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authorGravatarGravatar Aaron Giles <aaron@aarongiles.com>2008-07-24 05:54:42 +0000
committerGravatarGravatar Aaron Giles <aaron@aarongiles.com>2008-07-24 05:54:42 +0000
commit37c15af0df695eb5ef938e73fcf60c85bd1c56fc (patch) (github)
treedafed2dfbd3a0dbfc99042ec453054554b49cc10 /src/mame/drivers/brkthru.c
parent6701abab273ac3c3005e5a4454078750993d8ff3 (diff)
downloadmame-37c15af0df695eb5ef938e73fcf60c85bd1c56fc.tar.bz2
mame-37c15af0df695eb5ef938e73fcf60c85bd1c56fc.zip
From: Fabio Priuli [mailto:doge.fabio@gmail.com]
Sent: Tue 7/22/2008 11:30 AM To: submit@mamedev.org Subject: more tags and AM_READ_PORT Hi, with the following patches I added tags to all ports (and used AM_READ_PORT in the memory maps of all the drivers which didn't) in drivers starting with B. I also added diplocations and factory settings for the games which had either a manual or a dips listing at crazykong (and to squaitsa, thanks to a scan from f205v) [1]. A couple of patches are separated from the main ones because they contain changes which could need additional review In details: * diffB01->diffB07 contains standard addition of tags and AM_READ_PORTS to driver starting with B (a diff each 4/5 drivers). * bsktball.diff adds diplocations to the driver, but also removes the fake handling of P1 Start/P1 Button1. Since other games have no separate P1 Start in MAME (e.g bagman, or joust2 as noticed in the invalid bug 1734), I personally see no reason to duplicate inputs in this game. [1] In details, I added locations to: bwidow.c & bzone.c games, bestleag, blackt96, bogeyman, bombjack, boogwing, bottom9, brkthru, darwin, buggychl, squaitsa, btime, bnj, lnc, zoar and disco
Diffstat (limited to 'src/mame/drivers/brkthru.c')
-rw-r--r--src/mame/drivers/brkthru.c200
1 files changed, 76 insertions, 124 deletions
diff --git a/src/mame/drivers/brkthru.c b/src/mame/drivers/brkthru.c
index e0d7124c93b..bbc25c5d4e5 100644
--- a/src/mame/drivers/brkthru.c
+++ b/src/mame/drivers/brkthru.c
@@ -43,6 +43,9 @@ The test routine is at F000
Sound: YM2203 and YM3526 driven by 6809. Sound added by Bryan McPhail, 1/4/98.
+2008-07
+Dip locations verified with manual for brkthru (US conv. kit) and darwin
+
***************************************************************************/
#include "driver.h"
@@ -102,10 +105,10 @@ static ADDRESS_MAP_START( brkthru_map, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0c00, 0x0fff) AM_RAM_WRITE(brkthru_bgram_w) AM_BASE(&videoram) AM_SIZE(&videoram_size)
AM_RANGE(0x1000, 0x10ff) AM_RAM AM_BASE(&spriteram) AM_SIZE(&spriteram_size)
AM_RANGE(0x1100, 0x17ff) AM_RAM
- AM_RANGE(0x1800, 0x1800) AM_READ(input_port_0_r) /* player controls, player start */
- AM_RANGE(0x1801, 0x1801) AM_READ(input_port_1_r) /* cocktail player controls */
- AM_RANGE(0x1802, 0x1802) AM_READ(input_port_3_r) /* DSW 0 */
- AM_RANGE(0x1803, 0x1803) AM_READ(input_port_2_r) /* coin input & DSW */
+ AM_RANGE(0x1800, 0x1800) AM_READ_PORT("P1")
+ AM_RANGE(0x1801, 0x1801) AM_READ_PORT("P2")
+ AM_RANGE(0x1802, 0x1802) AM_READ_PORT("DSW1")
+ AM_RANGE(0x1803, 0x1803) AM_READ_PORT("DSW2/COIN")
AM_RANGE(0x1800, 0x1801) AM_WRITE(brkthru_1800_w) /* bg scroll and color, ROM bank selection, flip screen */
AM_RANGE(0x1802, 0x1802) AM_WRITE(brkthru_soundlatch_w)
AM_RANGE(0x1803, 0x1803) AM_WRITE(brkthru_1803_w) /* NMI enable, + ? */
@@ -121,10 +124,10 @@ static ADDRESS_MAP_START( darwin_map, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x1c00, 0x1fff) AM_RAM_WRITE(brkthru_bgram_w) AM_BASE(&videoram) AM_SIZE(&videoram_size)
AM_RANGE(0x0000, 0x00ff) AM_RAM AM_BASE(&spriteram) AM_SIZE(&spriteram_size)
AM_RANGE(0x0100, 0x01ff) AM_WRITE(SMH_NOP) /*tidyup, nothing realy here?*/
- AM_RANGE(0x0800, 0x0800) AM_READ(input_port_0_r) /* player controls, player start */
- AM_RANGE(0x0801, 0x0801) AM_READ(input_port_1_r) /* cocktail player controls */
- AM_RANGE(0x0802, 0x0802) AM_READ(input_port_3_r) /* DSW 0 */
- AM_RANGE(0x0803, 0x0803) AM_READ(input_port_2_r) /* coin input & DSW */
+ AM_RANGE(0x0800, 0x0800) AM_READ_PORT("P1")
+ AM_RANGE(0x0801, 0x0801) AM_READ_PORT("P2")
+ AM_RANGE(0x0802, 0x0802) AM_READ_PORT("DSW1")
+ AM_RANGE(0x0803, 0x0803) AM_READ_PORT("DSW2/COIN")
AM_RANGE(0x0800, 0x0801) AM_WRITE(brkthru_1800_w) /* bg scroll and color, ROM bank selection, flip screen */
AM_RANGE(0x0802, 0x0802) AM_WRITE(brkthru_soundlatch_w)
AM_RANGE(0x0803, 0x0803) AM_WRITE(darwin_0803_w) /* NMI enable, + ? */
@@ -146,166 +149,115 @@ ADDRESS_MAP_END
-#define COMMON_IN0\
- PORT_START_TAG("IN0")\
- PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 )\
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 )\
