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author AJR <ajrhacker@users.noreply.github.com>2019-05-10 15:38:17 -0400
committer AJR <ajrhacker@users.noreply.github.com>2019-05-10 15:38:24 -0400
commitcc46387d515da8edbdaa84544aa21fef83a14e8e (patch)
tree362343c247656d7634c051fa63230d4984291443 /src/mame/drivers/chance32.cpp
parent7641722f3240bad8fad8c22cb9b1be978752f54b (diff)
Convert screen update functions to RGB32 in numerous games (nw)
This is intended to expedite CRTC-based video modernization.
Diffstat (limited to 'src/mame/drivers/chance32.cpp')
-rw-r--r--src/mame/drivers/chance32.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/mame/drivers/chance32.cpp b/src/mame/drivers/chance32.cpp
index 70c5dcfcec5..dbf35d5870c 100644
--- a/src/mame/drivers/chance32.cpp
+++ b/src/mame/drivers/chance32.cpp
@@ -67,7 +67,7 @@ private:
TILE_GET_INFO_MEMBER(get_fg_tile_info);
TILE_GET_INFO_MEMBER(get_bg_tile_info);
- uint32_t screen_update_chance32(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
+ uint32_t screen_update_chance32(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect);
void chance32_map(address_map &map);
void chance32_portmap(address_map &map);
@@ -117,7 +117,7 @@ void chance32_state::video_start()
}
-uint32_t chance32_state::screen_update_chance32(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
+uint32_t chance32_state::screen_update_chance32(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect)
{
m_bg_tilemap->draw(screen, bitmap, cliprect, 0, 0);
m_fg_tilemap->draw(screen, bitmap, cliprect, 0, 0);
@@ -474,7 +474,6 @@ void chance32_state::chance32(machine_config &config)
screen.set_size(40*16, 32*8);
screen.set_visarea(0, 35*16-1, 0, 29*8-1);
screen.set_screen_update(FUNC(chance32_state::screen_update_chance32));
- screen.set_palette("palette");
h46505_device &crtc(H46505(config, "crtc", 12000000/16)); /* 52.786 Hz (similar to Major Poker) */
crtc.set_screen("screen");