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author Miodrag Milanovic <mmicko@gmail.com>2015-11-08 12:56:12 +0100
committer Miodrag Milanovic <mmicko@gmail.com>2015-11-08 12:56:12 +0100
commit7c19aac60e12d6f5ea301bdb34d7826a01e0b06f (patch)
treef310d86aa2c6bfc19d115307dedde4eb0cd52dad /src/mame/drivers/equites.cpp
parenta57b46ae933badd7441ce1644711dbb851e2b504 (diff)
Rename *.c -> *.cpp in our source (nw)
Diffstat (limited to 'src/mame/drivers/equites.cpp')
-rw-r--r--src/mame/drivers/equites.cpp1816
1 files changed, 1816 insertions, 0 deletions
diff --git a/src/mame/drivers/equites.cpp b/src/mame/drivers/equites.cpp
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+// license:BSD-3-Clause
+// copyright-holders:Acho A. Tang, Nicola Salmoria
+/*******************************************************************************
+
+Equites (c) 1984 Alpha Denshi Co./Sega
+Bull Fighter (c) 1984 Alpha Denshi Co./Sega
+Gekisou (c) 1985 Eastern Corp.
+The Koukouyakyuh (c) 1985 Alpha Denshi Co.
+Splendor Blast (c) 1985 Alpha Denshi Co.
+High Voltage (c) 1985 Alpha Denshi Co.
+
+The following are not dumped yet:
+Champion Croquet (c) 1984 Alpha Denshi Co. (sports)
+Violent Run (c) 1985 Eastern Corp. (export version of Gekisou)
+Tune Pit(?) (c) 1985 Alpha Denshi Co.
+Perfect Janputer (c) 1984 Alpha Denshi Co. (4-player Mahjong)
+
+
+Driver by Acho A. Tang, Nicola Salmoria
+Many thanks to Corrado Tomaselli for precious hardware info.
+
+Stephh's notes (based on the games M68000 code and some tests) :
+
+0) all games
+
+ - To enter sort of "test mode", COIN switches 0 and 1 need to be ON when the game is reset.
+
+
+1) 'equites'
+
+ - When in "test mode", press START1 to cycle through next sound, and press START2
+ to directly test the inputs and the Dip Switches.
+ - When the number of buttons is set to 2, you need to press BOTH BUTTON1 and
+ BUTTON2 to have the same effect as BUTTON3.
+
+
+2) 'bullfgtr'
+
+ - When in "test mode", press START1 to cycle through next sound, and press START2
+ to directly test the inputs and the Dip Switches.
+ - I'm not sure I understand how the coinage is handled, and so it's hard to make
+ a good description. Anyway, the values are correct.
+
+
+3) 'kouyakyu'
+
+ - When in "test mode", press START1 to cycle through next sound, and press START2
+ to directly test the inputs and the Dip Switches.
+ - Bit 1 of Dip Switch is only read in combinaison of bit 0 during P.O.S.T. to
+ enter the "test mode", but it doesn't add any credit ! That's why I've patched
+ the inputs, so you can enter the "test mode" by pressing COIN1 during P.O.S.T.
+
+
+4) 'splndrbt'
+
+ - When starting a 2 players game, when player 1 game is over, the game enters in
+ an infinite loop on displaying the "GAME OVER" message.
+ - You can test player 2 by putting 0xff instead of 0x00 at 0x040009 ($9,A6).
+ - FYI, what should change the contents of $9,A6 is the routine at 0x000932,
+ but I haven't found where this routine could be called 8( 8303 issue ?
+
+
+5) 'hvoltage'
+
+ - There is sort of "debug mode" that you can access if 0x000038.w returns 0x0000
+ instead of 0xffff. To enable it, use the MAME debugger or cheats.
+ - When you are in "debug mode", the Inputs and Dip Switches have special features.
+ Here is IMO the full list :
+
+ * pressing IPT_JOYSTICK_DOWN of player 2 freezes the game
+ * pressing IPT_JOYSTICK_UP of player 2 unfreezes the game
+ * pressing IPT_COIN1 gives invulnerability (the collision routine isn't called)
+ * pressing IPT_COIN2 speeds up the game and you don't need to kill the bosses
+ * when bit 2 is On, you are given invulnerability (same effect as IPT_COIN1)
+ * when bit 3 is On, you don't need to kill the bosses (only the last one)
+ * when bit 4 is On ("Lives" Dip Switch set to "5"), some coordonates are displayed
+ * when bit 7 is On ("Coinage" Dip Switch set to "A 1/3C B 1/6C" or "A 2/1C B 3/1C"),
+ a "band" is displayed at the left of the screen
+
+
+Notes:
+-----
+- The sound board in all games is identical, labelled SOUND BOARD NO.59 MC 07.
+ There are three pots, labelled MUSIC, VOICE and FRQ. MUSIC and VOICE control
+ the volume, while FRQ changes (a unique feature of this hardware) the input
+ clock to the MSM5232. This affects the music pitch ONLY--tempo is unaffected.
+ Clock speed apparently ranges from 6.144MHz (OSC value) to about 150kHz.
+
+- equites hardware: even if there are 0x200 bytes of sprite RAM, which would give
+ a total of 128 possible sprites, since all games only write to a limited part of
+ that RAM it looks like the hardware can only display 55 sprites. This is confirmed
+ by the POST test which only shows those 55 sprites. The strange thing is that the
+ sprites are not consecutive in RAM. The "good" parts are
+ 100000-10005f
+ 1000e0-1000ff
+ 1001a4-1001ff
+ Possibly the remaining RAM is used by the sprite hardware as buffer? This doesn't
+ really explain the weird layout in memory, however.
+ Also, the priority order is counterintuitive. It seems that the above blocks are
+ in increasing priority order, however in each block the higher priority sprites
+ are at the lower addresses. This gives good priorities in gekisou (the car and
+ helicopter shadows would be wrong otherwise).
+
+- similarly, splndrbt hardware only appears to be capable of displaying 24 sprites.
+ This time, they are consecutive in RAM.
+
+- gekisou doesn't have dip switches, but battery backed RAM. To enter the Settings
+ menu, press F1. The settings menu is VERY spartan, with no indication of what the
+ settings do.
+
+ Settings: 1 2 3 4 5 6 7 8
+ COIN 1 1 Coin / 1 Play ON ON
+ 1 Coin / 2 Play ON OFF
+ 1 Coin / 3 Play OFF OFF
+ 2 Coin / 1 Play OFF ON
+ COIN 2 1 Coin / 1 Play ON ON
+ 1 Coin / 2 Play ON OFF
+ 1 Coin / 3 Play OFF OFF
+ 2 Coin / 1 Play OFF ON
+ DIFFICULTY Easy ON
+ Hard OFF
+ CABINET Cocktail ON
+ Upright OFF
+
+
+TODO:
+----
+
+- on startup, the CPU continuously writes 5555 to 100000 in a tight loop and expects
+ it to change to exit the loop. The value should obviously be modified by the
+ sprite hardware but it's difficult to guess what should happen. A kludge read
+ handler is used as a work around.
+
+- the second interrupt source for main CPU is unknown.
+
+- gekisou has some unknown device mapped to 580000/5a0000. The bit read from bit 7
+ of 180000 must match the last write, otherwise the game will report a BOARD ERROR
+ during boot.
+
+- gekisou: there's a white line crossing the explosion sprite. This doesn't look
+ like a bad ROM since the line is crossing several, not concecutive, explosion
+ sprites, and no other sprites.
+
+- gekisou: wrong sprite when hitting helicopter with missile?
+
+- gekisou: there is a small glitch during the text intro at the beginning of player
+ 2 game in cocktail mode: a white line spills out from the text box as characters
+ in the last line are written. This might well be a bug in the original.
+
+- splndrbt, hvoltage: the interpretation of the scaling PROMs might be wrong.
+ The sprite x scaling is not used at all because I couldn't figure it out.
+ Sprite y scaling is slightly wrong and leaves gaps in tall objects.
+ Note that sprites are 30x30 instead of 32x32.
+
+- The "road" background in splndrbt is slightly wrong. Apparently, the black lines
+ visible in some parts of the background should never disappear in the distance.
+ Currently, they may or may not disappear depending on the X position.
+
+- Need to use different default volumes for various games, especially gekisou
+ where the car noise is really unpleasant with the default settings.
+
+- analog drums/cymbals missing.
+
+- bassline imperfect. This is just the square wave output of the 5232 at the moment.
+ It should go through analog stages.
+
+- properly emulate the 8155 on the sound board.
+
+- implement low-pass filters on the DAC output
+
+- the purpose of the sound PROM is unclear. From the schematics, it seems it
+ should influence the MSM5232 clock. However, even removing it from the board
+ doesn't seem to affect the sound.
+
+* Special Thanks to:
+
+ Jarek Burczynski for a superb MSM5232 emulation
+ The Equites WIP webmasters for the vital screenshots and sound clips
+ Yasuhiro Ogawa for the correct Equites ROM information
+
+
+*******************************************************************************
+
+Bull Fighter
+PCB layout
+2005-03-21
+f205v
+
+|----------------------|
+| Fully boxed = socket |
+|----------------------|
+
+
+| separation = solder
+
+
+-----------------------------------------------------------------------|
+|ALPHA DENSHI CO, LTD. SOUND BOARD NO.59MC07 |
+| |
+| |--------------------| |
+| P | \/ | JAPAN 84250C | SN74LS232J | SN74LS74AN | DISSIPATOR |
+| | /\ | M5l8085AP | 8131BJ | 8314A | |
+| |--------------------| |
+| |
+| N | SN74LS74A |
+| | 8122AG |
+| |
+| |------------| |
+| M | HV1VR OKI | SN74LS138J | SN74LS74AJ | LM324N | LM324N |
+| | 2764-45 | 8044AG | F8048 | J423A2 | 98509 |- (+12V)
+| |------------| |
+| |- (+5V)
+| |------------| |
+| L | HV2VR OKI | T74LS14B1 | SN74LS08N |- (OUT)
+| | 2764-45 | 88442 | K8208 |
+| |------------| |- (
+| | (GND)
+| |------------| |- (
+| K | HV3VR OKI | SN74LS08J | SN74LS04N | LM324N |
+| | 2764-45 | K8208 | I8313 | 98509 |
+| |------------| |
+| |
+| J | SN74LS74A | SN74LS232J | | LM324N |
+| | 8122AG | 8131BG | | 436A |
+| |
+| |------------| |------------| |
+| H | HV4VR OKI | SN74LS393N | TBP18S030N | | LM324N |
+| | 2764-45 | K8208 | J419X | | 436A |
+| |------------| |------------| |
+| |
+| F | SN74LS138J | HCF40174BE | | CD4066BCN |
+| | 8044AG | MSM40174 | | MM5666BN |
+| |
+| E | M74LS123P | SN74LS138J | CD4066BCN | CD4066BCN |
+| | 84A6C1 | 8044AG | MM5666BN | MM5666BN |
+| MUSIC |
+| |-------------------------| |
+| D | SN74LS373N | JAPAN 841903 | | CD4066BCN |
+| | 2764-45 | M5L8155P | | MM5666BN |
+| |-------------------------| VOICE |
+| |
+|C |-------------------------| |
+|O C | 74LS173 PC | MSM5232RS | |
+|N | 8247 | OKI 4342 | |
+|N |-------------------------| |
+| |
+|T B |
+|O |
+| |-------------------------| |
+|M A | 74LS173 PC | SOUND AY-3-8910 | CD4066BCN | CD4066BCN |
+|A | 8247 | 8046 CDA | MM5666BN | MM5666BN |
+|I |-------------------------| |
+|N |
+| | 1 | 2 | 3 | 4 | 5 |
+-----------------------------------------------------------------------|
+
+
+-----------------------------------------------------------------------------------|
+|ALPHA DENSHI CO, LTD. MAIN CONNECTOR BOARD |
+| |
+| |
+| | K | J | H | F | E | D | C | B | A |
+| | |
+J 1 | LS08 | LS74 | LS109 | LS27 | LS32 | | LS153 | LS153 | 24S10 |L |
+2 |S |
+ 2 | LS74 | LS04 | LS21 | LS00 | LS174 | LS153 | LS153 | LS273 | 24S10 |2 |
+T |7 |
+O |-------| |3 |
+ 3 | LS32 | LS161 | LS161 | LS157 |H | LS194 | LS194 | LS04 | 24S10 | |
+L |TMS2732| |
+O |-------| |
+W |---------------| |
+E 4 | LS00 | LS86 | LS86 | LS08 | LS157 | LS157 | ALPHA-8303 | |
+R | 44801B42-3M 3 | |
+ |---------------| |
+B |-------| |
+O 5 | LS393 | LS86 | LS86 | OSCLT |M58725P| LS157 | LS157 |
+A |-------| |
+R |-------| |
+D 6 | LS04 | LS161 | LS161 | LS273 | LS157 | LS157 | LS08 |M58725P| |-C
+| |-------| |-O
+| |-----------|-----------| |-N
+| 7 | LS74 | LS367 | LS74 | LS368 | LS373 | M58725P | M58725P | LS245 |-N
+| |-----------|-----------| |-E
+| |-C
+| 8 | LS32 | LS74 | LS32 | LS138 | LS245 | LS245 |-T
+J |-----------|-----------| |-O
+1 9 | LS08 | LS00 | LS74 | LS138 | empty | empty | LS368 |-R
+ |-----------|-----------| |-
+T |-----------|-----------| |-N
+O 10 | LS08 | LS32 | LS74 | LS138 | LS139 |HP3VR |HP7VR | LS368 |-O
+ |M5L2764K |HN482764G | |-N
+L |- |-----------|-----------| |-J
+O 11 |C \ | LS02 | LS00 | LS138 | LS259 | LS368 |-A
+W |O \ |-----------|-----------| |-M
+E |N S | |HP2VR |HP6VR | LS368 |-M
+R 12 |N O | |HN482764G |M5L2764K | |-A
+ | U | |-----------|-----------| |
+B |F N | |-----------------------|-----------|-----------| |
+O 13 |R D || LS74 | HD68000-8 |HP1VR |HP5VR | |
+A |O / | 4D3-R |M5L2764K |M5L2764K | |
+R |M / |-----------------------|-----------|-----------| |
+D |- |
+| 14 | LS05 | LS193 | LS214 | LS08 | LS139 | DIP 6x |
+| |
+|----------------------------------------------------------------------------------|
+
+
+-------------------------------------------------------------------------------------|
+|ALPHA DENSHI CO, LTD. LOWER BOARD |
+| |
+| |
+J | K | J | H | F | E | D | C | B | A |
+2 |
+ 1 | LS245 | LS139 |----------|----------| LS174 | LS153 | 4416 | LS04 | LS194 |
+T | HM6116-3 | HS4VR | |
+O | M58725P | M5L2764K | |
+ 2 | LS245 | | | LS174 | LS153 | 4416 | LS373 | LS194 |
+M |----------|----------| |
+A | HM6116-3 | HS3VR | |
+I 3 | LS08 | LS04 | M58725P | M5L2764K | LS283 | LS153 | 4416 | LS157 | LS194 |
+N | | | |
+ |----------|----------| |
+B 4 | LS86 | LS86 | HS6VR | HS2VR | LS283 | LS153 | 4416 | LS373 | LS194 |
+O | M5L2764K | HN482764G| |
+A | | |-------|-------| |
+R 5 | LS157 | LS157 |----------|----------| LS193 | LS193 | LS08 | LS32 | LS32 |
+D | HS5VR | HS1VR |-------|-------| |
+| | M5L2764K | M5L2764K | |-------| |
+| 6 | LS08 | LS86 | | | LS157 | LS157 | LS153 | 24S10 | LS257 |
+| |----------|----------| |-------| |
+| | HP5VR | HB1VR | |-------| |
+| 7 | LS157 | LS157 | M5L2764K | M5L2764K | LS157 | LS273 | LS153 | 24S10 | LS257 |
+| | | | |-------| |
+| |----------|----------| |
+| 8 | LS669 | LS669 | HP6VR | HB2VR | LS157 | LS273 | LS153 | LS153 | LS32 |
+J | M5L2764K | M5L2764K | |
+1 | | | |-------| |
+ 9 | LS669 | LS669 |----------|----------| LS157 | LS273 | LS153 | 24S10 | LS257 |
+T | HM6116-3 | HB3VR | |-------| |
+O | M58725P | M5L2764K | |-------| |
+ 10 | LS273 | LS273 | | | LS194 | LS04 | LS153 | 24S10 | LS257 |
+M |----------|----------| |-------| |
+A | HM6116-3 | HB4VR | |
+I 11 | LS245 | LS245 | M58725P | M5L2764K | LS157 | LS194 | LS86 | LS08 | LS02 |
+N | | | |
+ |----------|----------| |
+B 12 | LS373 | LS373 | LS194 | LS157 | LS08 | LS74 | LS175 |
+O |
+A |
+R 13 | LS373 | LS273 | LS174 | LS139 | LS08 | LS32 | LS74 | LS10 | LS00 |
+D |
+|------------------------------------------------------------------------------------|
+
+
+*******************************************************************************/
+
+#include "emu.h"
+#include "cpu/m68000/m68000.h"
+#include "cpu/alph8201/alph8201.h"
+#include "cpu/i8085/i8085.h"
+#include "sound/ay8910.h"
+#include "machine/nvram.h"
+#include "includes/equites.h"
+
+#define FRQ_ADJUSTER_TAG "FRQ"
+
+// MSM5232 clock is generated by a transistor oscillator circuit, not by the pcb xtal
+// The circuit is controlled by a pot to allow adjusting the frequency. All games
+// have been hand-tuned to a recording claiming to be an original recording from the
+// boards. You can adjust this in the Slider Controls while using -cheat if needed.
