summaryrefslogtreecommitdiffstats
path: root/src/mame/drivers/fcombat.c
diff options
context:
space:
mode:
authorGravatarGravatar Aaron Giles <aaron@aarongiles.com>2007-12-17 15:19:59 +0000
committerGravatarGravatar Aaron Giles <aaron@aarongiles.com>2007-12-17 15:19:59 +0000
commit7b77f1218624ea26dbb2efd85a19f795f5d4e02e (patch)
tree19209304095572b4fd61c2a2d6a5aa75c4e471ad /src/mame/drivers/fcombat.c
parent3da7f476068b3ffef713218ba2fc1bd5030f2c38 (diff)
downloadmame-7b77f1218624ea26dbb2efd85a19f795f5d4e02e.tar.xz
mame-7b77f1218624ea26dbb2efd85a19f795f5d4e02e.zip
Initial checkin of MAME 0.121.mame0121
Diffstat (limited to 'src/mame/drivers/fcombat.c')
-rw-r--r--src/mame/drivers/fcombat.c476
1 files changed, 476 insertions, 0 deletions
diff --git a/src/mame/drivers/fcombat.c b/src/mame/drivers/fcombat.c
new file mode 100644
index 00000000000..81df4b71e76
--- /dev/null
+++ b/src/mame/drivers/fcombat.c
@@ -0,0 +1,476 @@
+/* Field Combat (c)1985 Jaleco
+
+ TS 2004.10.22. analog[at]op.pl
+ - fixed sprite issues
+ - added backgrounds and terrain info (external roms)
+
+ (press buttons 1+2 at the same time, to release 'army' ;)
+
+ todo:
+ - fix colours (sprites , bg)
+*/
+
+/* dump info
+
+Field Combat (c)1985 Jaleco
+
+From a working board.
+
+CPU: Z80 (running at 3.332 MHz measured at pin 6)
+Sound: Z80 (running at 3.332 MHz measured at pin 6), YM2149 (x3)
+Other: Unmarked 24 pin near ROMs 2 & 3
+
+RAM: 6116 (x3)
+
+X-TAL: 20 MHz
+
+
+inputs + notes by stephh
+
+*/
+
+#include "driver.h"
+#include "sound/ay8910.h"
+
+
+/* this is compied from Exerion, but it should be correct */
+#define FCOMBAT_MASTER_CLOCK (20000000)
+#define FCOMBAT_CPU_CLOCK (FCOMBAT_MASTER_CLOCK / 6)
+#define FCOMBAT_AY8910_CLOCK (FCOMBAT_CPU_CLOCK / 2)
+#define FCOMBAT_PIXEL_CLOCK (FCOMBAT_MASTER_CLOCK / 3)
+#define FCOMBAT_HCOUNT_START (0x58)
+#define FCOMBAT_HTOTAL (512-FCOMBAT_HCOUNT_START)
+#define FCOMBAT_HBEND (12*8) /* ?? */
+#define FCOMBAT_HBSTART (52*8) /* ?? */
+#define FCOMBAT_VTOTAL (256)
+#define FCOMBAT_VBEND (16)
+#define FCOMBAT_VBSTART (240)
+
+
+PALETTE_INIT( fcombat );
+VIDEO_START( fcombat );
+VIDEO_UPDATE( fcombat );
+
+WRITE8_HANDLER( fcombat_videoreg_w );
+
+extern UINT8 fcombat_cocktail_flip;
+extern int fcombat_sh;
+extern int fcombat_sv;
+
+static INPUT_PORTS_START( fcombat )
+ PORT_START_TAG("IN0") /* player 1 inputs (muxed on 0xe000) */
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )
+
+ PORT_START_TAG("IN1") /* player 2 inputs (muxed on 0xe000) */
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )
+
+ PORT_START_TAG("DSW0") /* dip switches (0xe100) */
+ PORT_DIPNAME( 0x07, 0x02, DEF_STR( Lives ) )
+ PORT_DIPSETTING( 0x00, "1" )
+ PORT_DIPSETTING( 0x01, "2" )
+ PORT_DIPSETTING( 0x02, "3" )
+ PORT_DIPSETTING( 0x03, "4" )
+ PORT_DIPSETTING( 0x04, "5" )
+ PORT_DIPSETTING( 0x07, "Infinite (Cheat)")
+ PORT_DIPNAME( 0x18, 0x00, DEF_STR( Bonus_Life ) )
+ PORT_DIPSETTING( 0x00, "10000" )
+ PORT_DIPSETTING( 0x08, "20000" )
+ PORT_DIPSETTING( 0x10, "30000" )
+ PORT_DIPSETTING( 0x18, "40000" )
+ PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unused ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x20, DEF_STR( On ) )
+ PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unused ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x40, DEF_STR( On ) )
+ PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( Cocktail ) )
+
+ PORT_START_TAG("DSW1") /* dip switches/VBLANK (0xe200) */
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_VBLANK )
+ PORT_DIPNAME( 0x02, 0x00, DEF_STR( Unknown ) ) // related to vblank
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Coinage ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x08, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) )
+ PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
+
+ PORT_START_TAG("FAKE")
+ /* The coin slots are not memory mapped. */
+ /* This fake input port is used by the interrupt */
+ /* handler to be notified of coin insertions. We use IMPULSE to */
+ /* trigger exactly one interrupt, without having to check when the */
+ /* user releases the key. */
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_IMPULSE(1)
+INPUT_PORTS_END
+
+
+
+/* is it protection? */
+
+static READ8_HANDLER( fcombat_protection_r )
+{
+ /* Must match ONE of these values after a "and $3E" intruction :
+
+ 76F0: 1E 04 2E 26 34 32 3A 16 3E 36
+
+ Check code at 0x76c8 for more infos.
