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author | Vas Crabb <vas@vastheman.com> | 2018-07-16 16:26:01 +1000 |
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committer | Vas Crabb <vas@vastheman.com> | 2018-07-16 16:26:01 +1000 |
commit | f18c7cd65ffdb0ac0b58907b79f9be86ee63f45e (patch) | |
tree | cb37881c15bbaf867a71a545c18776f6af57ce97 /src/mame/drivers/gaelco2.cpp | |
parent | 0e210f4347e1aa2c309dc918f927e05bbc228d15 (diff) |
Allow per-device internal layouts and remove some more MCFG_ macros.
Input and screen tags are now resolved relative to a layout's owner
device.
Easy way to demonstrate is with: mame64 intlc440 -tty ie15
Previously you'd only get the IE15 terminal's layout and you'd be unable
to use the INTELLEC 4/40 front panel. Now you'll get the choice of
layouts from both the system and the terminal device in video options.
Diffstat (limited to 'src/mame/drivers/gaelco2.cpp')
-rw-r--r-- | src/mame/drivers/gaelco2.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mame/drivers/gaelco2.cpp b/src/mame/drivers/gaelco2.cpp index 1f39905399e..b7217a62a28 100644 --- a/src/mame/drivers/gaelco2.cpp +++ b/src/mame/drivers/gaelco2.cpp @@ -1266,7 +1266,7 @@ MACHINE_CONFIG_START(gaelco2_state::touchgo) MCFG_DEVICE_ADD("spriteram", BUFFERED_SPRITERAM16) MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_0x0400000) MCFG_PALETTE_ADD("palette", 4096*16 - 16) /* game's palette is 4096 but we allocate 15 more for shadows & highlights */ - MCFG_DEFAULT_LAYOUT(layout_dualhsxs) + config.set_default_layout(layout_dualhsxs); MCFG_SCREEN_ADD("lscreen", RASTER) MCFG_SCREEN_REFRESH_RATE(59.1) @@ -1862,7 +1862,7 @@ MACHINE_CONFIG_START(wrally2_state::wrally2) MCFG_DEVICE_ADD("spriteram", BUFFERED_SPRITERAM16) MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_0x0200000) MCFG_PALETTE_ADD("palette", 4096*16 - 16) /* game's palette is 4096 but we allocate 15 more for shadows & highlights */ - MCFG_DEFAULT_LAYOUT(layout_dualhsxs) + config.set_default_layout(layout_dualhsxs); MCFG_SCREEN_ADD("lscreen", RASTER) MCFG_SCREEN_REFRESH_RATE(59.1) |