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author Dirk Best <mail@dirk-best.de>2017-02-11 14:40:49 +0100
committer Dirk Best <mail@dirk-best.de>2017-02-18 16:29:19 +0100
commit1341bc53217c4b390f28edc02ad93a64f1c9f298 (patch)
treeaa59b200d8657aa40a8a298b665549a67a6d81e1 /src/mame/audio/mario.cpp
parent845b29260255a1fdd5f01544d3d3a4e6155aa05a (diff)
ambush: Rewrite driver.
- Use tilemap system to draw background/foreground characters (and use generic gfx_8x8x2_planar layout) - Add mario and dkong3 bootlegs running on extended hardware (color PROMs for those haven't been dumped, using the PROMs from the original currently) - Update and correct dip switches - Document tile attribute RAM and sprite RAM layout bits - Use screen raw parameters - Add connector layout - Update TODO list - Update ROM filenames New working driver: ------------------- Donkey Kong 3 (bootleg on Ambush hardware)
Diffstat (limited to 'src/mame/audio/mario.cpp')
-rw-r--r--src/mame/audio/mario.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/mame/audio/mario.cpp b/src/mame/audio/mario.cpp
index c7fd9b96292..4a31e113e5d 100644
--- a/src/mame/audio/mario.cpp
+++ b/src/mame/audio/mario.cpp
@@ -419,8 +419,6 @@ void mario_state::sound_start()
{
device_t *audiocpu = machine().device("audiocpu");
- if (!audiocpu) return;
-
#if USE_8039
uint8_t *SND = memregion("audiocpu")->base();
@@ -442,8 +440,6 @@ void mario_state::sound_start()
void mario_state::sound_reset()
{
- if (!m_audiocpu) return;
-
address_space &space = machine().device("audiocpu")->memory().space(AS_PROGRAM);
#if USE_8039