+ */
+ return 0xff; // seems enough
+}
+
+
+/* same as exerion again */
+
+static READ8_HANDLER( fcombat_port01_r )
+{
+ /* the cocktail flip bit muxes between ports 0 and 1 */
+ return fcombat_cocktail_flip ? input_port_1_r(offset) : input_port_0_r(offset);
+}
+
+
+//bg scrolls
+
+static WRITE8_HANDLER(e900_w)
+{
+ fcombat_sh=data;
+}
+
+static WRITE8_HANDLER(ea00_w)
+{
+ fcombat_sv=(fcombat_sv&0xff00)|data;
+}
+
+static WRITE8_HANDLER(eb00_w)
+{
+ fcombat_sv=(fcombat_sv&0xff)|(data<<8);
+}
+
+
+// terrain info (ec00=x, ed00=y, return val in e300
+
+static int tx=0,ty=0;
+
+static WRITE8_HANDLER(ec00_w)
+{
+ tx=data;
+}
+
+static WRITE8_HANDLER(ed00_w)
+{
+ ty=data;
+}
+
+static READ8_HANDLER(e300_r)
+{
+ int wx=(tx+fcombat_sh)/16;
+ int wy=(ty*2+fcombat_sv)/16;
+
+ return memory_region(REGION_USER2)[wx*32*16+wy];
+}
+
+static WRITE8_HANDLER(ee00_w)
+{
+
+}
+
+static ADDRESS_MAP_START( fcombat_readmem, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x7fff) AM_READ(MRA8_ROM)
+ AM_RANGE(0xe000, 0xe000) AM_READ(fcombat_port01_r)
+ AM_RANGE(0xe100, 0xe100) AM_READ(input_port_2_r)
+ AM_RANGE(0xe200, 0xe200) AM_READ(input_port_3_r)
+ AM_RANGE(0xe300, 0xe300) AM_READ(e300_r)
+ AM_RANGE(0xe400, 0xe400) AM_READ(fcombat_protection_r) // protection?
+ AM_RANGE(0xc000, 0xc7ff) AM_READ(MRA8_RAM)
+ AM_RANGE(0xd000, 0xd7ff) AM_READ(MRA8_RAM)
+ AM_RANGE(0xd800, 0xd8ff) AM_READ(MRA8_RAM)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( fcombat_writemem, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x7fff) AM_WRITE(MWA8_ROM)
+ AM_RANGE(0xc000, 0xc7ff) AM_WRITE(MWA8_RAM)
+ AM_RANGE(0xd000, 0xd7ff) AM_WRITE(videoram_w) AM_BASE(&videoram) AM_SIZE(&videoram_size)
+ AM_RANGE(0xd800, 0xd8ff) AM_WRITE(MWA8_RAM) AM_BASE(&spriteram) AM_SIZE(&spriteram_size)
+
+ AM_RANGE(0xe800, 0xe800) AM_WRITE(fcombat_videoreg_w) // at least bit 0 for flip screen and joystick input multiplexor
+
+ AM_RANGE(0xe900, 0xe900) AM_WRITE(e900_w)
+ AM_RANGE(0xea00, 0xea00) AM_WRITE(ea00_w)
+ AM_RANGE(0xeb00, 0xeb00) AM_WRITE(eb00_w)
+
+ AM_RANGE(0xec00, 0xec00) AM_WRITE(ec00_w)
+ AM_RANGE(0xed00, 0xed00) AM_WRITE(ed00_w)
+
+ AM_RANGE(0xee00, 0xee00) AM_WRITE(ee00_w) // related to protection ? - doesn't seem to have any effect
+
+ /* erk ... */
+ AM_RANGE(0xef00, 0xef00) AM_WRITE(soundlatch_w)
+ADDRESS_MAP_END
+
+/* sound cpu */
+
+static ADDRESS_MAP_START( fcombat_readmem2, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x3fff) AM_READ(MRA8_ROM)
+ AM_RANGE(0x4000, 0x47ff) AM_READ(MRA8_RAM)
+ AM_RANGE(0x6000, 0x6000) AM_READ(soundlatch_r)
+ AM_RANGE(0x8001, 0x8001) AM_READ(AY8910_read_port_0_r)
+ AM_RANGE(0xa001, 0xa001) AM_READ(AY8910_read_port_1_r)
