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author AJR <ajrhacker@users.noreply.github.com>2016-04-26 16:37:43 -0400
committer AJR <ajrhacker@users.noreply.github.com>2016-04-26 16:37:43 -0400
commite06384aaba8f618ad049d9fe933c76eccf24594a (patch)
treef61522b73dcae33281045d6a88f45034fd3310b0 /src/frontend/mame/ui/simpleselgame.h
parent0b1ca9b15dd8baf20ce4abd1879478e8dd65ecfb (diff)
Relieve UI menus and such from having to constantly fetch UI object from global state (nw)
Diffstat (limited to 'src/frontend/mame/ui/simpleselgame.h')
-rw-r--r--src/frontend/mame/ui/simpleselgame.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/frontend/mame/ui/simpleselgame.h b/src/frontend/mame/ui/simpleselgame.h
index 2106fc54638..7ab68394e95 100644
--- a/src/frontend/mame/ui/simpleselgame.h
+++ b/src/frontend/mame/ui/simpleselgame.h
@@ -19,14 +19,14 @@ class driver_enumerator;
class ui_simple_menu_select_game : public ui_menu {
public:
- ui_simple_menu_select_game(running_machine &machine, render_container *container, const char *gamename);
+ ui_simple_menu_select_game(mame_ui_manager &mui, render_container *container, const char *gamename);
virtual ~ui_simple_menu_select_game();
virtual void populate() override;
virtual void handle() override;
virtual void custom_render(void *selectedref, float top, float bottom, float x, float y, float x2, float y2) override;
// force game select menu
- static void force_game_select(running_machine &machine, render_container *container);
+ static void force_game_select(mame_ui_manager &mui, render_container *container);
virtual bool menu_has_search_active() override { return (m_search[0] != 0); }
private: