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author Vas Crabb <vas@vastheman.com>2017-05-07 23:18:47 +1000
committer Vas Crabb <vas@vastheman.com>2017-05-14 21:44:11 +1000
commit0f0d39ef81562c75e79176dd3bebb1e491ca39d5 (patch)
tree201cee7fdf55ee800f83859a92efd2cfe66cf2b3 /src/mame/drivers/cclimber.cpp
parente6c4be2b4d71c7a6c95be0bae111eb416ff0f9e7 (diff)
Move static data out of devices into the device types. This is a significant change, so please pay attention.
The core changes are: * Short name, full name and source file are no longer members of device_t, they are part of the device type * MACHINE_COFIG_START no longer needs a driver class * MACHINE_CONFIG_DERIVED_CLASS is no longer necessary * Specify the state class you want in the GAME/COMP/CONS line * The compiler will work out the base class where the driver init member is declared * There is one static device type object per driver rather than one per machine configuration Use DECLARE_DEVICE_TYPE or DECLARE_DEVICE_TYPE_NS to declare device type. * DECLARE_DEVICE_TYPE forward-declares teh device type and class, and declares extern object finders. * DECLARE_DEVICE_TYPE_NS is for devices classes in namespaces - it doesn't forward-declare the device type. Use DEFINE_DEVICE_TYPE or DEFINE_DEVICE_TYPE_NS to define device types. * These macros declare storage for the static data, and instantiate the device type and device finder templates. The rest of the changes are mostly just moving stuff out of headers that shouldn't be there, renaming stuff for consistency, and scoping stuff down where appropriate. Things I've actually messed with substantially: * More descriptive names for a lot of devices * Untangled the fantasy sound from the driver state, which necessitates breaking up sound/flip writes * Changed DECO BSMT2000 ready callback into a device delegate * Untangled Microprose 3D noise from driver state * Used object finders for CoCo multipak, KC85 D002, and Irem sound subdevices * Started to get TI-99 stuff out of the TI-990 directory and arrange bus devices properly * Started to break out common parts of Samsung ARM SoC devices * Turned some of FM, SID, SCSP DSP, EPIC12 and Voodoo cores into something resmbling C++ * Tried to make Z180 table allocation/setup a bit safer * Converted generic keyboard/terminal to not use WRITE8 - space/offset aren't relevant * Dynamically allocate generic terminal buffer so derived devices (e.g. teleprinter) can specify size * Imporved encapsulation of Z80DART channels * Refactored the SPC7110 bit table generator loop to make it more readable * Added wrappers for SNES PPU operations so members can be made protected * Factored out some boilerplate for YM chips with PSG * toaplan2 gfx * stic/intv resolution * Video System video * Out Run/Y-board sprite alignment * GIC video hookup * Amstrad CPC ROM box members * IQ151 ROM cart region * MSX cart IRQ callback resolution time * SMS passthrough control devices starting subslots I've smoke-tested several drivers, but I've probably missed something. Things I've missed will likely blow up spectacularly with failure to bind errors and the like. Let me know if there's more subtle breakage (could have happened in FM or Voodoo). And can everyone please, please try to keep stuff clean. In particular, please stop polluting the global namespace. Keep things out of headers that don't need to be there, and use things that can be scoped down rather than macros. It feels like an uphill battle trying to get this stuff under control while more of it's added.
Diffstat (limited to 'src/mame/drivers/cclimber.cpp')
-rw-r--r--src/mame/drivers/cclimber.cpp52
1 files changed, 26 insertions, 26 deletions
diff --git a/src/mame/drivers/cclimber.cpp b/src/mame/drivers/cclimber.cpp
index 0e0790b370e..44adb8029f5 100644
--- a/src/mame/drivers/cclimber.cpp
+++ b/src/mame/drivers/cclimber.cpp
@@ -1101,7 +1101,7 @@ INTERRUPT_GEN_MEMBER(cclimber_state::bagmanf_vblank_irq)
device.execute().set_input_line(0, HOLD_LINE);
}
-static MACHINE_CONFIG_START( root, cclimber_state )
+static MACHINE_CONFIG_START( root )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", Z80, MASTER_CLOCK/3/2) /* 3.072 MHz */
@@ -1217,7 +1217,7 @@ static MACHINE_CONFIG_DERIVED( toprollr, cclimber )
MACHINE_CONFIG_END
-static MACHINE_CONFIG_START( swimmer, cclimber_state )
+static MACHINE_CONFIG_START( swimmer )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", Z80, XTAL_18_432MHz/6) /* verified on pcb */
@@ -2633,53 +2633,53 @@ GAME( 1980, cclimberj, cclimber, cclimberx, cclimberj, cclimber_state,cclimber
GAME( 1980, ccboot, cclimber, cclimberx, cclimber, cclimber_state, cclimberj,ROT0, "bootleg", "Crazy Climber (bootleg set 1)", MACHINE_SUPPORTS_SAVE )
GAME( 1980, ccboot2, cclimber, cclimberx, cclimber, cclimber_state, cclimberj,ROT0, "bootleg", "Crazy Climber (bootleg set 2)", MACHINE_SUPPORTS_SAVE )
GAME( 1980, ccbootmr, cclimber, cclimberx, cclimber, cclimber_state, cclimberj,ROT0, "bootleg (Model Racing)", "Crazy Climber (Model Racing bootleg)", MACHINE_SUPPORTS_SAVE )
-GAME( 1980, cclimbroper, cclimber, cclimber, cclimber, driver_device, 0, ROT0, "bootleg (Operamatic)", "Crazy Climber (Spanish, Operamatic bootleg)", MACHINE_SUPPORTS_SAVE )
-GAME( 1980, cclimbrrod, cclimber, cclimber, cclimber, driver_device, 0, ROT0, "bootleg (Rodmar)", "Crazy Climber (Spanish, Rodmar bootleg)", MACHINE_SUPPORTS_SAVE )
+GAME( 1980, cclimbroper, cclimber, cclimber, cclimber, cclimber_state, 0, ROT0, "bootleg (Operamatic)", "Crazy Climber (Spanish, Operamatic bootleg)", MACHINE_SUPPORTS_SAVE )
+GAME( 1980, cclimbrrod, cclimber, cclimber, cclimber, cclimber_state, 0, ROT0, "bootleg (Rodmar)", "Crazy Climber (Spanish, Rodmar bootleg)", MACHINE_SUPPORTS_SAVE )
/* these sets have ugly colours, no extra attract screen, and no graphics for the extra attract screen in the BG roms
- there is a Falcon logo in the text roms which is unused
- does the code to display the extra screen still exist in the roms? */
-GAME( 1981, ckong, 0, cclimber, ckong, driver_device, 0, ROT270, "Kyoei / Falcon", "Crazy Kong", MACHINE_SUPPORTS_SAVE ) // on a Falcon FCK-01 PCB, but doesn't display any Falcon copyright
-GAME( 1981, ckongalc, ckong, cclimber, ckong, driver_device, 0, ROT270, "bootleg (Alca)", "Crazy Kong (Alca bootleg)", MACHINE_SUPPORTS_SAVE )
-GAME( 1981, monkeyd, ckong, cclimber, ckong, driver_device, 0, ROT270, "bootleg", "Monkey Donkey", MACHINE_SUPPORTS_SAVE )
-GAME( 1981, dking, ckong, cclimber, ckong, cclimber_state, dking, ROT270, "bootleg", "Donkey King", MACHINE_SUPPORTS_SAVE ) // supposedly, possibly by Hafasonic?
-GAME( 1981, ckongdks, ckong, cclimber, ckong, cclimber_state, dking, ROT270, "bootleg", "Donkey Kong (Spanish Crazy Kong bootleg)", MACHINE_SUPPORTS_SAVE )
+GAME( 1981, ckong, 0, cclimber, ckong, cclimber_state, 0, ROT270, "Kyoei / Falcon", "Crazy Kong", MACHINE_SUPPORTS_SAVE ) // on a Falcon FCK-01 PCB, but doesn't display any Falcon copyright
+GAME( 1981, ckongalc, ckong, cclimber, ckong, cclimber_state, 0, ROT270, "bootleg (Alca)", "Crazy Kong (Alca bootleg)", MACHINE_SUPPORTS_SAVE )
+GAME( 1981, monkeyd, ckong, cclimber, ckong, cclimber_state, 0, ROT270, "bootleg", "Monkey Donkey", MACHINE_SUPPORTS_SAVE )
+GAME( 1981, dking, ckong, cclimber, ckong, cclimber_state, dking, ROT270, "bootleg", "Donkey King", MACHINE_SUPPORTS_SAVE ) // supposedly, possibly by Hafasonic?
