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author Miodrag Milanovic <mmicko@gmail.com>2015-11-08 12:56:12 +0100
committer Miodrag Milanovic <mmicko@gmail.com>2015-11-08 12:56:12 +0100
commit7c19aac60e12d6f5ea301bdb34d7826a01e0b06f (patch)
treef310d86aa2c6bfc19d115307dedde4eb0cd52dad /src/mame/drivers/fcombat.c
parenta57b46ae933badd7441ce1644711dbb851e2b504 (diff)
Rename *.c -> *.cpp in our source (nw)
Diffstat (limited to 'src/mame/drivers/fcombat.c')
-rw-r--r--src/mame/drivers/fcombat.c448
1 files changed, 0 insertions, 448 deletions
diff --git a/src/mame/drivers/fcombat.c b/src/mame/drivers/fcombat.c
deleted file mode 100644
index cd1f0c1a03c..00000000000
--- a/src/mame/drivers/fcombat.c
+++ /dev/null
@@ -1,448 +0,0 @@
-// license:LGPL-2.1+
-// copyright-holders:Tomasz Slanina
-
-/* Field Combat (c)1985 Jaleco
-
- TS 2004.10.22. analog[at]op.pl
- - fixed sprite issues
- - added backgrounds and terrain info (external roms)
-
- (press buttons 1+2 at the same time, to release 'army' ;)
-
- todo:
- - fix colours (sprites , bg)
-*/
-
-/*
-
-Field Combat (c)1985 Jaleco
-
-From a working board.
-
-CPU: Z80 (running at 3.332 MHz measured at pin 6)
-Sound: Z80 (running at 3.332 MHz measured at pin 6), YM2149 (x3)
-Other: Unmarked 24 pin near ROMs 2 & 3
-
-RAM: 6116 (x3)
-
-X-TAL: 20 MHz
-
-inputs + notes by stephh
-
-*/
-
-#include "emu.h"
-#include "cpu/z80/z80.h"
-#include "sound/ay8910.h"
-#include "includes/fcombat.h"
-
-
-INPUT_CHANGED_MEMBER(fcombat_state::coin_inserted)
-{
- /* coin insertion causes an NMI */
- m_maincpu->set_input_line(INPUT_LINE_NMI, newval ? CLEAR_LINE : ASSERT_LINE);
-}
-
-
-
-/* is it protection? */
-READ8_MEMBER(fcombat_state::fcombat_protection_r)
-{
- /* Must match ONE of these values after a "and $3E" intruction :
-
- 76F0: 1E 04 2E 26 34 32 3A 16 3E 36
-
- Check code at 0x76c8 for more infos.
- */
- return 0xff; // seems enough
-}
-
-
-/* same as exerion again */
-
-READ8_MEMBER(fcombat_state::fcombat_port01_r)
-{
- /* the cocktail flip bit muxes between ports 0 and 1 */
- return ioport(m_cocktail_flip ? "IN1" : "IN0")->read();
-}
-
-
-//bg scrolls
-
-WRITE8_MEMBER(fcombat_state::e900_w)
-{
- m_fcombat_sh = data;
-}
-
-WRITE8_MEMBER(fcombat_state::ea00_w)
-{
- m_fcombat_sv = (m_fcombat_sv & 0xff00) | data;
-}
-
-WRITE8_MEMBER(fcombat_state::eb00_w)
-{
- m_fcombat_sv = (m_fcombat_sv & 0xff) | (data << 8);
-}
-
-
-// terrain info (ec00=x, ed00=y, return val in e300
-
-WRITE8_MEMBER(fcombat_state::ec00_w)
-{
- m_tx = data;
-}
-
-WRITE8_MEMBER(fcombat_state::ed00_w)
-{
- m_ty = data;
-}
-
-READ8_MEMBER(fcombat_state::e300_r)
-{
- int wx = (m_tx + m_fcombat_sh) / 16;
- int wy = (m_ty * 2 + m_fcombat_sv) / 16;
-
- return memregion("user2")->base()[wx * 32 * 16 + wy];
-}
-
-WRITE8_MEMBER(fcombat_state::ee00_w)
-{
-}
-
-static ADDRESS_MAP_START( main_map, AS_PROGRAM, 8, fcombat_state )
- AM_RANGE(0x0000, 0x7fff) AM_ROM
- AM_RANGE(0xc000, 0xc7ff) AM_RAM
- AM_RANGE(0xd000, 0xd7ff) AM_RAM AM_SHARE("videoram")
- AM_RANGE(0xd800, 0xd8ff) AM_RAM AM_SHARE("spriteram")
- AM_RANGE(0xe000, 0xe000) AM_READ(fcombat_port01_r)
- AM_RANGE(0xe100, 0xe100) AM_READ_PORT("DSW0")
- AM_RANGE(0xe200, 0xe200) AM_READ_PORT("DSW1")
- AM_RANGE(0xe300, 0xe300) AM_READ(e300_r)
- AM_RANGE(0xe400, 0xe400) AM_READ(fcombat_protection_r) // protection?
