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author Aaron Giles <aaron@aarongiles.com>2011-12-31 21:48:36 +0000
committer Aaron Giles <aaron@aarongiles.com>2011-12-31 21:48:36 +0000
commitfcc81b7c6dcc40a8ae944616501f90963ca2aa08 (patch)
treed0e4ab76c92ca711073e8dd3113103083896156f /src/mame/drivers/backfire.c
parent0fb2402169d60ebe944a741408cc7268fd22ca80 (diff)
Bulk converted cliprect * to cliprect & across the system. This makes
cliprects mandatory everywhere. In general, cliprects were being correctly passed through the video side of most drivers already, so it is mostly a semantic change. Note that with my previous change, bitmaps have cliprects, so if you just want to clip to the bitmap's boundaries, pass bitmap->cliprect() instead of NULL (which is no longer permitted). [Aaron Giles]
Diffstat (limited to 'src/mame/drivers/backfire.c')
-rw-r--r--src/mame/drivers/backfire.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mame/drivers/backfire.c b/src/mame/drivers/backfire.c
index 274ec638e8f..019ac60387b 100644
--- a/src/mame/drivers/backfire.c
+++ b/src/mame/drivers/backfire.c
@@ -95,7 +95,7 @@ static SCREEN_UPDATE( backfire_left )
deco16ic_pf_update(state->m_deco_tilegen2, state->m_pf3_rowscroll, state->m_pf4_rowscroll);
screen.machine().priority_bitmap->fill(0);
- bitmap->fill(0x100, *cliprect);
+ bitmap->fill(0x100, cliprect);
if (state->m_left_priority[0] == 0)
{
@@ -128,7 +128,7 @@ static SCREEN_UPDATE( backfire_right )
deco16ic_pf_update(state->m_deco_tilegen2, state->m_pf3_rowscroll, state->m_pf4_rowscroll);
screen.machine().priority_bitmap->fill(0);
- bitmap->fill(0x500, *cliprect);
+ bitmap->fill(0x500, cliprect);
if (state->m_right_priority[0] == 0)
{