+GAME( 1981, ckongdks, ckong, cclimber, ckong, cclimber_state, dking, ROT270, "bootleg", "Donkey Kong (Spanish Crazy Kong bootleg)", MACHINE_SUPPORTS_SAVE )
/* these sets have correct colours, and also contain the graphics used for the extra attract screen in the BG roms, but it is unused
- the Falcon logo in the text roms is still unused
- does the code to display the extra screen still exist in the roms? */
-GAME( 1981, ckongo, ckong, cclimber, ckong, driver_device, 0, ROT270, "bootleg (Orca)", "Crazy Kong (Orca bootleg)", MACHINE_SUPPORTS_SAVE )
-GAME( 1981, bigkong, ckong, cclimber, ckong, driver_device, 0, ROT270, "bootleg", "Big Kong", MACHINE_SUPPORTS_SAVE )
+GAME( 1981, ckongo, ckong, cclimber, ckong, cclimber_state, 0, ROT270, "bootleg (Orca)", "Crazy Kong (Orca bootleg)", MACHINE_SUPPORTS_SAVE )
+GAME( 1981, bigkong, ckong, cclimber, ckong, cclimber_state, 0, ROT270, "bootleg", "Big Kong", MACHINE_SUPPORTS_SAVE )
/* these sets have correct colours, and the extra attract screen, they also make use of the Falcon logo, some sets hack out the Falcon
text on the extra screen */
-GAME( 1981, ckongpt2, 0, cclimber, ckong, driver_device, 0, ROT270, "Falcon", "Crazy Kong Part II (set 1)", MACHINE_SUPPORTS_SAVE )
-GAME( 1981, ckongpt2a, ckongpt2, cclimber, ckong, driver_device, 0, ROT270, "Falcon", "Crazy Kong Part II (set 2)", MACHINE_SUPPORTS_SAVE )
-GAME( 1981, ckongpt2j, ckongpt2, cclimber, ckong, driver_device, 0, ROT270, "Falcon", "Crazy Kong Part II (Japan)", MACHINE_SUPPORTS_SAVE )
-GAME( 1981, ckongpt2jeu, ckongpt2, cclimber, ckong, driver_device, 0, ROT270, "bootleg (Jeutel)", "Crazy Kong Part II (Jeutel bootleg)", MACHINE_SUPPORTS_SAVE )
+GAME( 1981, ckongpt2, 0, cclimber, ckong, cclimber_state, 0, ROT270, "Falcon", "Crazy Kong Part II (set 1)", MACHINE_SUPPORTS_SAVE )
+GAME( 1981, ckongpt2a, ckongpt2, cclimber, ckong, cclimber_state, 0, ROT270, "Falcon", "Crazy Kong Part II (set 2)", MACHINE_SUPPORTS_SAVE )
+GAME( 1981, ckongpt2j, ckongpt2, cclimber, ckong, cclimber_state, 0, ROT270, "Falcon", "Crazy Kong Part II (Japan)", MACHINE_SUPPORTS_SAVE )
+GAME( 1981, ckongpt2jeu, ckongpt2, cclimber, ckong, cclimber_state, 0, ROT270, "bootleg (Jeutel)", "Crazy Kong Part II (Jeutel bootleg)", MACHINE_SUPPORTS_SAVE )
GAME( 1981, ckongpt2b, ckongpt2, cclimber, ckongb, cclimber_state, ckongb, ROT270, "bootleg", "Crazy Kong Part II (alternative levels)", MACHINE_SUPPORTS_SAVE )
// see bagman.cpp for parent
-GAME( 1982, bagmanf, bagman, bagmanf, bagmanf, driver_device, 0, ROT270, "bootleg", "Le Bagnard (bootleg on Crazy Kong hardware)", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE )
+GAME( 1982, bagmanf, bagman, bagmanf, bagmanf, cclimber_state, 0, ROT270, "bootleg", "Le Bagnard (bootleg on Crazy Kong hardware)", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE )
GAME( 1981, rpatrol, 0, cclimber, rpatrol, cclimber_state, rpatrol, ROT0, "Orca", "River Patrol (Japan)", MACHINE_SUPPORTS_SAVE)
-GAME( 1981, rpatrola, rpatrol, cclimber, rpatrol, driver_device, 0, ROT0, "bootleg", "River Patrol (bootleg set 1)", MACHINE_SUPPORTS_SAVE )
-GAME( 1981, rpatrolb, rpatrol, cclimber, rpatrol, driver_device, 0, ROT0, "bootleg", "River Patrol (bootleg set 2)", MACHINE_SUPPORTS_SAVE )
-GAME( 1981, silvland, rpatrol, cclimber, rpatrol, driver_device, 0, ROT0, "Falcon", "Silver Land", MACHINE_SUPPORTS_SAVE )
+GAME( 1981, rpatrola, rpatrol, cclimber, rpatrol, cclimber_state, 0, ROT0, "bootleg", "River Patrol (bootleg set 1)", MACHINE_SUPPORTS_SAVE )
+GAME( 1981, rpatrolb, rpatrol, cclimber, rpatrol, cclimber_state, 0, ROT0, "bootleg", "River Patrol (bootleg set 2)", MACHINE_SUPPORTS_SAVE )
+GAME( 1981, silvland, rpatrol, cclimber, rpatrol, cclimber_state, 0, ROT0, "Falcon", "Silver Land", MACHINE_SUPPORTS_SAVE )
// see pacman.cpp for parent
GAME( 1985, cannonb, cannonbp, cannonb, cannonb, cclimber_state, cannonb, ROT90, "bootleg (Soft)", "Cannon Ball (bootleg on Crazy Kong hardware) (set 1, buggy)" , MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) // bootleggers missed protection after bonus game
GAME( 1985, cannonb2, cannonbp, cannonb, cannonb, cclimber_state, cannonb2, ROT90, "bootleg (TV Game Gruenberg)", "Cannon Ball (bootleg on Crazy Kong hardware) (set 2, buggy)", MACHINE_SUPPORTS_SAVE ) // bootleggers missed protection after bonus game
GAME( 1985, cannonb3, cannonbp, cannonb, cannonb, cclimber_state, cannonb2, ROT90, "bootleg (Soft)", "Cannon Ball (bootleg on Crazy Kong hardware) (set 3, no bonus game)", MACHINE_SUPPORTS_SAVE ) // the bonus game is patched out, thus avoiding the protection issue
-GAME( 1982, swimmer, 0, swimmer, swimmer, driver_device, 0, ROT0, "Tehkan", "Swimmer (set 1)", MACHINE_SUPPORTS_SAVE )
-GAME( 1982, swimmera, swimmer, swimmer, swimmer, driver_device, 0, ROT0, "Tehkan", "Swimmer (set 2)", MACHINE_SUPPORTS_SAVE )
-GAME( 1982, swimmerb, swimmer, swimmer, swimmerb, driver_device, 0, ROT0, "Tehkan", "Swimmer (set 3)", MACHINE_SUPPORTS_SAVE )
+GAME( 1982, swimmer, 0, swimmer, swimmer, cclimber_state, 0, ROT0, "Tehkan", "Swimmer (set 1)", MACHINE_SUPPORTS_SAVE )
+GAME( 1982, swimmera, swimmer, swimmer, swimmer, cclimber_state, 0, ROT0, "Tehkan", "Swimmer (set 2)", MACHINE_SUPPORTS_SAVE )
+GAME( 1982, swimmerb, swimmer, swimmer, swimmerb, cclimber_state, 0, ROT0, "Tehkan", "Swimmer (set 3)", MACHINE_SUPPORTS_SAVE )
-GAME( 1983, guzzler, 0, guzzler, guzzler, driver_device, 0, ROT90, "Tehkan", "Guzzler", MACHINE_SUPPORTS_SAVE )
-GAME( 1983, guzzlers, guzzler, guzzler, guzzler, driver_device, 0, ROT90, "Tehkan", "Guzzler (Swimmer Conversion)", MACHINE_SUPPORTS_SAVE )
+GAME( 1983, guzzler, 0, guzzler, guzzler, cclimber_state, 0, ROT90, "Tehkan", "Guzzler", MACHINE_SUPPORTS_SAVE )
+GAME( 1983, guzzlers, guzzler, guzzler, guzzler, cclimber_state, 0, ROT90, "Tehkan", "Guzzler (Swimmer Conversion)", MACHINE_SUPPORTS_SAVE )
-GAME( 1983, yamato, 0, yamato, yamato, cclimber_state, yamato, ROT90, "Sega", "Yamato (US)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
-GAME( 1983, yamato2, yamato, yamato, yamato, cclimber_state, yamato, ROT90, "Sega", "Yamato (World?)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
+GAME( 1983, yamato, 0, yamato, yamato, cclimber_state, yamato, ROT90, "Sega", "Yamato (US)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
+GAME( 1983, yamato2, yamato, yamato, yamato, cclimber_state, yamato, ROT90, "Sega", "Yamato (World?)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
GAME( 1983, toprollr, 0, toprollr, toprollr, cclimber_state, toprollr, ROT90, "Jaleco", "Top Roller", MACHINE_IMPERFECT_COLORS | MACHINE_SUPPORTS_SAVE )