diff options
author | AJR <ajrhacker@users.noreply.github.com> | 2016-04-26 16:37:43 -0400 |
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committer | AJR <ajrhacker@users.noreply.github.com> | 2016-04-26 16:37:43 -0400 |
commit | e06384aaba8f618ad049d9fe933c76eccf24594a (patch) | |
tree | f61522b73dcae33281045d6a88f45034fd3310b0 /src/frontend/mame/ui/simpleselgame.h | |
parent | 0b1ca9b15dd8baf20ce4abd1879478e8dd65ecfb (diff) |
Relieve UI menus and such from having to constantly fetch UI object from global state (nw)
Diffstat (limited to 'src/frontend/mame/ui/simpleselgame.h')
-rw-r--r-- | src/frontend/mame/ui/simpleselgame.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/frontend/mame/ui/simpleselgame.h b/src/frontend/mame/ui/simpleselgame.h index 2106fc54638..7ab68394e95 100644 --- a/src/frontend/mame/ui/simpleselgame.h +++ b/src/frontend/mame/ui/simpleselgame.h @@ -19,14 +19,14 @@ class driver_enumerator; class ui_simple_menu_select_game : public ui_menu { public: - ui_simple_menu_select_game(running_machine &machine, render_container *container, const char *gamename); + ui_simple_menu_select_game(mame_ui_manager &mui, render_container *container, const char *gamename); virtual ~ui_simple_menu_select_game(); virtual void populate() override; virtual void handle() override; virtual void custom_render(void *selectedref, float top, float bottom, float x, float y, float x2, float y2) override; // force game select menu - static void force_game_select(running_machine &machine, render_container *container); + static void force_game_select(mame_ui_manager &mui, render_container *container); virtual bool menu_has_search_active() override { return (m_search[0] != 0); } private: |