+
+#define MSM5232_MAX_CLOCK 6144000
+#define MSM5232_MIN_CLOCK 214000 // unstable
+
+
+
+/******************************************************************************/
+// Sound
+
+TIMER_CALLBACK_MEMBER(equites_state::equites_nmi_callback)
+{
+ m_audiocpu->set_input_line(INPUT_LINE_NMI, ASSERT_LINE);
+}
+
+TIMER_CALLBACK_MEMBER(equites_state::equites_frq_adjuster_callback)
+{
+ UINT8 frq = ioport(FRQ_ADJUSTER_TAG)->read();
+
+ m_msm->set_clock(MSM5232_MIN_CLOCK + frq * (MSM5232_MAX_CLOCK - MSM5232_MIN_CLOCK) / 100);
+//popmessage("8155: C %02x A %02x AY: A %02x B %02x Unk:%x", m_eq8155_port_c, m_eq8155_port_a, m_ay_port_a, m_ay_port_b, m_eq_cymbal_ctrl & 15);
+
+ m_cymvol *= 0.94f;
+ m_hihatvol *= 0.94f;
+
+ m_msm->set_output_gain(10, m_hihatvol + m_cymvol * (m_ay_port_b & 3) * 0.33f); /* NO from msm5232 */
+}
+
+WRITE8_MEMBER(equites_state::equites_c0f8_w)
+{
+ switch (offset)
+ {
+ case 0: // c0f8: NMI ack (written by NMI handler)
+ m_audiocpu->set_input_line(INPUT_LINE_NMI, CLEAR_LINE);
+ break;
+
+ case 1: // c0f9: RST75 trigger (written by NMI handler)
+ // Note: solder pad CP3 on the pcb would allow to disable this
+ generic_pulse_irq_line(m_audiocpu, I8085_RST75_LINE, 1);
+ break;
+
+ case 2: // c0fa: INTR trigger (written by NMI handler)
+ // verified on PCB:
+ m_audiocpu->set_input_line(I8085_INTR_LINE, HOLD_LINE);
+ break;
+
+ case 3: // c0fb: n.c.
+ // Note: this is written at end of the INTR handler, however LS138@E3 pin 12 is definitely unconnected
+ break;
+
+ case 4: // c0fc: increment PROM address (written by NMI handler)
+ m_sound_prom_address = (m_sound_prom_address + 1) & 0x1f;
+// at this point, the 5-bit value
+// goes to an op-amp and to the base of a transistor. The transistor is part
+// of a resonator that is used to generate the M5232 clock. The PROM doesn't
+// actually seem to be important, since even removing it the M5232 clock
+// continues to come out normally.
+ break;
+
+ case 5: // c0fd: n.c.
+ // Note: this is written at end of the RST75 handler, however LS138@E3 pin 10 is definitely unconnected
+ break;
+
+ case 6: // c0fe: 4-bit answer for main CPU (unused)
+ // Note: this would go to the LS173@B1, which is however unpopulated on the pcb
+ break;
+
+ case 7: // c0ff: sound command latch clear
+ // Note: solder pad CP1 on the pcb would allow to disable this
+ soundlatch_clear_byte_w(space, 0, 0);
+ break;
+ }
+}
+
+
+WRITE8_MEMBER(equites_state::equites_8910porta_w)
+{
+ // bongo 1
+ m_samples->set_volume(0, ((data & 0x30) >> 4) * 0.33);
+ if (data & ~m_ay_port_a & 0x80)
+ m_samples->start(0, 0);
+
+ // bongo 2
+ m_samples->set_volume(1, (data & 0x03) * 0.33);
+ if (data & ~m_ay_port_a & 0x08)
+ m_samples->start(1, 1);
+
+ m_ay_port_a = data;
+}
+
+WRITE8_MEMBER(equites_state::equites_8910portb_w)
+{
+ // bongo 3
+ m_samples->set_volume(2, ((data & 0x30)>>4) * 0.33);
+ if (data & ~m_ay_port_b & 0x80)
+ m_samples->start(2, 2);
+
+ // FIXME I'm just enabling the MSM5232 Noise Output for now. Proper emulation
+ // of the analog circuitry should be done instead.
+// if (data & ~m_ay_port_b & 0x08) cymbal hit trigger
+// if (data & ~m_ay_port_b & 0x04) hi-hat hit trigger
+// data & 3 cymbal volume
+// data & 0x40 hi-hat enable
+
+ if (data & ~m_ay_port_b & 0x08)
+ m_cymvol = 1.0f;
+
+ if (data & ~m_ay_port_b & 0x04)
+ m_hihatvol = 0.8f;
+
+ if (~data & 0x40)
+ m_hihatvol = 0.0f;
+
+ m_ay_port_b = data;
+}
+
+WRITE8_MEMBER(equites_state::equites_cymbal_ctrl_w)
+{
+ m_eq_cymbal_ctrl++;
+}
+
+
+void equites_state::equites_update_dac( )
+{
+ // there is only one latch, which is used to drive two DAC channels.
+ // When the channel is enabled in the 4066, it goes to a series of
+ // low-pass filters. The channel is kept enabled only for a short time,
+ // then it's disabled again.
+ // Note that PB0 goes through three filters while PB1 only goes through one.
+
+ if (m_eq8155_port_b & 1)
+ m_dac_1->write_signed8(m_dac_latch);
+
+ if (m_eq8155_port_b & 2)
+ m_dac_2->write_signed8(m_dac_latch);
+}
+
+WRITE8_MEMBER(equites_state::equites_dac_latch_w)
+{
+ m_dac_latch = data << 2;
+ equites_update_dac();
+}
+
+WRITE8_MEMBER(equites_state::equites_8155_portb_w)
+{
+ m_eq8155_port_b = data;
+ equites_update_dac();
+}
+
+WRITE_LINE_MEMBER(equites_state::equites_msm5232_gate)
+{
+}
+
+
+
+/******************************************************************************/
+// Interrupt Handlers
+
+TIMER_DEVICE_CALLBACK_MEMBER(equites_state::equites_scanline)
+{
+ int scanline = param;
+
+ if(scanline == 232) // vblank-out irq
+ m_maincpu->set_input_line(1, HOLD_LINE);
+
+ if(scanline == 24) // vblank-in irq
+ m_maincpu->set_input_line(2, HOLD_LINE);
+}
+
+TIMER_DEVICE_CALLBACK_MEMBER(equites_state::splndrbt_scanline)
+{
+ int scanline = param;
+
+ if(scanline == 224) // vblank-out irq
+ m_maincpu->set_input_line(1, HOLD_LINE);
+
+ if(scanline == 32) // vblank-in irq
+ m_maincpu->set_input_line(2, HOLD_LINE);
+}
+
+WRITE8_MEMBER(equites_state::equites_8155_w)
+{
+ // FIXME proper 8155 emulation must be implemented
+ switch( offset )
+ {
+ case 0: //logerror( "8155 Command register write %x, timer command = %x, interrupt enable = %x, ports = %x\n", data, (data >> 6) & 3, (data >> 4) & 3, data & 0xf );
+ if (((data >> 6) & 3) == 3)
+ m_nmi_timer->adjust(attotime::from_hz(XTAL_6_144MHz/2 / m_timer_count), 0, attotime::from_hz(XTAL_6_144MHz/2 / m_timer_count));
+ break;
+ case 1: //logerror( "8155 I/O Port A write %x\n", data );
+ m_eq8155_port_a = data;
+ m_msm->set_output_gain(0, (data >> 4) / 15.0); /* group1 from msm5232 */
+ m_msm->set_output_gain(1, (data >> 4) / 15.0); /* group1 from msm5232 */
+ m_msm->set_output_gain(2, (data >> 4) / 15.0); /* group1 from msm5232 */
+ m_msm->set_output_gain(3, (data >> 4) / 15.0); /* group1 from msm5232 */
+ m_msm->set_output_gain(4, (data & 0x0f) / 15.0); /* group2 from msm5232 */
+ m_msm->set_output_gain(5, (data & 0x0f) / 15.0); /* group2 from msm5232 */
+ m_msm->set_output_gain(6, (data & 0x0f) / 15.0); /* group2 from msm5232 */
+ m_msm->set_output_gain(7, (data & 0x0f) / 15.0); /* group2 from msm5232 */
+ break;
+ case 2: //logerror( "8155 I/O Port B write %x\n", data );
+ equites_8155_portb_w(space, 0, data);
+ break;
+ case 3: //logerror( "8155 I/O Port C (or control) write %x\n", data );
+ m_eq8155_port_c = data;
+ m_msm->set_output_gain(8, (data & 0x0f) / 15.0); /* SOLO 8' from msm5232 */
+ if (data & 0x20)
+ m_msm->set_output_gain(9, (data & 0x0f) / 15.0); /* SOLO 16' from msm5232 */
+ else
+ m_msm->set_output_gain(9, 0); /* SOLO 16' from msm5232 */
+
+ break;
+ case 4: //logerror( "8155 Timer low 8 bits write %x\n", data );
+ m_timer_count = (m_timer_count & 0xff00) | data;
+ break;
+ case 5: //logerror( "8155 Timer high 6 bits write %x, timer mode %x\n", data & 0x3f, (data >> 6) & 3);
+ m_timer_count = (m_timer_count & 0x00ff) | ((data & 0x3f) << 8);
+ break;
+ }
+}
+
+
+
+/******************************************************************************/
+// CPU Handlers
+
+CUSTOM_INPUT_MEMBER(equites_state::gekisou_unknown_bit_r)
+{
+ return m_gekisou_unknown_bit;
+}
+
+WRITE16_MEMBER(equites_state::gekisou_unknown_bit_w)
+{
+ // data bit is A16 (offset)
+ m_gekisou_unknown_bit = (offset == 0) ? 0 : 1;;
+}
+
+
+READ16_MEMBER(equites_state::equites_spriteram_kludge_r)
+{
+ if (m_spriteram[0] == 0x5555)
+ return 0;
+ else
+ return m_spriteram[0];
+}
+
+READ8_MEMBER(equites_state::mcu_ram_r)
+{
+ if (m_fakemcu == NULL)
+ return m_alpha_8201->ext_ram_r(space, offset);
+ else
+ return m_mcuram[offset];
+}
+
+WRITE8_MEMBER(equites_state::mcu_ram_w)
+{
+ if (m_fakemcu == NULL)
+ m_alpha_8201->ext_ram_w(space, offset, data);
+ else
+ m_mcuram[offset] = data;
+}
+
+WRITE16_MEMBER(equites_state::mcu_start_w)
+{
+ // data bit is A16 (offset)
+ if (m_fakemcu == NULL)
+ m_alpha_8201->mcu_start_w(offset != 0);
+ else
+ m_fakemcu->set_input_line(INPUT_LINE_HALT, (offset != 0) ? ASSERT_LINE : CLEAR_LINE);
+}
+
+WRITE16_MEMBER(equites_state::mcu_switch_w)
+{
+ // data bit is A16 (offset)
+ if (m_fakemcu == NULL)
+ m_alpha_8201->bus_dir_w(offset == 0);
+}
+
+
+
+/******************************************************************************/
+// CPU Memory Maps
+
+static ADDRESS_MAP_START( equites_map, AS_PROGRAM, 16, equites_state )
+ ADDRESS_MAP_UNMAP_HIGH
+ AM_RANGE(0x000000, 0x00ffff) AM_ROM // ROM area is written several times (dev system?)
