diff options
author | Vas Crabb <vas@vastheman.com> | 2019-06-23 18:02:43 +1000 |
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committer | Vas Crabb <vas@vastheman.com> | 2019-06-23 18:02:43 +1000 |
commit | d3af11cb11676ae88e9feb4bac5fa02aff7967a2 (patch) | |
tree | e4f6c23dbf428c612d656d5069bb08833d543e73 /src/mame/drivers/bbusters.cpp | |
parent | 12561ec937565b4c53d336f0a5658b015d99af8d (diff) |
srcclean (nw)
Diffstat (limited to 'src/mame/drivers/bbusters.cpp')
-rw-r--r-- | src/mame/drivers/bbusters.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/mame/drivers/bbusters.cpp b/src/mame/drivers/bbusters.cpp index ea7de447ee3..74720a212f0 100644 --- a/src/mame/drivers/bbusters.cpp +++ b/src/mame/drivers/bbusters.cpp @@ -182,15 +182,15 @@ If you calibrate the guns correctly the game runs as expected: 2) Using P2 controls fire at the indicated spots. 3) Using P3 controls fire at the indicated spots. - The locations of the shots fired in attract mode are defined by a table - starting at $65000. The value taken from there is combined with data from - the gun calibration to calculate the final position of the shots. - Unexpected calibration values will therefore cause the game to show the - shots in weird positions (see MT07333). - - The EEPROM data starts with the 16 bit calibration values for all six axes - in the order: Minimum axis 0, middle axis 0, maximum axis 0 (repeat for - the other 5 axes). + The locations of the shots fired in attract mode are defined by a table + starting at $65000. The value taken from there is combined with data from + the gun calibration to calculate the final position of the shots. + Unexpected calibration values will therefore cause the game to show the + shots in weird positions (see MT07333). + + The EEPROM data starts with the 16 bit calibration values for all six axes + in the order: Minimum axis 0, middle axis 0, maximum axis 0 (repeat for + the other 5 axes). ***************************************************************************/ |