path: root/src/mame/drivers/deco_ld.cpp
diff options
author Olivier Galibert <>2018-01-07 22:20:14 +0100
committer Olivier Galibert <>2018-01-17 16:11:18 +0100
commitd469cc04bcace0f601802301caeddc5b473b75f2 (patch)
treea9d71540c9c69cee5ab3a533476b81833fa02f5f /src/mame/drivers/deco_ld.cpp
parent9f383f76ce6f00cc3320e5ba53dc323781e0077b (diff)
API Change: Machine configs are now a method of the owner class, and the prototype is simplified [O. Galibert]
Beware, the device context does not follow in MCFG_FRAGMENT_ADD anymore due to the prototype change. So creating a device then configuring through a fragment doesn't work as-is. The simplest solution is just to add a MCFG_DEVICE_MODIFY at the start of the fragment with the correct tag.
Diffstat (limited to 'src/mame/drivers/deco_ld.cpp')
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mame/drivers/deco_ld.cpp b/src/mame/drivers/deco_ld.cpp
index 7fb5db179cd..54017aee0cb 100644
--- a/src/mame/drivers/deco_ld.cpp
+++ b/src/mame/drivers/deco_ld.cpp
@@ -163,6 +163,7 @@ public:
uint32_t screen_update_rblaster(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
void draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect, uint8_t *spriteram, uint16_t tile_bank );
+ void rblaster(machine_config &config);
void deco_ld_state::draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect, uint8_t *spriteram, uint16_t tile_bank )
@@ -455,7 +456,7 @@ void deco_ld_state::machine_start()
-static MACHINE_CONFIG_START( rblaster )
/* basic machine hardware */