+ AM_RANGE(0x040000, 0x040fff) AM_RAM
+ AM_RANGE(0x080000, 0x080fff) AM_READWRITE8(equites_fg_videoram_r, equites_fg_videoram_w, 0x00ff)
+ AM_RANGE(0x0c0000, 0x0c01ff) AM_RAM_WRITE(equites_bg_videoram_w) AM_SHARE("bg_videoram")
+ AM_RANGE(0x0c0200, 0x0c0fff) AM_RAM
+ AM_RANGE(0x100000, 0x100001) AM_READ(equites_spriteram_kludge_r)
+ AM_RANGE(0x100000, 0x1001ff) AM_RAM AM_SHARE("spriteram")
+ AM_RANGE(0x140000, 0x1407ff) AM_READWRITE8(mcu_ram_r, mcu_ram_w, 0x00ff)
+ AM_RANGE(0x180000, 0x180001) AM_READ_PORT("IN1") AM_WRITE8(soundlatch_byte_w, 0x00ff)
+ AM_RANGE(0x184000, 0x184001) AM_MIRROR(0x020000) AM_MASK(0x020000) AM_WRITE(equites_flipw_w)
+ AM_RANGE(0x188000, 0x188001) AM_MIRROR(0x020000) AM_MASK(0x020000) AM_WRITE(mcu_start_w)
+ AM_RANGE(0x18c000, 0x18c001) AM_MIRROR(0x020000) AM_MASK(0x020000) AM_WRITE(mcu_switch_w)
+ AM_RANGE(0x1c0000, 0x1c0001) AM_READ_PORT("IN0") AM_WRITE(equites_scrollreg_w)
+ AM_RANGE(0x380000, 0x380001) AM_WRITE8(equites_bgcolor_w, 0xff00)
+ AM_RANGE(0x780000, 0x780001) AM_WRITE(watchdog_reset16_w)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( gekisou_map, AS_PROGRAM, 16, equites_state )
+ AM_RANGE(0x040000, 0x040fff) AM_RAM AM_SHARE("nvram") // mainram is battery-backed
+ AM_RANGE(0x580000, 0x580001) AM_MIRROR(0x020000) AM_MASK(0x020000) AM_WRITE(gekisou_unknown_bit_w)
+ AM_IMPORT_FROM( equites_map )
+ADDRESS_MAP_END
+
+
+static ADDRESS_MAP_START( splndrbt_map, AS_PROGRAM, 16, equites_state )
+ ADDRESS_MAP_UNMAP_HIGH
+ AM_RANGE(0x000000, 0x00ffff) AM_ROM
+ AM_RANGE(0x040000, 0x040fff) AM_RAM
+ AM_RANGE(0x080000, 0x080001) AM_READ_PORT("IN0")
+ AM_RANGE(0x0c0000, 0x0c0001) AM_READ_PORT("IN1")
+ AM_RANGE(0x0c0000, 0x0c0001) AM_MIRROR(0x020000) AM_MASK(0x020000) AM_WRITE8(equites_bgcolor_w, 0xff00) // note: addressmask does not apply here
+ AM_RANGE(0x0c0000, 0x0c0001) AM_MIRROR(0x020000) AM_MASK(0x020000) AM_WRITE8(equites_flipb_w, 0x00ff)
+ AM_RANGE(0x0c4000, 0x0c4001) AM_MIRROR(0x020000) AM_MASK(0x020000) AM_WRITE(mcu_start_w)
+ AM_RANGE(0x0c8000, 0x0c8001) AM_MIRROR(0x020000) AM_MASK(0x020000) AM_WRITE(mcu_switch_w)
+ AM_RANGE(0x0cc000, 0x0cc001) AM_MIRROR(0x020000) AM_MASK(0x020000) AM_WRITE(splndrbt_selchar_w)
+ AM_RANGE(0x100000, 0x100001) AM_WRITE(splndrbt_bg_scrollx_w)
+ AM_RANGE(0x140000, 0x140001) AM_WRITE8(soundlatch_byte_w, 0x00ff)
+ AM_RANGE(0x1c0000, 0x1c0001) AM_WRITE(splndrbt_bg_scrolly_w)
+ AM_RANGE(0x180000, 0x1807ff) AM_READWRITE8(mcu_ram_r, mcu_ram_w, 0x00ff)
+ AM_RANGE(0x200000, 0x200fff) AM_MIRROR(0x001000) AM_READWRITE8(equites_fg_videoram_r, equites_fg_videoram_w, 0x00ff)
+ AM_RANGE(0x400000, 0x4007ff) AM_RAM_WRITE(equites_bg_videoram_w) AM_SHARE("bg_videoram")
+ AM_RANGE(0x400800, 0x400fff) AM_RAM
+ AM_RANGE(0x600000, 0x6000ff) AM_RAM AM_SHARE("spriteram") // sprite RAM 0,1
+ AM_RANGE(0x600100, 0x6001ff) AM_RAM AM_SHARE("spriteram_2") // sprite RAM 2 (8-bit)
+ADDRESS_MAP_END
+
+
+static ADDRESS_MAP_START( sound_map, AS_PROGRAM, 8, equites_state )
+ AM_RANGE(0x0000, 0xbfff) AM_ROM
+ AM_RANGE(0xc000, 0xc000) AM_READ(soundlatch_byte_r)
+ AM_RANGE(0xc080, 0xc08d) AM_DEVWRITE("msm", msm5232_device, write)
+ AM_RANGE(0xc0a0, 0xc0a1) AM_DEVWRITE("aysnd", ay8910_device, data_address_w)
+ AM_RANGE(0xc0b0, 0xc0b0) AM_WRITENOP // n.c.
+ AM_RANGE(0xc0c0, 0xc0c0) AM_WRITE(equites_cymbal_ctrl_w)
+ AM_RANGE(0xc0d0, 0xc0d0) AM_WRITE(equites_dac_latch_w) // followed by 1 (and usually 0) on 8155 port B
+ AM_RANGE(0xc0e0, 0xc0e0) AM_WRITE(equites_dac_latch_w) // followed by 2 (and usually 0) on 8155 port B
+ AM_RANGE(0xc0f8, 0xc0ff) AM_WRITE(equites_c0f8_w)
+ AM_RANGE(0xe000, 0xe0ff) AM_RAM
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( sound_portmap, AS_IO, 8, equites_state )
+ AM_RANGE(0x00e0, 0x00e5) AM_WRITE(equites_8155_w)
+ADDRESS_MAP_END
+
+
+static ADDRESS_MAP_START( mcu_map, AS_PROGRAM, 8, equites_state )
+ AM_RANGE(0x0000, 0x03ff) AM_RAM AM_SHARE("mcuram") /* main CPU shared RAM */
+ADDRESS_MAP_END
+
+
+
+/******************************************************************************/
+// Common Port Map
+
+#define EQUITES_PLAYER_INPUT_LSB( button1, button2, button3, start ) \
+ PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY \
+ PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY \
+ PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY \
+ PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY \
+ PORT_BIT( 0x0010, IP_ACTIVE_HIGH, button1 ) \
+ PORT_BIT( 0x0020, IP_ACTIVE_HIGH, button2 ) \
+ PORT_BIT( 0x0040, IP_ACTIVE_HIGH, button3 ) \
+ PORT_BIT( 0x0080, IP_ACTIVE_HIGH, start )
+
+#define EQUITES_PLAYER_INPUT_MSB( button1, button2, button3, start ) \
+ PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL \
+ PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL \
+ PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL \
+ PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL \
+ PORT_BIT( 0x1000, IP_ACTIVE_HIGH, button1 ) PORT_COCKTAIL \
+ PORT_BIT( 0x2000, IP_ACTIVE_HIGH, button2 ) PORT_COCKTAIL \
+ PORT_BIT( 0x4000, IP_ACTIVE_HIGH, button3 ) PORT_COCKTAIL \
+ PORT_BIT( 0x8000, IP_ACTIVE_HIGH, start )
+
+/******************************************************************************/
+// Equites Port Map
+
+static INPUT_PORTS_START( equites )
+ PORT_START("IN0")
+ EQUITES_PLAYER_INPUT_LSB( IPT_BUTTON1, IPT_BUTTON2, IPT_BUTTON3, IPT_START1 )
+ EQUITES_PLAYER_INPUT_MSB( IPT_BUTTON1, IPT_BUTTON2, IPT_BUTTON3, IPT_START2 )
+
+ PORT_START("IN1")
+ PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_COIN1 )
+ PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_COIN2 )
+ PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW:!6")
+ PORT_DIPSETTING( 0x0400, DEF_STR( Upright ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Cocktail ) )
+ PORT_DIPNAME( 0x0800, 0x0800, "Buttons" ) PORT_DIPLOCATION("SW:!5")
+ PORT_DIPSETTING( 0x0000, "2" )
+ PORT_DIPSETTING( 0x0800, "3" )
+ PORT_DIPNAME( 0x1000, 0x0000, DEF_STR ( Lives ) ) PORT_DIPLOCATION("SW:!4")
+ PORT_DIPSETTING( 0x0000, "3" )
+ PORT_DIPSETTING( 0x1000, "5" )
+ PORT_DIPNAME( 0x2000, 0x0000, DEF_STR ( Difficulty ) ) PORT_DIPLOCATION("SW:!3")
+ PORT_DIPSETTING( 0x0000, DEF_STR( Normal ) )
+ PORT_DIPSETTING( 0x2000, DEF_STR( Hard ) )
+ PORT_DIPNAME( 0xc000, 0x0000, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW:!2,!1")
+ PORT_DIPSETTING( 0xc000, "A 2C/1C B 3C/1C" )
+ PORT_DIPSETTING( 0x0000, "A 1C/1C B 2C/1C" )
+ PORT_DIPSETTING( 0x8000, "A 1C/2C B 1C/4C" )
+ PORT_DIPSETTING( 0x4000, "A 1C/3C B 1C/6C" )
+
+ /* this is actually a variable resistor */
+ PORT_START(FRQ_ADJUSTER_TAG)
+ PORT_ADJUSTER(25, "MSM5232 Clock") // approximate factory setting
+INPUT_PORTS_END
+
+/******************************************************************************/
+// Gekisou Port Map
+
+static INPUT_PORTS_START( gekisou )
+ PORT_START("IN0")
+ EQUITES_PLAYER_INPUT_LSB( IPT_BUTTON1, IPT_BUTTON2, IPT_BUTTON3, IPT_START1 )
+ EQUITES_PLAYER_INPUT_MSB( IPT_BUTTON1, IPT_BUTTON2, IPT_BUTTON3, IPT_START2 )
+
+ PORT_START("IN1")
+ PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_COIN1 )
+ PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_COIN2 )
+ PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_SERVICE) PORT_NAME("Settings") PORT_CODE(KEYCODE_F1)
+ PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0x1000, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0x2000, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM_MEMBER(DEVICE_SELF, equites_state, gekisou_unknown_bit_r, NULL)
+
+ /* this is actually a variable resistor */
+ PORT_START(FRQ_ADJUSTER_TAG)
+ PORT_ADJUSTER(24, "MSM5232 Clock") // approximate factory setting
+INPUT_PORTS_END
+
+/******************************************************************************/
+// Bull Fighter Port Map
+
+static INPUT_PORTS_START( bullfgtr )
+ PORT_START("IN0")
+ EQUITES_PLAYER_INPUT_LSB( IPT_BUTTON1, IPT_BUTTON2, IPT_BUTTON3, IPT_START1 )
+ EQUITES_PLAYER_INPUT_MSB( IPT_BUTTON1, IPT_BUTTON2, IPT_BUTTON3, IPT_START2 )
+
+ PORT_START("IN1")
+ PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_COIN1 )
+ PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_COIN2 )
+ PORT_DIPNAME( 0x0c00, 0x0000, DEF_STR( Game_Time ) ) PORT_DIPLOCATION("SW:!6,!5")
+ PORT_DIPSETTING( 0x0c00, "3:00" )
+ PORT_DIPSETTING( 0x0800, "2:00" )
+ PORT_DIPSETTING( 0x0000, "1:30" )
+ PORT_DIPSETTING( 0x0400, "1:00" )
+ PORT_DIPNAME( 0x2000, 0x0000, DEF_STR ( Difficulty ) ) PORT_DIPLOCATION("SW:!3")
+ PORT_DIPSETTING( 0x0000, DEF_STR( Normal ) )
+ PORT_DIPSETTING( 0x2000, DEF_STR( Hard ) )
+ PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW:!2")
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x4000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x9000, 0x0000, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW:!4,!1")
+ PORT_DIPSETTING( 0x9000, "1C/1C (3C per player)" )
+ PORT_DIPSETTING( 0x0000, "1C/1C (1C per player)" )
+ PORT_DIPSETTING( 0x8000, "A 1C/1C B 1C/4C" )
+ PORT_DIPSETTING( 0x1000, "A 1C/2C B 1C/3C" )
+
+ /* this is actually a variable resistor */
+ PORT_START(FRQ_ADJUSTER_TAG)
+ PORT_ADJUSTER(33, "MSM5232 Clock") // approximate factory setting
+INPUT_PORTS_END
+
+/******************************************************************************/
+// Koukouyakyuh Port Map
+
+static INPUT_PORTS_START( kouyakyu )
+ PORT_START("IN0")
+ EQUITES_PLAYER_INPUT_LSB( IPT_BUTTON1, IPT_BUTTON2, IPT_BUTTON3, IPT_START1 )
+ EQUITES_PLAYER_INPUT_MSB( IPT_BUTTON1, IPT_BUTTON2, IPT_BUTTON3, IPT_START2 )
+
+ PORT_START("IN1")
+ PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_COIN1 )
+ PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_COIN2 ) // only used to access testmode!
