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author Alex W. Jackson <alex.w.jackson@gmail.com>2014-03-15 07:34:54 +0000
committer Alex W. Jackson <alex.w.jackson@gmail.com>2014-03-15 07:34:54 +0000
commit25db822531d1e3533f9c65baa656a6b548a30082 (patch)
tree27008f49daa85c4e2bf76de9c83eb960817c7d15 /src/mame/drivers/fcombat.c
parent9a3885ad4e113354c87fc063908d8bd7e7a4699d (diff)
Checkpoint 2:
gfxdecode devices must now be assigned a palette in MCFG. Added palette devices to several MESS drivers and devices to comply with this requirement. This palette is assigned as a default to the gfx_elements created by the device (but still not used for drawing yet, except in the UI graphics viewer) Tilemaps now have a pointer to a palette device and use that palette for rgb32 drawing, rather than the palette of the screen or bitmap they are drawing to (since rgb32 screens don't have palettes now). When a tilemap is created, it takes its palette from the gfxdecode device it was created with, but you can change a tilemap's palette device with set_palette() at any time (doing this does not mark the tilemap dirty, since all tilemaps use indexed bitmaps internally)
Diffstat (limited to 'src/mame/drivers/fcombat.c')
-rw-r--r--src/mame/drivers/fcombat.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mame/drivers/fcombat.c b/src/mame/drivers/fcombat.c
index 6b3b1888db6..96f2743d93e 100644
--- a/src/mame/drivers/fcombat.c
+++ b/src/mame/drivers/fcombat.c
@@ -295,7 +295,7 @@ static MACHINE_CONFIG_START( fcombat, fcombat_state )
MCFG_SCREEN_UPDATE_DRIVER(fcombat_state, screen_update_fcombat)
MCFG_SCREEN_PALETTE("palette")
- MCFG_GFXDECODE_ADD("gfxdecode", fcombat)
+ MCFG_GFXDECODE_ADD("gfxdecode", "palette", fcombat)
MCFG_PALETTE_ADD("palette", 256*3)
MCFG_PALETTE_INDIRECT_ENTRIES(32)
MCFG_PALETTE_INIT_OWNER(fcombat_state, fcombat)