- AM_RANGE(0xe800, 0xe800) AM_WRITE(fcombat_videoreg_w) // at least bit 0 for flip screen and joystick input multiplexor
- AM_RANGE(0xe900, 0xe900) AM_WRITE(e900_w)
- AM_RANGE(0xea00, 0xea00) AM_WRITE(ea00_w)
- AM_RANGE(0xeb00, 0xeb00) AM_WRITE(eb00_w)
- AM_RANGE(0xec00, 0xec00) AM_WRITE(ec00_w)
- AM_RANGE(0xed00, 0xed00) AM_WRITE(ed00_w)
- AM_RANGE(0xee00, 0xee00) AM_WRITE(ee00_w) // related to protection ? - doesn't seem to have any effect
- AM_RANGE(0xef00, 0xef00) AM_WRITE(soundlatch_byte_w)
-ADDRESS_MAP_END
-
-
-static ADDRESS_MAP_START( audio_map, AS_PROGRAM, 8, fcombat_state )
- AM_RANGE(0x0000, 0x3fff) AM_ROM
- AM_RANGE(0x4000, 0x47ff) AM_RAM
- AM_RANGE(0x6000, 0x6000) AM_READ(soundlatch_byte_r)
- AM_RANGE(0x8001, 0x8001) AM_DEVREAD("ay1", ay8910_device, data_r)
- AM_RANGE(0x8002, 0x8003) AM_DEVWRITE("ay1", ay8910_device, data_address_w)
- AM_RANGE(0xa001, 0xa001) AM_DEVREAD("ay2", ay8910_device, data_r)
- AM_RANGE(0xa002, 0xa003) AM_DEVWRITE("ay2", ay8910_device, data_address_w)
- AM_RANGE(0xc001, 0xc001) AM_DEVREAD("ay3", ay8910_device, data_r)
- AM_RANGE(0xc002, 0xc003) AM_DEVWRITE("ay3", ay8910_device, data_address_w)
-ADDRESS_MAP_END
-
-
-
-/*************************************
- *
- * Input ports
- *
- *************************************/
-
-static INPUT_PORTS_START( fcombat )
- PORT_START("IN0") /* player 1 inputs (muxed on 0xe000) */
- PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
- PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
- PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
- PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
- PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )
-
- PORT_START("IN1") /* player 2 inputs (muxed on 0xe000) */
- PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
- PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
- PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
- PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
- PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )
-
- PORT_START("DSW0") /* dip switches (0xe100) */
- PORT_DIPNAME( 0x07, 0x02, DEF_STR( Lives ) )
- PORT_DIPSETTING( 0x00, "1" )
- PORT_DIPSETTING( 0x01, "2" )
- PORT_DIPSETTING( 0x02, "3" )
- PORT_DIPSETTING( 0x03, "4" )
- PORT_DIPSETTING( 0x04, "5" )
- PORT_DIPSETTING( 0x07, "Infinite (Cheat)")
- PORT_DIPNAME( 0x18, 0x00, DEF_STR( Bonus_Life ) )
- PORT_DIPSETTING( 0x00, "10000" )
- PORT_DIPSETTING( 0x08, "20000" )
- PORT_DIPSETTING( 0x10, "30000" )
- PORT_DIPSETTING( 0x18, "40000" )
- PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unused ) )
- PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x20, DEF_STR( On ) )
- PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unused ) )
- PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x40, DEF_STR( On ) )
- PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) )
- PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
