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author Vas Crabb <vas@vastheman.com>2018-05-15 05:43:28 +1000
committer Vas Crabb <vas@vastheman.com>2018-05-15 05:43:28 +1000
commit23325728009b85bad264dcc175c8f1b8c5e51678 (patch)
tree47e270288dae6d6e6f2cce33c779e94ffc2d39ab /src/mame/drivers/ambush.cpp
parentd1f8569f4d2729631ef5c3fd6de4e3cfca9856e8 (diff)
More cleanup/streamlining of machine configuration and macros:
* Get rid of implicit prefix for GFX decode names and prefix them all * Get rid of special macro for adding GFXDECODE in favour of constructor * Make empty GFX decode a static member of interface * Allow palette to be specified to GFXDECODE as a device finder * Removed diserial.h from emu.h as it's used relatively infrequently Also fix darkseal and vaportra propely. The palette device automatically attaches itself to a share with matching tag. The correct solution here is to rename one or the other out of the way, since it was never attached to a share before.
Diffstat (limited to 'src/mame/drivers/ambush.cpp')
-rw-r--r--src/mame/drivers/ambush.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/mame/drivers/ambush.cpp b/src/mame/drivers/ambush.cpp
index 579b3542646..051fd5bf2d6 100644
--- a/src/mame/drivers/ambush.cpp
+++ b/src/mame/drivers/ambush.cpp
@@ -557,7 +557,7 @@ static const gfx_layout spritelayout =
32*8
};
-static GFXDECODE_START( ambush )
+static GFXDECODE_START( gfx_ambush )
GFXDECODE_ENTRY("gfx1", 0, gfx_8x8x2_planar, 0, 64)
GFXDECODE_ENTRY("gfx1", 0, spritelayout, 0, 64)
GFXDECODE_END
@@ -576,12 +576,12 @@ static const gfx_layout spritelayout_mariobl =
32*8
};
-static GFXDECODE_START( mariobl )
+static GFXDECODE_START( gfx_mariobl )
GFXDECODE_ENTRY("gfx1", 0, gfx_8x8x2_planar, 0, 32)
GFXDECODE_ENTRY("gfx2", 0, spritelayout_mariobl, 0, 32)
GFXDECODE_END
-static GFXDECODE_START( dkong3abl )
+static GFXDECODE_START( gfx_dkong3abl )
GFXDECODE_ENTRY("gfx1", 0, gfx_8x8x2_planar, 0, 64)
GFXDECODE_ENTRY("gfx2", 0, spritelayout, 0, 32)
GFXDECODE_END
@@ -712,7 +712,7 @@ MACHINE_CONFIG_START(ambush_state::ambush)
MCFG_SCREEN_UPDATE_DRIVER(ambush_state, screen_update)
MCFG_SCREEN_PALETTE("palette")
- MCFG_GFXDECODE_ADD("gfxdecode", "palette", ambush)
+ MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_ambush)
MCFG_PALETTE_ADD("palette", 256)
MCFG_PALETTE_INIT_OWNER(ambush_state, ambush)
@@ -745,7 +745,7 @@ MACHINE_CONFIG_START(ambush_state::mariobl)
MCFG_SCREEN_MODIFY("screen")
MCFG_SCREEN_UPDATE_DRIVER(ambush_state, screen_update_bootleg)
- MCFG_GFXDECODE_MODIFY("gfxdecode", mariobl)
+ MCFG_GFXDECODE_MODIFY("gfxdecode", gfx_mariobl)
MCFG_PALETTE_MODIFY("palette")
MCFG_PALETTE_INIT_OWNER(ambush_state, mario)
@@ -763,7 +763,7 @@ MACHINE_CONFIG_START(ambush_state::dkong3abl)
mariobl(config);
MCFG_MACHINE_START_OVERRIDE(ambush_state, dkong3abl)
- MCFG_GFXDECODE_MODIFY("gfxdecode", dkong3abl)
+ MCFG_GFXDECODE_MODIFY("gfxdecode", gfx_dkong3abl)
MCFG_PALETTE_MODIFY("palette")
MCFG_PALETTE_INIT_OWNER(ambush_state, dkong3)