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author Vas Crabb <vas@vastheman.com>2018-12-29 05:53:50 +1100
committer Vas Crabb <vas@vastheman.com>2018-12-29 05:53:50 +1100
commitf1f0591f43f381123e8d9ec20c52eb7c0c332c79 (patch)
tree97c8dd30a6ea292c3189f372b8103a2e303c0b2d /src/mame/drivers/fcombat.cpp
parent65bfb2654f0c73235f114e9145c766245bed9790 (diff)
Start cleaning up palette configuration:
* Basically, initialisers go in the constructor arguments, and things for setting format go in set_format. * Initialisation patterns can be specified with an enum discriminator or with a FUNC and optionally a tag. * Formats can be specified with an enum discriminator or a size and function pointer. * You must always supply the number of entries when setting the format. * When initislising with a paletter initialisation member, you can specify the entries and indirecte entries together. * The palette_device now has a standard constructor, so use .set_entries if you are specifying entry count with no format/initialisation. * Also killed an overload on delegates that wasn't being useful.
Diffstat (limited to 'src/mame/drivers/fcombat.cpp')
-rw-r--r--src/mame/drivers/fcombat.cpp9
1 files changed, 3 insertions, 6 deletions
diff --git a/src/mame/drivers/fcombat.cpp b/src/mame/drivers/fcombat.cpp
index 8e22cfd35cf..7a0e8954007 100644
--- a/src/mame/drivers/fcombat.cpp
+++ b/src/mame/drivers/fcombat.cpp
@@ -297,17 +297,14 @@ MACHINE_CONFIG_START(fcombat_state::fcombat)
MCFG_DEVICE_ADD("audiocpu", Z80, 10000000/3)
MCFG_DEVICE_PROGRAM_MAP(audio_map)
-
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_RAW_PARAMS(FCOMBAT_PIXEL_CLOCK, FCOMBAT_HTOTAL, FCOMBAT_HBEND, FCOMBAT_HBSTART, FCOMBAT_VTOTAL, FCOMBAT_VBEND, FCOMBAT_VBSTART)
MCFG_SCREEN_UPDATE_DRIVER(fcombat_state, screen_update_fcombat)
- MCFG_SCREEN_PALETTE("palette")
+ MCFG_SCREEN_PALETTE(m_palette)
- MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_fcombat)
- MCFG_PALETTE_ADD("palette", 256*3)
- MCFG_PALETTE_INDIRECT_ENTRIES(32)
- MCFG_PALETTE_INIT_OWNER(fcombat_state, fcombat)
+ GFXDECODE(config, m_gfxdecode, m_palette, gfx_fcombat);
+ PALETTE(config, m_palette, FUNC(fcombat_state::fcombat_palette), 256*3, 32);
/* audio hardware */
SPEAKER(config, "mono").front_center();