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author Vas Crabb <vas@vastheman.com>2016-07-10 02:42:38 +1000
committer Vas Crabb <vas@vastheman.com>2016-07-10 03:01:13 +1000
commit1abf53ca6a7a01ae2d4491825a97b0a4baef634a (patch)
tree2a061c81dab912dbf52f8cdd54f97507820029dd /src/frontend/mame/ui/menu.cpp
parent2364b48f0dd496de3908fa4d3bcd24693a5f6231 (diff)
UI code refactoring: [Vas Crabb]
* Split out main menu and dat box drawing from base class * Make a bunch of class statics proper per-machine persistent objects * Object lifecycle fixes
Diffstat (limited to 'src/frontend/mame/ui/menu.cpp')
-rw-r--r--src/frontend/mame/ui/menu.cpp1700
1 files changed, 186 insertions, 1514 deletions
diff --git a/src/frontend/mame/ui/menu.cpp b/src/frontend/mame/ui/menu.cpp
index 095cae4acf1..6cfc3c464db 100644
--- a/src/frontend/mame/ui/menu.cpp
+++ b/src/frontend/mame/ui/menu.cpp
@@ -15,20 +15,18 @@
#include "ui/ui.h"
#include "ui/mainmenu.h"
#include "ui/utils.h"
-#include "ui/defimg.h"
-#include "ui/starimg.h"
-#include "ui/icorender.h"
-#include "ui/toolbar.h"
#include "ui/miscmenu.h"
#include "cheat.h"
-#include "drivenum.h"
#include "mame.h"
+
+#include "drivenum.h"
#include "rendutil.h"
#include "uiinput.h"
#include <algorithm>
#include <cmath>
+#include <utility>
namespace ui {
@@ -37,75 +35,31 @@ namespace ui {
***************************************************************************/
#define UI_MENU_POOL_SIZE 65536
-#define MAX_ICONS_RENDER 40
-
-static std::vector<std::pair<const char *, const char *>> arts_info =
-{
- { __("Snapshots"), OPTION_SNAPSHOT_DIRECTORY },
- { __("Cabinets"), OPTION_CABINETS_PATH },
- { __("Control Panels"), OPTION_CPANELS_PATH },
- { __("PCBs"), OPTION_PCBS_PATH },
- { __("Flyers"), OPTION_FLYERS_PATH },
- { __("Titles"), OPTION_TITLES_PATH },
- { __("Ends"), OPTION_ENDS_PATH },
- { __("Artwork Preview"), OPTION_ARTPREV_PATH },
- { __("Bosses"), OPTION_BOSSES_PATH },
- { __("Logos"), OPTION_LOGOS_PATH },
- { __("Versus"), OPTION_VERSUS_PATH },
- { __("Game Over"), OPTION_GAMEOVER_PATH },
- { __("HowTo"), OPTION_HOWTO_PATH },
- { __("Scores"), OPTION_SCORES_PATH },
- { __("Select"), OPTION_SELECT_PATH },
- { __("Marquees"), OPTION_MARQUEES_PATH },
- { __("Covers"), OPTION_COVER_PATH },
-};
-
-static const char *hover_msg[] = {
- __("Add or remove favorites"),
- __("Export displayed list to file"),
- __("Show DATs view"),
-};
/***************************************************************************
GLOBAL VARIABLES
***************************************************************************/
-std::unique_ptr<menu> menu::menu_stack;
-std::unique_ptr<menu> menu::menu_free;
+std::mutex menu::s_global_state_guard;
+menu::global_state_map menu::s_global_states;
std::unique_ptr<bitmap_rgb32> menu::hilight_bitmap;
render_texture *menu::hilight_texture;
-render_texture *menu::arrow_texture;
render_texture *menu::snapx_texture;
render_texture *menu::hilight_main_texture;
-render_texture *menu::bgrnd_texture;
-render_texture *menu::star_texture;
-render_texture *menu::toolbar_texture[UI_TOOLBAR_BUTTONS];
-render_texture *menu::sw_toolbar_texture[UI_TOOLBAR_BUTTONS];
-render_texture *menu::icons_texture[MAX_ICONS_RENDER];
std::unique_ptr<bitmap_argb32> menu::snapx_bitmap;
-std::unique_ptr<bitmap_argb32> menu::no_avail_bitmap;
-std::unique_ptr<bitmap_argb32> menu::star_bitmap;
-std::unique_ptr<bitmap_argb32> menu::bgrnd_bitmap;
-std::vector<std::unique_ptr<bitmap_argb32>> menu::icons_bitmap;
std::unique_ptr<bitmap_rgb32> menu::hilight_main_bitmap;
-std::vector<std::shared_ptr<bitmap_argb32>> menu::toolbar_bitmap;
-std::vector<std::shared_ptr<bitmap_argb32>> menu::sw_toolbar_bitmap;
-std::vector<const game_driver *> menu::m_old_icons;
/***************************************************************************
INLINE FUNCTIONS
***************************************************************************/
-//-------------------------------------------------
-// is_selectable - return TRUE if the given
-// item is selectable
-//-------------------------------------------------
-
-inline bool is_selectable(menu_item const &item)
+inline menu::global_state_ptr menu::get_global_state(running_machine &machine)
{
- return ((item.flags & (menu::FLAG_MULTILINE | menu::FLAG_DISABLE)) == 0 && item.type != menu_item_type::SEPARATOR);
-}
+ std::lock_guard<std::mutex> guard(s_global_state_guard);
+ auto const it(s_global_states.find(&machine));
+ return (it != s_global_states.end()) ? it->second : global_state_ptr();
+}
//-------------------------------------------------
// exclusive_input_pressed - return TRUE if the
@@ -113,14 +67,17 @@ inline bool is_selectable(menu_item const &item)
// reported a key
//-------------------------------------------------
-inline bool menu::exclusive_input_pressed(int key, int repeat)
+bool menu::exclusive_input_pressed(int &iptkey, int key, int repeat)
{
- if (m_event.iptkey == IPT_INVALID && machine().ui_input().pressed_repeat(key, repeat))
+ if ((iptkey == IPT_INVALID) && machine().ui_input().pressed_repeat(key, repeat))
{
- m_event.iptkey = key;
+ iptkey = key;
return true;
}
- return false;
+ else
+ {
+ return false;
+ }
}
@@ -129,6 +86,104 @@ inline bool menu::exclusive_input_pressed(int key, int repeat)
CORE SYSTEM MANAGEMENT
***************************************************************************/
+menu::global_state::global_state(running_machine &machine, ui_options const &options)
+ : m_machine(machine)
+ , m_cleanup_callbacks()
+ , m_bgrnd_bitmap()
+ , m_bgrnd_texture()
+ , m_stack()
+ , m_free()
+{
+ render_manager &render(machine.render());
+ auto const texture_free([&render](render_texture *texture) { render.texture_free(texture); });
+
+ // create a texture for arrow icons
+ m_arrow_texture = texture_ptr(render.texture_alloc(render_triangle), texture_free);
+
+ // create a texture for main menu background
+ m_bgrnd_texture = texture_ptr(render.texture_alloc(render_texture::hq_scale), texture_free);
+ if (options.use_background_image() && (&machine.system() == &GAME_NAME(___empty)))
+ {
+ m_bgrnd_bitmap = std::make_unique<bitmap_argb32>(0, 0);
+ emu_file backgroundfile(".", OPEN_FLAG_READ);
+ render_load_jpeg(*m_bgrnd_bitmap, backgroundfile, nullptr, "background.jpg");
+
+ if (!m_bgrnd_bitmap->valid())
+ render_load_png(*m_bgrnd_bitmap, backgroundfile, nullptr, "background.png");
+
+ if (m_bgrnd_bitmap->valid())
+ m_bgrnd_texture->set_bitmap(*m_bgrnd_bitmap, m_bgrnd_bitmap->cliprect(), TEXFORMAT_ARGB32);
+ else
+ m_bgrnd_bitmap->reset();
+ }
+}
+
+
+menu::global_state::~global_state()
+{
+ stack_reset();
+ clear_free_list();
+
+ for (auto const &callback : m_cleanup_callbacks)
+ callback(m_machine);
+}
+
+
+void menu::global_state::add_cleanup_callback(cleanup_callback &&callback)
+{
+ m_cleanup_callbacks.emplace_back(std::move(callback));
+}
+
+
+void menu::global_state::stack_push(std::unique_ptr<menu> &&menu)
+{
+ menu->m_parent = std::move(m_stack);
+ m_stack = std::move(menu);
+ m_stack->reset(reset_options::SELECT_FIRST);
+ m_stack->machine().ui_input().reset();
+}
+
+
+void menu::global_state::stack_pop()
+{
+ if (m_stack)
+ {
+ std::unique_ptr<menu> menu(std::move(m_stack));
+ m_stack = std::move(menu->m_parent);
+ menu->m_parent = std::move(m_free);
+ m_free = std::move(menu);
+ m_machine.ui_input().reset();
+ }
+}
+
+
+void menu::global_state::stack_reset()
+{
+ while (m_stack)
+ stack_pop();
+}
+
+
+void menu::global_state::clear_free_list()
+{
+ while (m_free)
+ m_free = std::move(m_free->m_parent);
+}