+ AM_RANGE(0xc001, 0xc001) AM_READ(AY8910_read_port_2_r)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( fcombat_writemem2, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x3fff) AM_WRITE(MWA8_ROM)
+ AM_RANGE(0x4000, 0x47ff) AM_WRITE(MWA8_RAM)
+ AM_RANGE(0x8002, 0x8002) AM_WRITE(AY8910_write_port_0_w)
+ AM_RANGE(0x8003, 0x8003) AM_WRITE(AY8910_control_port_0_w)
+ AM_RANGE(0xa002, 0xa002) AM_WRITE(AY8910_write_port_1_w)
+ AM_RANGE(0xa003, 0xa003) AM_WRITE(AY8910_control_port_1_w)
+ AM_RANGE(0xc002, 0xc002) AM_WRITE(AY8910_write_port_2_w)
+ AM_RANGE(0xc003, 0xc003) AM_WRITE(AY8910_control_port_2_w)
+ADDRESS_MAP_END
+
+/*************************************
+ *
+ * Graphics layouts
+ *
+ *************************************/
+
+static const gfx_layout charlayout =
+{
+ 8,8,
+ RGN_FRAC(1,1),
+ 2,
+ { 0, 4 },
+ { 3, 2, 1, 0, 8+3, 8+2, 8+1, 8+0 },
+ { 16*0, 16*1, 16*2, 16*3, 16*4, 16*5, 16*6, 16*7 },
+ 16*8
+};
+
+
+/* 16 x 16 sprites -- requires reorganizing characters in init_exerion() */
+static const gfx_layout spritelayout =
+{
+ 16,16,
+ RGN_FRAC(1,1),
+ 2,
+ { 0, 4 },
+ { 3, 2, 1, 0, 8+3, 8+2, 8+1, 8+0,
+ 16+3, 16+2, 16+1, 16+0, 24+3, 24+2, 24+1, 24+0 },
+ { 32*0, 32*1, 32*2, 32*3, 32*4, 32*5, 32*6, 32*7,
+ 32*8, 32*9, 32*10, 32*11, 32*12, 32*13, 32*14, 32*15 },
+ 64*8
+};
+
+
+static GFXDECODE_START( fcombat )
+ GFXDECODE_ENTRY( REGION_GFX1, 0, charlayout, 0, 64 )
+ GFXDECODE_ENTRY( REGION_GFX2, 0, spritelayout, 256, 64 )
+ GFXDECODE_ENTRY( REGION_GFX3, 0, spritelayout, 512, 64 )
+GFXDECODE_END
+
+/*************************************
+ *
+ * Sound interfaces
+ *
+ *************************************/
+
+/* interrupt */
+
+
+static INTERRUPT_GEN( fcombat_interrupt )
+{
+ /* Exerion triggers NMIs on coin insertion */
+ if (readinputport(4) & 1)
+ cpunum_set_input_line(0, INPUT_LINE_NMI, PULSE_LINE);
+}
+
+/*************************************
+ *
+ * Machine drivers
+ *
+ *************************************/
+
+static MACHINE_DRIVER_START( fcombat )
+
+ MDRV_CPU_ADD(Z80, 10000000/3)
+ MDRV_CPU_PROGRAM_MAP(fcombat_readmem,fcombat_writemem)
+ MDRV_CPU_VBLANK_INT(fcombat_interrupt,1)
+
+ MDRV_CPU_ADD(Z80, 10000000/3)
+ MDRV_CPU_PROGRAM_MAP(fcombat_readmem2,fcombat_writemem2)
+
+ /* video hardware */
+ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
+ MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
+ MDRV_SCREEN_RAW_PARAMS(FCOMBAT_PIXEL_CLOCK, FCOMBAT_HTOTAL, FCOMBAT_HBEND, FCOMBAT_HBSTART, FCOMBAT_VTOTAL, FCOMBAT_VBEND, FCOMBAT_VBSTART)
+ MDRV_GFXDECODE(fcombat)
+ MDRV_PALETTE_LENGTH(32)
+ MDRV_COLORTABLE_LENGTH(256*3)
+
+ MDRV_PALETTE_INIT(fcombat)
+ MDRV_VIDEO_START(fcombat)
+ MDRV_VIDEO_UPDATE(fcombat)
+
+ /* sound hardware */
+ MDRV_SPEAKER_STANDARD_MONO("mono")
+
+ MDRV_SOUND_ADD(AY8910, 1500000)
+ MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.12)
+
+ MDRV_SOUND_ADD(AY8910, 1500000)
+ MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.12)
+
+ MDRV_SOUND_ADD(AY8910, 1500000)
+ MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.12)
+MACHINE_DRIVER_END
+
+/*************************************
+ *
+ * Driver initialization
+ *
+ *************************************/
+
+static DRIVER_INIT( fcombat )
+{
+ UINT32 oldaddr, newaddr, length;
+ UINT8 *src, *dst, *temp;
+
+ /* allocate some temporary space */
+ temp = malloc_or_die(0x10000);
+
+ /* make a temporary copy of the character data */
+ src = temp;
+ dst = memory_region(REGION_GFX1);
+ length = memory_region_length(REGION_GFX1);
+ memcpy(src, dst, length);
+
+ /* decode the characters */
+ /* the bits in the ROM are ordered: n8-n7 n6 n5 n4-v2 v1 v0 n3-n2 n1 n0 h2 */
+ /* we want them ordered like this: n8-n7 n6 n5 n4-n3 n2 n1 n0-v2 v1 v0 h2 */
+ for (oldaddr = 0; oldaddr < length; oldaddr++)
+ {
+ newaddr = ((oldaddr ) & 0x1f00) | /* keep n8-n4 */
+ ((oldaddr << 3) & 0x00f0) | /* move n3-n0 */
+ ((oldaddr >> 4) & 0x000e) | /* move v2-v0 */
+ ((oldaddr ) & 0x0001); /* keep h2 */
+ dst[newaddr] = src[oldaddr];
+ }
+
+ /* make a temporary copy of the sprite data */
+ src = temp;
+ dst = memory_region(REGION_GFX2);
+ length = memory_region_length(REGION_GFX2);
+ memcpy(src, dst, length);
+
+ /* decode the sprites */
+ /* the bits in the ROMs are ordered: n9 n8 n3 n7-n6 n5 n4 v3-v2 v1 v0 n2-n1 n0 h3 h2 */
+ /* we want them ordered like this: n9 n8 n7 n6-n5 n4 n3 n2-n1 n0 v3 v2-v1 v0 h3 h2 */
+
+ for (oldaddr = 0; oldaddr < length; oldaddr++)
+ {
+ newaddr = ((oldaddr << 1) & 0x3c00) | /* move n7-n4 */
+ ((oldaddr >> 4) & 0x0200) | /* move n3 */
+ ((oldaddr << 4) & 0x01c0) | /* move n2-n0 */
+ ((oldaddr >> 3) & 0x003c) | /* move v3-v0 */
+ ((oldaddr ) & 0xc003); /* keep n9-n8 h3-h2 */
+
+ dst[newaddr] = src[oldaddr];
+ }
+
+ /* make a temporary copy of the character data */
+ src = temp;
+ dst = memory_region(REGION_GFX3);
+ length = memory_region_length(REGION_GFX3);
+ memcpy(src, dst, length);
+
+ /* decode the characters */
+ /* the bits in the ROM are ordered: n8-n7 n6 n5 n4-v2 v1 v0 n3-n2 n1 n0 h2 */
+ /* we want them ordered like this: n8-n7 n6 n5 n4-n3 n2 n1 n0-v2 v1 v0 h2 */
+
+ for (oldaddr = 0; oldaddr < length; oldaddr++)
+ {
+ newaddr = ((oldaddr << 1) & 0x3c00) | /* move n7-n4 */
+ ((oldaddr >> 4) & 0x0200) | /* move n3 */
+ ((oldaddr << 4) & 0x01c0) | /* move n2-n0 */
+ ((oldaddr >> 3) & 0x003c) | /* move v3-v0 */
+ ((oldaddr ) & 0xc003); /* keep n9-n8 h3-h2 */
+ dst[newaddr] = src[oldaddr];
+ }
+
+ src = temp;
+ dst = memory_region(REGION_USER1);
+ length = memory_region_length(REGION_USER1);
+ memcpy(src, dst, length);
