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author Olivier Galibert <galibert@pobox.com>2019-04-04 07:36:51 +0200
committer Olivier Galibert <galibert@pobox.com>2019-04-05 00:00:58 +0200
commite39802db90860d6628c35265f7c78ce3534f5a53 (patch)
tree796f3fb6524361b61bad36530f3c56e027db57b9 /src/mame/drivers/88games.cpp
parentb54a2a517cdd8d9b9ba0456c54c0cced7dd794fc (diff)
68000: Rework interrupt handling [O. Galibert]
* Implement the cpu space as an address space * Make all vectored interrupts use the cpu space * Make it possible to direct the cpu space to another space, use it for amiga (which handles it as a normal AS_PROGRAM read) * Make it possible to disable the priority muxer and get 3 lines instead, use it for cps2
Diffstat (limited to 'src/mame/drivers/88games.cpp')
-rw-r--r--src/mame/drivers/88games.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mame/drivers/88games.cpp b/src/mame/drivers/88games.cpp
index ca2d5d8d2c5..924a19df8fd 100644
--- a/src/mame/drivers/88games.cpp
+++ b/src/mame/drivers/88games.cpp
@@ -69,7 +69,7 @@ WRITE8_MEMBER(_88games_state::k88games_5f84_w)
WRITE8_MEMBER(_88games_state::k88games_sh_irqtrigger_w)
{
- m_audiocpu->set_input_line_and_vector(0, HOLD_LINE, 0xff);
+ m_audiocpu->set_input_line_and_vector(0, HOLD_LINE, 0xff); // Z80
}