diff options
author | Miodrag Milanovic <mmicko@gmail.com> | 2015-11-08 12:56:12 +0100 |
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committer | Miodrag Milanovic <mmicko@gmail.com> | 2015-11-08 12:56:12 +0100 |
commit | 7c19aac60e12d6f5ea301bdb34d7826a01e0b06f (patch) | |
tree | f310d86aa2c6bfc19d115307dedde4eb0cd52dad /src/mame/drivers/fcombat.c | |
parent | a57b46ae933badd7441ce1644711dbb851e2b504 (diff) |
Rename *.c -> *.cpp in our source (nw)
Diffstat (limited to 'src/mame/drivers/fcombat.c')
-rw-r--r-- | src/mame/drivers/fcombat.c | 448 |
1 files changed, 0 insertions, 448 deletions
diff --git a/src/mame/drivers/fcombat.c b/src/mame/drivers/fcombat.c deleted file mode 100644 index cd1f0c1a03c..00000000000 --- a/src/mame/drivers/fcombat.c +++ /dev/null @@ -1,448 +0,0 @@ -// license:LGPL-2.1+ -// copyright-holders:Tomasz Slanina - -/* Field Combat (c)1985 Jaleco - - TS 2004.10.22. analog[at]op.pl - - fixed sprite issues - - added backgrounds and terrain info (external roms) - - (press buttons 1+2 at the same time, to release 'army' ;) - - todo: - - fix colours (sprites , bg) -*/ - -/* - -Field Combat (c)1985 Jaleco - -From a working board. - -CPU: Z80 (running at 3.332 MHz measured at pin 6) -Sound: Z80 (running at 3.332 MHz measured at pin 6), YM2149 (x3) -Other: Unmarked 24 pin near ROMs 2 & 3 - -RAM: 6116 (x3) - -X-TAL: 20 MHz - -inputs + notes by stephh - -*/ - -#include "emu.h" -#include "cpu/z80/z80.h" -#include "sound/ay8910.h" -#include "includes/fcombat.h" - - -INPUT_CHANGED_MEMBER(fcombat_state::coin_inserted) -{ - /* coin insertion causes an NMI */ - m_maincpu->set_input_line(INPUT_LINE_NMI, newval ? CLEAR_LINE : ASSERT_LINE); -} - - - -/* is it protection? */ -READ8_MEMBER(fcombat_state::fcombat_protection_r) -{ - /* Must match ONE of these values after a "and $3E" intruction : - - 76F0: 1E 04 2E 26 34 32 3A 16 3E 36 - - Check code at 0x76c8 for more infos. - */ - return 0xff; // seems enough -} - - -/* same as exerion again */ - -READ8_MEMBER(fcombat_state::fcombat_port01_r) -{ - /* the cocktail flip bit muxes between ports 0 and 1 */ - return ioport(m_cocktail_flip ? "IN1" : "IN0")->read(); -} - - -//bg scrolls - -WRITE8_MEMBER(fcombat_state::e900_w) -{ - m_fcombat_sh = data; -} - -WRITE8_MEMBER(fcombat_state::ea00_w) -{ - m_fcombat_sv = (m_fcombat_sv & 0xff00) | data; -} - -WRITE8_MEMBER(fcombat_state::eb00_w) -{ - m_fcombat_sv = (m_fcombat_sv & 0xff) | (data << 8); -} - - -// terrain info (ec00=x, ed00=y, return val in e300 - -WRITE8_MEMBER(fcombat_state::ec00_w) -{ - m_tx = data; -} - -WRITE8_MEMBER(fcombat_state::ed00_w) -{ - m_ty = data; -} - -READ8_MEMBER(fcombat_state::e300_r) -{ - int wx = (m_tx + m_fcombat_sh) / 16; - int wy = (m_ty * 2 + m_fcombat_sv) / 16; - - return memregion("user2")->base()[wx * 32 * 16 + wy]; -} - -WRITE8_MEMBER(fcombat_state::ee00_w) -{ -} - -static ADDRESS_MAP_START( main_map, AS_PROGRAM, 8, fcombat_state ) - AM_RANGE(0x0000, 0x7fff) AM_ROM - AM_RANGE(0xc000, 0xc7ff) AM_RAM - AM_RANGE(0xd000, 0xd7ff) AM_RAM AM_SHARE("videoram") - AM_RANGE(0xd800, 0xd8ff) AM_RAM AM_SHARE("spriteram") - AM_RANGE(0xe000, 0xe000) AM_READ(fcombat_port01_r) - AM_RANGE(0xe100, 0xe100) AM_READ_PORT("DSW0") - AM_RANGE(0xe200, 0xe200) AM_READ_PORT("DSW1") - AM_RANGE(0xe300, 0xe300) AM_READ(e300_r) - AM_RANGE(0xe400, 0xe400) AM_READ(fcombat_protection_r) // protection? - AM_RANGE(0xe800, 0xe800) AM_WRITE(fcombat_videoreg_w) // at least bit 0 for flip screen and joystick input multiplexor - AM_RANGE(0xe900, 0xe900) AM_WRITE(e900_w) - AM_RANGE(0xea00, 0xea00) AM_WRITE(ea00_w) - AM_RANGE(0xeb00, 0xeb00) AM_WRITE(eb00_w) - AM_RANGE(0xec00, 0xec00) AM_WRITE(ec00_w) - AM_RANGE(0xed00, 0xed00) AM_WRITE(ed00_w) - AM_RANGE(0xee00, 0xee00) AM_WRITE(ee00_w) // related to protection ? - doesn't seem to have any effect - AM_RANGE(0xef00, 0xef00) AM_WRITE(soundlatch_byte_w) -ADDRESS_MAP_END - - -static ADDRESS_MAP_START( audio_map, AS_PROGRAM, 8, fcombat_state ) - AM_RANGE(0x0000, 0x3fff) AM_ROM - AM_RANGE(0x4000, 0x47ff) AM_RAM - AM_RANGE(0x6000, 0x6000) AM_READ(soundlatch_byte_r) - AM_RANGE(0x8001, 0x8001) AM_DEVREAD("ay1", ay8910_device, data_r) - AM_RANGE(0x8002, 0x8003) AM_DEVWRITE("ay1", ay8910_device, data_address_w) - AM_RANGE(0xa001, 0xa001) AM_DEVREAD("ay2", ay8910_device, data_r) - AM_RANGE(0xa002, 0xa003) AM_DEVWRITE("ay2", ay8910_device, data_address_w) - AM_RANGE(0xc001, 0xc001) AM_DEVREAD("ay3", ay8910_device, data_r) - AM_RANGE(0xc002, 0xc003) AM_DEVWRITE("ay3", ay8910_device, data_address_w) -ADDRESS_MAP_END - - - -/************************************* - * - * Input ports - * - *************************************/ - -static INPUT_PORTS_START( fcombat ) - PORT_START("IN0") /* player 1 inputs (muxed on 0xe000) */ - PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) - PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) - PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) - PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) - PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) - PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) - PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 ) - PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 ) - - PORT_START("IN1") /* player 2 inputs (muxed on 0xe000) */ - PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) - PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) - PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) - PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) - PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) - PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) - PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 ) - PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 ) - - PORT_START("DSW0") /* dip switches (0xe100) */ - PORT_DIPNAME( 0x07, 0x02, DEF_STR( Lives ) ) - PORT_DIPSETTING( 0x00, "1" ) - PORT_DIPSETTING( 0x01, "2" ) - PORT_DIPSETTING( 0x02, "3" ) - PORT_DIPSETTING( 0x03, "4" ) - PORT_DIPSETTING( 0x04, "5" ) - PORT_DIPSETTING( 0x07, "Infinite (Cheat)") - PORT_DIPNAME( 0x18, 0x00, DEF_STR( Bonus_Life ) ) - PORT_DIPSETTING( 