diff options
author | smf- <smf-@users.noreply.github.com> | 2016-10-17 16:03:29 +0100 |
---|---|---|
committer | smf- <smf-@users.noreply.github.com> | 2016-10-17 16:04:02 +0100 |
commit | 36944269bd6fe1fb47822a2112c524b13c4b27f2 (patch) | |
tree | c1b29a760bb9a1e222a9390fbc34fe09d407ae91 /src/frontend/mame | |
parent | 8676fc0d8dd0c3ccf2925075d86338da099ce148 (diff) |
DAC WIP, started documenting the DACs in use. [smf]
ataxx: Fixed missing sound channel caused by one dac not being hooked up and one dac being hooked up to two addresses.
bestbest: Fixed high pitch screech caused by incorrect addressing (two dacs weren't hooked up and two were hooked up to two addresses).
cchasm: Fixed static noise generation caused by feeding the same bit to both dacs.
cheekyms: Slightly improved sound by implementing sound triggers as 8 x 1 bit dacs instead of 1 x 8 bit dac.
galeb: Fixed sound by implementing it according to http://www.deltasoft.com.hr/retro/galebemu.htm & implemented enough of LOAD/SAVE to stop it hanging.
hard drivin: (all games in driver) Improved 12 bit controls, although centre still goes out of sync.
mea8000: Converted to a sound device.
megaphx: Fixed noisy samples due to wrong format.
microvsn: Fixed sound pitch caused by incorrect usage of write_signed8().
seicross: Changed to a 4 bit dac as samples are packed nibble.
spaceg: Preliminary sound using space invaders samples.
suna8: Changed to a 4 bit dac as samples are packed nibble.
vcombat: Fixed static during machine gun fire due to incorrect dc offset removal.
vectrex: Fixed noisy samples due to wrong format.
wheelfir: Fixed sound, eeprom & analogue steering wheel and brake pedal.
Diffstat (limited to 'src/frontend/mame')
-rw-r--r-- | src/frontend/mame/info.cpp | 2 | ||||
-rw-r--r-- | src/frontend/mame/ui/devopt.cpp | 2 | ||||
-rw-r--r-- | src/frontend/mame/ui/info.cpp | 2 |
3 files changed, 3 insertions, 3 deletions
diff --git a/src/frontend/mame/info.cpp b/src/frontend/mame/info.cpp index 1d1468643c6..c35f9e8d743 100644 --- a/src/frontend/mame/info.cpp +++ b/src/frontend/mame/info.cpp @@ -692,7 +692,7 @@ void info_xml_creator::output_chips(device_t &device, const char *root_tag) // iterate over sound devices for (device_sound_interface &sound : sound_interface_iterator(device)) { - if (strcmp(sound.device().tag(), device.tag())) + if (strcmp(sound.device().tag(), device.tag()) != 0 && sound.issound()) { std::string newtag(sound.device().tag()), oldtag(":"); newtag = newtag.substr(newtag.find(oldtag.append(root_tag)) + oldtag.length()); diff --git a/src/frontend/mame/ui/devopt.cpp b/src/frontend/mame/ui/devopt.cpp index 9ebfd7f70e5..120ff1d774e 100644 --- a/src/frontend/mame/ui/devopt.cpp +++ b/src/frontend/mame/ui/devopt.cpp @@ -112,7 +112,7 @@ void menu_device_config::populate() std::unordered_set<std::string> soundtags; for (device_sound_interface &sound : snditer) { - if (!soundtags.insert(sound.device().tag()).second) + if (!sound.issound() || !soundtags.insert(sound.device().tag()).second) continue; // count how many identical sound chips we have diff --git a/src/frontend/mame/ui/info.cpp b/src/frontend/mame/ui/info.cpp index 4dfc260be57..8d5d468332b 100644 --- a/src/frontend/mame/ui/info.cpp +++ b/src/frontend/mame/ui/info.cpp @@ -243,7 +243,7 @@ std::string machine_info::game_info_string() bool found_sound = false; for (device_sound_interface &sound : snditer) { - if (!soundtags.insert(sound.device().tag()).second) + if (!sound.issound() || !soundtags.insert(sound.device().tag()).second) continue; // append the Sound: string |