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author Vas Crabb <vas@vastheman.com>2019-03-26 11:13:37 +1100
committer Vas Crabb <vas@vastheman.com>2019-03-26 11:13:37 +1100
commit97b67170277437131adf6ed4d60139c172529e4f (patch)
tree7a5cbf608f191075f1612b1af15832c206a3fe2d /src/frontend/mame/ui/optsmenu.h
parentb380514764cf857469bae61c11143a19f79a74c5 (diff)
(nw) Clean up the mess on master
This effectively reverts b380514764cf857469bae61c11143a19f79a74c5 and c24473ddff715ecec2e258a6eb38960cf8c8e98e, restoring the state at 598cd5227223c3b04ca31f0dbc1981256d9ea3ff. Before pushing, please check that what you're about to push is sane. Check your local commit log and ensure there isn't anything out-of-place before pushing to mainline. When things like this happen, it wastes everyone's time. I really don't need this in a week when real work™ is busting my balls and I'm behind where I want to be with preparing for MAME release.
Diffstat (limited to 'src/frontend/mame/ui/optsmenu.h')
-rw-r--r--src/frontend/mame/ui/optsmenu.h53
1 files changed, 42 insertions, 11 deletions
diff --git a/src/frontend/mame/ui/optsmenu.h b/src/frontend/mame/ui/optsmenu.h
index e9650e3a95b..2afe9b68a89 100644
--- a/src/frontend/mame/ui/optsmenu.h
+++ b/src/frontend/mame/ui/optsmenu.h
@@ -17,23 +17,27 @@
namespace ui {
-class menu_game_options : public menu
+
+class menu_simple_game_options : public menu
{
public:
- menu_game_options(mame_ui_manager &mui, render_container &container);
- virtual ~menu_game_options() override;
+ menu_simple_game_options(
+ mame_ui_manager &mui,
+ render_container &container,
+ std::function<void ()> &&handler);
+ virtual ~menu_simple_game_options() override;
protected:
virtual void custom_render(void *selectedref, float top, float bottom, float x, float y, float x2, float y2) override;
+ virtual void handle() override;
+ virtual void populate(float &customtop, float &custombottom) override;
+
+ void handle_item_event(event const &menu_event);
private:
enum
{
- FILTER_MENU = 1,
- FILTER_ADJUST,
- CONF_DIR,
- DISPLAY_MENU,
- CUSTOM_MENU,
+ DISPLAY_MENU = 1001,
SOUND_MENU,
CONTROLLER_MENU,
MISC_MENU,
@@ -43,12 +47,39 @@ private:
SAVE_CONFIG
};
- virtual void populate(float &customtop, float &custombottom) override;
+ std::function<void ()> const m_handler;
+};
+
+
+class menu_game_options : public menu_simple_game_options
+{
+public:
+ menu_game_options(
+ mame_ui_manager &mui,
+ render_container &container,
+ machine_filter_data &filter_data,
+ std::function<void ()> &&handler);
+ virtual ~menu_game_options() override;
+
+protected:
virtual void handle() override;
+ virtual void populate(float &customtop, float &custombottom) override;
+
+ void handle_item_event(event const &menu_event);
+
+private:
+ enum
+ {
+ FILTER_MENU = 2001,
+ FILTER_ADJUST,
+ CONF_DIR,
+ CUSTOM_MENU
+ };
- machine_filter::type m_main;
+ machine_filter_data &m_filter_data;
+ machine_filter::type m_main_filter;
};
} // namespace ui
-#endif /* MAME_FRONTEND_UI_OPTSMENU_H */
+#endif // MAME_FRONTEND_UI_OPTSMENU_H