+
+
+bool menu::global_state::stack_has_special_main_menu() const
+{
+ for (auto menu = m_stack.get(); menu != nullptr; menu = menu->m_parent.get())
+ {
+ if (menu->is_special_main_menu())
+ return true;
+ }
+ return false;
+}
+
+
+
+
//-------------------------------------------------
// init - initialize the menu system
//-------------------------------------------------
@@ -136,7 +191,14 @@ inline bool menu::exclusive_input_pressed(int key, int repeat)
void menu::init(running_machine &machine, ui_options &mopt)
{
// initialize the menu stack
- menu::stack_reset(machine);
+ {
+ std::lock_guard<std::mutex> guard(s_global_state_guard);
+ auto const ins(s_global_states.emplace(&machine, std::make_shared<global_state>(machine, mopt)));
+ if (ins.second)
+ machine.add_notifier(MACHINE_NOTIFY_EXIT, machine_notify_delegate(FUNC(menu::exit), &machine)); // add an exit callback to free memory
+ else
+ ins.first->second->stack_reset();
+ }
// create a texture for hilighting items
hilight_bitmap = std::make_unique<bitmap_rgb32>(256, 1);
@@ -150,14 +212,8 @@ void menu::init(running_machine &machine, ui_options &mopt)
hilight_texture = machine.render().texture_alloc();
hilight_texture->set_bitmap(*hilight_bitmap, hilight_bitmap->cliprect(), TEXFORMAT_ARGB32);
- // create a texture for arrow icons
- arrow_texture = machine.render().texture_alloc(render_triangle);
-
// initialize ui
init_ui(machine, mopt);
-
- // add an exit callback to free memory
- machine.add_notifier(MACHINE_NOTIFY_EXIT, machine_notify_delegate(FUNC(menu::exit), &machine));
}
@@ -168,31 +224,16 @@ void menu::init(running_machine &machine, ui_options &mopt)
void menu::exit(running_machine &machine)
{
// free menus
- menu::stack_reset(machine);
- menu::clear_free_list(machine);
+ {
+ std::lock_guard<std::mutex> guard(s_global_state_guard);
+ s_global_states.erase(&machine);
+ }
// free textures
render_manager &mre = machine.render();
mre.texture_free(hilight_texture);
- mre.texture_free(arrow_texture);
mre.texture_free(snapx_texture);
mre.texture_free(hilight_main_texture);
- mre.texture_free(bgrnd_texture);
- mre.texture_free(star_texture);
-
- for (auto & elem : icons_texture)
- mre.texture_free(elem);
-
- for (int i = 0; i < UI_TOOLBAR_BUTTONS; ++i)
- {
- mre.texture_free(sw_toolbar_texture[i]);
- mre.texture_free(toolbar_texture[i]);
- }
-
- icons_bitmap.clear();
- sw_toolbar_bitmap.clear();
- toolbar_bitmap.clear();
- m_old_icons.clear();
}
@@ -206,16 +247,14 @@ void menu::exit(running_machine &machine)
//-------------------------------------------------
menu::menu(mame_ui_manager &mui, render_container *_container)
- : m_special_main_menu(false)
+ : m_visible_lines(0)
+ , m_visible_items(0)
+ , m_global_state(get_global_state(mui.machine()))
+ , m_special_main_menu(false)
, m_ui(mui)
, m_parent()
- , m_pressed(false)
- , m_repeat(0)
, m_event()
, m_pool(nullptr)
- , m_focus(focused_menu::main)
- , m_visible_lines(0)
- , m_visible_items(0)
, m_resetpos(0)
, m_resetref(nullptr)
{
@@ -275,12 +314,12 @@ void menu::reset(reset_options options)
if (machine().options().ui() == emu_options::UI_SIMPLE)
item_append(_("Exit"), "", 0, nullptr);
else
- item_append(_("Exit"), "", FLAG_UI | FLAG_LEFT_ARROW | FLAG_RIGHT_ARROW, nullptr);
+ item_append(_("Exit"), "", FLAG_LEFT_ARROW | FLAG_RIGHT_ARROW, nullptr);
}
else
{
- if (machine().options().ui() != emu_options::UI_SIMPLE && menu::stack_has_special_main_menu())
- item_append(_("Return to Previous Menu"), "", FLAG_UI | FLAG_LEFT_ARROW | FLAG_RIGHT_ARROW, nullptr);
+ if (machine().options().ui() != emu_options::UI_SIMPLE && stack_has_special_main_menu())
+ item_append(_("Return to Previous Menu"), "", FLAG_LEFT_ARROW | FLAG_RIGHT_ARROW, nullptr);
else
item_append(_("Return to Previous Menu"), "", 0, nullptr);
}
@@ -398,32 +437,20 @@ const menu::event *menu::process(UINT32 flags, float x0, float y0)
// draw the menu
if (item.size() > 1 && (item[0].flags & FLAG_MULTILINE) != 0)
draw_text_box();
- else if ((item[0].flags & FLAG_UI) != 0 || (item[0].flags & FLAG_UI_SWLIST) != 0)
- draw_select_game((flags & PROCESS_NOINPUT));
else if ((item[0].flags & FLAG_UI_PALETTE) != 0)
draw_palette_menu();
- else if ((item[0].flags & FLAG_UI_DATS) != 0)
- draw_dats_menu();
else
- draw(flags, x0, y0);
+ draw(flags);
// process input
if (!(flags & PROCESS_NOKEYS) && !(flags & PROCESS_NOINPUT))
{
// read events
- if ((item[0].flags & FLAG_UI ) != 0 || (item[0].flags & FLAG_UI_SWLIST ) != 0)
- handle_main_events();
- else
- handle_events(flags);
+ handle_events(flags, m_event);
// handle the keys if we don't already have an event
if (m_event.iptkey == IPT_INVALID)
- {
- if ((item[0].flags & FLAG_UI) != 0 || (item[0].flags & FLAG_UI_SWLIST) != 0)
- handle_main_keys(flags);
- else
- handle_keys(flags);
- }
+ handle_keys(flags, m_event.iptkey);
}
// update the selected item in the event
@@ -497,7 +524,7 @@ void menu::set_selection(void *selected_itemref)
// draw - draw a menu
//-------------------------------------------------
-void menu::draw(UINT32 flags, float origx0, float origy0)
+void menu::draw(UINT32 flags)
{
// first draw the FPS counter
if (ui().show_fps_counter())
@@ -514,8 +541,8 @@ void menu::draw(UINT32 flags, float origx0, float origy0)
float const ud_arrow_width = line_height * machine().render().ui_aspect();
float const gutter_width = lr_arrow_width * 1.3f;
- if (ui().options().use_background_image() && &machine().system() == &GAME_NAME(___empty) && bgrnd_bitmap->valid() && !noimage)
- container->add_quad(0.0f, 0.0f, 1.0f, 1.0f, rgb_t::white, bgrnd_texture, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA));
+ if (&machine().system() == &GAME_NAME(___empty) && !noimage)
+ draw_background();
// compute the width and height of the full menu
float visible_width = 0;
@@ -850,7 +877,7 @@ void menu::draw_text_box()
// input events for a menu
//-------------------------------------------------
-void menu::handle_events(UINT32 flags)
+void menu::handle_events(UINT32 flags, event &ev)
{
bool stop = false;
ui_event local_menu_event;
@@ -901,11 +928,11 @@ void menu::handle_events(UINT32 flags)
if (!(flags & PROCESS_ONLYCHAR) && hover >= 0 && hover < item.size())
{
selected = hover;
- m_event.iptkey = IPT_UI_SELECT;
+ ev.iptkey = IPT_UI_SELECT;
if (is_last_selected())
{
- m_event.iptkey = IPT_UI_CANCEL;
- menu::stack_pop(machine());
+ ev.iptkey = IPT_UI_CANCEL;
+ stack_pop();
}
stop = true;
}
@@ -946,8 +973,8 @@ void menu::handle_events(UINT32 flags)
// translate CHAR events into specials
case UI_EVENT_CHAR:
- m_event.iptkey = IPT_SPECIAL;
- m_event.unichar = local_menu_event.ch;
+ ev.iptkey = IPT_SPECIAL;
+ ev.unichar = local_menu_event.ch;
stop = true;
break;
@@ -964,9 +991,9 @@ void menu::handle_events(UINT32 flags)
// keys for a menu
//-------------------------------------------------
-void menu::handle_keys(UINT32 flags)
+void menu::handle_keys(UINT32 flags, int &iptkey)
{
- bool ignorepause = menu::stack_has_special_main_menu();
+ bool ignorepause = stack_has_special_main_menu();
int code;
// bail if no items
@@ -974,12 +1001,12 @@ void menu::handle_keys(UINT32 flags)
return;
// if we hit select, return TRUE or pop the stack, depending on the item
- if (exclusive_input_pressed(IPT_UI_SELECT, 0))
+ if (exclusive_input_pressed(iptkey, IPT_UI_SELECT, 0))
{
if (is_last_selected())
{
- m_event.iptkey = IPT_UI_CANCEL;
- menu::stack_pop(machine());
+ iptkey = IPT_UI_CANCEL;
+ stack_pop();
}
return;
}
@@ -989,10 +1016,10 @@ void menu::handle_keys(UINT32 flags)
return;