+ PORT_DIPNAME( 0x0c00, 0x0000, "Game Points" ) PORT_DIPLOCATION("SW:!6,!5")
+ PORT_DIPSETTING( 0x0800, "3000" )
+ PORT_DIPSETTING( 0x0400, "4000" )
+ PORT_DIPSETTING( 0x0000, "5000" )
+ PORT_DIPSETTING( 0x0c00, "7000" )
+ PORT_DIPNAME( 0x2000, 0x0000, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW:!3")
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x2000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW:!2")
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x4000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x9000, 0x0000, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW:!4,!1")
+ PORT_DIPSETTING( 0x9000, "1C/1C (2C per player)" )
+ PORT_DIPSETTING( 0x0000, "1C/1C (1C per player)" )
+ PORT_DIPSETTING( 0x8000, "1C/1C (1C for 2 players)" )
+ PORT_DIPSETTING( 0x1000, "1C/3C (1C per player)" )
+
+ /* this is actually a variable resistor */
+ PORT_START(FRQ_ADJUSTER_TAG)
+ PORT_ADJUSTER(33, "MSM5232 Clock") // approximate factory setting
+INPUT_PORTS_END
+
+/******************************************************************************/
+// Splendor Blast Port Map
+
+static INPUT_PORTS_START( splndrbt )
+ PORT_START("IN0")
+ EQUITES_PLAYER_INPUT_LSB( IPT_BUTTON1, IPT_BUTTON2, IPT_UNKNOWN, IPT_START1 )
+ EQUITES_PLAYER_INPUT_MSB( IPT_BUTTON1, IPT_BUTTON2, IPT_UNKNOWN, IPT_START2 )
+
+ PORT_START("IN1")
+ PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_COIN1 )
+ PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_COIN2 )
+ PORT_DIPNAME( 0x0c00, 0x0000, DEF_STR ( Difficulty ) ) PORT_DIPLOCATION("SW:!6,!5")
+ PORT_DIPSETTING( 0x0400, DEF_STR( Easy ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Normal ) )
+ PORT_DIPSETTING( 0x0800, DEF_STR( Hard ) )
+ PORT_DIPSETTING( 0x0c00, DEF_STR( Hardest ) )
+ PORT_DIPNAME( 0x1000, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW:!4")
+ PORT_DIPSETTING( 0x1000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW:!3")
+ PORT_DIPSETTING( 0x2000, DEF_STR( Upright ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Cocktail ) )
+ PORT_DIPNAME( 0xc000, 0x0000, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW:!2,!1")
+ PORT_DIPSETTING( 0xc000, "A 2C/1C B 3C/1C" )
+ PORT_DIPSETTING( 0x0000, "A 1C/1C B 2C/1C" )
+ PORT_DIPSETTING( 0x4000, "A 1C/2C B 1C/4C" )
+ PORT_DIPSETTING( 0x8000, "A 1C/3C B 1C/6C" )
+
+ /* this is actually a variable resistor */
+ PORT_START(FRQ_ADJUSTER_TAG)
+ PORT_ADJUSTER(28, "MSM5232 Clock") // approximate factory setting
+INPUT_PORTS_END
+
+/******************************************************************************/
+// High Voltage Port Map
+
+static INPUT_PORTS_START( hvoltage )
+ PORT_START("IN0")
+ PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY
+ PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY
+ PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY
+ PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY
+ PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON1 )
+ PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON2 )
+ PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Cabinet ) )
+ PORT_DIPSETTING( 0x0040, DEF_STR( Upright ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Cocktail ) )
+ PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_START1 )
+ PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x1000, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL
+ PORT_BIT( 0x2000, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_COCKTAIL
+ PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_COCKTAIL
+ PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_START2 )
+
+ PORT_START("IN1")
+ PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_COIN1 )
+ PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_COIN2 )
+ PORT_DIPNAME( 0x0c00, 0x0000, DEF_STR ( Difficulty ) ) PORT_DIPLOCATION("SW:!6,!5")
+ PORT_DIPSETTING( 0x0400, DEF_STR( Easy ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Normal ) )
+ PORT_DIPSETTING( 0x0800, DEF_STR( Hard ) )
+ PORT_DIPSETTING( 0x0c00, DEF_STR( Hardest ) )
+ PORT_DIPNAME( 0x1000, 0x0000, DEF_STR ( Lives ) ) PORT_DIPLOCATION("SW:!4") // See notes
+ PORT_DIPSETTING( 0x0000, "3" )
+ PORT_DIPSETTING( 0x1000, "5" )
+ PORT_DIPNAME( 0x2000, 0x0000, DEF_STR ( Bonus_Life ) ) PORT_DIPLOCATION("SW:!3")
+ PORT_DIPSETTING( 0x0000, "50k, 100k then every 100k" )
+ PORT_DIPSETTING( 0x2000, "50k, 200k then every 100k" )
+ PORT_DIPNAME( 0xc000, 0x0000, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW:!2,!1") // See notes
+ PORT_DIPSETTING( 0xc000, "A 2C/1C B 3C/1C" )
+ PORT_DIPSETTING( 0x0000, "A 1C/1C B 2C/1C" )
+ PORT_DIPSETTING( 0x4000, "A 1C/2C B 1C/4C" )
+ PORT_DIPSETTING( 0x8000, "A 1C/3C B 1C/6C" )
+
+ /* this is actually a variable resistor */
+ PORT_START(FRQ_ADJUSTER_TAG)
+ PORT_ADJUSTER(27, "MSM5232 Clock") // approximate factory setting
+INPUT_PORTS_END
+
+
+
+/******************************************************************************/
+// Graphics Layouts
+
+static const gfx_layout charlayout =
+{
+ 8, 8,
+ RGN_FRAC(1,1),
+ 2,
+ { 0, 4 },
+ { STEP4(8*8+3,-1), STEP4(0*8+3,-1) },
+ { STEP8(0*8,8) },
+ 16*8
+};
+
+static const gfx_layout tilelayout_3bpp =
+{
+ 16, 16,
+ RGN_FRAC(1,2),
+ 3,
+ { 4, RGN_FRAC(1,2), RGN_FRAC(1,2)+4 },
+ { STEP4(16*8+3,-1), STEP4(32*8+3,-1), STEP4(48*8+3,-1), STEP4(0*8+3,-1) },
+ { STEP16(0,8) },
+ 64*8
+};
+
+static const gfx_layout tilelayout_2bpp =
+{
+ 16,16,
+ RGN_FRAC(1,1),
+ 2,
+ { 0, 4 },
+ { STEP4(16*8+3,-1), STEP4(32*8+3,-1), STEP4(48*8+3,-1), STEP4(0*8+3,-1) },
+ { STEP16(0*8,8) },
+ 64*8
+};
+
+static const gfx_layout spritelayout_16x14 =
+{
+ 16, 14, // 16x14, very unusual
+ RGN_FRAC(1,2),
+ 3,
+ { 4, RGN_FRAC(1,2), RGN_FRAC(1,2)+4 },
+ { STEP4(128*0+3,-1), STEP4(128*1+3,-1), STEP4(128*2+3,-1), STEP4(128*3+3,-1) },
+ { 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
+ 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8 },
+ 64*8
+};
+
+static const gfx_layout spritelayout_32x32 =
+{
+ 32,32,
+ RGN_FRAC(1,2),
+ 3,
+ { 4, RGN_FRAC(1,2), RGN_FRAC(1,2)+4 },
+ { STEP4(0*8+3,-1), STEP4(1*8+3,-1), STEP4(2*8+3,-1), STEP4(3*8+3,-1), STEP4(4*8+3,-1), STEP4(5*8+3,-1), STEP4(6*8+3,-1), STEP4(7*8+3,-1) },
+ { STEP16(0*8*8,8*8), STEP16(31*8*8,-8*8) },
+ 256*8
+};
+
+
+static GFXDECODE_START( equites )
+ GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0x000, 0x80/4 ) // chars
+ GFXDECODE_ENTRY( "gfx2", 0, tilelayout_3bpp, 0x080, 0x80/8 ) // tiles
+ GFXDECODE_ENTRY( "gfx3", 0, spritelayout_16x14, 0x100, 0x80/8 ) // sprites
+GFXDECODE_END
+
+static GFXDECODE_START( splndrbt )
+ GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0x000, 0x100/4 ) // chars
+ GFXDECODE_ENTRY( "gfx2", 0, tilelayout_2bpp, 0x100, 0x080/4 ) // tiles
+ GFXDECODE_ENTRY( "gfx3", 0, spritelayout_32x32, 0x180, 0x100/8 ) // sprites
+GFXDECODE_END
+
+
+
+/******************************************************************************/
+
+static const char *const alphamc07_sample_names[] =
+{
+ "*equites",
+ "bongo1",
+ "bongo2",
+ "bongo3",
+ 0
+};
+
+
+#define MSM5232_BASE_VOLUME 1.0
+
+// the sound board is the same in all games
+static MACHINE_CONFIG_FRAGMENT( common_sound )
+
+ MCFG_CPU_ADD("audiocpu", I8085A, XTAL_6_144MHz) /* verified on pcb */
+ MCFG_CPU_PROGRAM_MAP(sound_map)
+ MCFG_CPU_IO_MAP(sound_portmap)
+
+ /* sound hardware */
+ MCFG_SPEAKER_STANDARD_MONO("mono")
+
+ MCFG_SOUND_ADD("msm", MSM5232, MSM5232_MAX_CLOCK) // will be adjusted at runtime through PORT_ADJUSTER
+ MCFG_MSM5232_SET_CAPACITORS(0.47e-6, 0.47e-6, 0.47e-6, 0.47e-6, 0.47e-6, 0.47e-6, 0.47e-6, 0.47e-6) // verified
+ MCFG_MSM5232_GATE_HANDLER_CB(WRITELINE(equites_state, equites_msm5232_gate))
+ MCFG_SOUND_ROUTE(0, "mono", MSM5232_BASE_VOLUME/2.2) // pin 28 2'-1 : 22k resistor
+ MCFG_SOUND_ROUTE(1, "mono", MSM5232_BASE_VOLUME/1.5) // pin 29 4'-1 : 15k resistor
+ MCFG_SOUND_ROUTE(2, "mono", MSM5232_BASE_VOLUME) // pin 30 8'-1 : 10k resistor
+ MCFG_SOUND_ROUTE(3, "mono", MSM5232_BASE_VOLUME) // pin 31 16'-1 : 10k resistor
+ MCFG_SOUND_ROUTE(4, "mono", MSM5232_BASE_VOLUME/2.2) // pin 36 2'-2 : 22k resistor
+ MCFG_SOUND_ROUTE(5, "mono", MSM5232_BASE_VOLUME/1.5) // pin 35 4'-2 : 15k resistor
+ MCFG_SOUND_ROUTE(6, "mono", MSM5232_BASE_VOLUME) // pin 34 8'-2 : 10k resistor
+ MCFG_SOUND_ROUTE(7, "mono", MSM5232_BASE_VOLUME) // pin 33 16'-2 : 10k resistor
+ MCFG_SOUND_ROUTE(8, "mono", 1.0) // pin 1 SOLO 8' (this actually feeds an analog section)
+ MCFG_SOUND_ROUTE(9, "mono", 1.0) // pin 2 SOLO 16' (this actually feeds an analog section)
+ MCFG_SOUND_ROUTE(10,"mono", 0.12) // pin 22 Noise Output (this actually feeds an analog section)
+
+ MCFG_SOUND_ADD("aysnd", AY8910, XTAL_6_144MHz/4) /* verified on pcb */
+ MCFG_AY8910_PORT_A_WRITE_CB(WRITE8(equites_state, equites_8910porta_w))
+ MCFG_AY8910_PORT_B_WRITE_CB(WRITE8(equites_state, equites_8910portb_w))
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.15)
+
+ MCFG_DAC_ADD("dac1")
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50)
+
+ MCFG_DAC_ADD("dac2")
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50)
+
+ MCFG_SOUND_ADD("samples", SAMPLES, 0)
+ MCFG_SAMPLES_CHANNELS(3)
+ MCFG_SAMPLES_NAMES(alphamc07_sample_names)
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.30)
+MACHINE_CONFIG_END
+
+/******************************************************************************/
+
+void equites_state::machine_start()
+{
+ // zerofill
+ m_fg_char_bank = 0;
+ m_bgcolor = 0;
+ m_splndrbt_bg_scrollx = 0;
+ m_splndrbt_bg_scrolly = 0;
+ m_sound_prom_address = 0;
+ m_dac_latch = 0;
+ m_eq8155_port_b = 0;
+ m_eq8155_port_a = 0;
+ m_eq8155_port_c = 0;
+ m_ay_port_a = 0;
+ m_ay_port_b = 0;
+ m_eq_cymbal_ctrl = 0;
+ m_cymvol = 0.0;
+ m_hihatvol = 0.0;
+ m_timer_count = 0;
+ m_gekisou_unknown_bit = 0;
+
+ // register for savestates
+ save_item(NAME(m_fg_char_bank));
+ save_item(NAME(m_bgcolor));
+ save_item(NAME(m_splndrbt_bg_scrollx));
+ save_item(NAME(m_splndrbt_bg_scrolly));
+ save_item(NAME(m_sound_prom_address));
+ save_item(NAME(m_dac_latch));
+ save_item(NAME(m_eq8155_port_b));
+ save_item(NAME(m_eq8155_port_a));
+ save_item(NAME(m_eq8155_port_c));
+ save_item(NAME(m_ay_port_a));
+ save_item(NAME(m_ay_port_b));
+ save_item(NAME(m_eq_cymbal_ctrl));
+ save_item(NAME(m_cymvol));
+ save_item(NAME(m_hihatvol));
+ save_item(NAME(m_timer_count));
+ save_item(NAME(m_gekisou_unknown_bit));
+
+ m_nmi_timer = machine().scheduler().timer_alloc(timer_expired_delegate(FUNC(equites_state::equites_nmi_callback), this));
+
+ m_adjuster_timer = machine().scheduler().timer_alloc(timer_expired_delegate(FUNC(equites_state::equites_frq_adjuster_callback), this));
+ m_adjuster_timer->adjust(attotime::from_hz(60), 0, attotime::from_hz(60));
+}
+
+void equites_state::machine_reset()
+{
+ flip_screen_set(0);
+}
+
+
+static MACHINE_CONFIG_START( equites, equites_state )
+
+ /* basic machine hardware */
+ MCFG_CPU_ADD("maincpu", M68000, XTAL_12MHz/4) /* 68000P8 running at 3mhz! verified on pcb */
+ MCFG_CPU_PROGRAM_MAP(equites_map)
+ MCFG_TIMER_DRIVER_ADD_SCANLINE("scantimer", equites_state, equites_scanline, "screen", 0, 1)
+
+ MCFG_FRAGMENT_ADD(common_sound)
+
+ MCFG_DEVICE_ADD("alpha_8201", ALPHA_8201, 4000000/8) // 8303 or 8304 (same device!)
+ MCFG_QUANTUM_PERFECT_CPU("alpha_8201:mcu")
+
+ /* video hardware */
+ MCFG_SCREEN_ADD("screen", RASTER)
+ MCFG_SCREEN_REFRESH_RATE(60)
+ MCFG_SCREEN_SIZE(32*8, 32*8)
+ MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 3*8, 29*8-1)
+ MCFG_SCREEN_UPDATE_DRIVER(equites_state, screen_update_equites)
+ MCFG_SCREEN_PALETTE("palette")
+
+ MCFG_GFXDECODE_ADD("gfxdecode", "palette", equites)
+ MCFG_PALETTE_ADD("palette", 0x180)
+ MCFG_PALETTE_INDIRECT_ENTRIES(0x100)
+ MCFG_PALETTE_INIT_OWNER(equites_state,equites)
+
+ MCFG_VIDEO_START_OVERRIDE(equites_state,equites)
+MACHINE_CONFIG_END
+
+static MACHINE_CONFIG_DERIVED( gekisou, equites )
+
+ /* basic machine hardware */
+ MCFG_CPU_MODIFY("maincpu")
+ MCFG_CPU_PROGRAM_MAP(gekisou_map)
+
+ // mcu not dumped, so add simulated mcu
+ MCFG_CPU_ADD("mcu", ALPHA8301L, 4000000/8)
+ MCFG_CPU_PROGRAM_MAP(mcu_map)
+
+ // gekisou has battery-backed RAM to store settings
+ MCFG_NVRAM_ADD_0FILL("nvram")
+MACHINE_CONFIG_END
+
+
+static MACHINE_CONFIG_START( splndrbt, equites_state )
+
+ /* basic machine hardware */
+ MCFG_CPU_ADD("maincpu", M68000, XTAL_24MHz/4) /* 68000P8 running at 6mhz, verified on pcb */
+ MCFG_CPU_PROGRAM_MAP(splndrbt_map)
+ MCFG_TIMER_DRIVER_ADD_SCANLINE("scantimer", equites_state, splndrbt_scanline, "screen", 0, 1)
+
+ MCFG_FRAGMENT_ADD(common_sound)
+
+ MCFG_DEVICE_ADD("alpha_8201", ALPHA_8201, 4000000/8) // 8303 or 8304 (same device!)