- PORT_DIPSETTING( 0x80, DEF_STR( Cocktail ) )
-
- PORT_START("DSW1") /* dip switches/VBLANK (0xe200) */
- PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_VBLANK("screen")
- PORT_DIPNAME( 0x02, 0x00, DEF_STR( Unknown ) ) // related to vblank
- PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x02, DEF_STR( On ) )
- PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Coinage ) )
- PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
- PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) )
- PORT_DIPSETTING( 0x08, DEF_STR( 1C_3C ) )
- PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) )
- PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
-
- PORT_START("COIN")
- PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, fcombat_state,coin_inserted, 0)
-INPUT_PORTS_END
-
-
-/*************************************
- *
- * Graphics layouts
- *
- *************************************/
-
-static const gfx_layout charlayout =
-{
- 8,8,
- RGN_FRAC(1,1),
- 2,
- { 0, 4 },
- { 3, 2, 1, 0, 8+3, 8+2, 8+1, 8+0 },
- { 16*0, 16*1, 16*2, 16*3, 16*4, 16*5, 16*6, 16*7 },
- 16*8
-};
-
-
-/* 16 x 16 sprites -- requires reorganizing characters in init_exerion() */
-static const gfx_layout spritelayout =
-{
- 16,16,
- RGN_FRAC(1,1),
- 2,
- { 0, 4 },
- { 3, 2, 1, 0, 8+3, 8+2, 8+1, 8+0,
- 16+3, 16+2, 16+1, 16+0, 24+3, 24+2, 24+1, 24+0 },
- { 32*0, 32*1, 32*2, 32*3, 32*4, 32*5, 32*6, 32*7,
- 32*8, 32*9, 32*10, 32*11, 32*12, 32*13, 32*14, 32*15 },
- 64*8
-};
-
-
-static GFXDECODE_START( fcombat )
- GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 64 )
- GFXDECODE_ENTRY( "gfx2", 0, spritelayout, 256, 64 )
- GFXDECODE_ENTRY( "gfx3", 0, spritelayout, 512, 64 )
-GFXDECODE_END
-
-
-
-/*************************************
- *
- * Machine drivers
- *
- *************************************/
-
-void fcombat_state::machine_start()
-{
- save_item(NAME(m_cocktail_flip));
- save_item(NAME(m_char_palette));
- save_item(NAME(m_sprite_palette));
- save_item(NAME(m_char_bank));
- save_item(NAME(m_fcombat_sh));
- save_item(NAME(m_fcombat_sv));
- save_item(NAME(m_tx));
- save_item(NAME(m_ty));
-}
-
-void fcombat_state::machine_reset()
-{
- m_cocktail_flip = 0;
- m_char_palette = 0;
- m_sprite_palette = 0;
- m_char_bank = 0;
- m_fcombat_sh = 0;
- m_fcombat_sv = 0;
- m_tx = 0;
- m_ty = 0;
-}
-
-static MACHINE_CONFIG_START( fcombat, fcombat_state )
-
- /* basic machine hardware */
- MCFG_CPU_ADD("maincpu", Z80, 10000000/3)
- MCFG_CPU_PROGRAM_MAP(main_map)
-
- MCFG_CPU_ADD("audiocpu", Z80, 10000000/3)
- MCFG_CPU_PROGRAM_MAP(audio_map)
-
-
- /* video hardware */
- MCFG_SCREEN_ADD("screen", RASTER)
- MCFG_SCREEN_RAW_PARAMS(FCOMBAT_PIXEL_CLOCK, FCOMBAT_HTOTAL, FCOMBAT_HBEND, FCOMBAT_HBSTART, FCOMBAT_VTOTAL, FCOMBAT_VBEND, FCOMBAT_VBSTART)
- MCFG_SCREEN_UPDATE_DRIVER(fcombat_state, screen_update_fcombat)
- MCFG_SCREEN_PALETTE("palette")