// hitting cancel also pops the stack
- if (exclusive_input_pressed(IPT_UI_CANCEL, 0))
+ if (exclusive_input_pressed(iptkey, IPT_UI_CANCEL, 0))
{
if (!menu_has_search_active())
- menu::stack_pop(machine());
+ stack_pop();
return;
}
@@ -1007,13 +1034,13 @@ void menu::handle_keys(UINT32 flags)
ignoreleft = ignoreright = false;
// accept left/right keys as-is with repeat
- if (!ignoreleft && exclusive_input_pressed(IPT_UI_LEFT, (flags & PROCESS_LR_REPEAT) ? 6 : 0))
+ if (!ignoreleft && exclusive_input_pressed(iptkey, IPT_UI_LEFT, (flags & PROCESS_LR_REPEAT) ? 6 : 0))
return;
- if (!ignoreright && exclusive_input_pressed(IPT_UI_RIGHT, (flags & PROCESS_LR_REPEAT) ? 6 : 0))
+ if (!ignoreright && exclusive_input_pressed(iptkey, IPT_UI_RIGHT, (flags & PROCESS_LR_REPEAT) ? 6 : 0))
return;
// up backs up by one item
- if (exclusive_input_pressed(IPT_UI_UP, 6))
+ if (exclusive_input_pressed(iptkey, IPT_UI_UP, 6))
{
if ((item[0].flags & FLAG_UI_DATS))
{
@@ -1028,7 +1055,7 @@ void menu::handle_keys(UINT32 flags)
}
// down advances by one item
- if (exclusive_input_pressed(IPT_UI_DOWN, 6))
+ if (exclusive_input_pressed(iptkey, IPT_UI_DOWN, 6))
{
if ((item[0].flags & FLAG_UI_DATS))
{
@@ -1043,7 +1070,7 @@ void menu::handle_keys(UINT32 flags)
}
// page up backs up by m_visible_items
- if (exclusive_input_pressed(IPT_UI_PAGE_UP, 6))
+ if (exclusive_input_pressed(iptkey, IPT_UI_PAGE_UP, 6))
{
selected -= m_visible_items;
top_line -= m_visible_items - (last_item_visible() ? 1 : 0);
@@ -1053,7 +1080,7 @@ void menu::handle_keys(UINT32 flags)
}
// page down advances by m_visible_items
- if (exclusive_input_pressed(IPT_UI_PAGE_DOWN, 6))
+ if (exclusive_input_pressed(iptkey, IPT_UI_PAGE_DOWN, 6))
{
selected += m_visible_lines - 2 + (selected == 0);
top_line += m_visible_lines - 2;
@@ -1064,21 +1091,21 @@ void menu::handle_keys(UINT32 flags)
}
// home goes to the start
- if (exclusive_input_pressed(IPT_UI_HOME, 0))
+ if (exclusive_input_pressed(iptkey, IPT_UI_HOME, 0))
{
selected = top_line = 0;
validate_selection(1);
}
// end goes to the last
- if (exclusive_input_pressed(IPT_UI_END, 0))
+ if (exclusive_input_pressed(iptkey, IPT_UI_END, 0))
{
selected = top_line = item.size() - 1;
validate_selection(-1);
}
// pause enables/disables pause
- if (!ignorepause && exclusive_input_pressed(IPT_UI_PAUSE, 0))
+ if (!ignorepause && exclusive_input_pressed(iptkey, IPT_UI_PAUSE, 0))
{
if (machine().paused())
machine().resume();
@@ -1091,14 +1118,16 @@ void menu::handle_keys(UINT32 flags)
mame_machine_manager::instance()->cheat().set_enable(!mame_machine_manager::instance()->cheat().enabled());
// see if any other UI keys are pressed
- if (m_event.iptkey == IPT_INVALID)
+ if (iptkey == IPT_INVALID)
+ {
for (code = IPT_UI_FIRST + 1; code < IPT_UI_LAST; code++)
{
if (code == IPT_UI_CONFIGURE || (code == IPT_UI_LEFT && ignoreleft) || (code == IPT_UI_RIGHT && ignoreright) || (code == IPT_UI_PAUSE && ignorepause))
continue;
- if (exclusive_input_pressed(code, 0))
+ if (exclusive_input_pressed(iptkey, code, 0))
break;
}
+ }
}
@@ -1123,82 +1152,13 @@ void menu::validate_selection(int scandir)
-//-------------------------------------------------
-// clear_free_list - clear out anything
-// accumulated in the free list
-//-------------------------------------------------
-
-void menu::clear_free_list(running_machine &machine)
-{
- while (menu_free)
- menu_free = std::move(menu_free->m_parent);
-}
-
-
-
/***************************************************************************
MENU STACK MANAGEMENT
***************************************************************************/
-//-------------------------------------------------
-// menu::stack_reset - reset the menu stack
-//-------------------------------------------------
-
-void menu::stack_reset(running_machine &machine)
-{
- while (menu_stack)
- menu::stack_pop(machine);
-}
-
-
-//-------------------------------------------------
-// stack_push - push a new menu onto the
-// stack
-//-------------------------------------------------
-
-void menu::stack_push(std::unique_ptr<menu> &&menu)
-{
- menu->m_parent = std::move(menu_stack);
- menu_stack = std::move(menu);
- menu_stack->reset(reset_options::SELECT_FIRST);
- menu_stack->machine().ui_input().reset();
-}
-
-
-//-------------------------------------------------
-// stack_pop - pop a menu from the stack
-//-------------------------------------------------
-
-void menu::stack_pop(running_machine &machine)
-{
- if (menu_stack)
- {
- std::unique_ptr<menu> menu(std::move(menu_stack));
- menu_stack = std::move(menu->m_parent);
- menu->m_parent = std::move(menu_free);
- menu_free = std::move(menu);
- machine.ui_input().reset();
- }
-}
-
-
-//-------------------------------------------------
-// menu::stack_has_special_main_menu -
-// check in the special main menu is in the stack
-//-------------------------------------------------
-
-bool menu::stack_has_special_main_menu()
-{
- for (auto menu = menu_stack.get(); menu != nullptr; menu = menu->m_parent.get())
- if (menu->is_special_main_menu())
- return true;
-
- return false;
-}
-
void menu::do_handle()
{
- if(item.size() < 2)
+ if (item.size() < 2)
populate();
handle();
}
@@ -1215,19 +1175,21 @@ void menu::do_handle()
UINT32 menu::ui_handler(render_container *container, mame_ui_manager &mui)
{
+ global_state_ptr const state(get_global_state(mui.machine()));
+
// if we have no menus stacked up, start with the main menu
- if (!menu_stack)
- stack_push(std::unique_ptr<menu>(global_alloc_clear<menu_main>(mui, container)));
+ if (!state->topmost_menu<menu>())
+ state->stack_push(std::unique_ptr<menu>(global_alloc_clear<menu_main>(mui, container)));
// update the menu state
- if (menu_stack)
- menu_stack->do_handle();
+ if (state->topmost_menu<menu>())
+ state->topmost_menu<menu>()->do_handle();
// clear up anything pending to be released
- clear_free_list(mui.machine());
+ state->clear_free_list();
// if the menus are to be hidden, return a cancel here
- if (mui.is_menu_active() && ((mui.machine().ui_input().pressed(IPT_UI_CONFIGURE) && !stack_has_special_main_menu()) || menu_stack == nullptr))
+ if (mui.is_menu_active() && ((mui.machine().ui_input().pressed(IPT_UI_CONFIGURE) && !state->stack_has_special_main_menu()) || !state->topmost_menu<menu>()))
return UI_HANDLER_CANCEL;
return 0;
@@ -1308,7 +1270,7 @@ void menu::highlight(render_container *container, float x0, float y0, float x1,
void menu::draw_arrow(render_container *container, float x0, float y0, float x1, float y1, rgb_t fgcolor, UINT32 orientation)
{
- container->add_quad(x0, y0, x1, y1, fgcolor, arrow_texture, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA) | PRIMFLAG_TEXORIENT(orientation) | PRIMFLAG_PACKABLE);
+ container->add_quad(x0, y0, x1, y1, fgcolor, m_global_state->arrow_texture(), PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA) | PRIMFLAG_TEXORIENT(orientation) | PRIMFLAG_PACKABLE);
}
//-------------------------------------------------
@@ -1336,1037 +1298,8 @@ void menu::init_ui(running_machine &machine, ui_options &mopt)
// create a texture for snapshot
snapx_bitmap = std::make_unique<bitmap_argb32>(0, 0);
snapx_texture = mrender.texture_alloc(render_texture::hq_scale);
-
- // allocates and sets the default "no available" image
- no_avail_bitmap = std::make_unique<bitmap_argb32>(256, 256);
- UINT32 *dst = &no_avail_bitmap->pix32(0);
- memcpy(dst, no_avail_bmp, 256 * 256 * sizeof(UINT32));
-
- // allocates and sets the favorites star image
- star_bitmap = std::make_unique<bitmap_argb32>(32, 32);
