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author Zoë Blade <zoe@bytenoise.co.uk>2015-04-10 08:54:37 +0100
committer Zoë Blade <zoe@bytenoise.co.uk>2015-04-10 08:54:37 +0100
commitcbe827d44e8da50a4f621d65f8470b4bac8b142d (patch)
tree59af1468e205ee72d251740e4a9c6cc8368f7b4a /src/mame/drivers/alpha68k.c
parent4cc89fb55209346b433e3334e3962c967fffae8a (diff)
Tidy tidying
Vas correctly points out that I'm a bit overzealous with blank line deletions when they're there for perfectly good reasons.
Diffstat (limited to 'src/mame/drivers/alpha68k.c')
-rw-r--r--src/mame/drivers/alpha68k.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mame/drivers/alpha68k.c b/src/mame/drivers/alpha68k.c
index d44c2239111..d65198bbc68 100644
--- a/src/mame/drivers/alpha68k.c
+++ b/src/mame/drivers/alpha68k.c
@@ -110,6 +110,7 @@ Stephh's additional notes (based on the games M68000 code and some tests) :
- There is no Dip Switch to determine if you are allowed to continue a game
or not, so you ALWAYS have the possibility to continue a game.
+
Stephh's log (2002.06.19) :
- Create macros for players inputs and "Coinage" Dip Switch