diff options
author | Dirk Best <mail@dirk-best.de> | 2017-02-11 14:40:49 +0100 |
---|---|---|
committer | Dirk Best <mail@dirk-best.de> | 2017-02-18 16:29:19 +0100 |
commit | 1341bc53217c4b390f28edc02ad93a64f1c9f298 (patch) | |
tree | aa59b200d8657aa40a8a298b665549a67a6d81e1 /src/mame/audio/mario.cpp | |
parent | 845b29260255a1fdd5f01544d3d3a4e6155aa05a (diff) |
ambush: Rewrite driver.
- Use tilemap system to draw background/foreground characters (and use
generic gfx_8x8x2_planar layout)
- Add mario and dkong3 bootlegs running on extended hardware (color
PROMs for those haven't been dumped, using the PROMs from the original
currently)
- Update and correct dip switches
- Document tile attribute RAM and sprite RAM layout bits
- Use screen raw parameters
- Add connector layout
- Update TODO list
- Update ROM filenames
New working driver:
-------------------
Donkey Kong 3 (bootleg on Ambush hardware)
Diffstat (limited to 'src/mame/audio/mario.cpp')
-rw-r--r-- | src/mame/audio/mario.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/src/mame/audio/mario.cpp b/src/mame/audio/mario.cpp index c7fd9b96292..4a31e113e5d 100644 --- a/src/mame/audio/mario.cpp +++ b/src/mame/audio/mario.cpp @@ -419,8 +419,6 @@ void mario_state::sound_start() { device_t *audiocpu = machine().device("audiocpu"); - if (!audiocpu) return; - #if USE_8039 uint8_t *SND = memregion("audiocpu")->base(); @@ -442,8 +440,6 @@ void mario_state::sound_start() void mario_state::sound_reset() { - if (!m_audiocpu) return; - address_space &space = machine().device("audiocpu")->memory().space(AS_PROGRAM); #if USE_8039 |