- dst = &star_bitmap->pix32(0);
- memcpy(dst, favorite_star_bmp, 32 * 32 * sizeof(UINT32));
- star_texture = mrender.texture_alloc();
- star_texture->set_bitmap(*star_bitmap, star_bitmap->cliprect(), TEXFORMAT_ARGB32);
-
- // allocate icons
- for (auto & icons : icons_texture)
- {
- m_old_icons.emplace_back(nullptr);
- icons_bitmap.emplace_back(std::make_unique<bitmap_argb32>());
- icons = mrender.texture_alloc();
- }
-
- // create a texture for main menu background
- bgrnd_bitmap = std::make_unique<bitmap_argb32>(0, 0);
- bgrnd_texture = mrender.texture_alloc(render_texture::hq_scale);
-
- if (mopt.use_background_image() && &machine.system() == &GAME_NAME(___empty))
- {
- emu_file backgroundfile(".", OPEN_FLAG_READ);
- render_load_jpeg(*bgrnd_bitmap, backgroundfile, nullptr, "background.jpg");
-
- if (!bgrnd_bitmap->valid())
- render_load_png(*bgrnd_bitmap, backgroundfile, nullptr, "background.png");
-
- if (bgrnd_bitmap->valid())
- bgrnd_texture->set_bitmap(*bgrnd_bitmap, bgrnd_bitmap->cliprect(), TEXFORMAT_ARGB32);
- else
- bgrnd_bitmap->reset();
- }
- else
- bgrnd_bitmap->reset();
-
- // create a texture for toolbar
- for (int x = 0; x < UI_TOOLBAR_BUTTONS; ++x)
- {
- toolbar_bitmap.emplace_back(std::make_shared<bitmap_argb32>(32, 32));
- sw_toolbar_bitmap.emplace_back(std::make_shared<bitmap_argb32>(32, 32));
- toolbar_texture[x] = mrender.texture_alloc();
- sw_toolbar_texture[x] = mrender.texture_alloc();
- UINT32 *texture_dst = &toolbar_bitmap.back()->pix32(0);
- memcpy(texture_dst, toolbar_bitmap_bmp[x], 32 * 32 * sizeof(UINT32));
- if (toolbar_bitmap.back()->valid())
- toolbar_texture[x]->set_bitmap(*toolbar_bitmap.back(), toolbar_bitmap.back()->cliprect(), TEXFORMAT_ARGB32);
- else
- toolbar_bitmap.back()->reset();
-
- if (x == 0 || x == 2)
- {
- texture_dst = &sw_toolbar_bitmap[x]->pix32(0);
- memcpy(texture_dst, toolbar_bitmap_bmp[x], 32 * 32 * sizeof(UINT32));
- if (sw_toolbar_bitmap.back()->valid())
- sw_toolbar_texture[x]->set_bitmap(*sw_toolbar_bitmap.back(), sw_toolbar_bitmap.back()->cliprect(), TEXFORMAT_ARGB32);
- else
- sw_toolbar_bitmap.back()->reset();
- }
- else
- sw_toolbar_bitmap.back()->reset();
-
- }
-}
-
-
-//-------------------------------------------------
-// draw main menu
-//-------------------------------------------------
-
-void menu::draw_select_game(UINT32 flags)
-{
- bool noinput = (flags & PROCESS_NOINPUT);
- float line_height = ui().get_line_height();
- float ud_arrow_width = line_height * machine().render().ui_aspect();
- float gutter_width = 0.52f * ud_arrow_width;
- mouse_x = -1, mouse_y = -1;
- float right_panel_size = (ui_globals::panels_status == HIDE_BOTH || ui_globals::panels_status == HIDE_RIGHT_PANEL) ? 2.0f * UI_BOX_LR_BORDER : 0.3f;
- float visible_width = 1.0f - 4.0f * UI_BOX_LR_BORDER;
- float primary_left = (1.0f - visible_width) * 0.5f;
- float primary_width = visible_width;
- bool is_swlist = (item[0].flags & FLAG_UI_SWLIST);
-
- // draw background image if available
- if (ui().options().use_background_image() && bgrnd_bitmap->valid())
- container->add_quad(0.0f, 0.0f, 1.0f, 1.0f, rgb_t::white, bgrnd_texture, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA));
-
- hover = item.size() + 1;
- visible_items = (is_swlist) ? item.size() - 2 : item.size() - 2 - skip_main_items;
- float extra_height = (is_swlist) ? 2.0f * line_height : (2.0f + skip_main_items) * line_height;
- float visible_extra_menu_height = customtop + custombottom + extra_height;
-
- // locate mouse
- mouse_hit = false;
- mouse_button = false;
- if (!noinput)
- {
- mouse_target = machine().ui_input().find_mouse(&mouse_target_x, &mouse_target_y, &mouse_button);
- if (mouse_target)
- if (mouse_target->map_point_container(mouse_target_x, mouse_target_y, *container, mouse_x, mouse_y))
- mouse_hit = true;
- }
-
- // account for extra space at the top and bottom
- float visible_main_menu_height = 1.0f - 2.0f * UI_BOX_TB_BORDER - visible_extra_menu_height;
- m_visible_lines = int(std::trunc(visible_main_menu_height / line_height));
- visible_main_menu_height = float(m_visible_lines) * line_height;
-
- if (!is_swlist)
- ui_globals::visible_main_lines = m_visible_lines;
- else
- ui_globals::visible_sw_lines = m_visible_lines;
-
- // compute top/left of inner menu area by centering
- float visible_left = primary_left;
- float visible_top = (1.0f - (visible_main_menu_height + visible_extra_menu_height)) * 0.5f;
-
- // if the menu is at the bottom of the extra, adjust
- visible_top += customtop;
-
- // compute left box size
- float x1 = visible_left - UI_BOX_LR_BORDER;
- float y1 = visible_top - UI_BOX_TB_BORDER;
- float x2 = x1 + 2.0f * UI_BOX_LR_BORDER;
- float y2 = visible_top + visible_main_menu_height + UI_BOX_TB_BORDER + extra_height;
-
- // add left box
- visible_left = draw_left_panel(x1, y1, x2, y2);
- visible_width -= right_panel_size + visible_left - 2.0f * UI_BOX_LR_BORDER;
-
- // compute and add main box
- x1 = visible_left - UI_BOX_LR_BORDER;
- x2 = visible_left + visible_width + UI_BOX_LR_BORDER;
- float line = visible_top + (float(m_visible_lines) * line_height);
- ui().draw_outlined_box(container, x1, y1, x2, y2, UI_BACKGROUND_COLOR);
-
- if (visible_items < m_visible_lines)
- m_visible_lines = visible_items;
- if (top_line < 0 || is_first_selected())
- top_line = 0;
- if (selected < visible_items && top_line + m_visible_lines >= visible_items)
- top_line = visible_items - m_visible_lines;
-
- // determine effective positions taking into account the hilighting arrows
- float effective_width = visible_width - 2.0f * gutter_width;
- float effective_left = visible_left + gutter_width;
-
- if (m_prev_selected != nullptr && m_focus == focused_menu::main && selected < visible_items)
- m_prev_selected = nullptr;
-
- int const n_loop = (std::min)(m_visible_lines, visible_items);
- for (int linenum = 0; linenum < n_loop; linenum++)
- {
- float line_y = visible_top + (float)linenum * line_height;
- int itemnum = top_line + linenum;
- const menu_item &pitem = item[itemnum];
- const char *itemtext = pitem.text.c_str();
- rgb_t fgcolor = UI_TEXT_COLOR;
- rgb_t bgcolor = UI_TEXT_BG_COLOR;
- rgb_t fgcolor3 = UI_CLONE_COLOR;
- float line_x0 = x1 + 0.5f * UI_LINE_WIDTH;
- float line_y0 = line_y;
- float line_x1 = x2 - 0.5f * UI_LINE_WIDTH;
- float line_y1 = line_y + line_height;
-
- // set the hover if this is our item
- if (mouse_hit && line_x0 <= mouse_x && line_x1 > mouse_x && line_y0 <= mouse_y && line_y1 > mouse_y && is_selectable(pitem))
- hover = itemnum;
-
- // if we're selected, draw with a different background
- if (itemnum == selected && m_focus == focused_menu::main)
- {
- fgcolor = rgb_t(0xff, 0xff, 0x00);
- bgcolor = rgb_t(0xff, 0xff, 0xff);
- fgcolor3 = rgb_t(0xcc, 0xcc, 0x00);
- ui().draw_textured_box(container, line_x0 + 0.01f, line_y0, line_x1 - 0.01f, line_y1, bgcolor, rgb_t(43, 43, 43),
- hilight_main_texture, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA) | PRIMFLAG_TEXWRAP(TRUE));
- }
- // else if the mouse is over this item, draw with a different background
- else if (itemnum == hover)
- {
- fgcolor = fgcolor3 = UI_MOUSEOVER_COLOR;
- bgcolor = UI_MOUSEOVER_BG_COLOR;
- highlight(container, line_x0, line_y0, line_x1, line_y1, bgcolor);
- }
- else if (pitem.ref == m_prev_selected)
- {
- fgcolor = fgcolor3 = UI_MOUSEOVER_COLOR;
- bgcolor = UI_MOUSEOVER_BG_COLOR;
- ui().draw_textured_box(container, line_x0 + 0.01f, line_y0, line_x1 - 0.01f, line_y1, bgcolor, rgb_t(43, 43, 43),