0x00, "10000" ) - PORT_DIPSETTING( 0x08, "20000" ) - PORT_DIPSETTING( 0x10, "30000" ) - PORT_DIPSETTING( 0x18, "40000" ) - PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unused ) ) - PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x20, DEF_STR( On ) ) - PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unused ) ) - PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x40, DEF_STR( On ) ) - PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) ) - PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) - PORT_DIPSETTING( 0x80, DEF_STR( Cocktail ) ) - - PORT_START("DSW1") /* dip switches/VBLANK (0xe200) */ - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_VBLANK("screen") - PORT_DIPNAME( 0x02, 0x00, DEF_STR( Unknown ) ) // related to vblank - PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x02, DEF_STR( On ) ) - PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Coinage ) ) - PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) - PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) ) - PORT_DIPSETTING( 0x08, DEF_STR( 1C_3C ) ) - PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) ) - PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED ) - - PORT_START("COIN") - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, fcombat_state,coin_inserted, 0) -INPUT_PORTS_END - - -/************************************* - * - * Graphics layouts - * - *************************************/ - -static const gfx_layout charlayout = -{ - 8,8, - RGN_FRAC(1,1), - 2, - { 0, 4 }, - { 3, 2, 1, 0, 8+3, 8+2, 8+1, 8+0 }, - { 16*0, 16*1, 16*2, 16*3, 16*4, 16*5, 16*6, 16*7 }, - 16*8 -}; - - -/* 16 x 16 sprites -- requires reorganizing characters in init_exerion() */ -static const gfx_layout spritelayout = -{ - 16,16, - RGN_FRAC(1,1), - 2, - { 0, 4 }, - { 3, 2, 1, 0, 8+3, 8+2, 8+1, 8+0, - 16+3, 16+2, 16+1, 16+0, 24+3, 24+2, 24+1, 24+0 }, - { 32*0, 32*1, 32*2, 32*3, 32*4, 32*5, 32*6, 32*7, - 32*8, 32*9, 32*10, 32*11, 32*12, 32*13, 32*14, 32*15 }, - 64*8 -}; - - -static GFXDECODE_START( fcombat ) - GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 64 ) - GFXDECODE_ENTRY( "gfx2", 0, spritelayout, 256, 64 ) - GFXDECODE_ENTRY( "gfx3", 0, spritelayout, 512, 64 ) -GFXDECODE_END - - - -/************************************* - * - * Machine drivers - * - *************************************/ - -void fcombat_state::machine_start() -{ - save_item(NAME(m_cocktail_flip)); - save_item(NAME(m_char_palette)); - save_item(NAME(m_sprite_palette)); - save_item(NAME(m_char_bank)); - save_item(NAME(m_fcombat_sh)); - save_item(NAME(m_fcombat_sv)); - save_item(NAME(m_tx)); - save_item(NAME(m_ty)); -} - -void fcombat_state::machine_reset() -{ - m_cocktail_flip = 0; - m_char_palette = 0; - m_sprite_palette = 0; - m_char_bank = 0; - m_fcombat_sh = 0; - m_fcombat_sv = 0; - m_tx = 0; - m_ty = 0; -} - -static MACHINE_CONFIG_START( fcombat, fcombat_state ) - - /* basic machine hardware */ - MCFG_CPU_ADD("maincpu", Z80, 10000000/3) - MCFG_CPU_PROGRAM_MAP(main_map) - - MCFG_CPU_ADD("audiocpu", Z80, 10000000/3) - MCFG_CPU_PROGRAM_MAP(audio_map) - - - /* video hardware */ - MCFG_SCREEN_ADD("screen", RASTER) - MCFG_SCREEN_RAW_PARAMS(FCOMBAT_PIXEL_CLOCK, FCOMBAT_HTOTAL, FCOMBAT_HBEND, FCOMBAT_HBSTART, FCOMBAT_VTOTAL, FCOMBAT_VBEND, FCOMBAT_VBSTART) - MCFG_SCREEN_UPDATE_DRIVER(fcombat_state, screen_update_fcombat) - MCFG_SCREEN_PALETTE("palette") - - MCFG_GFXDECODE_ADD("gfxdecode", "palette", fcombat) - MCFG_PALETTE_ADD("palette", 256*3) - MCFG_PALETTE_INDIRECT_ENTRIES(32) - MCFG_PALETTE_INIT_OWNER(fcombat_state, fcombat) - - /* audio hardware */ - MCFG_SPEAKER_STANDARD_MONO("mono") - - MCFG_SOUND_ADD("ay1", AY8910, 1500000) - MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.12) - - MCFG_SOUND_ADD("ay2", AY8910, 1500000) - MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.12) - - MCFG_SOUND_ADD("ay3", AY8910, 1500000) - MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.12) -MACHINE_CONFIG_END - -/************************************* - * - * Driver initialization - * - *************************************/ - -DRIVER_INIT_MEMBER(fcombat_state,fcombat) -{ - UINT32 oldaddr, newaddr, length; - UINT8 *src, *dst; - - /* allocate some temporary space */ - dynamic_buffer temp(0x10000); - - /* make a temporary copy of the character data */ - src = &temp[0]; - dst = memregion("gfx1")->base(); - length = memregion("gfx1")->bytes(); - memcpy(src, dst, length); - - /* decode the characters */ - /* the bits in the ROM are ordered: n8-n7 n6 n5 n4-v2 v1 v0 n3-n2 n1 n0 h2 */ - /* we want them ordered like this: n8-n7 n6 n5 n4-n3 n2 n1 n0-v2 v1 v0 h2 */ - for (oldaddr = 0; oldaddr < length; oldaddr++) - { - newaddr = ((oldaddr ) & 0x1f00) | /* keep n8-n4 */ - ((oldaddr << 3) & 0x00f0) | /* move n3-n0 */ - ((oldaddr >> 4) & 0x000e) | /* move v2-v0 */ - ((oldaddr ) & 0x0001); /* keep h2 */ - dst[newaddr] = src[oldaddr]; - } - - /* make a temporary copy of the sprite data */ - src = &temp[0]; - dst = memregion("gfx2")->base(); - length = memregion("gfx2")->bytes(); - memcpy(src, dst, length); - - /* decode the sprites */ - /* the bits in the ROMs are ordered: n9 n8 n3 n7-n6 n5 n4 v3-v2 v1 v0 n2-n1 n0 h3 h2 */ - /* we want them ordered like this: n9 n8 n7 n6-n5 n4 n3 n2-n1 n0 v3 v2-v1 v0 h3 h2 */ - - for (oldaddr = 0; oldaddr < length; oldaddr++) - { - newaddr = ((oldaddr << 1) & 0x3c00) | /* move n7-n4 */ - ((oldaddr >> 4) & 0x0200) | /* move n3 */ - ((oldaddr << 4) & 0x01c0) | /* move n2-n0 */ - ((oldaddr >> 3) & 0x003c) | /* move v3-v0 */ - ((oldaddr ) & 0xc003); /* keep n9-n8 h3-h2 */ - - dst[newaddr] = src[oldaddr]; - } - - /* make a temporary copy of the character data */ - src = &temp[0]; - dst = memregion("gfx3")->base(); - length = memregion("gfx3")->bytes(); - memcpy(src, dst, length); - - /* decode the characters */ - /* the bits in the ROM are ordered: n8-n7 n6 n5 n4-v2 v1 v0 n3-n2 n1 n0 h2 */ - /* we want them ordered like this: n8-n7 n6 n5 n4-n3 n2 n1 n0-v2 v1 v0 h2 */ - - for (oldaddr = 0; oldaddr < length; oldaddr++) - { - newaddr = ((oldaddr << 1) & 0x3c00) | /* move n7-n4 */ - ((oldaddr >> 4) & 