PAL16R6ACN */
+ROM_END
+
+ROM_START( mrgoemon )
+ ROM_REGION( 0x14000, "maincpu", 0 ) // 64k for code + banked ROM
+ ROM_LOAD( "621d01.10c", 0x00000, 0x8000, CRC(b2219c56) SHA1(274160be5dabbbfa61af71d92bddffbb56eadab6) )
+ ROM_LOAD( "621d02.12c", 0x08000, 0x4000, CRC(c3337a97) SHA1(6fd5f365b2624a37f252c202cd97877705b4a6c2) )
+ ROM_CONTINUE( 0x10000, 0x4000 )
+
+ ROM_REGION( 0x04000, "gfx1", 0 )
+ ROM_LOAD( "621a05.6d", 0x00000, 0x4000, CRC(f0a6dfc5) SHA1(395024ebfff550b0da393096483196fb1152a077) )
+
+ ROM_REGION( 0x10000, "gfx2", 0 )
+ ROM_LOAD( "621d03.4d", 0x00000, 0x8000, CRC(66f2b973) SHA1(7e906f258a5f4928f9615c6ea176efbca659b3a7) )
+ ROM_LOAD( "621d04.5d", 0x08000, 0x8000, CRC(47df6301) SHA1(e675c070e46993d3453c2ddadc49ec8b84cec854) )
+
+ ROM_REGION( 0x0220, "proms", 0 )
+ ROM_LOAD( "621a06.5f", 0x0000, 0x0020, CRC(7c90de5f) SHA1(8ac5708e72e32f3d79ccde0cbaedefc34f8ac57e) ) // palette
+ ROM_LOAD( "621a08.7f", 0x0020, 0x0100, CRC(2fb244dd) SHA1(ceb909ad96c0dabc8684e69b028f4287e227c351) ) // characters
+ ROM_LOAD( "621a07.6f", 0x0120, 0x0100, CRC(3980acdc) SHA1(f4e0bd74bccd77b84096c38bc70cf488a42d9562) ) // sprites
+ROM_END
+
+
+/*************************************
+ *
+ * Driver initialization
+ *
+ *************************************/
+
+DRIVER_INIT_MEMBER(gberet_state,mrgoemon)
+{
+ UINT8 *ROM = memregion("maincpu")->base();
+ membank("bank1")->configure_entries(0, 8, &ROM[0x10000], 0x800);
+}
+
+
+/*************************************
+ *
+ * Game drivers
+ *
+ *************************************/
+
+GAME( 1985, gberet, 0, gberet, gberet, driver_device, 0, ROT0, "Konami", "Green Beret", MACHINE_SUPPORTS_SAVE )
+GAME( 1985, rushatck, gberet, gberet, gberet, driver_device, 0, ROT0, "Konami", "Rush'n Attack (US)", MACHINE_SUPPORTS_SAVE )
+GAME( 1985, gberetb, gberet, gberetb, gberetb, driver_device, 0, ROT0, "bootleg", "Green Beret (bootleg)", MACHINE_SUPPORTS_SAVE )
+GAME( 1986, mrgoemon, 0, mrgoemon, mrgoemon, gberet_state, mrgoemon, ROT0, "Konami", "Mr. Goemon (Japan)", MACHINE_SUPPORTS_SAVE )