diff options
author | Ivan Vangelista <mesgnet@yahoo.it> | 2016-01-05 00:04:58 +0100 |
---|---|---|
committer | Ivan Vangelista <mesgnet@yahoo.it> | 2016-01-05 00:04:58 +0100 |
commit | f1d75fd96d0a7c9f87403234456264fcd0e4f483 (patch) | |
tree | 42b0497ef9c35645a49011364a11f785fcf2771a /src/mame/drivers/bfm_sc2.cpp | |
parent | 4d1df2f42e038d75c429f353e907045784ba27d6 (diff) |
meters.cpp: Initial device-ification, fixes MT06117 (nw)
Diffstat (limited to 'src/mame/drivers/bfm_sc2.cpp')
-rw-r--r-- | src/mame/drivers/bfm_sc2.cpp | 207 |
1 files changed, 123 insertions, 84 deletions
diff --git a/src/mame/drivers/bfm_sc2.cpp b/src/mame/drivers/bfm_sc2.cpp index adb2bf7d7a2..756c193742a 100644 --- a/src/mame/drivers/bfm_sc2.cpp +++ b/src/mame/drivers/bfm_sc2.cpp @@ -191,7 +191,8 @@ public: m_upd7759(*this, "upd"), m_vfd0(*this, "vfd0"), m_vfd1(*this, "vfd1"), - m_dm01(*this, "dm01") { } + m_dm01(*this, "dm01"), + m_meters(*this, "meters") { } required_device<cpu_device> m_maincpu; optional_device<stepper_device> m_reel0; @@ -204,6 +205,7 @@ public: optional_device<bfm_bd1_t> m_vfd0; optional_device<bfm_bd1_t> m_vfd1; optional_device<bfmdm01_device> m_dm01; + optional_device<meters_device> m_meters; // scorpion2_vid doesn't use this (scorpion2_vidm does) int m_sc2gui_update_mmtr; //not used? UINT8 *m_nvram; @@ -593,13 +595,17 @@ WRITE8_MEMBER(bfm_sc2_state::mmtr_w) m_mmtr_latch = data; - for (i = 0; i<8; i++) + if (m_meters != nullptr) { - if ( changed & (1 << i) ) + for (i = 0; i<8; i++) { - MechMtr_update(i, data & (1 << i) ); + if ( changed & (1 << i) ) + { + m_meters->update(i, data & (1 << i) ); + } } } + if ( data & 0x1F ) m_maincpu->set_input_line(M6809_FIRQ_LINE, ASSERT_LINE ); } @@ -2127,6 +2133,24 @@ static INPUT_PORTS_START( pokio ) PORT_DIPSETTING( 0x18, "3" ) INPUT_PORTS_END +/////////////////////////////////////////////////////////////////////////// +// machine config fragments for different meters numbers ////////////////// +/////////////////////////////////////////////////////////////////////////// + +MACHINE_CONFIG_FRAGMENT( _3meters ) + MCFG_DEVICE_ADD("meters", METERS, 0) + MCFG_METERS_NUMBER(3) +MACHINE_CONFIG_END + +MACHINE_CONFIG_FRAGMENT( _5meters ) + MCFG_DEVICE_ADD("meters", METERS, 0) + MCFG_METERS_NUMBER(5) +MACHINE_CONFIG_END + +MACHINE_CONFIG_FRAGMENT( _8meters ) + MCFG_DEVICE_ADD("meters", METERS, 0) + MCFG_METERS_NUMBER(8) +MACHINE_CONFIG_END /////////////////////////////////////////////////////////////////////////// // machine driver for scorpion2 board + adder2 expansion ////////////////// @@ -2169,6 +2193,11 @@ static MACHINE_CONFIG_START( scorpion2_vid, bfm_sc2_state ) MACHINE_CONFIG_END +/* machine driver for scorpion2_vid board with meters (i.e. quintoon uk). Are we really sure the other games don't?*/ +static MACHINE_CONFIG_DERIVED( scorpion2_vidm, scorpion2_vid ) + MCFG_FRAGMENT_ADD(_8meters) +MACHINE_CONFIG_END + int bfm_sc2_state::sc2_find_project_string( ) @@ -2269,7 +2298,6 @@ void bfm_sc2_state::adder2_common_init() DRIVER_INIT_MEMBER(bfm_sc2_state,quintoon) { sc2_common_init( 1); - MechMtr_config(machine(),8); // setup mech meters m_has_hopper = 0; @@ -3629,13 +3657,22 @@ static MACHINE_CONFIG_START( scorpion2, bfm_sc2_state ) MCFG_STEPPER_OPTIC_CALLBACK(WRITELINE(bfm_sc2_state, reel4_optic_cb)) MCFG_STARPOINT_48STEP_ADD("reel5") MCFG_STEPPER_OPTIC_CALLBACK(WRITELINE(bfm_sc2_state, reel5_optic_cb)) + + MCFG_FRAGMENT_ADD(_8meters) MACHINE_CONFIG_END +static MACHINE_CONFIG_DERIVED( scorpion2_3m, scorpion2 ) + MCFG_DEVICE_REMOVE("meters") + MCFG_FRAGMENT_ADD(_3meters) +MACHINE_CONFIG_END /* machine driver for scorpion3 board */ static MACHINE_CONFIG_DERIVED( scorpion3, scorpion2 ) MCFG_CPU_MODIFY("maincpu") MCFG_CPU_PROGRAM_MAP(memmap_no_vid) + + MCFG_DEVICE_REMOVE("meters") + MCFG_FRAGMENT_ADD(_5meters) MACHINE_CONFIG_END @@ -3679,6 +3716,18 @@ static MACHINE_CONFIG_START( scorpion2_dm01, bfm_sc2_state ) MCFG_STEPPER_OPTIC_CALLBACK(WRITELINE(bfm_sc2_state, reel4_optic_cb)) MCFG_STARPOINT_48STEP_ADD("reel5") MCFG_STEPPER_OPTIC_CALLBACK(WRITELINE(bfm_sc2_state, reel5_optic_cb)) + + MCFG_FRAGMENT_ADD( _8meters) +MACHINE_CONFIG_END + +static MACHINE_CONFIG_DERIVED( scorpion2_dm01_3m, scorpion2_dm01 ) + MCFG_DEVICE_REMOVE("meters") + MCFG_FRAGMENT_ADD( _3meters) +MACHINE_CONFIG_END + +static MACHINE_CONFIG_DERIVED( scorpion2_dm01_5m, scorpion2_dm01 ) + MCFG_DEVICE_REMOVE("meters") + MCFG_FRAGMENT_ADD( _5meters) MACHINE_CONFIG_END void bfm_sc2_state::sc2awp_common_init(int reels, int decrypt) @@ -3702,7 +3751,6 @@ void bfm_sc2_state::sc2awpdmd_common_init(int reels, int decrypt) DRIVER_INIT_MEMBER(bfm_sc2_state,bbrkfst) { sc2awp_common_init(5, 1); - MechMtr_config(machine(),8); m_has_hopper = 0; @@ -3721,8 +3769,6 @@ DRIVER_INIT_MEMBER(bfm_sc2_state,bbrkfst) DRIVER_INIT_MEMBER(bfm_sc2_state,drwho_common) { - MechMtr_config(machine(),8); - m_has_hopper = 0; Scorpion2_SetSwitchState(4,0, 0); /* GBP1 Low Level Switch */ @@ -3753,7 +3799,6 @@ DRIVER_INIT_MEMBER(bfm_sc2_state,drwhon) DRIVER_INIT_MEMBER(bfm_sc2_state,focus) { sc2awp_common_init(6, 1); - MechMtr_config(machine(),5); sc2_find_project_string(); } @@ -3761,8 +3806,6 @@ DRIVER_INIT_MEMBER(bfm_sc2_state,cpeno1) { sc2awpdmd_common_init(6, 1); - MechMtr_config(machine(),5); - Scorpion2_SetSwitchState(3,3,1); /* 5p play */ Scorpion2_SetSwitchState(3,4,1); /* 20p play */ @@ -3816,7 +3859,6 @@ DRIVER_INIT_MEMBER(bfm_sc2_state,ofah) Scorpion2_SetSwitchState(6,2,0); Scorpion2_SetSwitchState(6,3,1); - MechMtr_config(machine(),3); sc2_find_project_string(); } @@ -3834,14 +3876,12 @@ DRIVER_INIT_MEMBER(bfm_sc2_state,prom) Scorpion2_SetSwitchState(6,2,0); Scorpion2_SetSwitchState(6,3,1); - MechMtr_config(machine(),3); sc2_find_project_string(); } DRIVER_INIT_MEMBER(bfm_sc2_state,bfmcgslm) { sc2awp_common_init(6, 1); - MechMtr_config(machine(),8); m_has_hopper = 0; sc2_find_project_string(); } @@ -3850,7 +3890,6 @@ DRIVER_INIT_MEMBER(bfm_sc2_state,luvjub) { sc2awpdmd_common_init(6, 1); - MechMtr_config(machine(),8); m_has_hopper = 0; Scorpion2_SetSwitchState(3,0,1); @@ -7475,9 +7514,9 @@ ROM_END #define GAME_FLAGS MACHINE_SUPPORTS_SAVE|MACHINE_REQUIRES_ARTWORK|MACHINE_NOT_WORKING|MACHINE_MECHANICAL -GAMEL( 1993, quintoon, 0, scorpion2_vid, quintoon, bfm_sc2_state, quintoon, 0, "BFM", "Quintoon (UK, Game Card 95-750-206)", MACHINE_SUPPORTS_SAVE|MACHINE_IMPERFECT_SOUND,layout_quintoon ) //Current samples need verification -GAMEL( 1993, quintond, quintoon, scorpion2_vid, quintoon, bfm_sc2_state, quintoon, 0, "BFM", "Quintoon (UK, Game Card 95-751-206, Datapak)",MACHINE_SUPPORTS_SAVE|MACHINE_IMPERFECT_SOUND|MACHINE_NOT_WORKING,layout_quintoon ) //Current samples need verification -GAMEL( 1993, quintono, quintoon, scorpion2_vid, quintoon, bfm_sc2_state, quintoon, 0, "BFM", "Quintoon (UK, Game Card 95-750-203)", MACHINE_SUPPORTS_SAVE|MACHINE_IMPERFECT_SOUND,layout_quintoon ) //Current samples need verification +GAMEL( 1993, quintoon, 0, scorpion2_vidm, quintoon, bfm_sc2_state, quintoon, 0, "BFM", "Quintoon (UK, Game Card 95-750-206)", MACHINE_SUPPORTS_SAVE|MACHINE_IMPERFECT_SOUND,layout_quintoon ) //Current samples need verification +GAMEL( 1993, quintond, quintoon, scorpion2_vidm, quintoon, bfm_sc2_state, quintoon, 0, "BFM", "Quintoon (UK, Game Card 95-751-206, Datapak)",MACHINE_SUPPORTS_SAVE|MACHINE_IMPERFECT_SOUND|MACHINE_NOT_WORKING,layout_quintoon ) //Current samples need verification +GAMEL( 1993, quintono, quintoon, scorpion2_vidm, quintoon, bfm_sc2_state, quintoon, 0, "BFM", "Quintoon (UK, Game Card 95-750-203)", MACHINE_SUPPORTS_SAVE|MACHINE_IMPERFECT_SOUND,layout_quintoon ) //Current samples need verification GAMEL( 1993, qntoond, 0, scorpion2_vid, qntoond, bfm_sc2_state, adder_dutch,0, "BFM/ELAM", "Quintoon (Dutch, Game Card 95-750-243)", MACHINE_SUPPORTS_SAVE,layout_quintoon ) GAMEL( 1993, qntoondo, qntoond, scorpion2_vid, qntoond, bfm_sc2_state, adder_dutch,0, "BFM/ELAM", "Quintoon (Dutch, Game Card 95-750-136)", MACHINE_SUPPORTS_SAVE,layout_quintoon ) @@ -7701,7 +7740,7 @@ GAME( 199?, sc2copcl , 0 , scorpion2 , drwho , bfm_sc2_st GAME( 199?, sc2copclp , sc2copcl , scorpion2 , drwho , bfm_sc2_state, drwho , 0, "BFM", "Cops 'n' Robbers Club (Bellfruit) (set 9, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-751-859 // PROJECT NUMBER PR6231 CLUB COPS AND ROBBERS 20P/#250 - 2-SEP-1996 17:26:44 GAME( 199?, sc2copcl2 , sc2copcl , scorpion2 , drwho , bfm_sc2_state, drwho , 0, "BFM", "Cops 'n' Robbers Club (Bellfruit) (set 10, UK) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-858 -GAME( 199?, sc2copcl12 , sc2copcl , scorpion2 , drwho , bfm_sc2_state, prom , 0, "BFM", "Cops 'n' Robbers Club (Bellfruit) (set 10, UK, Protocol) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-751-858 +GAME( 199?, sc2copcl12 , sc2copcl , scorpion2_3m , drwho , bfm_sc2_state, prom , 0, "BFM", "Cops 'n' Robbers Club (Bellfruit) (set 10, UK, Protocol) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-751-858 // PROJECT PR6231 CLUB COPS AND ROBBERS NPO 63% SEALINK VERSION - 5-JAN-1998 11:53:49 GAME( 199?, sc2copcl5 , sc2copcl , scorpion2 , drwho , bfm_sc2_state, drwho , 0, "BFM", "Cops 'n' Robbers Club (Bellfruit) (set 11, UK) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-752-015 GAME( 199?, sc2copcl11p , sc2copcl , scorpion2 , drwho , bfm_sc2_state, drwho , 0, "BFM", "Cops 'n' Robbers Club (Bellfruit) (set 11, UK, Protocol) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-753-015 @@ -8364,20 +8403,20 @@ GAME( 1996, sc2luvv1p , sc2luvv , scorpion2_dm01 , luvjub , bfm_sc2_st ********************************************************************************************************************************************************************************************************************/ // PROJECT NUMBER PR6331 PUBLIC ENEMY NO.1 - 26-JUL-1994 09:24:19 -GAME( 1996, sc2cpe3 , sc2cpe , scorpion2_dm01 , cpeno1 , bfm_sc2_state, cpeno1 , 0, "BFM", "Club Public Enemy No.1 (set 1, UK) (Scorpion 2/3)", MACHINE_NOT_WORKING|MACHINE_REQUIRES_ARTWORK|MACHINE_MECHANICAL) // GAME No 95-750-257 -GAME( 1996, sc2cpe3p , sc2cpe , scorpion2_dm01 , cpeno1 , bfm_sc2_state, cpeno1 , 0, "BFM", "Club Public Enemy No.1 (set 1, UK, Protocol) (Scorpion 2/3)", MACHINE_NOT_WORKING|MACHINE_REQUIRES_ARTWORK|MACHINE_MECHANICAL) // GAME No 95-751-257 +GAME( 1996, sc2cpe3 , sc2cpe , scorpion2_dm01_5m , cpeno1 , bfm_sc2_state, cpeno1 , 0, "BFM", "Club Public Enemy No.1 (set 1, UK) (Scorpion 2/3)", MACHINE_NOT_WORKING|MACHINE_REQUIRES_ARTWORK|MACHINE_MECHANICAL) // GAME No 95-750-257 +GAME( 1996, sc2cpe3p , sc2cpe , scorpion2_dm01_5m , cpeno1 , bfm_sc2_state, cpeno1 , 0, "BFM", "Club Public Enemy No.1 (set 1, UK, Protocol) (Scorpion 2/3)", MACHINE_NOT_WORKING|MACHINE_REQUIRES_ARTWORK|MACHINE_MECHANICAL) // GAME No 95-751-257 // PROJECT NUMBER PR6331 PUBLIC ENEMY NO.1 FIXED 65% - 10-AUG-1994 11:26:30 -GAME( 1996, sc2cpe4 , sc2cpe , scorpion2_dm01 , cpeno1 , bfm_sc2_state, cpeno1 , 0, "BFM", "Club Public Enemy No.1 (set 2, UK) (Scorpion 