- hilight_main_texture, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA) | PRIMFLAG_TEXWRAP(TRUE));
- }
-
- if (linenum == 0 && top_line != 0)
- {
- // if we're on the top line, display the up arrow
- draw_arrow(container, 0.5f * (x1 + x2) - 0.5f * ud_arrow_width, line_y + 0.25f * line_height,
- 0.5f * (x1 + x2) + 0.5f * ud_arrow_width, line_y + 0.75f * line_height, fgcolor, ROT0);
-
- if (hover == itemnum)
- hover = HOVER_ARROW_UP;
- }
- else if (linenum == m_visible_lines - 1 && itemnum != visible_items - 1)
- {
- // if we're on the bottom line, display the down arrow
- draw_arrow(container, 0.5f * (x1 + x2) - 0.5f * ud_arrow_width, line_y + 0.25f * line_height,
- 0.5f * (x1 + x2) + 0.5f * ud_arrow_width, line_y + 0.75f * line_height, fgcolor, ROT0 ^ ORIENTATION_FLIP_Y);
-
- if (hover == itemnum)
- hover = HOVER_ARROW_DOWN;
- }
- else if (pitem.type == menu_item_type::SEPARATOR)
- {
- // if we're just a divider, draw a line
- container->add_line(visible_left, line_y + 0.5f * line_height, visible_left + visible_width, line_y + 0.5f * line_height,
- UI_LINE_WIDTH, UI_TEXT_COLOR, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA));
- }
- else if (pitem.subtext.empty())
- {
- // draw the item centered
- int item_invert = pitem.flags & FLAG_INVERT;
- auto icon = draw_icon(linenum, item[itemnum].ref, effective_left, line_y);
- ui().draw_text_full(container, itemtext, effective_left + icon, line_y, effective_width - icon, ui::text_layout::LEFT, ui::text_layout::TRUNCATE,
- mame_ui_manager::NORMAL, item_invert ? fgcolor3 : fgcolor, bgcolor, nullptr, nullptr);
- }
- else
- {
- auto item_invert = pitem.flags & FLAG_INVERT;
- const char *subitem_text = pitem.subtext.c_str();
- float item_width, subitem_width;
-
- // compute right space for subitem
- ui().draw_text_full(container, subitem_text, effective_left, line_y, ui().get_string_width(pitem.subtext.c_str()),
- ui::text_layout::RIGHT, ui::text_layout::NEVER, mame_ui_manager::NONE, item_invert ? fgcolor3 : fgcolor, bgcolor, &subitem_width, nullptr);
- subitem_width += gutter_width;
-
- // draw the item left-justified
- ui().draw_text_full(container, itemtext, effective_left, line_y, effective_width - subitem_width,
- ui::text_layout::LEFT, ui::text_layout::TRUNCATE, mame_ui_manager::NORMAL, item_invert ? fgcolor3 : fgcolor, bgcolor, &item_width, nullptr);
-
- // draw the subitem right-justified
- ui().draw_text_full(container, subitem_text, effective_left + item_width, line_y, effective_width - item_width,
- ui::text_layout::RIGHT, ui::text_layout::NEVER, mame_ui_manager::NORMAL, item_invert ? fgcolor3 : fgcolor, bgcolor, nullptr, nullptr);
- }
- }
-
- for (size_t count = visible_items; count < item.size(); count++)
- {
- const menu_item &pitem = item[count];
- const char *itemtext = pitem.text.c_str();
- float line_x0 = x1 + 0.5f * UI_LINE_WIDTH;
- float line_y0 = line;
- float line_x1 = x2 - 0.5f * UI_LINE_WIDTH;
- float line_y1 = line + line_height;
- rgb_t fgcolor = UI_TEXT_COLOR;
- rgb_t bgcolor = UI_TEXT_BG_COLOR;
-
- if (mouse_hit && line_x0 <= mouse_x && line_x1 > mouse_x && line_y0 <= mouse_y && line_y1 > mouse_y && is_selectable(pitem))
- hover = count;
-
- // if we're selected, draw with a different background
- if (count == selected && m_focus == focused_menu::main)
- {
- fgcolor = rgb_t(0xff, 0xff, 0x00);
- bgcolor = rgb_t(0xff, 0xff, 0xff);
- ui().draw_textured_box(container, line_x0 + 0.01f, line_y0, line_x1 - 0.01f, line_y1, bgcolor, rgb_t(43, 43, 43),
- hilight_main_texture, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA) | PRIMFLAG_TEXWRAP(TRUE));
- }
- // else if the mouse is over this item, draw with a different background
- else if (count == hover)
- {
- fgcolor = UI_MOUSEOVER_COLOR;
- bgcolor = UI_MOUSEOVER_BG_COLOR;
- highlight(container, line_x0, line_y0, line_x1, line_y1, bgcolor);
- }
-
- if (pitem.type == menu_item_type::SEPARATOR)
- container->add_line(visible_left, line + 0.5f * line_height, visible_left + visible_width, line + 0.5f * line_height,
- UI_LINE_WIDTH, UI_TEXT_COLOR, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA));
- else
- ui().draw_text_full(container, itemtext, effective_left, line, effective_width, ui::text_layout::CENTER, ui::text_layout::TRUNCATE,
- mame_ui_manager::NORMAL, fgcolor, bgcolor, nullptr, nullptr);
- line += line_height;
- }
-
- x1 = x2;
- x2 += right_panel_size;
-
- draw_right_panel(get_selection_ref(), x1, y1, x2, y2);
-
- x1 = primary_left - UI_BOX_LR_BORDER;
- x2 = primary_left + primary_width + UI_BOX_LR_BORDER;
-
- // if there is something special to add, do it by calling the virtual method
- custom_render(get_selection_ref(), customtop, custombottom, x1, y1, x2, y2);
-
- // return the number of visible lines, minus 1 for top arrow and 1 for bottom arrow
- m_visible_items = m_visible_lines - (top_line != 0) - (top_line + m_visible_lines != visible_items);
-
- // reset redraw icon stage
- if (!is_swlist) ui_globals::redraw_icon = false;
-
- // noinput
- if (noinput)
- {
- int alpha = (1.0f - machine().options().pause_brightness()) * 255.0f;
- if (alpha > 255)
- alpha = 255;
- if (alpha >= 0)
- container->add_rect(0.0f, 0.0f, 1.0f, 1.0f, rgb_t(alpha, 0x00, 0x00, 0x00), PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA));
- }
-}
-
-//-------------------------------------------------
-// get title and search path for right panel
-//-------------------------------------------------
-
-void menu::get_title_search(std::string &snaptext, std::string &searchstr)
-{
- // get arts title text
- snaptext.assign(_(arts_info[ui_globals::curimage_view].first));
-
- // get search path
- std::string addpath;
- if (ui_globals::curimage_view == SNAPSHOT_VIEW)
- {
- emu_options moptions;
- searchstr = machine().options().value(arts_info[ui_globals::curimage_view].second);
- addpath = moptions.value(arts_info[ui_globals::curimage_view].second);
- }
- else
- {
- ui_options moptions;
- searchstr = ui().options().value(arts_info[ui_globals::curimage_view].second);
- addpath = moptions.value(arts_info[ui_globals::curimage_view].second);
- }
-
- std::string tmp(searchstr);
- path_iterator path(tmp.c_str());
- path_iterator path_iter(addpath.c_str());
- std::string c_path, curpath;
-
- // iterate over path and add path for zipped formats
- while (path.next(curpath))
- {
- path_iter.reset();
- while (path_iter.next(c_path))
- searchstr.append(";").append(curpath).append(PATH_SEPARATOR).append(c_path);
- }
-}
-
-//-------------------------------------------------
-// handle keys for main menu
-//-------------------------------------------------
-
-void menu::handle_main_keys(UINT32 flags)
-{
- auto ignorepause = menu::stack_has_special_main_menu();
-
- // bail if no items
- if (item.size() == 0)
- return;
-
- // if we hit select, return TRUE or pop the stack, depending on the item
- if (exclusive_input_pressed(IPT_UI_SELECT, 0))
- {
- if (is_last_selected() && m_focus == focused_menu::main)
- {
- m_event.iptkey = IPT_UI_CANCEL;
- menu::stack_pop(machine());
- }
- return;
- }
-
- // hitting cancel also pops the stack
- if (exclusive_input_pressed(IPT_UI_CANCEL, 0))
- {
- if (!ui_error && !menu_has_search_active())
- menu::stack_pop(machine());
- return;
- }
-
- // validate the current selection
- validate_selection(1);
-
- // swallow left/right keys if they are not appropriate
- bool ignoreleft = ((item[selected].flags & FLAG_LEFT_ARROW) == 0);
- bool ignoreright = ((item[selected].flags & FLAG_RIGHT_ARROW) == 0);
- bool leftclose = (ui_globals::panels_status == HIDE_BOTH || ui_globals::panels_status == HIDE_LEFT_PANEL);
