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author Giuseppe Gorgoglione <gorgogsp@gmail.com>2016-08-11 02:15:50 +0200
committer Giuseppe Gorgoglione <gorgogsp@gmail.com>2016-08-11 02:17:53 +0200
commit5f912b42f6c4d79e2b0ea42b3f98667afd6e9f99 (patch)
tree15e32861474f77fa2a713bcc1fdbd24d3b2a0344 /src/mame/drivers/bfm_sc5.cpp
parent2676e800e61f9d9511f159088a5fa65019063d70 (diff)
Use emumem.h defines whenever possible
Diffstat (limited to 'src/mame/drivers/bfm_sc5.cpp')
-rw-r--r--src/mame/drivers/bfm_sc5.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mame/drivers/bfm_sc5.cpp b/src/mame/drivers/bfm_sc5.cpp
index a899ee2260e..bd9b4d2f2a4 100644
--- a/src/mame/drivers/bfm_sc5.cpp
+++ b/src/mame/drivers/bfm_sc5.cpp
@@ -28,7 +28,7 @@ WRITE16_MEMBER( bfm_sc5_state::sc5_duart_w )
// clearly a duart of some kind, write patterns are the same as SC4 games
// printf("%s: duart_w %1x %04x %04x\n", machine().describe_context(), offset, data, mem_mask);
- if (mem_mask &0xff00)
+ if (ACCESSING_BITS_8_15)
{
m_duart->write(space,offset,(data>>8)&0x00ff);
}