diff options
author | Ivan Vangelista <mesgnet@yahoo.it> | 2018-03-27 19:34:48 +0200 |
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committer | Ivan Vangelista <mesgnet@yahoo.it> | 2018-03-27 19:34:48 +0200 |
commit | 703564beccc92a6b6b33ab9562732a4e7ceaae8d (patch) | |
tree | b25a951908e9b7b1a4cd22ec90a77e115af26b9b /src/mame/drivers/fcrash.cpp | |
parent | eb1b4454540cc5da35e643b0b20ed7783c4355a3 (diff) |
new working clone
-------------------------------
Street Fighter II': Champion Edition (Playmark bootleg) [f205v, maru79]
Diffstat (limited to 'src/mame/drivers/fcrash.cpp')
-rw-r--r-- | src/mame/drivers/fcrash.cpp | 25 |
1 files changed, 24 insertions, 1 deletions
diff --git a/src/mame/drivers/fcrash.cpp b/src/mame/drivers/fcrash.cpp index 04190d90368..2db8624fe12 100644 --- a/src/mame/drivers/fcrash.cpp +++ b/src/mame/drivers/fcrash.cpp @@ -76,7 +76,9 @@ punipic3: same as punipic, and doors are missing. sf2m1: crowd is missing. Plane's tail comes off a bit. Patch used. -sf2mdt, sf2mdta: ok +sf2mdt, sf2mdtb: ok + +sf2mdta, sf2ceb: scroll 2X has strange 0x200 writes that cause missing fighters' portraits at the vs. screen and glitched backgrounds during fights. Masking them out seems a hack. sgyxz, wofabl: garbage left behind. A priority problem can be seen in 3rd demo where the fighters walk through the crowd instead of behind. @@ -2820,6 +2822,26 @@ ROM_START( sf2mdtb ) ROM_RELOAD( 0x10000, 0x20000 ) ROM_END +ROM_START( sf2ceb ) + ROM_REGION( CODE_SIZE, "maincpu", 0 ) /* 68000 code */ + ROM_LOAD16_BYTE( "3.ic171", 0x000000, 0x80000, CRC(a2355d90) SHA1(6c9e1294c55a5a9f244f6f1ce46224c51f910bb1) ) + ROM_LOAD16_BYTE( "5.ic171", 0x000001, 0x80000, CRC(c6f86e84) SHA1(546841fe7d423fff05a7772aa57fa3274515c32b) ) + ROM_LOAD16_BYTE( "2.ic171", 0x100000, 0x20000, CRC(74844192) SHA1(99cd546c78cce7f632007af454d8a55eddb6b19b) ) + ROM_LOAD16_BYTE( "4.ic171", 0x100001, 0x20000, CRC(bd98ff15) SHA1(ed902d949b0b5c5beaaea78a4b418ffa6db9e1df) ) + + ROM_REGION( 0x600000, "gfx", 0 ) + ROMX_LOAD( "pf4-sg072.ic90", 0x000000, 0x100000, CRC(446575c7) SHA1(2bd769674fbe280d304b389daf74202cf9e4ac22), ROM_GROUPWORD | ROM_SKIP(2) ) + ROMX_LOAD( "pf7-sg103.ic88", 0x000002, 0x100000, CRC(fb78022e) SHA1(b8974387056dd52db96b01cc4648edc814398c7e), ROM_GROUPWORD | ROM_SKIP(2) ) + ROMX_LOAD( "pf5-sg063.ic91", 0x200000, 0x100000, CRC(0a6be48b) SHA1(b7e72c94d4e3eb4a6bba6608d9b9a093c8901ad9), ROM_GROUPWORD | ROM_SKIP(2) ) + ROMX_LOAD( "pf8-sg101.ic93", 0x200002, 0x100000, CRC(6258c7cf) SHA1(4cd7519245c0aa816934a43e6743160f715d7dc2), ROM_GROUPWORD | ROM_SKIP(2) ) + ROMX_LOAD( "pf6-sg070.ic86", 0x400000, 0x100000, CRC(9b5b09d7) SHA1(698a6aab41e495bd0c37a19aee16a84f04d15797), ROM_GROUPWORD | ROM_SKIP(2) ) + ROMX_LOAD( "pf9-sh001.ic84", 0x400002, 0x100000, CRC(9f25090e) SHA1(12ff0431ef6550db446985c8914ac7d78eec6b6d), ROM_GROUPWORD | ROM_SKIP(2) ) + + ROM_REGION( 0x30000, "audiocpu", 0 ) /* Sound program + samples */ + ROM_LOAD( "3.ic28", 0x00000, 0x20000, CRC(d5bee9cc) SHA1(e638cb5ce7a22c18b60296a7defe8b03418da56c) ) + ROM_RELOAD( 0x10000, 0x20000 ) +ROM_END + ROM_START( sf2b ) ROM_REGION( CODE_SIZE, "maincpu", 0 ) /* 68000 code */ ROM_LOAD16_WORD_SWAP( "pf1-2-sg076.bin", 0x000000, 0x100000, CRC(1d15bc7a) SHA1(834627545f191f39de6beb008c89623f2b88c13b) ) @@ -3207,6 +3229,7 @@ GAME( 1992, sf2m1, sf2ce, sf2m1, sf2, cps_state, sf2m1, ROT0, GAME( 1992, sf2mdt, sf2ce, sf2mdt, sf2mdt, cps_state, sf2mdt, ROT0, "bootleg", "Street Fighter II': Magic Delta Turbo (bootleg, set 1)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) // 920313 - based on (heavily modified) World version GAME( 1992, sf2mdta, sf2ce, sf2mdt, sf2mdt, cps_state, sf2mdta, ROT0, "bootleg", "Street Fighter II': Magic Delta Turbo (bootleg, set 2)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) // 920313 - based on World version GAME( 1992, sf2mdtb, sf2ce, sf2mdt, sf2mdtb, cps_state, sf2mdtb, ROT0, "bootleg", "Street Fighter II': Magic Delta Turbo (bootleg, set 3)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) // 920313 - based on World version +GAME( 1992, sf2ceb, sf2ce, sf2mdt, sf2mdt, cps_state, sf2mdta, ROT0, "bootleg (Playmark)", "Street Fighter II': Champion Edition (Playmark bootleg)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) // 920313 - based on World version GAME( 1992, sf2b, sf2, sf2b, sf2mdt, cps_state, sf2b, ROT0, "bootleg (Playmark)", "Street Fighter II: The World Warrior (bootleg)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) //910204 - based on World version GAME( 1992, sf2b2, sf2, sf2b, sf2mdt, cps_state, sf2mdtb, ROT0, "bootleg", "Street Fighter II: The World Warrior (bootleg, set 2)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) //910204 - based on World version |