0x0200) | /* move n3 */ - ((oldaddr << 4) & 0x01c0) | /* move n2-n0 */ - ((oldaddr >> 3) & 0x003c) | /* move v3-v0 */ - ((oldaddr ) & 0xc003); /* keep n9-n8 h3-h2 */ - dst[newaddr] = src[oldaddr]; - } - - src = &temp[0]; - dst = memregion("user1")->base(); - length = memregion("user1")->bytes(); - memcpy(src, dst, length); - - for (oldaddr = 0; oldaddr < 32; oldaddr++) - { - memcpy(&dst[oldaddr * 32 * 8 * 2], &src[oldaddr * 32 * 8], 32 * 8); - memcpy(&dst[oldaddr * 32 * 8 * 2 + 32 * 8], &src[oldaddr * 32 * 8 + 0x2000], 32 * 8); - } - - - src = &temp[0]; - dst = memregion("user2")->base(); - length = memregion("user2")->bytes(); - memcpy(src, dst, length); - - for (oldaddr = 0; oldaddr < 32; oldaddr++) - { - memcpy(&dst[oldaddr * 32 * 8 * 2], &src[oldaddr * 32 * 8], 32 * 8); - memcpy(&dst[oldaddr * 32 * 8 * 2 + 32 * 8], &src[oldaddr * 32 * 8 + 0x2000], 32 * 8); - } -} - -ROM_START( fcombat ) - ROM_REGION( 0x10000, "maincpu", 0 ) - ROM_LOAD( "fcombat2.t9", 0x0000, 0x4000, CRC(30cb0c14) SHA1(8b5b6a4efaca2f138709184725e9e0e0b9cfc4c7) ) - ROM_LOAD( "fcombat3.10t", 0x4000, 0x4000, CRC(e8511da0) SHA1(bab5c9244c970b97c025381c37ad372aa3b5cddf) ) - - ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for the second CPU */ - ROM_LOAD( "fcombat1.t5", 0x0000, 0x4000, CRC(a0cc1216) SHA1(3a8963ffde2ff4a3f428369133f94bb37717cae5) ) - - ROM_REGION( 0x02000, "gfx1", 0 ) - ROM_LOAD( "fcombat7.l11", 0x00000, 0x2000, CRC(401061b5) SHA1(09dd23e86a56db8021e14432aced0eaf013fefe2) ) /* fg chars */ - - ROM_REGION( 0x0c000, "gfx2", 0 ) - ROM_LOAD( "fcombat8.d10", 0x00000, 0x4000, CRC(e810941e) SHA1(19ae85af0bf245caf3afe10d65e618cfb47d33c2) ) /* sprites */ - ROM_LOAD( "fcombat9.d11", 0x04000, 0x4000, CRC(f95988e6) SHA1(25876652decca7ec1e9b37a16536c15ca2d1cb12) ) - ROM_LOAD( "fcomba10.d12", 0x08000, 0x4000, CRC(908f154c) SHA1(b3761ee60d4a5ea36376759875105d23c57b4bf2) ) - - ROM_REGION( 0x04000, "gfx3", 0 ) - ROM_LOAD( "fcombat6.f3", 0x00000, 0x4000, CRC(97282729) SHA1(72db0593551c2d15631341bf621b96013b46ce72) ) - - ROM_REGION( 0x04000, "user1", 0 ) - ROM_LOAD( "fcombat5.l3", 0x00000, 0x4000, CRC(96194ca7) SHA1(087d6ac8f93f087cb5e378dbe9a8cfcffa2cdddc) ) /* bg data */ - - ROM_REGION( 0x04000, "user2", 0 ) - ROM_LOAD( "fcombat4.p3", 0x00000, 0x4000, CRC(efe098ab) SHA1(fe64a5e9170835d242368109b1b221b0f8090e7e) ) /* terrain info */ - - ROM_REGION( 0x0420, "proms", 0 ) - ROM_LOAD( "fcprom_a.c2", 0x0000, 0x0020, CRC(7ac480f0) SHA1(f491fe4da19d8c037e3733a5836de35cc438907e) ) /* palette */ - ROM_LOAD( "fcprom_d.k12", 0x0020, 0x0100, CRC(9a348250) SHA1(faf8db4c42adee07795d06bea20704f8c51090ff) ) /* fg char lookup table */ - ROM_LOAD( "fcprom_b.c4", 0x0120, 0x0100, CRC(ac9049f6) SHA1(57aa5b5df3e181bad76149745a422c3dd1edad49) ) /* sprite lookup table */ - ROM_LOAD( "fcprom_c.a9", 0x0220, 0x0100, CRC(768ac120) SHA1(ceede1d6cbeae08da96ef52bdca2718a839d88ab) ) /* bg char mixer */ -ROM_END - -GAME( 1985, fcombat, 0, fcombat, fcombat, fcombat_state, fcombat, ROT90, "Jaleco", "Field Combat", MACHINE_WRONG_COLORS | MACHINE_SUPPORTS_SAVE ) |