+
+ for (oldaddr = 0; oldaddr < 32; oldaddr++)
+ {
+ memcpy(&dst[oldaddr*32*8*2],&src[oldaddr*32*8],32*8);
+ memcpy(&dst[oldaddr*32*8*2+32*8],&src[oldaddr*32*8+0x2000],32*8);
+ }
+
+
+ src = temp;
+ dst = memory_region(REGION_USER2);
+ length = memory_region_length(REGION_USER2);
+ memcpy(src, dst, length);
+
+ for (oldaddr = 0; oldaddr < 32; oldaddr++)
+ {
+ memcpy(&dst[oldaddr*32*8*2],&src[oldaddr*32*8],32*8);
+ memcpy(&dst[oldaddr*32*8*2+32*8],&src[oldaddr*32*8+0x2000],32*8);
+ }
+
+ free(temp);
+}
+
+ROM_START( fcombat )
+ ROM_REGION( 0x10000, REGION_CPU1, 0 )
+ ROM_LOAD( "fcombat2.t9", 0x0000, 0x4000, CRC(30cb0c14) SHA1(8b5b6a4efaca2f138709184725e9e0e0b9cfc4c7) )
+ ROM_LOAD( "fcombat3.10t", 0x4000, 0x4000, CRC(e8511da0) SHA1(bab5c9244c970b97c025381c37ad372aa3b5cddf) )
+
+ ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for the second CPU */
+ ROM_LOAD( "fcombat1.t5", 0x0000, 0x4000, CRC(a0cc1216) SHA1(3a8963ffde2ff4a3f428369133f94bb37717cae5) )
+
+ ROM_REGION( 0x02000, REGION_GFX1, ROMREGION_DISPOSE )
+ ROM_LOAD( "fcombat7.l11", 0x00000, 0x2000, BAD_DUMP CRC(54e978ef) SHA1(834f428f8d3e6b2cd865db8d2a0e069484a98316) ) /* fg chars */
+
+ ROM_REGION( 0x0c000, REGION_GFX2, ROMREGION_DISPOSE )
+ ROM_LOAD( "fcombat8.d10", 0x00000, 0x4000, CRC(e810941e) SHA1(19ae85af0bf245caf3afe10d65e618cfb47d33c2) ) /* sprites */
+ ROM_LOAD( "fcombat9.d11", 0x04000, 0x4000, CRC(f95988e6) SHA1(25876652decca7ec1e9b37a16536c15ca2d1cb12) )
+ ROM_LOAD( "fcomba10.d12", 0x08000, 0x4000, CRC(908f154c) SHA1(b3761ee60d4a5ea36376759875105d23c57b4bf2) )
+
+ ROM_REGION( 0x04000, REGION_GFX3, ROMREGION_DISPOSE )
+ ROM_LOAD( "fcombat6.f3", 0x00000, 0x4000, CRC(97282729) SHA1(72db0593551c2d15631341bf621b96013b46ce72) )
+
+ ROM_REGION( 0x04000, REGION_USER1, 0 )
+ ROM_LOAD( "fcombat5.l3", 0x00000, 0x4000, CRC(96194ca7) SHA1(087d6ac8f93f087cb5e378dbe9a8cfcffa2cdddc) ) /* bg data */
+
+ ROM_REGION( 0x04000, REGION_USER2, 0 )
+ ROM_LOAD( "fcombat4.p3", 0x00000, 0x4000, CRC(efe098ab) SHA1(fe64a5e9170835d242368109b1b221b0f8090e7e) ) /* terrain info */
+
+ ROM_REGION( 0x0420, REGION_PROMS, 0 )
+ ROM_LOAD( "fcprom_a.c2", 0x0000, 0x0020, CRC(7ac480f0) SHA1(f491fe4da19d8c037e3733a5836de35cc438907e) ) /* palette */
+ ROM_LOAD( "fcprom_d.k12", 0x0020, 0x0100, CRC(9a348250) SHA1(faf8db4c42adee07795d06bea20704f8c51090ff) ) /* fg char lookup table */
+ ROM_LOAD( "fcprom_b.c4", 0x0120, 0x0100, CRC(ac9049f6) SHA1(57aa5b5df3e181bad76149745a422c3dd1edad49) ) /* sprite lookup table */
+ ROM_LOAD( "fcprom_c.a9", 0x0220, 0x0100, CRC(768ac120) SHA1(ceede1d6cbeae08da96ef52bdca2718a839d88ab) ) /* bg char mixer */
+ROM_END
+
+GAME( 1985, fcombat, 0, fcombat, fcombat, fcombat, ROT90, "Jaleco", "Field Combat", GAME_WRONG_COLORS )