+ MCFG_QUANTUM_PERFECT_CPU("alpha_8201:mcu")
+
+ /* video hardware */
+ MCFG_SCREEN_ADD("screen", RASTER)
+ MCFG_SCREEN_REFRESH_RATE(60)
+ MCFG_SCREEN_SIZE(32*8, 32*8)
+ MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 4*8, 28*8-1)
+ MCFG_SCREEN_UPDATE_DRIVER(equites_state, screen_update_splndrbt)
+ MCFG_SCREEN_PALETTE("palette")
+
+ MCFG_GFXDECODE_ADD("gfxdecode", "palette", splndrbt)
+ MCFG_PALETTE_ADD("palette", 0x280)
+ MCFG_PALETTE_INDIRECT_ENTRIES(0x100)
+ MCFG_PALETTE_INIT_OWNER(equites_state,splndrbt)
+
+ MCFG_VIDEO_START_OVERRIDE(equites_state,splndrbt)
+MACHINE_CONFIG_END
+
+static MACHINE_CONFIG_DERIVED( hvoltage, splndrbt )
+
+ // mcu not dumped, so add simulated mcu
+ MCFG_CPU_ADD("mcu", ALPHA8301L, 4000000/8)
+ MCFG_CPU_PROGRAM_MAP(mcu_map)
+MACHINE_CONFIG_END
+
+
+
+/******************************************************************************/
+// Equites ROM Map
+
+/*
+Equites by ALPHA DENSHI CO. (1984)
+
+Note: CPU - Main PCB
+ SND - Sound PCB NO.59 MC07
+ VID - Video PCB
+
+Main processor - 68000 2.988MHz
+
+Protection processor - ALPHA-8303 custom
+
+Sound processor - 8085 3.073MHz
+ - TMP8155 RIOTs (RAM & I/O Timers)
+ - MSM5232R3
+ - AY-3-8910
+*/
+ROM_START( equites )
+ ROM_REGION( 0x10000, "maincpu", 0 ) // 68000 ROMs
+ ROM_LOAD16_BYTE( "ep1", 0x00001, 0x2000, CRC(6a4fe5f7) SHA1(5ff1594a2cee28cc7d59448eb57473088ac6f14b) )
+ ROM_LOAD16_BYTE( "ep5", 0x00000, 0x2000, CRC(00faa3eb) SHA1(6b31d041ad4ca81eda36487f659997cc4030f23c) )
+ ROM_LOAD16_BYTE( "epr-ep2.12d", 0x04001, 0x2000, CRC(0c1bc2e7) SHA1(4c3510dfeee2fb2f295a32e2fe2021c4c7f08e8a) )
+ ROM_LOAD16_BYTE( "epr-ep6.12b", 0x04000, 0x2000, CRC(bbed3dcc) SHA1(46ef2c60ccfa76a187b19dc0b7e6c594050b183f) )
+ ROM_LOAD16_BYTE( "epr-ep3.10d", 0x08001, 0x2000, CRC(5f2d059a) SHA1(03fe904a445cce89462788fecfd61ac53f4dd17f) )
+ ROM_LOAD16_BYTE( "epr-ep7.10b", 0x08000, 0x2000, CRC(a8f6b8aa) SHA1(ee4edb54c147a95944482e998616b025642a268a) )
+ ROM_LOAD16_BYTE( "ep4", 0x0c001, 0x2000, CRC(b636e086) SHA1(5fc23a86b6051ecf6ff3f95f810f0eb471a203b0) )
+ ROM_LOAD16_BYTE( "ep8", 0x0c000, 0x2000, CRC(d7ee48b0) SHA1(d0398704d8e89f2b0a9ed05e18f7c644d1e047c0) )
+
+ ROM_REGION( 0x10000, "audiocpu", 0 ) // 8085A ROMs
+ ROM_LOAD( "ev1.1m", 0x00000, 0x2000, CRC(43faaf2e) SHA1(c9aaf298d673eb70399366776474f1b242549eb4) )
+ ROM_LOAD( "ev2.1l", 0x02000, 0x2000, CRC(09e6702d) SHA1(896771f73a486e5035909eeed9ef48103d81d4ae) )
+ ROM_LOAD( "ev3.1k", 0x04000, 0x2000, CRC(10ff140b) SHA1(7c28f988a9c8b2a702d007096199e67b447a183c) )
+ ROM_LOAD( "ev4.1h", 0x06000, 0x2000, CRC(b7917264) SHA1(e58345fda088b171fd348959de15082f3cb42514) )
+
+ ROM_REGION( 0x2000, "alpha_8201:mcu", 0 )
+ ROM_LOAD( "alpha-8303_44801b42.bin", 0x0000, 0x2000, CRC(66adcb37) SHA1(e1c72ecb161129dcbddc0b16dd90e716d0c79311) )
+
+ ROM_REGION( 0x1000, "gfx1", 0 ) // chars
+ ROM_LOAD( "ep9", 0x00000, 0x1000, CRC(0325be11) SHA1(d95667b439e3d97b08efeaf08022348546a4f385) )
+
+ ROM_REGION( 0x10000, "gfx2", 0 ) // tiles
+ ROM_LOAD( "eb5.7h", 0x00000, 0x2000, CRC(cbef7da5) SHA1(c5fcd2341ce5b039a15116fbd85796bb5ddc4701) )
+ // empty space to unpack previous ROM
+ ROM_LOAD( "eb6.8h", 0x04000, 0x2000, CRC(1e5e5475) SHA1(80ebe9326c628685faafb259f956a98ac435c809) )
+ // empty space to unpack previous ROM
+ ROM_LOAD( "eb1.7f", 0x08000, 0x2000, CRC(9a236583) SHA1(fcc4da2efe904f0178bd83fdee25d4752b9cc5ce) )
+ ROM_LOAD( "eb2.8f", 0x0a000, 0x2000, CRC(f0fb6355) SHA1(3c4c009f80e648d02767b29bb8d18f4de7b26d4e) )
+ ROM_LOAD( "eb3.10f", 0x0c000, 0x2000, CRC(dbd0044b) SHA1(5611517bb0f54bfb0585eeca8af21fbfc2f65b2c) )
+ ROM_LOAD( "eb4.11f", 0x0e000, 0x2000, CRC(f8f8e600) SHA1(c7c97e4dc1f7a73694c98b2b1a3d7fa9f3317a2a) )
+
+ ROM_REGION( 0x10000, "gfx3", 0 ) // sprites
+ ROM_LOAD( "es5.5h", 0x00000, 0x2000, CRC(d5b82e6a) SHA1(956a1413426e53f8a735260e660805b04016ca8d) )
+ // empty space to unpack previous ROM
+ ROM_LOAD( "es6.4h", 0x04000, 0x2000, CRC(cb4f5da9) SHA1(5af8f6aca0a3bb6417430e0179ec97c33d4014e3) )
+ // empty space to unpack previous ROM
+ ROM_LOAD( "es1.5f", 0x08000, 0x2000, CRC(cf81a2cd) SHA1(a1b45451cafeaceabe3dfe24eb073098a33ab22b) )
+ ROM_LOAD( "es2.4f", 0x0a000, 0x2000, CRC(ae3111d8) SHA1(d63633b531339fa04af757f42e956b8eb1debc4e) )
+ ROM_LOAD( "es3.2f", 0x0c000, 0x2000, CRC(3d44f815) SHA1(1835aef280a6915acbf7cad771d65bf1074f0f98) )
+ ROM_LOAD( "es4.1f", 0x0e000, 0x2000, CRC(16e6d18a) SHA1(44f9045ad034808070cd6497a3b94c3d8cc93262) )
+
+ ROM_REGION( 0x0700, "proms", 0 )
+ ROM_LOAD( "bprom.3a", 0x0000, 0x100, CRC(2fcdf217) SHA1(4acf67d37e844c2773028ecffe72a66754ed5bca) ) // R
+ ROM_LOAD( "bprom.1a", 0x0100, 0x100, CRC(d7e6cd1f) SHA1(ce330e43ba8a97ab79040c053a25e46e8fe60bdb) ) // G
+ ROM_LOAD( "bprom.2a", 0x0200, 0x100, CRC(e3d106e8) SHA1(6b153eb8140d36b4d194e26106a5ba5bffd1a851) ) // B
+ ROM_LOAD( "bprom.6b", 0x0300, 0x100, CRC(6294cddf) SHA1(c7a2854f62e31032df2b07fae3fb3b51ac6daac2) ) // CLUT(same PROM x 4)
+ ROM_LOAD( "bprom.7b", 0x0400, 0x100, CRC(6294cddf) SHA1(c7a2854f62e31032df2b07fae3fb3b51ac6daac2) )
+ ROM_LOAD( "bprom.9b", 0x0500, 0x100, CRC(6294cddf) SHA1(c7a2854f62e31032df2b07fae3fb3b51ac6daac2) )
+ ROM_LOAD( "bprom.10b", 0x0600, 0x100, CRC(6294cddf) SHA1(c7a2854f62e31032df2b07fae3fb3b51ac6daac2) )
+
+ ROM_REGION( 0x0020, "prom", 0 )
+ ROM_LOAD( "bprom.3h", 0x00000, 0x020, CRC(33b98466) SHA1(017c73cf8c17dc5047c89316ae5b45f8d22092e8) )
+ROM_END
+
+/*
+Equites
+(c)1984 SEGA/ALPHA
+
+CPU : 68000 Z-80x2
+SOUND : AY-3-8910 MSM5232RS
+OSC. : 12.000MHz 14.31818MHz ?MHz
+*/
+ROM_START( equitess )
+ ROM_REGION( 0x10000, "maincpu", 0 ) // 68000 ROMs
+ ROM_LOAD16_BYTE( "epr-ep1.13d", 0x00001, 0x2000, CRC(c6edf1cd) SHA1(21dba62e692f4fdc79155ce169a48ae827bd5994) )
+ ROM_LOAD16_BYTE( "epr-ep5.13b", 0x00000, 0x2000, CRC(c11f0759) SHA1(5caf2b6b777b2fdabc26ea232225be2d789e87f3) )
+ ROM_LOAD16_BYTE( "epr-ep2.12d", 0x04001, 0x2000, CRC(0c1bc2e7) SHA1(4c3510dfeee2fb2f295a32e2fe2021c4c7f08e8a) )
+ ROM_LOAD16_BYTE( "epr-ep6.12b", 0x04000, 0x2000, CRC(bbed3dcc) SHA1(46ef2c60ccfa76a187b19dc0b7e6c594050b183f) )
+ ROM_LOAD16_BYTE( "epr-ep3.10d", 0x08001, 0x2000, CRC(5f2d059a) SHA1(03fe904a445cce89462788fecfd61ac53f4dd17f) )
+ ROM_LOAD16_BYTE( "epr-ep7.10b", 0x08000, 0x2000, CRC(a8f6b8aa) SHA1(ee4edb54c147a95944482e998616b025642a268a) )
+ ROM_LOAD16_BYTE( "epr-ep4.9d", 0x0c001, 0x2000, CRC(956a06bd) SHA1(a716f9aaf0c32c522968f4ff13de904d6e8c7f98) )
+ ROM_LOAD16_BYTE( "epr-ep8.9b", 0x0c000, 0x2000, CRC(4c78d60d) SHA1(207a82779e2fe3e9082f4fa09b87c713a51167e6) )
+
+ ROM_REGION( 0x10000, "audiocpu", 0 ) // 8085A ROMs
+ ROM_LOAD( "ev1.1m", 0x00000, 0x2000, CRC(43faaf2e) SHA1(c9aaf298d673eb70399366776474f1b242549eb4) )
+ ROM_LOAD( "ev2.1l", 0x02000, 0x2000, CRC(09e6702d) SHA1(896771f73a486e5035909eeed9ef48103d81d4ae) )
+ ROM_LOAD( "ev3.1k", 0x04000, 0x2000, CRC(10ff140b) SHA1(7c28f988a9c8b2a702d007096199e67b447a183c) )
+ ROM_LOAD( "ev4.1h", 0x06000, 0x2000, CRC(b7917264) SHA1(e58345fda088b171fd348959de15082f3cb42514) )
+
+ ROM_REGION( 0x2000, "alpha_8201:mcu", 0 )
+ ROM_LOAD( "alpha-8303_44801b42.bin", 0x0000, 0x2000, CRC(66adcb37) SHA1(e1c72ecb161129dcbddc0b16dd90e716d0c79311) )
+
+ ROM_REGION( 0x1000, "gfx1", 0 ) // chars
+ ROM_LOAD( "epr-ep0.3e", 0x00000, 0x1000, CRC(3f5a81c3) SHA1(8fd5bc621f483bfa46be7e40e6480b25243bdf70) )
+
+ ROM_REGION( 0x10000, "gfx2", 0 ) // tiles
+ ROM_LOAD( "eb5.7h", 0x00000, 0x2000, CRC(cbef7da5) SHA1(c5fcd2341ce5b039a15116fbd85796bb5ddc4701) )
+ // empty space to unpack previous ROM
+ ROM_LOAD( "eb6.8h", 0x04000, 0x2000, CRC(1e5e5475) SHA1(80ebe9326c628685faafb259f956a98ac435c809) )
+ // empty space to unpack previous ROM
+ ROM_LOAD( "eb1.7f", 0x08000, 0x2000, CRC(9a236583) SHA1(fcc4da2efe904f0178bd83fdee25d4752b9cc5ce) )
+ ROM_LOAD( "eb2.8f", 0x0a000, 0x2000, CRC(f0fb6355) SHA1(3c4c009f80e648d02767b29bb8d18f4de7b26d4e) )
+ ROM_LOAD( "eb3.10f", 0x0c000, 0x2000, CRC(dbd0044b) SHA1(5611517bb0f54bfb0585eeca8af21fbfc2f65b2c) )
+ ROM_LOAD( "eb4.11f", 0x0e000, 0x2000, CRC(f8f8e600) SHA1(c7c97e4dc1f7a73694c98b2b1a3d7fa9f3317a2a) )
+
+ ROM_REGION( 0x10000, "gfx3", 0 ) // sprites
+ ROM_LOAD( "es5.5h", 0x00000, 0x2000, CRC(d5b82e6a) SHA1(956a1413426e53f8a735260e660805b04016ca8d) )
+ // empty space to unpack previous ROM
+ ROM_LOAD( "es6.4h", 0x04000, 0x2000, CRC(cb4f5da9) SHA1(5af8f6aca0a3bb6417430e0179ec97c33d4014e3) )
+ // empty space to unpack previous ROM
+ ROM_LOAD( "es1.5f", 0x08000, 0x2000, CRC(cf81a2cd) SHA1(a1b45451cafeaceabe3dfe24eb073098a33ab22b) )
+ ROM_LOAD( "es2.4f", 0x0a000, 0x2000, CRC(ae3111d8) SHA1(d63633b531339fa04af757f42e956b8eb1debc4e) )
+ ROM_LOAD( "es3.2f", 0x0c000, 0x2000, CRC(3d44f815) SHA1(1835aef280a6915acbf7cad771d65bf1074f0f98) )
+ ROM_LOAD( "es4.1f", 0x0e000, 0x2000, CRC(16e6d18a) SHA1(44f9045ad034808070cd6497a3b94c3d8cc93262) )
+
+ ROM_REGION( 0x0700, "proms", 0 )
+ ROM_LOAD( "bprom.3a", 0x0000, 0x100, CRC(2fcdf217) SHA1(4acf67d37e844c2773028ecffe72a66754ed5bca) ) // R
+ ROM_LOAD( "bprom.1a", 0x0100, 0x100, CRC(d7e6cd1f) SHA1(ce330e43ba8a97ab79040c053a25e46e8fe60bdb) ) // G
+ ROM_LOAD( "bprom.2a", 0x0200, 0x100, CRC(e3d106e8) SHA1(6b153eb8140d36b4d194e26106a5ba5bffd1a851) ) // B
+ ROM_LOAD( "bprom.6b", 0x0300, 0x100, CRC(6294cddf) SHA1(c7a2854f62e31032df2b07fae3fb3b51ac6daac2) ) // CLUT(same PROM x 4)
