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author hap <happppp@users.noreply.github.com>2016-10-22 21:16:09 +0200
committer hap <happppp@users.noreply.github.com>2016-10-22 21:16:09 +0200
commit6dfd18b929c10c926a4bf3a5602aeb18b683614c (patch)
treeea681789a2ad0f388c22202431a3ee6e0a437e6a /src/mame/drivers/equites.cpp
parentc609cd96afcc71c96456d8f8b926555e8ad193ca (diff)
shorter setname for splendorblast2. We introduced a 16-char limit to parent sets, for eg. nintendo vs prefix, or when you're short 1 or 2 letters (nw)
Diffstat (limited to 'src/mame/drivers/equites.cpp')
-rw-r--r--src/mame/drivers/equites.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mame/drivers/equites.cpp b/src/mame/drivers/equites.cpp
index e8a88b9f7e9..d7d0a31eb86 100644
--- a/src/mame/drivers/equites.cpp
+++ b/src/mame/drivers/equites.cpp
@@ -123,8 +123,8 @@ Notes:
CABINET Cocktail ON
Upright OFF
-- splendorblast2 is different in many areas, most notibly in the title screen and
- the operation of the missiles which is a power-up pickup rather than a cumulative
+- splndrbt2 is different in many areas, most notibly in the title screen and the
+ operation of the missiles which is a power-up pickup rather than a cumulative
collecting of missiles that can run out.
@@ -1806,7 +1806,7 @@ ROM_START( splndrbtb )
ROM_LOAD( "s3.8l", 0x0100, 0x0100, CRC(1314b0b5) SHA1(31ef4b916110581390afc1ba90c5dca7c08c619f) ) // y
ROM_END
-ROM_START( splendorblast2 )
+ROM_START( splndrbt2 )
ROM_REGION( 0x10000, "maincpu", 0 ) // 68000 ROMs(16k x 4)
ROM_LOAD16_BYTE( "1.a16", 0x00001, 0x4000, CRC(0fd3121d) SHA1(f9767af477442a09a70c04e4d427914557fddcd9) )
ROM_LOAD16_BYTE( "2.c16", 0x00000, 0x4000, CRC(227d8a1b) SHA1(8ce976e6d3dce1236a784e48f4829f42c801249c) )
@@ -1973,8 +1973,8 @@ GAME( 1985, kouyakyu, 0, equites, kouyakyu, equites_state, equites, RO
GAME( 1985, gekisou, 0, gekisou, gekisou, equites_state, equites, ROT90, "Eastern Corp.", "Gekisou (Japan)", MACHINE_UNEMULATED_PROTECTION | MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
// Splendor Blast Hardware
-GAME( 1985, splendorblast2, 0, splndrbt, splndrbt, equites_state, splndrbt, ROT0, "Alpha Denshi Co.", "Splendor Blast II", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
GAME( 1985, splndrbt, 0, splndrbt, splndrbt, equites_state, splndrbt, ROT0, "Alpha Denshi Co.", "Splendor Blast (set 1)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
GAME( 1985, splndrbta, splndrbt, splndrbt, splndrbt, equites_state, splndrbt, ROT0, "Alpha Denshi Co.", "Splendor Blast (set 2)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
GAME( 1985, splndrbtb, splndrbt, splndrbt, splndrbt, equites_state, splndrbt, ROT0, "Alpha Denshi Co.", "Splendor Blast (set 3)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
+GAME( 1985, splndrbt2, 0, splndrbt, splndrbt, equites_state, splndrbt, ROT0, "Alpha Denshi Co.", "Splendor Blast II", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
GAME( 1985, hvoltage, 0, hvoltage, hvoltage, equites_state, splndrbt, ROT0, "Alpha Denshi Co.", "High Voltage", MACHINE_UNEMULATED_PROTECTION | MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )