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author mooglyguy <therealmogminer@gmail.com>2018-11-03 17:31:44 +0100
committer mooglyguy <therealmogminer@gmail.com>2018-11-03 17:37:23 +0100
commitba733bf60e8fe4f6e7a7267e2cc78009d8b2d21b (patch)
tree904f198c5717d9c3cb62c612bfc6f38dfeae57cf /src/mame/drivers/cps2.cpp
parentdfc8950639d9a54e0ca7f7a3ae47a7973fbcd76d (diff)
MASKROM/MASK ROM -> mask ROM, nw
Diffstat (limited to 'src/mame/drivers/cps2.cpp')
-rw-r--r--src/mame/drivers/cps2.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mame/drivers/cps2.cpp b/src/mame/drivers/cps2.cpp
index 277b6d6e4db..27000713ec1 100644
--- a/src/mame/drivers/cps2.cpp
+++ b/src/mame/drivers/cps2.cpp
@@ -283,8 +283,8 @@ Notes:
ROMs -
Note, the ROM names shown on the above layout are generic. Each EPROM on every game has
- a unique sticker attached to it. All of the MASKROMs are also stamped with unique names
- for each game. The amount of EPROMs/MASKROMs used also differs per game, depending on
+ a unique sticker attached to it. All of the mask ROMs are also stamped with unique names
+ for each game. The amount of EPROMs/mask ROMs used also differs per game, depending on
requirements. The PCB is wired for certain sized ROMs by default, but via jumpers they
can be reconfigured to allow accepting other sized devices.
@@ -449,7 +449,7 @@ Notes:
So far, the data held on the SIMMs is equal to or less than the ROM capacity of
the sockets on the B-Board, so the use of SIMMs is a mystery.
Some possible explanations are their use is a cost-cutting measure, or they're
- more easily sourced from the supplier rather than using older 42-pin MASKROMs.
+ more easily sourced from the supplier rather than using older 42-pin mask ROMs.
Another possibility is they are being re-used from left-over CPS3 boards, since
they're identical and are easily re-programmable. In comparision, the GFX SIMMs
are the same type as used in CPS3 boards for the main program and the QSound