+ ROM_LOAD( "bprom.7b", 0x0400, 0x100, CRC(6294cddf) SHA1(c7a2854f62e31032df2b07fae3fb3b51ac6daac2) )
+ ROM_LOAD( "bprom.9b", 0x0500, 0x100, CRC(6294cddf) SHA1(c7a2854f62e31032df2b07fae3fb3b51ac6daac2) )
+ ROM_LOAD( "bprom.10b", 0x0600, 0x100, CRC(6294cddf) SHA1(c7a2854f62e31032df2b07fae3fb3b51ac6daac2) )
+
+ ROM_REGION( 0x0020, "prom", 0 )
+ ROM_LOAD( "bprom.3h", 0x00000, 0x020, CRC(33b98466) SHA1(017c73cf8c17dc5047c89316ae5b45f8d22092e8) )
+ROM_END
+
+/******************************************************************************/
+// Bull Fighter ROM Map
+
+ROM_START( bullfgtr )
+ ROM_REGION( 0x10000, "maincpu", 0 ) // 68000 ROMs
+ ROM_LOAD16_BYTE( "hp1vr.bin", 0x00001, 0x2000, CRC(e5887586) SHA1(c06883f5c4a2e777b011199787bd4d52f48ceb41) )
+ ROM_LOAD16_BYTE( "hp5vr.bin", 0x00000, 0x2000, CRC(b49fa09f) SHA1(ee947f7b4fa96f887f9b14e7503f98b4d117d1c8) )
+ ROM_LOAD16_BYTE( "hp2vr.bin", 0x04001, 0x2000, CRC(845bdf28) SHA1(4eac9ca034aaa6a7db4061ad11587189fc843ca0) )
+ ROM_LOAD16_BYTE( "hp6vr.bin", 0x04000, 0x2000, CRC(3dfadcf4) SHA1(724d45df0be7073bbe2767f3c0d050c8b45c9d27) )
+ ROM_LOAD16_BYTE( "hp3vr.bin", 0x08001, 0x2000, CRC(d3a21f8a) SHA1(2b3135aaae798eeee5850e616ed6ad8987fbc01b) )
+ ROM_LOAD16_BYTE( "hp7vr.bin", 0x08000, 0x2000, CRC(665cc015) SHA1(17fe18c8f22808a102f48bc4cbc8e4a1f6f9eaf1) )
+ ROM_FILL( 0x0c000, 0x4000, 0 )
+
+ ROM_REGION( 0x10000, "audiocpu", 0 ) // 8085A ROMs
+ ROM_LOAD( "hv1vr.bin", 0x00000, 0x2000, CRC(2a8e6fcf) SHA1(866903408e05938a982ffef4c9b849203c6cc060) )
+ ROM_LOAD( "hv2vr.bin", 0x02000, 0x2000, CRC(026e1533) SHA1(6271869a3faaafacfac35262746e87a83c158b93) )
+ ROM_LOAD( "hv3vr.bin", 0x04000, 0x2000, CRC(51ee751c) SHA1(60bf848dfdfe313ab05df5a5c05819b0fa87ca50) )
+ ROM_LOAD( "hv4vr.bin", 0x06000, 0x2000, CRC(62c7a25b) SHA1(237d3cbdfbf45b33c2f65d30faba151380866a93) )
+
+ ROM_REGION( 0x2000, "alpha_8201:mcu", 0 )
+ ROM_LOAD( "alpha-8303_44801b42.bin", 0x0000, 0x2000, CRC(66adcb37) SHA1(e1c72ecb161129dcbddc0b16dd90e716d0c79311) )
+
+ ROM_REGION( 0x1000, "gfx1", 0 ) // chars
+ ROM_LOAD( "h.bin", 0x000000, 0x1000, CRC(c6894c9a) SHA1(0d5a55cded4fd833211bdc733a78c6c8423897de) )
+
+ ROM_REGION( 0x10000, "gfx2", 0 ) // tiles
+ ROM_LOAD( "hb5vr.bin", 0x00000, 0x2000, CRC(6d05e9f2) SHA1(4b5c92b72bf73a08a2359fe889a327a696a45e8a) )
+ // empty space to unpack previous ROM
+ ROM_LOAD( "hb6vr.bin", 0x04000, 0x2000, CRC(016340ae) SHA1(f980d39337c711a15520388967ca4503e7970e18) )
+ // empty space to unpack previous ROM
+ ROM_LOAD( "hb1vr.bin", 0x08000, 0x2000, CRC(4352d069) SHA1(bac687f050837b023da00cb53bb524b2a76310d4) )
+ ROM_LOAD( "hb2vr.bin", 0x0a000, 0x2000, CRC(24edfd7d) SHA1(be8a40d8d5ccff06f37c1ab67341f56e41a5ea88) )
+ ROM_LOAD( "hb3vr.bin", 0x0c000, 0x2000, CRC(4947114e) SHA1(822dc3f14b71dc9e5b69078aefbed6b438aa0690) )
+ ROM_LOAD( "hb4vr.bin", 0x0e000, 0x2000, CRC(fa296cb3) SHA1(2ba864766655cb3dd2999a6cdf96dcefd6818135) )
+
+ ROM_REGION( 0x10000, "gfx3", 0 ) // sprites
+ ROM_LOAD( "hs5vr.bin", 0x00000, 0x2000, CRC(48394389) SHA1(a5c6021b60226a775b2052909e8d21b5f79d9ec5) )
+ // empty space to unpack previous ROM
+ ROM_LOAD( "hs6vr.bin", 0x04000, 0x2000, CRC(141409ec) SHA1(3cc542fa34fdbd71e392c7c22da5d5120642be86) )
+ // empty space to unpack previous ROM
+ ROM_LOAD( "hs1vr.bin", 0x08000, 0x2000, CRC(7c69b473) SHA1(abc181b4e5b3f48c667a0bb4814c3818dfc6e9e2) )
+ ROM_LOAD( "hs2vr.bin", 0x0a000, 0x2000, CRC(c3dc713f) SHA1(c2072cc71ea61e0c718c339bda1460d93343469e) )
+ ROM_LOAD( "hs3vr.bin", 0x0c000, 0x2000, CRC(883f93fd) SHA1(a96df701f82e62582522953830049d29bcb3d458) )
+ ROM_LOAD( "hs4vr.bin", 0x0e000, 0x2000, CRC(578ace7b) SHA1(933e85d49db7b27fd85e4713f0984612bc29e134) )
+
+ ROM_REGION( 0x0700, "proms", 0 )
+ ROM_LOAD( "24s10n.a3", 0x0000, 0x100, CRC(e8a9d159) SHA1(d015149a39adcb5fc6d12d9afe7820ecef480039) ) // R
+ ROM_LOAD( "24s10n.a1", 0x0100, 0x100, CRC(3956af86) SHA1(ccbb69535ece5e228622907d17c959b195b97a0a) ) // G
+ ROM_LOAD( "24s10n.a2", 0x0200, 0x100, CRC(f50f8ec5) SHA1(ec2d934618e25e3471153f9fe7b34f978b113a47) ) // B
+ ROM_LOAD( "24s10n.b6", 0x0300, 0x100, CRC(8835a069) SHA1(bc8d4130d4fa0f16bb2511ac66b84d53218042a3) ) // CLUT(same PROM x 4)
+ ROM_LOAD( "24s10n.b7", 0x0400, 0x100, CRC(8835a069) SHA1(bc8d4130d4fa0f16bb2511ac66b84d53218042a3) )
+ ROM_LOAD( "24s10n.b9", 0x0500, 0x100, CRC(8835a069) SHA1(bc8d4130d4fa0f16bb2511ac66b84d53218042a3) )
+ ROM_LOAD( "24s10n.b10", 0x0600, 0x100, CRC(8835a069) SHA1(bc8d4130d4fa0f16bb2511ac66b84d53218042a3) )
+
+ ROM_REGION( 0x0020, "prom", 0 )
+ ROM_LOAD( "18s030.h3", 0x00000, 0x020, CRC(33b98466) SHA1(017c73cf8c17dc5047c89316ae5b45f8d22092e8) )
+ROM_END
+
+/*
+Bull Fighter
+
+Upper board (Sound)
+-------------------
+All roms 2764
+1 prom TBP18S030
+CPU 8085, AY-3-8910, 8155, 5232
+
+Midle board
+-----------
+Chips named M_xxx
+
+e3 = 2732
+All other roms 2764
+A1- A3 TBP24S030 PROM
+
+CPU 68000
+Special chip:
+Alpha 8303 44801B42
+
+Lower board
+-----------
+Chips named L_xxx
+All roms 2764
+All Proms TBP24S10
+*/
+ROM_START( bullfgtrs )
+ ROM_REGION( 0x10000, "maincpu", 0 ) // 68000 ROMs
+ ROM_LOAD16_BYTE( "m_d13.bin", 0x00001, 0x2000, CRC(7c35dd4b) SHA1(6bd604ee32c0c5db17f90e24aa254ec7072d27dd) )
+ ROM_LOAD16_BYTE( "m_b13.bin", 0x00000, 0x2000, CRC(c4adddce) SHA1(48b6ddbad52a3941d3e651642b26d9adf70f71f5) )
+ ROM_LOAD16_BYTE( "m_d12.bin", 0x04001, 0x2000, CRC(5d51be2b) SHA1(55d2718479cb71ceefefbaf40c14285e5603e526) )
+ ROM_LOAD16_BYTE( "m_b12.bin", 0x04000, 0x2000, CRC(d98390ef) SHA1(17006503325627055c8b22052d7ed94e474f4ef7) )
+ ROM_LOAD16_BYTE( "m_d10.bin", 0x08001, 0x2000, CRC(21875752) SHA1(016db4125b1a4584ae277af427370780d96a17c5) )
+ ROM_LOAD16_BYTE( "m_b10.bin", 0x08000, 0x2000, CRC(9d84f678) SHA1(32584d54788cb570bd5210992836f28ba9c87aac) )
+ ROM_FILL( 0x0c000, 0x4000, 0 )
+
+ ROM_REGION( 0x10000, "audiocpu", 0 ) // 8085A ROMs
+ ROM_LOAD( "hv1vr.bin", 0x00000, 0x2000, CRC(2a8e6fcf) SHA1(866903408e05938a982ffef4c9b849203c6cc060) )
+ ROM_LOAD( "hv2vr.bin", 0x02000, 0x2000, CRC(026e1533) SHA1(6271869a3faaafacfac35262746e87a83c158b93) )
+ ROM_LOAD( "hv3vr.bin", 0x04000, 0x2000, CRC(51ee751c) SHA1(60bf848dfdfe313ab05df5a5c05819b0fa87ca50) )
+ ROM_LOAD( "hv4vr.bin", 0x06000, 0x2000, CRC(62c7a25b) SHA1(237d3cbdfbf45b33c2f65d30faba151380866a93) )
+
+ ROM_REGION( 0x2000, "alpha_8201:mcu", 0 )
+ ROM_LOAD( "alpha-8303_44801b42.bin", 0x0000, 0x2000, CRC(66adcb37) SHA1(e1c72ecb161129dcbddc0b16dd90e716d0c79311) )
+
+ ROM_REGION( 0x1000, "gfx1", 0 ) // chars
+ ROM_LOAD( "h.bin", 0x000000, 0x1000, CRC(c6894c9a) SHA1(0d5a55cded4fd833211bdc733a78c6c8423897de) )
+
+ ROM_REGION( 0x10000, "gfx2", 0 ) // tiles
+ ROM_LOAD( "hb5vr.bin", 0x00000, 0x2000, CRC(6d05e9f2) SHA1(4b5c92b72bf73a08a2359fe889a327a696a45e8a) )
+ // empty space to unpack previous ROM
+ ROM_LOAD( "hb6vr.bin", 0x04000, 0x2000, CRC(016340ae) SHA1(f980d39337c711a15520388967ca4503e7970e18) )
+ // empty space to unpack previous ROM
+ ROM_LOAD( "hb1vr.bin", 0x08000, 0x2000, CRC(4352d069) SHA1(bac687f050837b023da00cb53bb524b2a76310d4) )
+ ROM_LOAD( "hb2vr.bin", 0x0a000, 0x2000, CRC(24edfd7d) SHA1(be8a40d8d5ccff06f37c1ab67341f56e41a5ea88) )
+ ROM_LOAD( "hb3vr.bin", 0x0c000, 0x2000, CRC(4947114e) SHA1(822dc3f14b71dc9e5b69078aefbed6b438aa0690) )
+ ROM_LOAD( "hb4vr.bin", 0x0e000, 0x2000, CRC(fa296cb3) SHA1(2ba864766655cb3dd2999a6cdf96dcefd6818135) )
+
+ ROM_REGION( 0x10000, "gfx3", 0 ) // sprites
+ ROM_LOAD( "hs5vr.bin", 0x00000, 0x2000, CRC(48394389) SHA1(a5c6021b60226a775b2052909e8d21b5f79d9ec5) )
+ // empty space to unpack previous ROM
+ ROM_LOAD( "hs6vr.bin", 0x04000, 0x2000, CRC(141409ec) SHA1(3cc542fa34fdbd71e392c7c22da5d5120642be86) )
+ // empty space to unpack previous ROM
+ ROM_LOAD( "hs1vr.bin", 0x08000, 0x2000, CRC(7c69b473) SHA1(abc181b4e5b3f48c667a0bb4814c3818dfc6e9e2) )
+ ROM_LOAD( "hs2vr.bin", 0x0a000, 0x2000, CRC(c3dc713f) SHA1(c2072cc71ea61e0c718c339bda1460d93343469e) )
+ ROM_LOAD( "hs3vr.bin", 0x0c000, 0x2000, CRC(883f93fd) SHA1(a96df701f82e62582522953830049d29bcb3d458) )
+ ROM_LOAD( "hs4vr.bin", 0x0e000, 0x2000, CRC(578ace7b) SHA1(933e85d49db7b27fd85e4713f0984612bc29e134) )
+
+ ROM_REGION( 0x0700, "proms", 0 )
+ ROM_LOAD( "24s10n.a3", 0x0000, 0x100, CRC(e8a9d159) SHA1(d015149a39adcb5fc6d12d9afe7820ecef480039) ) // R
+ ROM_LOAD( "24s10n.a1", 0x0100, 0x100, CRC(3956af86) SHA1(ccbb69535ece5e228622907d17c959b195b97a0a) ) // G
+ ROM_LOAD( "24s10n.a2", 0x0200, 0x100, CRC(f50f8ec5) SHA1(ec2d934618e25e3471153f9fe7b34f978b113a47) ) // B
+ ROM_LOAD( "24s10n.b6", 0x0300, 0x100, CRC(8835a069) SHA1(bc8d4130d4fa0f16bb2511ac66b84d53218042a3) ) // CLUT(same PROM x 4)
+ ROM_LOAD( "24s10n.b7", 0x0400, 0x100, CRC(8835a069) SHA1(bc8d4130d4fa0f16bb2511ac66b84d53218042a3) )
+ ROM_LOAD( "24s10n.b9", 0x0500, 0x100, CRC(8835a069) SHA1(bc8d4130d4fa0f16bb2511ac66b84d53218042a3) )
+ ROM_LOAD( "24s10n.b10", 0x0600, 0x100, CRC(8835a069) SHA1(bc8d4130d4fa0f16bb2511ac66b84d53218042a3) )
+
+ ROM_REGION( 0x0020, "prom", 0 )
+ ROM_LOAD( "18s030.h3", 0x00000, 0x020, CRC(33b98466) SHA1(017c73cf8c17dc5047c89316ae5b45f8d22092e8) )
+ROM_END
+
+/******************************************************************************/
+// Koukouyakyuh ROM Map
+
+/*
+The Koukouyakyuh (JPN Ver.)