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY\
- PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY\
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY\
- PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY\
- PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )\
+static INPUT_PORTS_START( brkthru )
+ PORT_START_TAG("P1")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 )
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 )
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )
-#define COMMON_IN1\
- PORT_START_TAG("IN1")\
- PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL\
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL\
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL\
- PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL\
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL\
- PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL\
- PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )\
+ PORT_START_TAG("P2")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_VBLANK ) /* used only by the self test */
-static INPUT_PORTS_START( brkthru )
- COMMON_IN0
- COMMON_IN1
-
- PORT_START_TAG("IN2")
- PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) )
- PORT_DIPSETTING( 0x02, "2" )
- PORT_DIPSETTING( 0x03, "3" )
- PORT_DIPSETTING( 0x01, "5" )
- PORT_DIPSETTING( 0x00, "99 (Cheat)")
- PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Bonus_Life ) )
- PORT_DIPSETTING( 0x00, "20000 Points Only" )
- PORT_DIPSETTING( 0x04, "10000/20000 Points" )
- PORT_DIPSETTING( 0x0c, "20000/30000 Points" )
- PORT_DIPSETTING( 0x08, "20000/40000 Points" )
- PORT_DIPNAME( 0x10, 0x10, DEF_STR( Allow_Continue ) )
- PORT_DIPSETTING( 0x00, DEF_STR( No ) )
- PORT_DIPSETTING( 0x10, DEF_STR( Yes ) )
- PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_CHANGED(coin_inserted, 0) /* Manual says Picture Flip=On, Normal=Off */
- PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_CHANGED(coin_inserted, 0)
- PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_CHANGED(coin_inserted, 0)
-
- PORT_START_TAG("DSW0")
- PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) )
+ PORT_START_TAG("DSW1")
+ PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2")
PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 1C_3C ) )
- PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) )
+ PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:3,4")
PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_3C ) )
- PORT_DIPNAME( 0x10, 0x10, "Enemy Vehicles" )
+ PORT_DIPNAME( 0x10, 0x10, "Enemy Vehicles" ) PORT_DIPLOCATION("SW1:5")
PORT_DIPSETTING( 0x10, "Slow" )
PORT_DIPSETTING( 0x00, "Fast" )
- PORT_DIPNAME( 0x20, 0x20, "Enemy Bullets" )
+ PORT_DIPNAME( 0x20, 0x20, "Enemy Bullets" ) PORT_DIPLOCATION("SW1:6")
PORT_DIPSETTING( 0x20, "Slow" )
PORT_DIPSETTING( 0x00, "Fast" )
- PORT_DIPNAME( 0x40, 0x00, "Control Panel" )
- PORT_DIPSETTING( 0x40, "1 Player" )
- PORT_DIPSETTING( 0x00, "2 Players" )
- PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) )
- PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
- PORT_DIPSETTING( 0x80, DEF_STR( Cocktail ) )
-INPUT_PORTS_END
-
-static INPUT_PORTS_START( brkthruj )
- COMMON_IN0
- COMMON_IN1
-
- PORT_START_TAG("IN2")
- PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) )
+ PORT_DIPNAME( 0x40, 0x00, "Control Panel" ) PORT_DIPLOCATION("SW1:7")
+ PORT_DIPSETTING( 0x40, "1 Player" )
+ PORT_DIPSETTING( 0x00, "2 Players" )
+ PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:8")
+ PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( Cocktail ) )
+
+ PORT_START_TAG("DSW2/COIN")
+ PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2")
PORT_DIPSETTING( 0x02, "2" )
PORT_DIPSETTING( 0x03, "3" )
PORT_DIPSETTING( 0x01, "5" )
PORT_DIPSETTING( 0x00, "99 (Cheat)")
- PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Bonus_Life ) )
+ PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:3,4")
PORT_DIPSETTING( 0x00, "20000 Points Only" )
PORT_DIPSETTING( 0x04, "10000/20000 Points" )
PORT_DIPSETTING( 0x0c, "20000/30000 Points" )
PORT_DIPSETTING( 0x08, "20000/40000 Points" )
- PORT_SERVICE( 0x10, IP_ACTIVE_LOW )
- PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_CHANGED(coin_inserted, 0) /* Manual says Pitcure Flip=On, Normal=Off */
+ PORT_DIPNAME( 0x10, 0x10, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:5") /* Manual says ALWAYS OFF */
+ PORT_DIPSETTING( 0x00, DEF_STR( No ) )
+ PORT_DIPSETTING( 0x10, DEF_STR( Yes ) )
+ /* According to the manual, bit 5 should control Flip Screen */
+// PORT_DIPNAME( 0x20, 0x20, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:6")
+// PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
+// PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ /* SW2:7,8 ALWAYS OFF according to the manual */
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_CHANGED(coin_inserted, 0)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_CHANGED(coin_inserted, 0)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_CHANGED(coin_inserted, 0)
+INPUT_PORTS_END
- PORT_START_TAG("DSW0")
- PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) )
- PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) )
- PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
- PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
- PORT_DIPSETTING( 0x01, DEF_STR( 1C_3C ) )
- PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) )
- PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) )
- PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) )
- PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) )
- PORT_DIPSETTING( 0x04, DEF_STR( 1C_3C ) )
- PORT_DIPNAME( 0x10, 0x10, "Enemy Vehicles" )
- PORT_DIPSETTING( 0x10, "Slow" )
- PORT_DIPSETTING( 0x00, "Fast" )
- PORT_DIPNAME( 0x20, 0x20, "Enemy Bullets" )
- PORT_DIPSETTING( 0x20, "Slow" )
- PORT_DIPSETTING( 0x00, "Fast" )
- PORT_DIPNAME( 0x40, 0x00, "Control Panel" )
- PORT_DIPSETTING( 0x40, "1 Player" )
- PORT_DIPSETTING( 0x00, "2 Players" )
- PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) )
- PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
- PORT_DIPSETTING( 0x80, DEF_STR( Cocktail ) )
+static INPUT_PORTS_START( brkthruj )
+ PORT_INCLUDE( brkthru )
+
+ PORT_MODIFY("DSW2/COIN")
+ PORT_SERVICE_DIPLOC( 0x10, IP_ACTIVE_LOW, "SW2:5" )
INPUT_PORTS_END
static INPUT_PORTS_START( darwin )
- COMMON_IN0
- COMMON_IN1
+ PORT_INCLUDE( brkthru )
- PORT_START_TAG("IN2") /* modified by Shingo Suzuki 1999/11/02 */
- PORT_DIPNAME( 0x01, 0x01, DEF_STR( Lives ) )
+ PORT_MODIFY("DSW1")
+ PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x10, "SW1:5" ) /* Manual says must be OFF */
+ PORT_DIPNAME( 0x20, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:6")
+ PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
+ PORT_DIPSETTING( 0x20, DEF_STR( Cocktail ) )
+ PORT_DIPNAME( 0x40, 0x40, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:7")
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x40, DEF_STR( On ) )
+ PORT_DIPUNKNOWN_DIPLOC( 0x80, 0x80, "SW1:8" ) /* Manual says must be OFF */
+
+ PORT_MODIFY("DSW2/COIN") /* modified by Shingo Suzuki 1999/11/02 */
+ PORT_DIPNAME( 0x01, 0x01, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1")
PORT_DIPSETTING( 0x01, "3" )
PORT_DIPSETTING( 0x00, "5" )
- PORT_DIPNAME( 0x02, 0x02, DEF_STR( Bonus_Life ) )
+ PORT_DIPNAME( 0x02, 0x02, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:2")
PORT_DIPSETTING( 0x02, "20k, 50k and every 50k" )
PORT_DIPSETTING( 0x00, "30k, 80k and every 80k" )
- PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Difficulty ) )
+ PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:3,4")
PORT_DIPSETTING( 0x0c, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x08, DEF_STR( Medium ) )
PORT_DIPSETTING( 0x04, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
-// PORT_DIPNAME( 0x20, 0x20, DEF_STR( Flip_Screen ) )
+ /* According to the manual, bit 5 should control Flip Screen */
+// PORT_DIPNAME( 0x20, 0x20, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:6")
// PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
// PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ /* SW2:5,7,8 ALWAYS OFF according to the manual */
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_CHANGED(coin_inserted, 0)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_CHANGED(coin_inserted, 0)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_CHANGED(coin_inserted, 0)
-
- PORT_START_TAG("DSW0")
- PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) )
- PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) )
- PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
- PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
- PORT_DIPSETTING( 0x01, DEF_STR( 1C_3C ) )
- PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) )
- PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) )
- PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) )
- PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) )
- PORT_DIPSETTING( 0x04, DEF_STR( 1C_3C ) )
- PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x20, 0x00, DEF_STR( Cabinet ) )
- PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
- PORT_DIPSETTING( 0x20, DEF_STR( Cocktail ) )
- PORT_DIPNAME( 0x40, 0x40, DEF_STR( Demo_Sounds ) )
- PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x40, DEF_STR( On ) )
- PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END