-
- MCFG_GFXDECODE_ADD("gfxdecode", "palette", fcombat)
- MCFG_PALETTE_ADD("palette", 256*3)
- MCFG_PALETTE_INDIRECT_ENTRIES(32)
- MCFG_PALETTE_INIT_OWNER(fcombat_state, fcombat)
-
- /* audio hardware */
- MCFG_SPEAKER_STANDARD_MONO("mono")
-
- MCFG_SOUND_ADD("ay1", AY8910, 1500000)
- MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.12)
-
- MCFG_SOUND_ADD("ay2", AY8910, 1500000)
- MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.12)
-
- MCFG_SOUND_ADD("ay3", AY8910, 1500000)
- MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.12)
-MACHINE_CONFIG_END
-
-/*************************************
- *
- * Driver initialization
- *
- *************************************/
-
-DRIVER_INIT_MEMBER(fcombat_state,fcombat)
-{
- UINT32 oldaddr, newaddr, length;
- UINT8 *src, *dst;
-
- /* allocate some temporary space */
- dynamic_buffer temp(0x10000);
-
- /* make a temporary copy of the character data */
- src = &temp[0];
- dst = memregion("gfx1")->base();
- length = memregion("gfx1")->bytes();
- memcpy(src, dst, length);
-
- /* decode the characters */
- /* the bits in the ROM are ordered: n8-n7 n6 n5 n4-v2 v1 v0 n3-n2 n1 n0 h2 */
- /* we want them ordered like this: n8-n7 n6 n5 n4-n3 n2 n1 n0-v2 v1 v0 h2 */
- for (oldaddr = 0; oldaddr < length; oldaddr++)
- {
- newaddr = ((oldaddr ) & 0x1f00) | /* keep n8-n4 */
- ((oldaddr << 3) & 0x00f0) | /* move n3-n0 */
- ((oldaddr >> 4) & 0x000e) | /* move v2-v0 */
- ((oldaddr ) & 0x0001); /* keep h2 */
- dst[newaddr] = src[oldaddr];
- }
-
- /* make a temporary copy of the sprite data */
- src = &temp[0];
- dst = memregion("gfx2")->base();
- length = memregion("gfx2")->bytes();
- memcpy(src, dst, length);
-
- /* decode the sprites */
- /* the bits in the ROMs are ordered: n9 n8 n3 n7-n6 n5 n4 v3-v2 v1 v0 n2-n1 n0 h3 h2 */
- /* we want them ordered like this: n9 n8 n7 n6-n5 n4 n3 n2-n1 n0 v3 v2-v1 v0 h3 h2 */
-
- for (oldaddr = 0; oldaddr < length; oldaddr++)
- {
- newaddr = ((oldaddr << 1) & 0x3c00) | /* move n7-n4 */
- ((oldaddr >> 4) & 0x0200) | /* move n3 */
- ((oldaddr << 4) & 0x01c0) | /* move n2-n0 */
- ((oldaddr >> 3) & 0x003c) | /* move v3-v0 */
- ((oldaddr ) & 0xc003); /* keep n9-n8 h3-h2 */
-
- dst[newaddr] = src[oldaddr];
- }
-
- /* make a temporary copy of the character data */
- src = &temp[0];
- dst = memregion("gfx3")->base();
- length = memregion("gfx3")->bytes();
- memcpy(src, dst, length);
-
- /* decode the characters */
- /* the bits in the ROM are ordered: n8-n7 n6 n5 n4-v2 v1 v0 n3-n2 n1 n0 h2 */
- /* we want them ordered like this: n8-n7 n6 n5 n4-n3 n2 n1 n0-v2 v1 v0 h2 */
-
- for (oldaddr = 0; oldaddr < length; oldaddr++)
- {
- newaddr = ((oldaddr << 1) & 0x3c00) | /* move n7-n4 */
- ((oldaddr >> 4) & 0x0200) | /* move n3 */
- ((oldaddr << 4) & 0x01c0) | /* move n2-n0 */
- ((oldaddr >> 3) & 0x003c) | /* move v3-v0 */
- ((oldaddr ) & 0xc003); /* keep n9-n8 h3-h2 */
