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author Zoë Blade <zoe@bytenoise.co.uk>2015-04-08 14:26:47 +0100
committer Zoë Blade <zoe@bytenoise.co.uk>2015-04-08 14:26:47 +0100
commitfaea1e2beb0ae3413cce52d8a96c77997d42651c (patch)
tree8c1137655263787c8bfe46df16198ceddc82df39 /src/mame/drivers/alpha68k.c
parent354a0f2707c3d4d04f5087c21b3ccce35967465c (diff)
Tidy more whitespace
Diffstat (limited to 'src/mame/drivers/alpha68k.c')
-rw-r--r--src/mame/drivers/alpha68k.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/mame/drivers/alpha68k.c b/src/mame/drivers/alpha68k.c
index 0ed2ca81ba8..d44c2239111 100644
--- a/src/mame/drivers/alpha68k.c
+++ b/src/mame/drivers/alpha68k.c
@@ -110,7 +110,6 @@ Stephh's additional notes (based on the games M68000 code and some tests) :
- There is no Dip Switch to determine if you are allowed to continue a game
or not, so you ALWAYS have the possibility to continue a game.
-
Stephh's log (2002.06.19) :
- Create macros for players inputs and "Coinage" Dip Switch