- bool rightclose = (ui_globals::panels_status == HIDE_BOTH || ui_globals::panels_status == HIDE_RIGHT_PANEL);
-
- // accept left/right keys as-is with repeat
- if (!ignoreleft && exclusive_input_pressed(IPT_UI_LEFT, (flags & PROCESS_LR_REPEAT) ? 6 : 0))
- {
- // Swap the right panel
- if (m_focus == focused_menu::righttop)
- m_event.iptkey = IPT_UI_LEFT_PANEL;
- return;
- }
-
- if (!ignoreright && exclusive_input_pressed(IPT_UI_RIGHT, (flags & PROCESS_LR_REPEAT) ? 6 : 0))
- {
- // Swap the right panel
- if (m_focus == focused_menu::righttop)
- m_event.iptkey = IPT_UI_RIGHT_PANEL;
- return;
- }
-
- // up backs up by one item
- if (exclusive_input_pressed(IPT_UI_UP, 6))
- {
- // Filter
- if (!leftclose && m_focus == focused_menu::left)
- {
- m_event.iptkey = IPT_UI_UP_FILTER;
- return;
- }
-
- // Infos
- if (!rightclose && m_focus == focused_menu::rightbottom)
- {
- m_event.iptkey = IPT_UI_UP_PANEL;
- topline_datsview--;
- return;
- }
-
- if (selected == visible_items + 1 || is_first_selected() || ui_error)
- return;
-
- selected--;
-
- if (selected == top_line && top_line != 0)
- top_line--;
- }
-
- // down advances by one item
- if (exclusive_input_pressed(IPT_UI_DOWN, 6))
- {
- // Filter
- if (!leftclose && m_focus == focused_menu::left)
- {
- m_event.iptkey = IPT_UI_DOWN_FILTER;
- return;
- }
-
- // Infos
- if (!rightclose && m_focus == focused_menu::rightbottom)
- {
- m_event.iptkey = IPT_UI_DOWN_PANEL;
- topline_datsview++;
- return;
- }
-
- if (is_last_selected() || selected == visible_items - 1 || ui_error)
- return;
-
- selected++;
-
- if (selected == top_line + m_visible_items + (top_line != 0))
- top_line++;
- }
-
- // page up backs up by m_visible_items
- if (exclusive_input_pressed(IPT_UI_PAGE_UP, 6))
- {
- // Infos
- if (!rightclose && m_focus == focused_menu::rightbottom)
- {
- m_event.iptkey = IPT_UI_DOWN_PANEL;
- topline_datsview -= right_visible_lines - 1;
- return;
- }
-
- if (selected < visible_items && !ui_error)
- {
- selected -= m_visible_items;
-
- if (selected < 0)
- selected = 0;
-
- top_line -= m_visible_items - (top_line + m_visible_lines == visible_items);
- }
- }
-
- // page down advances by m_visible_items
- if (exclusive_input_pressed(IPT_UI_PAGE_DOWN, 6))
- {
- // Infos
- if (!rightclose && m_focus == focused_menu::rightbottom)
- {
- m_event.iptkey = IPT_UI_DOWN_PANEL;
- topline_datsview += right_visible_lines - 1;
- return;
- }
-
- if (selected < visible_items && !ui_error)
- {
- selected += m_visible_lines - 2 + (selected == 0);
-
- if (selected >= visible_items)
- selected = visible_items - 1;
-
- top_line += m_visible_lines - 2;
- }
- }
-
- // home goes to the start
- if (exclusive_input_pressed(IPT_UI_HOME, 0))
- {
- // Infos
- if (!rightclose && m_focus == focused_menu::rightbottom)
- {
- m_event.iptkey = IPT_UI_DOWN_PANEL;
- topline_datsview = 0;
- return;
- }
-
- if (selected < visible_items && !ui_error)
- {
- selected = 0;
- top_line = 0;
- }
- }
-
- // end goes to the last
- if (exclusive_input_pressed(IPT_UI_END, 0))
- {
- // Infos
- if (!rightclose && m_focus == focused_menu::rightbottom)
- {
- m_event.iptkey = IPT_UI_DOWN_PANEL;
- topline_datsview = totallines;
- return;
- }
-
- if (selected < visible_items && !ui_error)
- selected = top_line = visible_items - 1;
- }
-
- // pause enables/disables pause
- if (!ui_error && !ignorepause && exclusive_input_pressed(IPT_UI_PAUSE, 0))
- {
- if (machine().paused())
- machine().resume();
- else
- machine().pause();
- }
-
- // handle a toggle cheats request
- if (!ui_error && machine().ui_input().pressed_repeat(IPT_UI_TOGGLE_CHEAT, 0))
- mame_machine_manager::instance()->cheat().set_enable(!mame_machine_manager::instance()->cheat().enabled());
-
- // see if any other UI keys are pressed
- if (m_event.iptkey == IPT_INVALID)
- for (int code = IPT_UI_FIRST + 1; code < IPT_UI_LAST; code++)
- {
- if (ui_error || code == IPT_UI_CONFIGURE || (code == IPT_UI_LEFT && ignoreleft) || (code == IPT_UI_RIGHT && ignoreright) || (code == IPT_UI_PAUSE && ignorepause))
- continue;
-
- if (exclusive_input_pressed(code, 0))
- break;
- }
-}
-
-//-------------------------------------------------
-// handle input events for main menu
-//-------------------------------------------------
-
-void menu::handle_main_events()
-{
- auto stop = false;
- ui_event local_menu_event;
-
- if (m_pressed)
- {
- bool pressed = mouse_pressed();
- INT32 m_target_x, m_target_y;
- bool m_button;
- auto mouse_target = machine().ui_input().find_mouse(&m_target_x, &m_target_y, &m_button);
- if (mouse_target && m_button && (hover == HOVER_ARROW_DOWN || hover == HOVER_ARROW_UP))
- {
- if (pressed)
- machine().ui_input().push_mouse_down_event(mouse_target, m_target_x, m_target_y);
- }
- else
- reset_pressed();
- }
-
- // loop while we have interesting events
- while (!stop && machine().ui_input().pop_event(&local_menu_event))
- {
- switch (local_menu_event.event_type)
- {
- // if we are hovering over a valid item, select it with a single click
- case UI_EVENT_MOUSE_DOWN:
- {
- if (ui_error)
- {
- m_event.iptkey = IPT_OTHER;
- stop = true;
- }
- else
- {
- if (hover >= 0 && hover < item.size())
- {
- if (hover >= visible_items - 1 && selected < visible_items)
- m_prev_selected = item[selected].ref;
- selected = hover;
- m_focus = focused_menu::main;
- }
- else if (hover == HOVER_ARROW_UP)
- {
- selected -= m_visible_items;
- if (selected < 0)
- selected = 0;
- top_line -= m_visible_items - (top_line + m_visible_lines == visible_items);
- set_pressed();
- }
- else if (hover == HOVER_ARROW_DOWN)
- {
- selected += m_visible_lines - 2 + (selected == 0);
- if (selected >= visible_items)
- selected = visible_items - 1;
- top_line += m_visible_lines - 2;
- set_pressed();
- }
- else if (hover == HOVER_UI_RIGHT)
- m_event.iptkey = IPT_UI_RIGHT;
- else if (hover == HOVER_UI_LEFT)
- m_event.iptkey = IPT_UI_LEFT;
- else if (hover == HOVER_DAT_DOWN)
- topline_datsview += right_visible_lines - 1;
- else if (hover == HOVER_DAT_UP)
- topline_datsview -= right_visible_lines - 1;
- else if (hover == HOVER_LPANEL_ARROW)
- {
- if (ui_globals::panels_status == HIDE_LEFT_PANEL)
- ui_globals::panels_status = SHOW_PANELS;
- else if (ui_globals::panels_status == HIDE_BOTH)
- ui_globals::panels_status = HIDE_RIGHT_PANEL;
- else if (ui_globals::panels_status == SHOW_PANELS)
- ui_globals::panels_status = HIDE_LEFT_PANEL;
- else if (ui_globals::panels_status == HIDE_RIGHT_PANEL)
- ui_globals::panels_status = HIDE_BOTH;
- }
- else if (hover == HOVER_RPANEL_ARROW)
- {
- if (ui_globals::panels_status == HIDE_RIGHT_PANEL)
- ui_globals::panels_status = SHOW_PANELS;
- else if (ui_globals::panels_status == HIDE_BOTH)
- ui_globals::panels_status = HIDE_LEFT_PANEL;
- else if (ui_globals::panels_status == SHOW_PANELS)
- ui_globals::panels_status = HIDE_RIGHT_PANEL;
- else if (ui_globals::panels_status == HIDE_LEFT_PANEL)
- ui_globals::panels_status = HIDE_BOTH;
- }
- else if (hover == HOVER_B_FAV)
- {
- m_event.iptkey = IPT_UI_FAVORITES;
- stop = true;
- }
- else if (hover == HOVER_B_EXPORT)
- {
- m_event.iptkey = IPT_UI_EXPORT;
- stop = true;
- }
- else if (hover == HOVER_B_DATS)
- {
- m_event.iptkey = IPT_UI_DATS;
- stop = true;
- }
- else if (hover >= HOVER_RP_FIRST && hover <= HOVER_RP_LAST)
- {
- ui_globals::rpanel = (HOVER_RP_FIRST - hover) * (-1);
- stop = true;
- }
- else if (hover >= HOVER_SW_FILTER_FIRST && hover <= HOVER_SW_FILTER_LAST)
- {
- l_sw_hover = (HOVER_SW_FILTER_FIRST - hover) * (-1);
- m_event.iptkey = IPT_OTHER;