2/3)", MACHINE_NOT_WORKING|MACHINE_REQUIRES_ARTWORK|MACHINE_MECHANICAL) // GAME No 95-750-273 -GAME( 1996, sc2cpe4p , sc2cpe , scorpion2_dm01 , cpeno1 , bfm_sc2_state, cpeno1 , 0, "BFM", "Club Public Enemy No.1 (set 2, UK, Protocol) (Scorpion 2/3)", MACHINE_NOT_WORKING|MACHINE_REQUIRES_ARTWORK|MACHINE_MECHANICAL) // GAME No 95-751-273 +GAME( 1996, sc2cpe4 , sc2cpe , scorpion2_dm01_5m , cpeno1 , bfm_sc2_state, cpeno1 , 0, "BFM", "Club Public Enemy No.1 (set 2, UK) (Scorpion 2/3)", MACHINE_NOT_WORKING|MACHINE_REQUIRES_ARTWORK|MACHINE_MECHANICAL) // GAME No 95-750-273 +GAME( 1996, sc2cpe4p , sc2cpe , scorpion2_dm01_5m , cpeno1 , bfm_sc2_state, cpeno1 , 0, "BFM", "Club Public Enemy No.1 (set 2, UK, Protocol) (Scorpion 2/3)", MACHINE_NOT_WORKING|MACHINE_REQUIRES_ARTWORK|MACHINE_MECHANICAL) // GAME No 95-751-273 // PROJECT NUMBER PR6574 PUBLIC ENEMY NO.1 S+P 25P/#250 STENA SEALINK - 3-JAN-1996 12:17:33 -GAME( 1996, sc2cpe2 , sc2cpe , scorpion2_dm01 , cpeno1 , bfm_sc2_state, cpeno1 , 0, "BFM", "Club Public Enemy No.1 (set 3, UK) (Scorpion 2/3)", MACHINE_NOT_WORKING|MACHINE_REQUIRES_ARTWORK|MACHINE_MECHANICAL) // GAME No 95-750-597 -GAME( 1996, sc2cpe2p , sc2cpe , scorpion2_dm01 , cpeno1 , bfm_sc2_state, cpeno1 , 0, "BFM", "Club Public Enemy No.1 (set 3, UK, Protocol) (Scorpion 2/3)", MACHINE_NOT_WORKING|MACHINE_REQUIRES_ARTWORK|MACHINE_MECHANICAL) // GAME No 95-751-597 +GAME( 1996, sc2cpe2 , sc2cpe , scorpion2_dm01_5m , cpeno1 , bfm_sc2_state, cpeno1 , 0, "BFM", "Club Public Enemy No.1 (set 3, UK) (Scorpion 2/3)", MACHINE_NOT_WORKING|MACHINE_REQUIRES_ARTWORK|MACHINE_MECHANICAL) // GAME No 95-750-597 +GAME( 1996, sc2cpe2p , sc2cpe , scorpion2_dm01_5m , cpeno1 , bfm_sc2_state, cpeno1 , 0, "BFM", "Club Public Enemy No.1 (set 3, UK, Protocol) (Scorpion 2/3)", MACHINE_NOT_WORKING|MACHINE_REQUIRES_ARTWORK|MACHINE_MECHANICAL) // GAME No 95-751-597 // PROJECT NUMBER PR6574 PUBLIC ENEMY NO.1 S+P 25P/#250 FIXED 65% - 3-JAN-1996 12:19:01 -GAME( 1996, sc2cpe1 , sc2cpe , scorpion2_dm01 , cpeno1 , bfm_sc2_state, cpeno1 , 0, "BFM", "Club Public Enemy No.1 (set 4, UK) (Scorpion 2/3)", MACHINE_NOT_WORKING|MACHINE_REQUIRES_ARTWORK|MACHINE_MECHANICAL) // GAME No 95-750-598 -GAME( 1996, sc2cpe1p , sc2cpe , scorpion2_dm01 , cpeno1 , bfm_sc2_state, cpeno1 , 0, "BFM", "Club Public Enemy No.1 (set 4, UK, Protocol) (Scorpion 2/3)", MACHINE_NOT_WORKING|MACHINE_REQUIRES_ARTWORK|MACHINE_MECHANICAL) // GAME No 95-751-598 +GAME( 1996, sc2cpe1 , sc2cpe , scorpion2_dm01_5m , cpeno1 , bfm_sc2_state, cpeno1 , 0, "BFM", "Club Public Enemy No.1 (set 4, UK) (Scorpion 2/3)", MACHINE_NOT_WORKING|MACHINE_REQUIRES_ARTWORK|MACHINE_MECHANICAL) // GAME No 95-750-598 +GAME( 1996, sc2cpe1p , sc2cpe , scorpion2_dm01_5m , cpeno1 , bfm_sc2_state, cpeno1 , 0, "BFM", "Club Public Enemy No.1 (set 4, UK, Protocol) (Scorpion 2/3)", MACHINE_NOT_WORKING|MACHINE_REQUIRES_ARTWORK|MACHINE_MECHANICAL) // GAME No 95-751-598 // PROJECT NUMBER PR6574 PUBLIC ENEMY NO.1 S+P 25P/#250 - 20-AUG-1996 10:05:21 -GAME( 1996, sc2cpe , 0 , scorpion2_dm01 , cpeno1 , bfm_sc2_state, cpeno1 , 0, "BFM", "Club Public Enemy No.1 (set 5, UK) (Scorpion 2/3)", MACHINE_NOT_WORKING|MACHINE_REQUIRES_ARTWORK|MACHINE_MECHANICAL) // GAME No 95-750-846 -GAME( 1996, sc2cpep , sc2cpe , scorpion2_dm01 , cpeno1 , bfm_sc2_state, cpeno1 , 0, "BFM", "Club Public Enemy No.1 (set 5, UK, Protocol) (Scorpion 2/3)", MACHINE_NOT_WORKING|MACHINE_REQUIRES_ARTWORK|MACHINE_MECHANICAL) // GAME No 95-751-846 +GAME( 1996, sc2cpe , 0 , scorpion2_dm01_5m , cpeno1 , bfm_sc2_state, cpeno1 , 0, "BFM", "Club Public Enemy No.1 (set 5, UK) (Scorpion 2/3)", MACHINE_NOT_WORKING|MACHINE_REQUIRES_ARTWORK|MACHINE_MECHANICAL) // GAME No 95-750-846 +GAME( 1996, sc2cpep , sc2cpe , scorpion2_dm01_5m , cpeno1 , bfm_sc2_state, cpeno1 , 0, "BFM", "Club Public Enemy No.1 (set 5, UK, Protocol) (Scorpion 2/3)", MACHINE_NOT_WORKING|MACHINE_REQUIRES_ARTWORK|MACHINE_MECHANICAL) // GAME No 95-751-846 /******************************************************************************************************************************************************************************************************************** Cops 'n' Robbers @@ -8385,19 +8424,19 @@ GAME( 1996, sc2cpep , sc2cpe , scorpion2_dm01 , cpeno1 , bfm_sc2_st ********************************************************************************************************************************************************************************************************************/ // PROJECT NUMBER 6012 COPS & ROBBERS #3/#6 - 29-DEC-1992 21:26:28 -GAME( 199?, sc2cops5 , sc2cops , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers (Bellfruit) (set 1) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-044 +GAME( 199?, sc2cops5 , sc2cops , scorpion2_dm01_3m , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers (Bellfruit) (set 1) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-044 // PROJECT NUMBER 6012 COPS AND ROBBERS S+P 10P - 7-JUL-1993 10:17:18 -GAME( 199?, sc2cops2 , sc2cops , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers (Bellfruit) (set 2) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-110 +GAME( 199?, sc2cops2 , sc2cops , scorpion2_dm01_3m , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers (Bellfruit) (set 2) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-110 // PROJECT NUMBER 6589 (6012) COPS & ROBBERS (SINGLE SITE 5P/10P/20P) - 4-DEC-1995 10:52:08 -GAME( 199?, sc2cops3 , sc2cops , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers (Bellfruit) (set 3) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-577 -GAME( 199?, sc2cops3p , sc2cops , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers (Bellfruit) (set 3, Protocol) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-751-577 +GAME( 199?, sc2cops3 , sc2cops , scorpion2_dm01_3m , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers (Bellfruit) (set 3) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-577 +GAME( 199?, sc2cops3p , sc2cops , scorpion2_dm01_3m , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers (Bellfruit) (set 3, Protocol) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-751-577 // PROJECT NUMBER 6589 (6012) COPS & ROBBERS (ARCADE 5P/10P/20P) - 4-DEC-1995 10:53:58 -GAME( 199?, sc2copsp , sc2cops , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers (Bellfruit) (set 4, Protocol) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-751-578 +GAME( 199?, sc2copsp , sc2cops , scorpion2_dm01_3m , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers (Bellfruit) (set 4, Protocol) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-751-578 // PROJECT NUMBER 6589 (6012) COPS & ROBBERS (IRISH ALL CASH 5P/10P/20P) - 7-MAR-1996 15:07:40 -GAME( 199?, sc2cops4 , sc2cops , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers (Bellfruit) (set 5) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-645 +GAME( 199?, sc2cops4 , sc2cops , scorpion2_dm01_3m , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers (Bellfruit) (set 5) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-645 // PROJECT NUMBER 6589 (6012) COPS & ROBBERS (#10 ALL CASH 20P/25P) - 15-MAR-1996 11:52:02 -GAME( 199?, sc2cops , 0 , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers (Bellfruit) (set 6) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-652 -GAME( 199?, sc2cops1p , sc2cops , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers (Bellfruit) (set 6, Protocol) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-751-652 +GAME( 199?, sc2cops , 0 , scorpion2_dm01_3m , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers (Bellfruit) (set 6) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-652 +GAME( 199?, sc2cops1p , sc2cops , scorpion2_dm01_3m , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers (Bellfruit) (set 6, Protocol) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-751-652 /******************************************************************************************************************************************************************************************************************** @@ -8407,12 +8446,12 @@ GAME( 199?, sc2cops1p , sc2cops , scorpion2_dm01 , drwho , bfm_sc2_st ********************************************************************************************************************************************************************************************************************/ // PROJECT NUMBER 6622 BINGO COPS N ROBBERS #8/#10 ALL CASH - 9-JUL-1996 17:08:15 -GAME( 199?, sc2copsc , sc2cops , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Casino Cops 'n' Robbers (Bellfruit) (set 1) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-814 -GAME( 199?, sc2copscp , sc2cops , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Casino Cops 'n' Robbers (Bellfruit) (set 1, Protocol) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-751-814 +GAME( 199?, sc2copsc , sc2cops , scorpion2_dm01_3m , drwho , bfm_sc2_state, ofah , 0, "BFM", "Casino Cops 'n' Robbers (Bellfruit) (set 1) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-814 +GAME( 199?, sc2copscp , sc2cops , scorpion2_dm01_3m , drwho , bfm_sc2_state, ofah , 0, "BFM", "Casino Cops 'n' Robbers (Bellfruit) (set 1, Protocol) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-751-814 // PROJECT NUMBER 6622 BINGO COPS N ROBBERS SWITCHABLE BINGO/ARCADE - 9-JUL-1996 17:12:33 -GAME( 199?, sc2copsc1 , sc2cops , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Casino Cops 'n' Robbers (Bellfruit) (set 2) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-816 -GAME( 199?, sc2copsc1p , sc2cops , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Casino Cops 'n' Robbers (Bellfruit) (set 2, Protocol) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-751-816 -GAME( 199?, sc2copsc1pa , sc2cops , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Casino Cops 'n' Robbers (Bellfruit) (set 2, Protocol) (Scorpion 2/3) (alt matrix rom)", GAME_FLAGS) // GAME No 95-751-816 +GAME( 199?, sc2copsc1 , sc2cops , scorpion2_dm01_3m , drwho , bfm_sc2_state, ofah , 0, "BFM", "Casino Cops 'n' Robbers (Bellfruit) (set 2) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-816 +GAME( 199?, sc2copsc1p , sc2cops , scorpion2_dm01_3m , drwho , bfm_sc2_state, ofah , 0, "BFM", "Casino Cops 'n' Robbers (Bellfruit) (set 2, Protocol) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-751-816 +GAME( 199?, sc2copsc1pa , sc2cops , scorpion2_dm01_3m , drwho , bfm_sc2_state, ofah , 0, "BFM", "Casino Cops 'n' Robbers (Bellfruit) (set 2, Protocol) (Scorpion 2/3) (alt matrix rom)", GAME_FLAGS) // GAME No 95-751-816 /******************************************************************************************************************************************************************************************************************** @@ -8421,25 +8460,25 @@ GAME( 199?, sc2copsc1pa , sc2cops , scorpion2_dm01 , drwho , bfm_sc2_st ********************************************************************************************************************************************************************************************************************/ // PROJECT PR6332 CLUB COPS AND ROBBERS DELUXE - 17-NOV-1995 12:36:04 -GAME( 199?, sc2copdc5 , sc2copdc , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers Club Deluxe (Bellfruit) (set 1, UK, 200GBP Jackpot) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-561 -GAME( 199?, sc2copdc5p , sc2copdc , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers Club Deluxe (Bellfruit) (set 1, UK, 200GBP Jackpot, Protocol) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-751-561 +GAME( 199?, sc2copdc5 , sc2copdc , scorpion2_dm01_3m , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers Club Deluxe (Bellfruit) (set 1, UK, 200GBP Jackpot) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-561 +GAME( 199?, sc2copdc5p , sc2copdc , scorpion2_dm01_3m , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers Club Deluxe (Bellfruit) (set 1, UK, 200GBP Jackpot, Protocol) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-751-561 // PROJECT PR6588 CLUB COPS AND ROBBERS DELUXE 25P/#250 - 17-NOV-1995 13:18:57 -GAME( 199?, sc2copdc6 , sc2copdc , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers Club Deluxe (Bellfruit) (set 2, UK, 250GBP Jackpot) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-562 +GAME( 199?, sc2copdc6 , sc2copdc , scorpion2_dm01_3m , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers Club Deluxe (Bellfruit) (set 2, UK, 250GBP Jackpot) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-562 // PROJECT PR6588 CLUB COPS AND ROBBERS DELUXE 25P/#250 65% - 30-NOV-1995 16:14:25 -GAME( 199?, sc2copdc1 , sc2copdc , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers Club Deluxe (Bellfruit) (set 3, UK, 250GBP Jackpot) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-574 -GAME( 199?, sc2copdc1p , sc2copdc , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers Club Deluxe (Bellfruit) (set 3, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-751-574 +GAME( 199?, sc2copdc1 , sc2copdc , scorpion2_dm01_3m , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers Club Deluxe (Bellfruit) (set 3, UK, 250GBP Jackpot) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-574 +GAME( 199?, sc2copdc1p , sc2copdc , scorpion2_dm01_3m , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers Club Deluxe (Bellfruit) (set 3, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-751-574 // PROJECT NUMBER 6588 CLUB COPS AND ROBBERS DELUXE 20P/#250 - 25-MAR-1996 13:57:23 -GAME( 199?, sc2copdc2 , sc2copdc , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers Club Deluxe (Bellfruit) (set 4, UK, 250GBP Jackpot) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-658 -GAME( 199?, sc2copdc2p , sc2copdc , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers Club Deluxe (Bellfruit) (set 4, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-751-658 +GAME( 199?, sc2copdc2 , sc2copdc , scorpion2_dm01_3m , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers Club Deluxe (Bellfruit) (set 4, UK, 250GBP Jackpot) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-658 +GAME( 199?, sc2copdc2p , sc2copdc , scorpion2_dm01_3m , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers Club Deluxe (Bellfruit) (set 4, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-751-658 // PROJECT PR6588 CLUB COPS AND ROBBERS DELUXE 25P/#250 - 13-AUG-1996 14:01:25 -GAME( 199?, sc2copdc3 , sc2copdc , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers Club Deluxe (Bellfruit) (set 5, UK, 250GBP Jackpot) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-842 -GAME( 199?, sc2copdc3p , sc2copdc , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers Club Deluxe (Bellfruit) (set 5, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-751-842 +GAME( 199?, sc2copdc3 , sc2copdc , scorpion2_dm01_3m , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers Club Deluxe (Bellfruit) (set 5, UK, 250GBP Jackpot) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-842 +GAME( 199?, sc2copdc3p , sc2copdc , scorpion2_dm01_3m , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers Club Deluxe (Bellfruit) (set 5, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-751-842 // PROJECT PR6588 CLUB COPS AND ROBBERS DELUXE 25P/#250 63% - 25-SEP-1997 08:30:05 -GAME( 199?, sc2copdc4 , sc2copdc , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers Club Deluxe (Bellfruit) (set 6, UK, 250GBP Jackpot) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-993 -GAME( 199?, sc2copdc4p , sc2copdc , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers Club Deluxe (Bellfruit) (set 6, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-751-993 +GAME( 199?, sc2copdc4 , sc2copdc , scorpion2_dm01_3m , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers Club Deluxe (Bellfruit) (set 6, UK, 250GBP Jackpot) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-993 +GAME( 199?, sc2copdc4p , sc2copdc , scorpion2_dm01_3m , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers Club Deluxe (Bellfruit) (set 6, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-751-993 // PROJECT PR6588 CLUB COPS AND ROBBERS DELUXE 25P/#250 67% - 25-SEP-1997 08:33:14 -GAME( 199?, sc2copdc , 0 , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers Club Deluxe (Bellfruit) (set 7, UK, 250GBP Jackpot) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-992 -GAME( 199?, sc2copdcp , sc2copdc , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers Club Deluxe (Bellfruit) (set 7, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-751-992 +GAME( 199?, sc2copdc , 0 , scorpion2_dm01_3m , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers Club Deluxe (Bellfruit) (set 7, UK, 250GBP Jackpot) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-992 +GAME( 199?, sc2copdcp , sc2copdc , scorpion2_dm01_3m , drwho , bfm_sc2_state, ofah , 0, "BFM", "Cops 'n' Robbers Club Deluxe (Bellfruit) (set 7, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-751-992 /******************************************************************************************************************************************************************************************************************** @@ -8449,21 +8488,21 @@ GAME( 199?, sc2copdcp , sc2copdc , scorpion2_dm01 , drwho , bfm_sc2_st ********************************************************************************************************************************************************************************************************************/ // PROJECT NUMBER 6201 ROUND THE TOWN - 4-MAR-1993 11:05:07 -GAME( 199?, sc2town4 , sc2town , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Round The Town (Bellfruit) (set 1) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-052 +GAME( 199?, sc2town4 , sc2town , scorpion2_dm01_3m , drwho , bfm_sc2_state, ofah , 0, "BFM", "Round The Town (Bellfruit) (set 1) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-052 // PROJECT NUMBER 6201 ROUND THE TOWN IRISH ALL CASH - 1-APR-1993 14:44:50 -GAME( 199?, sc2town2 , sc2town , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Round The Town (Bellfruit) (set 2) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-069 +GAME( 199?, sc2town2 , sc2town , scorpion2_dm01_3m , drwho , bfm_sc2_state, ofah , 0, "BFM", "Round The Town (Bellfruit) (set 2) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-069 // PROJECT NUMBER 6620 (6201) ROUND THE TOWN S&P - 15-DEC-1995 14:50:50 -GAME( 199?, sc2town3 , sc2town , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Round The Town (Bellfruit) (set 3) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-591 -GAME( 199?, sc2town3p , sc2town , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Round The Town (Bellfruit) (set 3, Protocol) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-751-591 +GAME( 199?, sc2town3 , sc2town , scorpion2_dm01_3m , drwho , bfm_sc2_state, ofah , 0, "BFM", "Round The Town (Bellfruit) (set 3) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-591 +GAME( 199?, sc2town3p , sc2town , scorpion2_dm01_3m , drwho , bfm_sc2_state, ofah , 0, "BFM", "Round The Town (Bellfruit) (set 3, Protocol) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-751-591 // PROJECT NUMBER 6620 (6201) ROUND THE TOWN (ARCADE/HIGH TOKEN) - 18-DEC-1995 15:59:22 -GAME( 199?, sc2town1 , sc2town , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Round The Town (Bellfruit) (set 4) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-592 -GAME( 199?, sc2town1a , sc2town , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Round The Town (Bellfruit) (set 4, alt) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-592 -GAME( 199?, sc2town1p , sc2town , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Round The Town (Bellfruit) (set 4, Protocol) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-751-592 +GAME( 199?, sc2town1 , sc2town , scorpion2_dm01_3m , drwho , bfm_sc2_state, ofah , 0, "BFM", "Round The Town (Bellfruit) (set 4) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-592 +GAME( 199?, sc2town1a , sc2town , scorpion2_dm01_3m , drwho , bfm_sc2_state, ofah , 0, "BFM", "Round The Town (Bellfruit) (set 4, alt) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-592 +GAME( 199?, sc2town1p , sc2town , scorpion2_dm01_3m , drwho , bfm_sc2_state, ofah , 0, "BFM", "Round The Town (Bellfruit) (set 4, Protocol) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-751-592 // PROJECT NUMBER 6620 (6201) ROUND THE TOWN S&P IRISH AC - 5-MAR-1996 12:05:06 -GAME( 199?, sc2town5 , sc2town , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Round The Town (Bellfruit) (set 5) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-642 +GAME( 199?, sc2town5 , sc2town , scorpion2_dm01_3m , drwho , bfm_sc2_state, ofah , 0, "BFM", "Round The Town (Bellfruit) (set 5) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-642 // PROJECT NUMBER 6620 (6201) ROUND THE TOWN #10 AC - 15-MAR-1996 12:07:18 -GAME( 199?, sc2town , 0 , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Round The Town (Bellfruit) (set 6) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-654 -GAME( 199?, sc2townp , sc2town , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Round The Town (Bellfruit) (set 6, Protocol) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-751-654 +GAME( 199?, sc2town , 0 , scorpion2_dm01_3m , drwho , bfm_sc2_state, ofah , 0, "BFM", "Round The Town (Bellfruit) (set 6) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-654 +GAME( 199?, sc2townp , sc2town , scorpion2_dm01_3m , drwho , bfm_sc2_state, ofah , 0, "BFM", "Round The Town (Bellfruit) (set 6, Protocol) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-751-654 // PROJECT NUMBER 6620 (6201) ROUND THE TOWN (ARCADE/HIGH TOKEN) - 18-DEC-1995 15:59:22 @@ -8472,15 +8511,15 @@ GAME( 199?, sc2townp , sc2town , scorpion2_dm01 , drwho , bfm_sc2_st ********************************************************************************************************************************************************************************************************************/ // PROJECT NUMBER 6207 ONLY FOOLS AND HORSES - 14-OCT-1993 15:28:16 -GAME( 199?, sc2ofool1 , sc2ofool , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Only Fools & Horses (Bellfruit) (set 1) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-147 +GAME( 199?, sc2ofool1 , sc2ofool , scorpion2_dm01_3m , drwho , bfm_sc2_state, ofah , 0, "BFM", "Only Fools & Horses (Bellfruit) (set 1) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-147 // PROJECT NUMBER 6207 ONLY FOOLS AND HORSES ALL CASH - 29-OCT-1993 13:00:02 -GAME( 199?, sc2ofool3 , sc2ofool , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Only Fools & Horses (Bellfruit) (set 2) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-151 +GAME( 199?, sc2ofool3 , sc2ofool , scorpion2_dm01_3m , drwho , bfm_sc2_state, ofah , 0, "BFM", "Only Fools & Horses (Bellfruit) (set 2) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-151 // PROJECT NUMBER 6207 ONLY FOOLS AND HORSES - 18-NOV-1993 14:32:21 -GAME( 199?, sc2ofool , 0 , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Only Fools & Horses (Bellfruit) (set 3) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-159 +GAME( 199?, sc2ofool , 0 , scorpion2_dm01_3m , drwho , bfm_sc2_state, ofah , 0, "BFM", "Only Fools & Horses (Bellfruit) (set 3) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-159 // PROJECT NUMBER 6207 ONLY FOOLS AND HORSES ALL CASH - 18-NOV-1993 16:12:34 -GAME( 199?, sc2ofool2 , sc2ofool , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Only Fools & Horses (Bellfruit) (set 4) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-162 +GAME( 199?, sc2ofool2 , sc2ofool , scorpion2_dm01_3m , drwho , bfm_sc2_state, ofah , 0, "BFM", "Only Fools & Horses (Bellfruit) (set 4) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-162 // PROJECT NUMBER 6207 ONLY FOOLS AND HORSES ARCADE 10P PLAY - 14-DEC-1993 14:51:34 -GAME( 199?, sc2ofool4 , sc2ofool , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Only Fools & Horses (Bellfruit) (set 5) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-177 +GAME( 199?, sc2ofool4 , sc2ofool , scorpion2_dm01_3m , drwho , bfm_sc2_state, ofah , 0, "BFM", "Only Fools & Horses (Bellfruit) (set 5) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-177 /******************************************************************************************************************************************************************************************************************** @@ -8488,10 +8527,10 @@ GAME( 199?, sc2ofool4 , sc2ofool , scorpion2_dm01 , drwho , bfm_sc2_st ********************************************************************************************************************************************************************************************************************/ // PROJECT NUMBER 6221 PARTY TIME BINGO SCORPION 2 - 10-JUN-1993 14:26:26 -GAME( 199?, sc2ptytm1 , sc2ptytm , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Party Time (Bellfruit) (set 1) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-092 +GAME( 199?, sc2ptytm1 , sc2ptytm , scorpion2_dm01_3m , drwho , bfm_sc2_state, ofah , 0, "BFM", "Party Time (Bellfruit) (set 1) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-092 // PROJECT NUMBER 6221 PARTY TIME BINGO SCORPION 2 #4 ALL CASH 10P PLAY - 1-JUL-1996 12:02:22 -GAME( 199?, sc2ptytm , 0 , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Party Time (Bellfruit) (set 2) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-806 -GAME( 199?, sc2ptytmp , sc2ptytm , scorpion2_dm01 , drwho , bfm_sc2_state, ofah , 0, "BFM", "Party Time (Bellfruit) (set 2, Protocol) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-751-806 +GAME( 199?, sc2ptytm , 0 , scorpion2_dm01_3m , drwho , bfm_sc2_state, ofah , 0, "BFM", "Party Time (Bellfruit) (set 2) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-806 +GAME( 199?, sc2ptytmp , sc2ptytm , scorpion2_dm01_3m , drwho , bfm_sc2_state, ofah , 0, "BFM", "Party Time (Bellfruit) (set 2, Protocol) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-751-806 /******************************************************************************************************************************************************************************************************************** @@ -8499,7 +8538,7 @@ GAME( 199?, sc2ptytmp , sc2ptytm , scorpion2_dm01 , drwho , bfm_sc2_st ********************************************************************************************************************************************************************************************************************/ // PROJECT NUMBER 6172 ALONG THE PROM SINGLE SITE - 30-MAR-1993 12:03:27 -GAME( 199?, sc2prom , 0 , scorpion2_dm01 , drwho , bfm_sc2_state, prom , 0, "BFM", "Along The Prom (Bellfruit) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-062 +GAME( 199?, sc2prom , 0 , scorpion2_dm01_3m , drwho , bfm_sc2_state, prom , 0, "BFM", "Along The Prom (Bellfruit) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-062 /******************************************************************************************************************************************************************************************************************** @@ -8507,12 +8546,12 @@ GAME( 199?, sc2prom , 0 , scorpion2_dm01 , drwho , bfm_sc2_st ********************************************************************************************************************************************************************************************************************/ // PROJECT NUMBER PR6432 PREMIER CLUB MANAGER - 26-JAN-1996 11:52:43 -GAME( 199?, sc2prem2 , sc2prem , scorpion2_dm01 , drwho , bfm_sc2_state, prom , 0, "BFM", "Premier Club Manager (Bellfruit) (set 1, UK) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-616 +GAME( 199?, sc2prem2 , sc2prem , scorpion2_dm01_3m , drwho , bfm_sc2_state, prom , 0, "BFM", "Premier Club Manager (Bellfruit) (set 1, UK) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-616 // PROJECT NUMBER PR6432 PREMIER CLUB MANAGER 25P !250 - 13-AUG-1996 14:05:05 -GAME( 199?, sc2prem , 0 , scorpion2_dm01 , drwho , bfm_sc2_state, prom , 0, "BFM", "Premier Club Manager (Bellfruit) (set 2, UK, 250GBP Jackpot) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-848 +GAME( 199?, sc2prem , 0 , scorpion2_dm01_3m , drwho , bfm_sc2_state, prom , 0, "BFM", "Premier Club Manager (Bellfruit) (set 2, UK, 250GBP Jackpot) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-848 // PROJECT NUMBER PR6432 PREMIER CLUB MANAGER - 20-AUG-1996 10:06:44 -GAME( 199?, sc2prem1 , sc2prem , scorpion2_dm01 , drwho , bfm_sc2_state, prom , 0, "BFM", "Premier Club Manager (Bellfruit) (set 3, UK) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-847 -GAME( 199?, sc2prem1p , sc2prem , scorpion2_dm01 , drwho , bfm_sc2_state, prom , 0, "BFM", "Premier Club Manager (Bellfruit) (set 3, UK, Protocol) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-751-847 +GAME( 199?, sc2prem1 , sc2prem , scorpion2_dm01_3m , drwho , bfm_sc2_state, prom , 0, "BFM", "Premier Club Manager (Bellfruit) (set 3, UK) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-847 +GAME( 199?, sc2prem1p , sc2prem , scorpion2_dm01_3m , drwho , bfm_sc2_state, prom , 0, "BFM", "Premier Club Manager (Bellfruit) (set 3, UK, Protocol) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-751-847 /******************************************************************************************************************************************************************************************************************** Golden Casino Club @@ -8520,14 +8559,14 @@ GAME( 199?, sc2prem1p , sc2prem , scorpion2_dm01 , drwho , bfm_sc2_st ********************************************************************************************************************************************************************************************************************/ // PROJECT NUMBER 6632 GOLDEN CASINO VAR STAKE/JACKPOT - 12-FEB-1997 15:54:10 -GAME( 199?, sc2gcclb2 , sc2gcclb , scorpion2_dm01 , drwho , bfm_sc2_state, prom , 0, "BFM", "Golden Casino Club (Bellfruit) (set 1, UK) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-927 -GAME( 199?, sc2gcclb2p , sc2gcclb , scorpion2_dm01 , drwho , bfm_sc2_state, prom , 0, "BFM", "Golden Casino Club (Bellfruit) (set 1, UK, Protocol) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-751-927 +GAME( 199?, sc2gcclb2 , sc2gcclb , scorpion2_dm01_3m , drwho , bfm_sc2_state, prom , 0, "BFM", "Golden Casino Club (Bellfruit) (set 1, UK) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-927 +GAME( 199?, sc2gcclb2p , sc2gcclb , scorpion2_dm01_3m , drwho , bfm_sc2_state, prom , 0, "BFM", "Golden Casino Club (Bellfruit) (set 1, UK, Protocol) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-751-927 // PROJECT NUMBER 6632 GOLDEN CASINO 20P STAKE/#250 JACKPOT - 12-FEB-1997 15:56:05 -GAME( 199?, sc2gcclb , 0 , scorpion2_dm01 , drwho , bfm_sc2_state, prom , 0, "BFM", "Golden Casino Club (Bellfruit) (set 2, UK, 250GBP Jackpot) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-928 -GAME( 199?, sc2gcclbp , sc2gcclb , scorpion2_dm01 , drwho , bfm_sc2_state, prom , 0, "BFM", "Golden Casino Club (Bellfruit) (set 2, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-751-928 +GAME( 199?, sc2gcclb , 0 , scorpion2_dm01_3m , drwho , bfm_sc2_state, prom , 0, "BFM", "Golden Casino Club (Bellfruit) (set 2, UK, 250GBP Jackpot) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-928 +GAME( 199?, sc2gcclbp , sc2gcclb , scorpion2_dm01_3m , drwho , bfm_sc2_state, prom , 0, "BFM", "Golden Casino Club (Bellfruit) (set 2, UK, 250GBP Jackpot, Protocol) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-751-928 // PROJECT NUMBER 6632 GOLDEN CASINO 5P STAKE/#100 JACKPOT - 12-FEB-1997 15:57:23 -GAME( 199?, sc2gcclb1 , sc2gcclb , scorpion2_dm01 , drwho , bfm_sc2_state, prom , 0, "BFM", "Golden Casino Club (Bellfruit) (set 3, UK, 100GBP Jackpot) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-929 -GAME( 199?, sc2gcclb1p , sc2gcclb , scorpion2_dm01 , drwho , bfm_sc2_state, prom , 0, "BFM", "Golden Casino Club (Bellfruit) (set 3, UK, 100GBP Jackpot, Protocol) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-751-929 +GAME( 199?, sc2gcclb1 , sc2gcclb , scorpion2_dm01_3m , drwho , bfm_sc2_state, prom , 0, "BFM", "Golden Casino Club (Bellfruit) (set 3, UK, 100GBP Jackpot) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-750-929 +GAME( 199?, sc2gcclb1p , sc2gcclb , scorpion2_dm01_3m , drwho , bfm_sc2_state, prom , 0, "BFM", "Golden Casino Club (Bellfruit) (set 3, UK, 100GBP Jackpot, Protocol) (Scorpion 2/3)", GAME_FLAGS) // GAME No 95-751-929 /******************************************************************************************************************************************************************************************************************** |