diff options
author | Vas Crabb <vas@vastheman.com> | 2023-03-23 04:02:46 +1100 |
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committer | Vas Crabb <vas@vastheman.com> | 2023-03-23 04:02:46 +1100 |
commit | dda5f71a40ba2ba3cf463a0891f24296fbd45b34 (patch) | |
tree | 42cd393c33f39bdf088fa79e865cb9004aed0d32 /src/frontend/mame/ui | |
parent | 00f317b3d321d25b3ca404870beb7e12b092c376 (diff) |
-luaengine.cpp: Expose UI controls toggle state.
-ui/ui.cpp: Honour UI enable for machines without keyboards.
Diffstat (limited to 'src/frontend/mame/ui')
-rw-r--r-- | src/frontend/mame/ui/ui.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/frontend/mame/ui/ui.cpp b/src/frontend/mame/ui/ui.cpp index 36932c91d15..acbb13ec226 100644 --- a/src/frontend/mame/ui/ui.cpp +++ b/src/frontend/mame/ui/ui.cpp @@ -335,6 +335,7 @@ void mame_ui_manager::config_save(config_type cfg_type, util::xml::data_node *pa void mame_ui_manager::initialize(running_machine &machine) { m_machine_info = std::make_unique<ui::machine_info>(machine); + machine.set_ui_active(!machine_info().has_keyboard() || machine.options().ui_active()); // initialize the on-screen display system slider_list = slider_init(machine); @@ -1241,8 +1242,8 @@ uint32_t mame_ui_manager::handler_ingame(render_container &container) } // determine if we should disable the rest of the UI - bool has_keyboard = machine_info().has_keyboard(); - bool ui_disabled = (has_keyboard && !machine().ui_active()); + bool const has_keyboard = machine_info().has_keyboard(); + bool const ui_disabled = !machine().ui_active(); // is ScrLk UI toggling applicable here? if (has_keyboard) |