- stop = true;
- }
- else if (hover >= HOVER_FILTER_FIRST && hover <= HOVER_FILTER_LAST)
- {
- l_hover = (HOVER_FILTER_FIRST - hover) * (-1);
- m_event.iptkey = IPT_OTHER;
- stop = true;
- }
- }
- break;
- }
-
- // if we are hovering over a valid item, fake a UI_SELECT with a double-click
- case UI_EVENT_MOUSE_DOUBLE_CLICK:
- if (hover >= 0 && hover < item.size())
- {
- selected = hover;
- m_event.iptkey = IPT_UI_SELECT;
- }
-
- if (selected == item.size() - 1)
- {
- m_event.iptkey = IPT_UI_CANCEL;
- menu::stack_pop(machine());
- }
- stop = true;
- break;
-
- // caught scroll event
- case UI_EVENT_MOUSE_WHEEL:
- if (hover >= 0 && hover < item.size() - skip_main_items - 1)
- {
- if (local_menu_event.zdelta > 0)
- {
- if (selected >= visible_items || selected == 0 || ui_error)
- break;
- selected -= local_menu_event.num_lines;
- if (selected < top_line + (top_line != 0))
- top_line -= local_menu_event.num_lines;
- }
- else
- {
- if (selected >= visible_items - 1 || ui_error)
- break;
- selected += local_menu_event.num_lines;
- if (selected > visible_items - 1)
- selected = visible_items - 1;
- if (selected >= top_line + m_visible_items + (top_line != 0))
- top_line += local_menu_event.num_lines;
- }
- }
- break;
-
- // translate CHAR events into specials
- case UI_EVENT_CHAR:
- if (exclusive_input_pressed(IPT_UI_CONFIGURE, 0))
- {
- m_event.iptkey = IPT_UI_CONFIGURE;
- stop = true;
- }
- else
- {
- m_event.iptkey = IPT_SPECIAL;
- m_event.unichar = local_menu_event.ch;
- stop = true;
- }
- break;
-
- case UI_EVENT_MOUSE_RDOWN:
- if (hover >= 0 && hover < item.size() - skip_main_items - 1)
- {
- selected = hover;
- m_prev_selected = item[selected].ref;
- m_focus = focused_menu::main;
- m_event.iptkey = IPT_CUSTOM;
- m_event.mouse.x0 = local_menu_event.mouse_x;
- m_event.mouse.y0 = local_menu_event.mouse_y;
- stop = true;
- }
- break;
-
- // ignore everything else
- default:
- break;
- }
- }
-}
-
-//-------------------------------------------------
-// draw right box title
-//-------------------------------------------------
-
-float menu::draw_right_box_title(float x1, float y1, float x2, float y2)
-{
- auto line_height = ui().get_line_height();
- float midl = (x2 - x1) * 0.5f;
-
- // add outlined box for options
- ui().draw_outlined_box(container, x1, y1, x2, y2, UI_BACKGROUND_COLOR);
-
- // add separator line
- container->add_line(x1 + midl, y1, x1 + midl, y1 + line_height, UI_LINE_WIDTH, UI_BORDER_COLOR, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA));
-
- std::string buffer[RP_LAST + 1];
- buffer[RP_IMAGES] = _("Images");
- buffer[RP_INFOS] = _("Infos");
-
- // check size
- float text_size = 1.0f;
- for (auto & elem : buffer)
- {
- auto textlen = ui().get_string_width(elem.c_str()) + 0.01f;
- float tmp_size = (textlen > midl) ? (midl / textlen) : 1.0f;
- text_size = MIN(text_size, tmp_size);
- }
-
- for (int cells = RP_FIRST; cells <= RP_LAST; ++cells)
- {
- rgb_t bgcolor = UI_TEXT_BG_COLOR;
- rgb_t fgcolor = UI_TEXT_COLOR;
-
- if (mouse_hit && x1 <= mouse_x && x1 + midl > mouse_x && y1 <= mouse_y && y1 + line_height > mouse_y)
- {
- if (ui_globals::rpanel != cells)
- {
- bgcolor = UI_MOUSEOVER_BG_COLOR;
- fgcolor = UI_MOUSEOVER_COLOR;
- hover = HOVER_RP_FIRST + cells;
- }
- }
-
- if (ui_globals::rpanel != cells)
- {
- container->add_line(x1, y1 + line_height, x1 + midl, y1 + line_height, UI_LINE_WIDTH,
- UI_BORDER_COLOR, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA));
- if (fgcolor != UI_MOUSEOVER_COLOR)
- fgcolor = UI_CLONE_COLOR;
- }
-
- if (m_focus == focused_menu::righttop && ui_globals::rpanel == cells)
- {
- fgcolor = rgb_t(0xff, 0xff, 0x00);
- bgcolor = rgb_t(0xff, 0xff, 0xff);
- ui().draw_textured_box(container, x1 + UI_LINE_WIDTH, y1 + UI_LINE_WIDTH, x1 + midl - UI_LINE_WIDTH, y1 + line_height,
- bgcolor, rgb_t(43, 43, 43), hilight_main_texture, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA) | PRIMFLAG_TEXWRAP(TRUE));
- }
- else if (bgcolor == UI_MOUSEOVER_BG_COLOR)
- container->add_rect(x1 + UI_LINE_WIDTH, y1 + UI_LINE_WIDTH, x1 + midl - UI_LINE_WIDTH, y1 + line_height,
- bgcolor, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA) | PRIMFLAG_TEXWRAP(TRUE));
-
- ui().draw_text_full(container, buffer[cells].c_str(), x1 + UI_LINE_WIDTH, y1, midl - UI_LINE_WIDTH,
- ui::text_layout::CENTER, ui::text_layout::NEVER, mame_ui_manager::NORMAL, fgcolor, bgcolor, nullptr, nullptr, text_size);
- x1 += midl;
- }
-
- return (y1 + line_height + UI_LINE_WIDTH);
}
-//-------------------------------------------------
-// common function for images render
-//-------------------------------------------------
-
-std::string menu::arts_render_common(float origx1, float origy1, float origx2, float origy2)
-{
- auto line_height = ui().get_line_height();
- std::string snaptext, searchstr;
- auto title_size = 0.0f;
- auto txt_lenght = 0.0f;
- auto gutter_width = 0.4f * line_height * machine().render().ui_aspect() * 1.3f;
-
- get_title_search(snaptext, searchstr);
-
- // apply title to right panel
- for (int x = FIRST_VIEW; x < LAST_VIEW; x++)
- {
- ui().draw_text_full(container, _(arts_info[x].first), origx1, origy1, origx2 - origx1, ui::text_layout::CENTER,
- ui::text_layout::TRUNCATE, mame_ui_manager::NONE, rgb_t::white, rgb_t::black, &txt_lenght, nullptr);
- txt_lenght += 0.01f;
- title_size = MAX(txt_lenght, title_size);
- }
-
- rgb_t fgcolor = (m_focus == focused_menu::rightbottom) ? rgb_t(0xff, 0xff, 0x00) : UI_TEXT_COLOR;
- rgb_t bgcolor = (m_focus == focused_menu::rightbottom) ? rgb_t(0xff, 0xff, 0xff) : UI_TEXT_BG_COLOR;
- float middle = origx2 - origx1;
-
- // check size
- float sc = title_size + 2.0f * gutter_width;
- float tmp_size = (sc > middle) ? ((middle - 2.0f * gutter_width) / sc) : 1.0f;
- title_size *= tmp_size;
-
- if (bgcolor != UI_TEXT_BG_COLOR)
- ui().draw_textured_box(container, origx1 + ((middle - title_size) * 0.5f), origy1, origx1 + ((middle + title_size) * 0.5f),
- origy1 + line_height, bgcolor, rgb_t(43, 43, 43), hilight_main_texture, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA) | PRIMFLAG_TEXWRAP(TRUE));
-
- ui().draw_text_full(container, snaptext.c_str(), origx1, origy1, origx2 - origx1, ui::text_layout::CENTER, ui::text_layout::TRUNCATE,
- mame_ui_manager::NORMAL, fgcolor, bgcolor, nullptr, nullptr, tmp_size);
-
- draw_common_arrow(origx1, origy1, origx2, origy2, ui_globals::curimage_view, FIRST_VIEW, LAST_VIEW, title_size);
-
- return searchstr;
-}
-
-//-------------------------------------------------
-// draw favorites star
-//-------------------------------------------------
-
-void menu::draw_star(float x0, float y0)
-{
- float y1 = y0 + ui().get_line_height();
- float x1 = x0 + ui().get_line_height() * container->manager().ui_aspect();
- container->add_quad(x0, y0, x1, y1, rgb_t::white, star_texture, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA) | PRIMFLAG_PACKABLE);
-}
-
-//-------------------------------------------------
-// draw toolbar
-//-------------------------------------------------
-
-void menu::draw_toolbar(float x1, float y1, float x2, float y2, bool software)
-{
- // draw a box
- ui().draw_outlined_box(container, x1, y1, x2, y2, rgb_t(0xEF, 0x12, 0x47, 0x7B));
-
- // take off the borders
- x1 += UI_BOX_LR_BORDER;
- x2 -= UI_BOX_LR_BORDER;
- y1 += UI_BOX_TB_BORDER;
- y2 -= UI_BOX_TB_BORDER;
-
- render_texture **t_texture = (software) ? sw_toolbar_texture : toolbar_texture;
- auto t_bitmap = (software) ? sw_toolbar_bitmap : toolbar_bitmap;
-
- int m_valid = 0;
- for (auto & e : t_bitmap)
