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authorGravatarGravatar kazblox <kazbloxmc@gmail.com>2017-07-25 19:37:52 -0500
committerGravatarGravatar Vas Crabb <cuavas@users.noreply.github.com>2017-07-26 16:11:06 +1000
commit8673f54929f976ddf77a2d5488e9a7e708a8130c (patch)
tree3ca3b4f67d96f4f244ab3b98f742a0c3c3448a4b /src/mame/drivers/galaxia.cpp
parent8f7b7af0d5e7e51bffdcb8c0f4c698fd40cfdff6 (diff)
restore original refresh rates to Galaxia/Astro Wars, fixes wrong sound for time being. (nw)
Speed issues still need to be figured out, perhaps something relating to S2650 interrupts?
Diffstat (limited to 'src/mame/drivers/galaxia.cpp')
-rw-r--r--src/mame/drivers/galaxia.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/mame/drivers/galaxia.cpp b/src/mame/drivers/galaxia.cpp
index 684ff84c68b..14c629e8a34 100644
--- a/src/mame/drivers/galaxia.cpp
+++ b/src/mame/drivers/galaxia.cpp
@@ -61,6 +61,8 @@ HW has many similarities with quasar.c / cvs.c / zac2650.c
---
TODO:
+- speed is wrong for all games. needs investigation, interrupt related?
+ real hardware video of Astro Wars can be seen here: youtu.be/eSrQFBMeDlM
- correct color/star generation using info from Galaxia technical manual and schematics
- add sound board emulation
- improve bullets
@@ -296,7 +298,7 @@ static MACHINE_CONFIG_START( galaxia )
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_VIDEO_ATTRIBUTES(VIDEO_ALWAYS_UPDATE)
- MCFG_SCREEN_REFRESH_RATE(50)
+ MCFG_SCREEN_REFRESH_RATE(60)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500))
MCFG_SCREEN_SIZE(256, 256)
MCFG_SCREEN_VISIBLE_AREA(0*8, 30*8-1, 2*8, 32*8-1)
@@ -340,7 +342,7 @@ static MACHINE_CONFIG_START( astrowar )
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_VIDEO_ATTRIBUTES(VIDEO_ALWAYS_UPDATE)
- MCFG_SCREEN_REFRESH_RATE(50)
+ MCFG_SCREEN_REFRESH_RATE(60)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500))
MCFG_SCREEN_SIZE(256, 256)
MCFG_SCREEN_VISIBLE_AREA(1*8, 31*8-1, 2*8, 32*8-1)