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author Miodrag Milanovic <mmicko@gmail.com>2016-04-24 15:15:04 +0200
committer Miodrag Milanovic <mmicko@gmail.com>2016-04-24 15:38:49 +0200
commit96d123b42c87007222bb545878cdef0116b60885 (patch)
treea611581b57d4debe784f1134a3de95426a7ba592 /src/mame/drivers/balsente.cpp
parentc2c22570779f69e6921499b7abeb75f6db3d7822 (diff)
NULL->nullptr, instead of DEVCB_NULL use always DEVCB_NOOP to prevent confusion (nw)
Diffstat (limited to 'src/mame/drivers/balsente.cpp')
-rw-r--r--src/mame/drivers/balsente.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mame/drivers/balsente.cpp b/src/mame/drivers/balsente.cpp
index b5229303faa..2ff36afef99 100644
--- a/src/mame/drivers/balsente.cpp
+++ b/src/mame/drivers/balsente.cpp
@@ -971,7 +971,7 @@ static INPUT_PORTS_START( nstocker )
PORT_DIPUNUSED_DIPLOC( 0x40, 0x40, "G1:7" )
PORT_MODIFY("IN0")
- PORT_BIT( 0x0f, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM_MEMBER(DEVICE_SELF, balsente_state,nstocker_bits_r, NULL)
+ PORT_BIT( 0x0f, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM_MEMBER(DEVICE_SELF, balsente_state,nstocker_bits_r, nullptr)
/* cheese alert -- we have to map this to player 2 so that it doesn't interfere with
the crosshair controls */