+
+(c)1985 Alpha denshi
+
+CPU :MAIN 68000
+ SOUND 8085
+Sound :AY-3-8910 M3M5232RS
+OSC :12.000MHz 6.??MHz 14.31818MHz
+*/
+ROM_START( kouyakyu )
+ ROM_REGION( 0x10000, "maincpu", 0 ) // 68000 ROMs
+ ROM_LOAD16_BYTE( "epr-6704.bin", 0x00001, 0x2000, CRC(c7ac2292) SHA1(614bfb0949620d4c260768f14a116b076dd38438) )
+ ROM_LOAD16_BYTE( "epr-6707.bin", 0x00000, 0x2000, CRC(9cb2962e) SHA1(bd1bcbc53a3346e22789f24a35ab3aa681317d02) )
+ ROM_LOAD16_BYTE( "epr-6705.bin", 0x04001, 0x2000, CRC(985327cb) SHA1(86969fe763cbaa527d64de35844773b5ab1d7f83) )
+ ROM_LOAD16_BYTE( "epr-6708.bin", 0x04000, 0x2000, CRC(f8863dc5) SHA1(bfdd294d51420dd70aa97942909a9b8a95ffc05c) )
+ ROM_LOAD16_BYTE( "epr-6706.bin", 0x08001, 0x2000, BAD_DUMP CRC(79e94cd2) SHA1(f44c2292614b46116818fad9a7eb48cceeb3b819) ) // was bad, manually patched
+ ROM_LOAD16_BYTE( "epr-6709.bin", 0x08000, 0x2000, CRC(f41cb58c) SHA1(f0d1048e949d51432739755f985e4df65b8e918b) )
+ ROM_FILL( 0x0c000, 0x4000, 0 )
+
+ ROM_REGION( 0x10000, "audiocpu", 0 ) // 8085A ROMs
+ ROM_LOAD( "epr-6703.bin", 0x00000, 0x2000, CRC(fbff3a86) SHA1(4ed2887b1e4509ded853a230f735d4d2aa475886) )
+ ROM_LOAD( "epr-6702.bin", 0x02000, 0x2000, CRC(27ddf031) SHA1(2f11d3b693e46852762669ed1e35a667990edec7) )
+ ROM_LOAD( "epr-6701.bin", 0x04000, 0x2000, CRC(3c83588a) SHA1(a84c813ba9d464cffc855397aaacbb9177c86fb4) )
+ ROM_LOAD( "epr-6700.bin", 0x06000, 0x2000, CRC(ee579266) SHA1(94dfcf506049fc78db00084ff7031d19520d9a85) )
+ ROM_LOAD( "epr-6699.bin", 0x08000, 0x2000, CRC(9bfa4a72) SHA1(8ac4d308dab0d67a26b4e3550c2e8064aaf36a74) )
+ ROM_LOAD( "epr-6698.bin", 0x0a000, 0x2000, CRC(7adfd1ff) SHA1(b543dd6734a681a187dabf602bea390de663039c) )
+
+ ROM_REGION( 0x2000, "alpha_8201:mcu", 0 )
+ ROM_LOAD( "alpha-8304_44801bxx.bin", 0x0000, 0x2000, BAD_DUMP CRC(66adcb37) SHA1(e1c72ecb161129dcbddc0b16dd90e716d0c79311) ) // 8304 is not dumped yet, using 8303 instead
+
+ ROM_REGION( 0x1000, "gfx1", 0 ) // chars
+ ROM_LOAD( "epr-6710.bin", 0x00000, 0x1000, CRC(accda190) SHA1(265d2fd92574d65e7890e48d5f305bf903a67bc8) )
+
+ ROM_REGION( 0x10000, "gfx2", 0 ) // tiles
+ ROM_LOAD( "epr-6695.bin", 0x00000, 0x2000, CRC(22bea465) SHA1(4860d7ee3c386cdacc9c608ffe74ec8bfa58edcb) )
+ // empty space to unpack previous ROM
+ ROM_LOAD( "epr-6694.bin", 0x04000, 0x2000, CRC(51a7345e) SHA1(184c890559ed633e23cb459c313e6179cc3eb542) )
+ // empty space to unpack previous ROM
+ ROM_LOAD( "epr-6689.bin", 0x08000, 0x2000, CRC(53bf7587) SHA1(0046cd04d11ce789ff69e0807700a624af96eb36) )
+ ROM_LOAD( "epr-6688.bin", 0x0a000, 0x2000, CRC(ceb76c5b) SHA1(81fa236871f10c77eb201e1c9771bd57406df15b) )
+ ROM_LOAD( "epr-6687.bin", 0x0c000, 0x2000, CRC(9c1f49df) SHA1(1a5cf5278777f829d3654e838bd2bb9f4dbb57ba) )
+ ROM_LOAD( "epr-6686.bin", 0x0e000, 0x2000, CRC(3d9e516f) SHA1(498614821f87dbcc39edb1756e1af6b536044e6a) )
+
+ ROM_REGION( 0x10000, "gfx3", 0 ) // sprites
+ ROM_LOAD( "epr-6696.bin", 0x00000, 0x2000, CRC(0625f48e) SHA1(bea09ccf37f38678fb53c55bd0a79557d6c81b3f) )
+ // empty space to unpack previous ROM
+ ROM_LOAD( "epr-6697.bin", 0x04000, 0x2000, CRC(f18afabe) SHA1(abd7f6c0bd0de145c423166a2f4e86ccdb12b1ce) )
+ // empty space to unpack previous ROM
+ ROM_LOAD( "epr-6690.bin", 0x08000, 0x2000, CRC(a142a11d) SHA1(209c7e0591622434ada4445f3f8789059c5f4f77) )
+ ROM_LOAD( "epr-6691.bin", 0x0a000, 0x2000, CRC(b640568c) SHA1(8cef1387c469abec8b488621a94cc9575d6c5fcc) )
+ ROM_LOAD( "epr-6692.bin", 0x0c000, 0x2000, CRC(b91d8172) SHA1(8d8f6ea78ebf652f295ce96abf19e628fe777d07) )
+ ROM_LOAD( "epr-6693.bin", 0x0e000, 0x2000, CRC(874e3acc) SHA1(29438f196811fc2c8f54b6c47f1c175e4797dd4c) )
+
+ ROM_REGION( 0x0700, "proms", 0 )
+ ROM_LOAD( "pr6627.bpr", 0x0000, 0x100, CRC(5ec5480d) SHA1(f966a277539a5d257f32692cdd92ce44b08599e8) ) // R
+ ROM_LOAD( "pr6629.bpr", 0x0100, 0x100, CRC(29c7a393) SHA1(67cced39c0a80655c420aad668dfe836c1d7c643) ) // G
+ ROM_LOAD( "pr6628.bpr", 0x0200, 0x100, CRC(8af247a4) SHA1(01702fbce53dd4875e4825f0487e7aed9cf212fa) ) // B
+ ROM_LOAD( "pr6630a.bpr", 0x0300, 0x100, CRC(d6e202da) SHA1(500ebd5c95d2d2c33535d25cf7f8f649897dc224) ) // CLUT(same PROM x 4)
+ ROM_LOAD( "pr6630b.bpr", 0x0400, 0x100, CRC(d6e202da) SHA1(500ebd5c95d2d2c33535d25cf7f8f649897dc224) )
+ ROM_LOAD( "pr6630c.bpr", 0x0500, 0x100, CRC(d6e202da) SHA1(500ebd5c95d2d2c33535d25cf7f8f649897dc224) )
+ ROM_LOAD( "pr6630d.bpr", 0x0600, 0x100, CRC(d6e202da) SHA1(500ebd5c95d2d2c33535d25cf7f8f649897dc224) )
+
+ ROM_REGION( 0x0020, "prom", 0 )
+ ROM_LOAD( "pr.bpr", 0x00000, 0x020, CRC(33b98466) SHA1(017c73cf8c17dc5047c89316ae5b45f8d22092e8) )
+ROM_END
+
+/******************************************************************************/
+/*
+Gekisou (JPN Ver.)
+(c)1985 Eastern
+
+68K55-2
+CPU:MC68000P8
+OSC:12.000MHz
+
+SOUND BOARD NO.59 MC 07
+CPU :TMP8085AP
+Sound:AY-3-8910A,OKI M5232,D8155HC
+OSC :6.144MHz
+*/
+ROM_START( gekisou )
+ ROM_REGION( 0x10000, "maincpu", 0 ) // 68000 ROMs
+ ROM_LOAD16_BYTE( "1.15b", 0x00001, 0x4000, CRC(945fd546) SHA1(6045dbf11272fcec8320aacb2852d4223d0943a0) )
+ ROM_LOAD16_BYTE( "2.15d", 0x00000, 0x4000, CRC(3c057150) SHA1(2b1ad7993addfd1c0eee99dfe5bb3476cd387f6a) )
+ ROM_LOAD16_BYTE( "3.14b", 0x08001, 0x4000, CRC(7c1cf4d0) SHA1(a122d3a51d205123e04c694912809e0bb31155d5) )
+ ROM_LOAD16_BYTE( "4.14d", 0x08000, 0x4000, CRC(c7282391) SHA1(144a34d74bb1e71e2f799913ab04927d00faec87) )
+
+ ROM_REGION( 0x10000, "audiocpu", 0 ) // 8085A ROMs
+ ROM_LOAD( "v1.1l", 0x00000, 0x4000, CRC(dc6af437) SHA1(77112fec51343d8e73765b2a342a888612813c3b) )
+ ROM_LOAD( "v2.1h", 0x04000, 0x4000, CRC(cb12582e) SHA1(ef378232e2744540cc4c9187cfb36d780dadc962) )
+ ROM_LOAD( "v3.1e", 0x08000, 0x4000, CRC(0ab5e777) SHA1(9177c42418f022a65d73c3302873b894c5a137a4) )
+
+ ROM_REGION( 0x2000, "alpha_8201:mcu", 0 )
+ ROM_LOAD( "alpha-8304_44801bxx.bin", 0x0000, 0x2000, BAD_DUMP CRC(66adcb37) SHA1(e1c72ecb161129dcbddc0b16dd90e716d0c79311) ) // 8304 is not dumped yet, using 8303 instead
+
+ ROM_REGION( 0x1000, "gfx1", 0 ) // chars
+ ROM_LOAD( "0.5c", 0x00000, 0x1000, CRC(7e8bf4d1) SHA1(8abb82be006e8d1df449a5f83d59637314405119) )
+
+ ROM_REGION( 0x10000, "gfx2", 0 ) // tiles
+ ROM_LOAD( "7.18r", 0x00000, 0x2000, CRC(a1918b6c) SHA1(6ffa4c845d23d311b59cc19411a68a782618b3fd) )
+ // empty space to unpack previous ROM
+ ROM_CONTINUE( 0x04000, 0x2000)
+ // empty space to unpack previous ROM
+ ROM_LOAD( "5.16r", 0x08000, 0x2000, CRC(88ef550a) SHA1(b50e7b8257d1bb6923d289e7af885c14d089b394) )
+ ROM_CONTINUE( 0x0c000, 0x2000)
+ ROM_LOAD( "6.15r", 0x0a000, 0x2000, CRC(473e3fbf) SHA1(5039387b3627c19f592d630ba7bd010a3881adc5) )
+ ROM_CONTINUE( 0x0e000, 0x2000)
+
+ ROM_REGION( 0x10000, "gfx3", 0 ) // sprites
+ ROM_LOAD( "10.9r", 0x00000, 0x2000, CRC(11d89c73) SHA1(8753f635d321c8e9b93b0ab767cf44aca1db7a0a) )
+ // empty space to unpack previous ROM
+ ROM_CONTINUE( 0x04000, 0x2000)
+ // empty space to unpack previous ROM
+ ROM_LOAD( "8.8r", 0x08000, 0x2000, CRC(2e0c392c) SHA1(48542a24a34e3d5d00af418b29a2ee15557efc99) )
+ ROM_CONTINUE( 0x0c000, 0x2000)
+ ROM_LOAD( "9.6r", 0x0a000, 0x2000, CRC(56a03b08) SHA1(d90b246890fedfc437de85be8bcc6b60ff068be1) )
+ ROM_CONTINUE( 0x0e000, 0x2000)
+
+ ROM_REGION( 0x0700, "proms", 0 )
+ ROM_LOAD( "1b.bpr", 0x0000, 0x100, CRC(11a1c0aa) SHA1(d007d31f68bf802c89422ea2393747ac8de94d70) ) // R
+ ROM_LOAD( "4b.bpr", 0x0100, 0x100, CRC(c7ebe52c) SHA1(19d2ee70d67fd5e1c57f66d030ec9a5b6af5a49e) ) // G
+ ROM_LOAD( "2b.bpr", 0x0200, 0x100, CRC(4f5d4141) SHA1(965221c6af4a868760e6d168b55e037fc5f9fa52) ) // B
+ ROM_LOAD( "2n.bpr", 0x0300, 0x100, CRC(c7333120) SHA1(ad590e8ece3dcf56b285c4a080f4ee8bb4c9d77c) ) // CLUT(same PROM x 4)
+ ROM_LOAD( "3n.bpr", 0x0400, 0x100, CRC(c7333120) SHA1(ad590e8ece3dcf56b285c4a080f4ee8bb4c9d77c) )
+ ROM_LOAD( "4n.bpr", 0x0500, 0x100, CRC(c7333120) SHA1(ad590e8ece3dcf56b285c4a080f4ee8bb4c9d77c) )
+ ROM_LOAD( "5n.bpr", 0x0600, 0x100, CRC(c7333120) SHA1(ad590e8ece3dcf56b285c4a080f4ee8bb4c9d77c) )
+
+ ROM_REGION( 0x0020, "prom", 0 )
+ ROM_LOAD( "3h.bpr", 0x00000, 0x020, CRC(33b98466) SHA1(017c73cf8c17dc5047c89316ae5b45f8d22092e8) )
+ROM_END
+
+/******************************************************************************/
+// Splendor Blast ROM Map
+
+/*
+Splendor Blast (JPN Ver.)