- dst[newaddr] = src[oldaddr];
- }
-
- src = &temp[0];
- dst = memregion("user1")->base();
- length = memregion("user1")->bytes();
- memcpy(src, dst, length);
-
- for (oldaddr = 0; oldaddr < 32; oldaddr++)
- {
- memcpy(&dst[oldaddr * 32 * 8 * 2], &src[oldaddr * 32 * 8], 32 * 8);
- memcpy(&dst[oldaddr * 32 * 8 * 2 + 32 * 8], &src[oldaddr * 32 * 8 + 0x2000], 32 * 8);
- }
-
-
- src = &temp[0];
- dst = memregion("user2")->base();
- length = memregion("user2")->bytes();
- memcpy(src, dst, length);
-
- for (oldaddr = 0; oldaddr < 32; oldaddr++)
- {
- memcpy(&dst[oldaddr * 32 * 8 * 2], &src[oldaddr * 32 * 8], 32 * 8);
- memcpy(&dst[oldaddr * 32 * 8 * 2 + 32 * 8], &src[oldaddr * 32 * 8 + 0x2000], 32 * 8);
- }
-}
-
-ROM_START( fcombat )
- ROM_REGION( 0x10000, "maincpu", 0 )
- ROM_LOAD( "fcombat2.t9", 0x0000, 0x4000, CRC(30cb0c14) SHA1(8b5b6a4efaca2f138709184725e9e0e0b9cfc4c7) )
- ROM_LOAD( "fcombat3.10t", 0x4000, 0x4000, CRC(e8511da0) SHA1(bab5c9244c970b97c025381c37ad372aa3b5cddf) )
-
- ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for the second CPU */
- ROM_LOAD( "fcombat1.t5", 0x0000, 0x4000, CRC(a0cc1216) SHA1(3a8963ffde2ff4a3f428369133f94bb37717cae5) )
-
- ROM_REGION( 0x02000, "gfx1", 0 )
- ROM_LOAD( "fcombat7.l11", 0x00000, 0x2000, CRC(401061b5) SHA1(09dd23e86a56db8021e14432aced0eaf013fefe2) ) /* fg chars */
-
- ROM_REGION( 0x0c000, "gfx2", 0 )
- ROM_LOAD( "fcombat8.d10", 0x00000, 0x4000, CRC(e810941e) SHA1(19ae85af0bf245caf3afe10d65e618cfb47d33c2) ) /* sprites */
- ROM_LOAD( "fcombat9.d11", 0x04000, 0x4000, CRC(f95988e6) SHA1(25876652decca7ec1e9b37a16536c15ca2d1cb12) )
- ROM_LOAD( "fcomba10.d12", 0x08000, 0x4000, CRC(908f154c) SHA1(b3761ee60d4a5ea36376759875105d23c57b4bf2) )
-
- ROM_REGION( 0x04000, "gfx3", 0 )
- ROM_LOAD( "fcombat6.f3", 0x00000, 0x4000, CRC(97282729) SHA1(72db0593551c2d15631341bf621b96013b46ce72) )
-
- ROM_REGION( 0x04000, "user1", 0 )
- ROM_LOAD( "fcombat5.l3", 0x00000, 0x4000, CRC(96194ca7) SHA1(087d6ac8f93f087cb5e378dbe9a8cfcffa2cdddc) ) /* bg data */
-
- ROM_REGION( 0x04000, "user2", 0 )
- ROM_LOAD( "fcombat4.p3", 0x00000, 0x4000, CRC(efe098ab) SHA1(fe64a5e9170835d242368109b1b221b0f8090e7e) ) /* terrain info */
-
- ROM_REGION( 0x0420, "proms", 0 )
- ROM_LOAD( "fcprom_a.c2", 0x0000, 0x0020, CRC(7ac480f0) SHA1(f491fe4da19d8c037e3733a5836de35cc438907e) ) /* palette */
- ROM_LOAD( "fcprom_d.k12", 0x0020, 0x0100, CRC(9a348250) SHA1(faf8db4c42adee07795d06bea20704f8c51090ff) ) /* fg char lookup table */
- ROM_LOAD( "fcprom_b.c4", 0x0120, 0x0100, CRC(ac9049f6) SHA1(57aa5b5df3e181bad76149745a422c3dd1edad49) ) /* sprite lookup table */
- ROM_LOAD( "fcprom_c.a9", 0x0220, 0x0100, CRC(768ac120) SHA1(ceede1d6cbeae08da96ef52bdca2718a839d88ab) ) /* bg char mixer */
-ROM_END
-
-GAME( 1985, fcombat, 0, fcombat, fcombat, fcombat_state, fcombat, ROT90, "Jaleco", "Field Combat", MACHINE_WRONG_COLORS | MACHINE_SUPPORTS_SAVE )