diff options
author | Vas Crabb <vas@vastheman.com> | 2018-12-29 05:53:50 +1100 |
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committer | Vas Crabb <vas@vastheman.com> | 2018-12-29 05:53:50 +1100 |
commit | f1f0591f43f381123e8d9ec20c52eb7c0c332c79 (patch) | |
tree | 97c8dd30a6ea292c3189f372b8103a2e303c0b2d /src/mame/drivers/fcombat.cpp | |
parent | 65bfb2654f0c73235f114e9145c766245bed9790 (diff) |
Start cleaning up palette configuration:
* Basically, initialisers go in the constructor arguments, and things for setting format go in set_format.
* Initialisation patterns can be specified with an enum discriminator or with a FUNC and optionally a tag.
* Formats can be specified with an enum discriminator or a size and function pointer.
* You must always supply the number of entries when setting the format.
* When initislising with a paletter initialisation member, you can specify the entries and indirecte entries together.
* The palette_device now has a standard constructor, so use .set_entries if you are specifying entry count with no format/initialisation.
* Also killed an overload on delegates that wasn't being useful.
Diffstat (limited to 'src/mame/drivers/fcombat.cpp')
-rw-r--r-- | src/mame/drivers/fcombat.cpp | 9 |
1 files changed, 3 insertions, 6 deletions
diff --git a/src/mame/drivers/fcombat.cpp b/src/mame/drivers/fcombat.cpp index 8e22cfd35cf..7a0e8954007 100644 --- a/src/mame/drivers/fcombat.cpp +++ b/src/mame/drivers/fcombat.cpp @@ -297,17 +297,14 @@ MACHINE_CONFIG_START(fcombat_state::fcombat) MCFG_DEVICE_ADD("audiocpu", Z80, 10000000/3) MCFG_DEVICE_PROGRAM_MAP(audio_map) - /* video hardware */ MCFG_SCREEN_ADD("screen", RASTER) MCFG_SCREEN_RAW_PARAMS(FCOMBAT_PIXEL_CLOCK, FCOMBAT_HTOTAL, FCOMBAT_HBEND, FCOMBAT_HBSTART, FCOMBAT_VTOTAL, FCOMBAT_VBEND, FCOMBAT_VBSTART) MCFG_SCREEN_UPDATE_DRIVER(fcombat_state, screen_update_fcombat) - MCFG_SCREEN_PALETTE("palette") + MCFG_SCREEN_PALETTE(m_palette) - MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_fcombat) - MCFG_PALETTE_ADD("palette", 256*3) - MCFG_PALETTE_INDIRECT_ENTRIES(32) - MCFG_PALETTE_INIT_OWNER(fcombat_state, fcombat) + GFXDECODE(config, m_gfxdecode, m_palette, gfx_fcombat); + PALETTE(config, m_palette, FUNC(fcombat_state::fcombat_palette), 256*3, 32); /* audio hardware */ SPEAKER(config, "mono").front_center(); |