+(c)1985 Alpha denshi
+
+ALPHA 68K24
+CPU :HD68000-8
+OSC :24.000MHz
+Other:ALPHA-8303
+
+SOUND BOARD NO.59 MC 07
+CPU :TMP8085AP
+Sound:AY-3-8910A,OKI M5232,M5L8155P
+OSC :6.144MHz
+*/
+ROM_START( splndrbt )
+ ROM_REGION( 0x10000, "maincpu", 0 ) // 68000 ROMs(16k x 4)
+ ROM_LOAD16_BYTE( "1.16a", 0x00001, 0x4000, CRC(4bf4b047) SHA1(ef0efffa2f49905e17e4ed3a03cac419793b26d1) )
+ ROM_LOAD16_BYTE( "2.16c", 0x00000, 0x4000, CRC(27acb656) SHA1(5f2f8d05f2f1c6c92c8364e9e6831ca525cbacd0) )
+ ROM_LOAD16_BYTE( "3.15a", 0x08001, 0x4000, CRC(5b182189) SHA1(50ebb1fddcb6838442e8a20261f200f3386ce8a8) )
+ ROM_LOAD16_BYTE( "4.15c", 0x08000, 0x4000, CRC(cde99613) SHA1(250b59f75eee84442da3cc7c599d1e16f0294df9) )
+
+ ROM_REGION( 0x10000, "audiocpu", 0 ) // 8085A ROMs
+ ROM_LOAD( "1_v.1m", 0x00000, 0x2000, CRC(1b3a6e42) SHA1(41a4f0503c939ec0a739c8bc6bf3c8fc354912ee) )
+ ROM_LOAD( "2_v.1l", 0x02000, 0x2000, CRC(2a618c72) SHA1(6ad459d94352c317150ae6344d4db9bb613938dd) )
+ ROM_LOAD( "3_v.1k", 0x04000, 0x2000, CRC(bbee5346) SHA1(753cb784b04f081fa1f8590dc28056d9918f313b) )
+ ROM_LOAD( "4_v.1h", 0x06000, 0x2000, CRC(10f45af4) SHA1(00fa599bad8bf3ba6deee54165f381403096e8f9) )
+
+ ROM_REGION( 0x2000, "alpha_8201:mcu", 0 )
+ ROM_LOAD( "alpha-8303_44801b42.bin", 0x0000, 0x2000, CRC(66adcb37) SHA1(e1c72ecb161129dcbddc0b16dd90e716d0c79311) )
+
+ ROM_REGION( 0x2000, "gfx1", 0 ) // chars
+ ROM_LOAD( "10.8c", 0x00000, 0x2000, CRC(501887d4) SHA1(3cf4401d6fddff1500066219a71ac3b30ecbdd28) )
+
+ ROM_REGION( 0x8000, "gfx2", 0 ) // tiles
+ ROM_LOAD( "8.14m", 0x00000, 0x4000, CRC(c2c86621) SHA1(a715c70ace98502f2c0d4a81539cd79d19e9b6c4) )
+ ROM_LOAD( "9.12m", 0x04000, 0x4000, CRC(4f7da6ff) SHA1(0516271df4a36d6ea38d1b8a5e471e1d2a79e8c1) )
+
+ ROM_REGION( 0x10000, "gfx3", 0 ) // sprites
+ ROM_LOAD( "6.18n", 0x00000, 0x2000, CRC(aa72237f) SHA1(0a26746a6c448a7fb853ef708e2bdeb76edd99cf) )
+ // empty space to unpack previous ROM
+ ROM_CONTINUE( 0x04000, 0x2000 )
+ // empty space to unpack previous ROM
+ ROM_LOAD( "5.18m", 0x08000, 0x4000, CRC(5f618b39) SHA1(2891067e71b8e1183ee5741487faa1561316cade) )
+ ROM_LOAD( "7.17m", 0x0c000, 0x4000, CRC(abdd8483) SHA1(df8c8338c24fa487c49b01ce26db7eb28c8c6b85) )
+
+ ROM_REGION( 0x0500, "proms", 0 )
+ ROM_LOAD( "r.3a", 0x0000, 0x100, CRC(ca1f08ce) SHA1(e46e2850d3ee3c8cbb23c10645f07d406c7ff50b) ) // R
+ ROM_LOAD( "g.1a", 0x0100, 0x100, CRC(66f89177) SHA1(caa51c1bf071764d5089487342794cbf023136c0) ) // G
+ ROM_LOAD( "b.2a", 0x0200, 0x100, CRC(d14318bc) SHA1(e219963b3e40eb246e608fbe10daa85dbb4c1226) ) // B
+ ROM_LOAD( "2.8k", 0x0300, 0x100, CRC(e1770ad3) SHA1(e408b175b8fff934e07b0ded1ee21d7f91a9523d) ) // CLUT bg
+ ROM_LOAD( "s5.15p", 0x0400, 0x100, CRC(7f6cf709) SHA1(5938faf937b682dcc83e53444cbf5e0bd7741363) ) // CLUT sprites
+
+ ROM_REGION( 0x0020, "prom", 0 )
+ ROM_LOAD( "3h.bpr", 0x00000, 0x020, CRC(33b98466) SHA1(017c73cf8c17dc5047c89316ae5b45f8d22092e8) )
+
+ ROM_REGION( 0x2100, "user1", 0 ) // bg scaling
+ ROM_LOAD( "0.8h", 0x0000, 0x2000, CRC(12681fb5) SHA1(7a0930819d4cd00475d1897128daa6ac865e07d0) ) // x
+ ROM_LOAD( "1.9j", 0x2000, 0x0100, CRC(f5b9b777) SHA1(a4ec731be77306db6baf319391c4fe78517fe43e) ) // y
+
+ ROM_REGION( 0x0200, "user2", 0 ) // sprite scaling
+ ROM_LOAD( "4.7m", 0x0000, 0x0100, CRC(12cbcd2c) SHA1(a7946820bbf3f7e110a328b673123988af97ce7e) ) // x
+ ROM_LOAD( "s3.8l", 0x0100, 0x0100, CRC(1314b0b5) SHA1(31ef4b916110581390afc1ba90c5dca7c08c619f) ) // y
+ROM_END
+
+/******************************************************************************/
+// High Voltage ROM Map
+
+/*
+High Voltage (JPN Ver.)
+(c)1985 Alpha denshi
+
+ALPHA 68K24
+CPU :HD68000-8
+OSC :24.000MHz
+Other:ALPHA-8304
+
+SOUND BOARD NO.59 MC 07
+CPU :TMP8085AP
+Sound:AY-3-8910A,OKI M5232,D8155HC
+OSC :6.144MHz
+*/
+ROM_START( hvoltage )
+ ROM_REGION( 0x10000, "maincpu", 0 ) // 68000 ROMs(16k x 4)
+ ROM_LOAD16_BYTE( "1.16a", 0x00001, 0x4000, CRC(82606e3b) SHA1(25c3172928d8f1eda2c4c757d505fdfd91f21ea1) )
+ ROM_LOAD16_BYTE( "2.16c", 0x00000, 0x4000, CRC(1d74fef2) SHA1(3df3dc98a78a137da8c5cddf6a8519b477824fb9) )
+ ROM_LOAD16_BYTE( "3.15a", 0x08001, 0x4000, CRC(677abe14) SHA1(78b343122f9ad187c823bf49e8f001288c762586) )
+ ROM_LOAD16_BYTE( "4.15c", 0x08000, 0x4000, CRC(8aab5a20) SHA1(fb90817173ad69c0e00d03814b4e10b18955c07e) )
+
+ ROM_REGION( 0x10000, "audiocpu", 0 ) // 8085A ROMs
+ ROM_LOAD( "5_v.1l", 0x00000, 0x4000, CRC(ed9bb6ea) SHA1(73b0251b86835368ec2a4e98a5f61e28e58fd234) )
+ ROM_LOAD( "6_v.1h", 0x04000, 0x4000, CRC(e9542211) SHA1(482f2c90e842fe5cc31cc6a39025adf65ba47ce9) )
+ ROM_LOAD( "7_v.1e", 0x08000, 0x4000, CRC(44d38554) SHA1(6765971376eafa218fda1accb1e173a7c1850cc8) )
+
+ ROM_REGION( 0x2000, "alpha_8201:mcu", 0 )
+ ROM_LOAD( "alpha-8304_44801bxx.bin", 0x0000, 0x2000, BAD_DUMP CRC(66adcb37) SHA1(e1c72ecb161129dcbddc0b16dd90e716d0c79311) ) // 8304 is not dumped yet, using 8303 instead
+
+ ROM_REGION( 0x2000, "gfx1", 0 ) // chars
+ ROM_LOAD( "5.8c", 0x00000, 0x2000, CRC(656d53cd) SHA1(9971ed7e7da0e8bf46e97e8f75a2c2201b33fc2f) )
+
+ ROM_REGION( 0x8000, "gfx2", 0 ) // tiles
+ ROM_LOAD( "9.14m", 0x00000, 0x4000, CRC(506a0989) SHA1(0e7f2c9bab5e83f06a8148f69d8d0cbfe7d55c5e) )
+ ROM_LOAD( "10.12m", 0x04000, 0x4000, CRC(98f87d4f) SHA1(94a7a14b0905597993595b347102436d97fc1dc9) )
+
+ ROM_REGION( 0x10000, "gfx3", 0 ) // sprites
+ ROM_LOAD( "8.18n", 0x00000, 0x2000, CRC(725acae5) SHA1(ba54598a087f8bb5fa7182b0e85d0e038003e622) )
+ // empty space to unpack previous ROM
+ ROM_CONTINUE( 0x04000, 0x2000 )
+ // empty space to unpack previous ROM
+ ROM_LOAD( "6.18m", 0x08000, 0x4000, CRC(9baf2c68) SHA1(208e5ac8eb157d4bf949ab4330827da032a04235) )
+ ROM_LOAD( "7.17m", 0x0c000, 0x4000, CRC(12d25fb1) SHA1(99f5d68bd6d6ee5f2acb7685aceacfb0894c4961) )
+
+ ROM_REGION( 0x0500, "proms", 0 )
+ ROM_LOAD( "r.3a", 0x0000, 0x100, CRC(98eccbf6) SHA1(a55755e8388d3edf3020b1129a638fe1e99362b6) ) // R
+ ROM_LOAD( "g.1a", 0x0100, 0x100, CRC(fab2ed23) SHA1(6f63b6a3196dda76eb9a885b17d886a14365f922) ) // G
+ ROM_LOAD( "b.2a", 0x0200, 0x100, CRC(7274961b) SHA1(d13070060e216d633675a528cf0dc3de94c95ffb) ) // B
+ ROM_LOAD( "2.8k", 0x0300, 0x100, CRC(685f4e44) SHA1(110cb8f5a37f22ce9d391bd0cd46dcbb8fcf66b8) ) // CLUT bg
+ ROM_LOAD( "s5.15p", 0x0400, 0x100, CRC(b09bcc73) SHA1(f8139feaa9563324b69aeac5c17beccfdbfa0864) ) // CLUT sprites
+
+ ROM_REGION( 0x0020, "prom", 0 )
+ ROM_LOAD( "3h.bpr", 0x00000, 0x020, CRC(33b98466) SHA1(017c73cf8c17dc5047c89316ae5b45f8d22092e8) )
+
+ ROM_REGION( 0x2100, "user1", 0 ) // bg scaling
+ ROM_LOAD( "0.8h", 0x0000, 0x2000, CRC(12681fb5) SHA1(7a0930819d4cd00475d1897128daa6ac865e07d0) ) // x
+ ROM_LOAD( "1.9j", 0x2000, 0x0100, CRC(f5b9b777) SHA1(a4ec731be77306db6baf319391c4fe78517fe43e) ) // y
+
+ ROM_REGION( 0x0200, "user2", 0 ) // sprite scaling
+ ROM_LOAD( "4.7m", 0x0000, 0x0100, CRC(12cbcd2c) SHA1(a7946820bbf3f7e110a328b673123988af97ce7e) ) // x
+ ROM_LOAD( "3.8l", 0x0100, 0x0100, CRC(1314b0b5) SHA1(31ef4b916110581390afc1ba90c5dca7c08c619f) ) // y
+ROM_END
+
+
+
+/******************************************************************************/
+// Initializations
+
+void equites_state::unpack_block(const char *region, int offset, int size)
+{
+ UINT8 *rom = memregion(region)->base();
+
+ for (int i = 0; i < size; i++)
+ {
+ rom[(offset + i + size)] = (rom[(offset + i)] >> 4);
+ rom[(offset + i)] &= 0x0f;
+ }
+}
+
+void equites_state::unpack_region(const char *region)
+{
+ unpack_block(region, 0x0000, 0x2000);
+ unpack_block(region, 0x4000, 0x2000);
+}
+
+
+DRIVER_INIT_MEMBER(equites_state,equites)
+{
+ unpack_region("gfx2");
+ unpack_region("gfx3");
+}
+
+DRIVER_INIT_MEMBER(equites_state,splndrbt)
+{
+ unpack_region("gfx3");
+}
+
+
+
+/******************************************************************************/
+
+// Game Entries
+
+// Equites Hardware
+GAME( 1984, equites, 0, equites, equites, equites_state, equites, ROT90, "Alpha Denshi Co.", "Equites", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
+GAME( 1984, equitess, equites, equites, equites, equites_state, equites, ROT90, "Alpha Denshi Co. (Sega license)", "Equites (Sega)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
+GAME( 1984, bullfgtr, 0, equites, bullfgtr, equites_state, equites, ROT90, "Alpha Denshi Co.", "Bull Fighter", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
+GAME( 1984, bullfgtrs, bullfgtr, equites, bullfgtr, equites_state, equites, ROT90, "Alpha Denshi Co. (Sega license)", "Bull Fighter (Sega)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
+GAME( 1985, kouyakyu, 0, equites, kouyakyu, equites_state, equites, ROT0, "Alpha Denshi Co.", "The Koukou Yakyuu", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
+GAME( 1985, gekisou, 0, gekisou, gekisou, equites_state, equites, ROT90, "Eastern Corp.", "Gekisou (Japan)", MACHINE_UNEMULATED_PROTECTION | MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
+
+// Splendor Blast Hardware
+GAME( 1985, splndrbt, 0, splndrbt, splndrbt, equites_state, splndrbt, ROT0, "Alpha Denshi Co.", "Splendor Blast", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
+GAME( 1985, hvoltage, 0, hvoltage, hvoltage, equites_state, splndrbt, ROT0, "Alpha Denshi Co.", "High Voltage", MACHINE_UNEMULATED_PROTECTION | MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )