diff options
author | Vas Crabb <vas@vastheman.com> | 2023-02-23 06:33:22 +1100 |
---|---|---|
committer | Vas Crabb <vas@vastheman.com> | 2023-02-23 06:33:22 +1100 |
commit | 98131a6b9e152661ff55b4e2f5355b0f1fe9b7e3 (patch) | |
tree | 0ab8052445cecd76085fe94711f54b7dc8ebf409 /src/frontend/mame/ui | |
parent | 14d00bf2f75173a05e05b16bb8ab2b82df2c6462 (diff) |
osd: Cleaner way of dealing with input updates.
Diffstat (limited to 'src/frontend/mame/ui')
-rw-r--r-- | src/frontend/mame/ui/menu.cpp | 5 | ||||
-rw-r--r-- | src/frontend/mame/ui/ui.cpp | 3 | ||||
-rw-r--r-- | src/frontend/mame/ui/viewgfx.cpp | 5 |
3 files changed, 13 insertions, 0 deletions
diff --git a/src/frontend/mame/ui/menu.cpp b/src/frontend/mame/ui/menu.cpp index 1f00a882a9a..c945b3f0297 100644 --- a/src/frontend/mame/ui/menu.cpp +++ b/src/frontend/mame/ui/menu.cpp @@ -25,6 +25,8 @@ #include "rendutil.h" #include "uiinput.h" +#include "osdepend.h" + #include <algorithm> #include <cassert> #include <cmath> @@ -1250,6 +1252,9 @@ void menu::validate_selection(int scandir) void menu::do_handle() { + // let OSD do its thing + machine().osd().check_osd_inputs(); + // recompute metrics if necessary render_manager &render(machine().render()); render_target &target(render.ui_target()); diff --git a/src/frontend/mame/ui/ui.cpp b/src/frontend/mame/ui/ui.cpp index 8f04ae7b980..fc7c6f43298 100644 --- a/src/frontend/mame/ui/ui.cpp +++ b/src/frontend/mame/ui/ui.cpp @@ -1239,6 +1239,9 @@ void mame_ui_manager::image_handler_ingame() uint32_t mame_ui_manager::handler_ingame(render_container &container) { + // let the OSD do its thing first + machine().osd().check_osd_inputs(); + bool is_paused = machine().paused(); // first draw the FPS counter diff --git a/src/frontend/mame/ui/viewgfx.cpp b/src/frontend/mame/ui/viewgfx.cpp index 56dfd008893..4c57e569e10 100644 --- a/src/frontend/mame/ui/viewgfx.cpp +++ b/src/frontend/mame/ui/viewgfx.cpp @@ -21,6 +21,8 @@ #include "util/unicode.h" +#include "osdepend.h" + #include <cmath> #include <vector> @@ -56,6 +58,9 @@ public: if (!is_relevant()) return cancel(uistate); + // let the OSD do its thing + mui.machine().osd().check_osd_inputs(); + // always mark the bitmap dirty if not paused if (!m_machine.paused()) m_bitmap_dirty = true; |