- if (e->valid()) m_valid++;
-
- float space_x = (y2 - y1) * container->manager().ui_aspect(container);
- auto total = (float)(m_valid * space_x) + ((float)(m_valid - 1) * 0.001f);
- x1 += (x2 - x1) * 0.5f - total * 0.5f;
- x2 = x1 + space_x;
-
- for (int z = 0; z < UI_TOOLBAR_BUTTONS; ++z)
- if (t_bitmap[z]->valid())
- {
- rgb_t color(0xEFEFEFEF);
- if (mouse_hit && x1 <= mouse_x && x2 > mouse_x && y1 <= mouse_y && y2 > mouse_y)
- {
- hover = HOVER_B_FAV + z;
- color = rgb_t::white;
- float ypos = y2 + ui().get_line_height() + 2.0f * UI_BOX_TB_BORDER;
- ui().draw_text_box(container, _(hover_msg[z]), ui::text_layout::CENTER, 0.5f, ypos, UI_BACKGROUND_COLOR);
- }
-
- container->add_quad(x1, y1, x2, y2, color, t_texture[z], PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA));
- x1 += space_x + ((z < UI_TOOLBAR_BUTTONS - 1) ? 0.001f : 0.0f);
- x2 = x1 + space_x;
- }
-}
-
-
-//-------------------------------------------------
-// perform rendering of image
-//-------------------------------------------------
-
-void menu::arts_render_images(bitmap_argb32 *tmp_bitmap, float origx1, float origy1, float origx2, float origy2)
-{
- bool no_available = false;
- float line_height = ui().get_line_height();
-
- // if it fails, use the default image
- if (!tmp_bitmap->valid())
- {
- tmp_bitmap->allocate(256, 256);
- for (int x = 0; x < 256; x++)
- for (int y = 0; y < 256; y++)
- tmp_bitmap->pix32(y, x) = no_avail_bitmap->pix32(y, x);
- no_available = true;
- }
-
- if (tmp_bitmap->valid())
- {
- float panel_width = origx2 - origx1 - 0.02f;
- float panel_height = origy2 - origy1 - 0.02f - (2.0f * UI_BOX_TB_BORDER) - (2.0f * line_height);
- int screen_width = machine().render().ui_target().width();
- int screen_height = machine().render().ui_target().height();
-
- if (machine().render().ui_target().orientation() & ORIENTATION_SWAP_XY)
- std::swap(screen_height, screen_width);
-
- int panel_width_pixel = panel_width * screen_width;
- int panel_height_pixel = panel_height * screen_height;
-
- // Calculate resize ratios for resizing
- auto ratioW = (float)panel_width_pixel / tmp_bitmap->width();
- auto ratioH = (float)panel_height_pixel / tmp_bitmap->height();
- auto ratioI = (float)tmp_bitmap->height() / tmp_bitmap->width();
- auto dest_xPixel = tmp_bitmap->width();
- auto dest_yPixel = tmp_bitmap->height();
-
- // force 4:3 ratio min
- if (ui().options().forced_4x3_snapshot() && ratioI < 0.75f && ui_globals::curimage_view == SNAPSHOT_VIEW)
- {
- // smaller ratio will ensure that the image fits in the view
- dest_yPixel = tmp_bitmap->width() * 0.75f;
- ratioH = (float)panel_height_pixel / dest_yPixel;
- float ratio = MIN(ratioW, ratioH);
- dest_xPixel = tmp_bitmap->width() * ratio;
- dest_yPixel *= ratio;
- }
- // resize the bitmap if necessary
- else if (ratioW < 1 || ratioH < 1 || (ui().options().enlarge_snaps() && !no_available))
- {
- // smaller ratio will ensure that the image fits in the view
- float ratio = MIN(ratioW, ratioH);
- dest_xPixel = tmp_bitmap->width() * ratio;
- dest_yPixel = tmp_bitmap->height() * ratio;
- }
-
- bitmap_argb32 *dest_bitmap;
-
- // resample if necessary
- if (dest_xPixel != tmp_bitmap->width() || dest_yPixel != tmp_bitmap->height())
- {
- dest_bitmap = auto_alloc(machine(), bitmap_argb32);
- dest_bitmap->allocate(dest_xPixel, dest_yPixel);
- render_color color = { 1.0f, 1.0f, 1.0f, 1.0f };
- render_resample_argb_bitmap_hq(*dest_bitmap, *tmp_bitmap, color, true);
- }
- else
- dest_bitmap = tmp_bitmap;
-
- snapx_bitmap->allocate(panel_width_pixel, panel_height_pixel);
- int x1 = (0.5f * panel_width_pixel) - (0.5f * dest_xPixel);
- int y1 = (0.5f * panel_height_pixel) - (0.5f * dest_yPixel);
-
- for (int x = 0; x < dest_xPixel; x++)
- for (int y = 0; y < dest_yPixel; y++)
- snapx_bitmap->pix32(y + y1, x + x1) = dest_bitmap->pix32(y, x);
-
- auto_free(machine(), dest_bitmap);
-
- // apply bitmap
- snapx_texture->set_bitmap(*snapx_bitmap, snapx_bitmap->cliprect(), TEXFORMAT_ARGB32);
- }
- else
- snapx_bitmap->reset();
-}
//-------------------------------------------------
// draw common arrows
@@ -2421,125 +1354,6 @@ void menu::draw_common_arrow(float origx1, float origy1, float origx2, float ori
}
//-------------------------------------------------
-// draw icons
-//-------------------------------------------------
-
-float menu::draw_icon(int linenum, void *selectedref, float x0, float y0)
-{
- if (!ui_globals::has_icons || (item[0].flags & FLAG_UI_SWLIST))
- return 0.0f;
-
- float ud_arrow_width = ui().get_line_height() * container->manager().ui_aspect(container);
- const game_driver *driver = nullptr;
-
- if (item[0].flags & FLAG_UI_FAVORITE)
- {
- ui_software_info *soft = (ui_software_info *)selectedref;
- if (soft->startempty == 1)
- driver = soft->driver;
- }
- else
- driver = (const game_driver *)selectedref;
-
- auto x1 = x0 + ud_arrow_width;
- auto y1 = y0 + ui().get_line_height();
-
- if (m_old_icons[linenum] != driver || ui_globals::redraw_icon)
- {
- m_old_icons[linenum] = driver;
-
- // set clone status
- bool cloneof = strcmp(driver->parent, "0");
- if (cloneof)
- {
- auto cx = driver_list::find(driver->parent);
- if (cx != -1 && ((driver_list::driver(cx).flags & MACHINE_IS_BIOS_ROOT) != 0))
- cloneof = false;
- }
-
- // get search path
- path_iterator path(ui().options().icons_directory());
- std::string curpath;
- std::string searchstr(ui().options().icons_directory());
-
- // iterate over path and add path for zipped formats
- while (path.next(curpath))
- searchstr.append(";").append(curpath.c_str()).append(PATH_SEPARATOR).append("icons");
-
- bitmap_argb32 *tmp = auto_alloc(machine(), bitmap_argb32);
- emu_file snapfile(searchstr.c_str(), OPEN_FLAG_READ);
- std::string fullname = std::string(driver->name).append(".ico");
- render_load_ico(*tmp, snapfile, nullptr, fullname.c_str());
-
- if (!tmp->valid() && cloneof)
- {
- fullname.assign(driver->parent).append(".ico");
- render_load_ico(*tmp, snapfile, nullptr, fullname.c_str());
- }
-
- if (tmp->valid())
- {
- float panel_width = x1 - x0;
- float panel_height = y1 - y0;
- auto screen_width = machine().render().ui_target().width();
- auto screen_height = machine().render().ui_target().height();
-
- if (machine().render().ui_target().orientation() & ORIENTATION_SWAP_XY)
- std::swap(screen_height, screen_width);
-
- int panel_width_pixel = panel_width * screen_width;
- int panel_height_pixel = panel_height * screen_height;
-
- // Calculate resize ratios for resizing
- auto ratioW = (float)panel_width_pixel / tmp->width();
- auto ratioH = (float)panel_height_pixel / tmp->height();
- auto dest_xPixel = tmp->width();
- auto dest_yPixel = tmp->height();
-
- if (ratioW < 1 || ratioH < 1)
- {
- // smaller ratio will ensure that the image fits in the view
- float ratio = MIN(ratioW, ratioH);
- dest_xPixel = tmp->width() * ratio;
- dest_yPixel = tmp->height() * ratio;
- }
-
- bitmap_argb32 *dest_bitmap;
- dest_bitmap = auto_alloc(machine(), bitmap_argb32);
-
- // resample if necessary
- if (dest_xPixel != tmp->width() || dest_yPixel != tmp->height())
- {
- dest_bitmap->allocate(dest_xPixel, dest_yPixel);
- render_color color = { 1.0f, 1.0f, 1.0f, 1.0f };
- render_resample_argb_bitmap_hq(*dest_bitmap, *tmp, color, true);
- }
- else
- dest_bitmap = tmp;
-
- icons_bitmap[linenum]->allocate(panel_width_pixel, panel_height_pixel);
-
- for (int x = 0; x < dest_xPixel; x++)
- for (int y = 0; y < dest_yPixel; y++)
- icons_bitmap[linenum]->pix32(y, x) = dest_bitmap->pix32(y, x);
-
- auto_free(machine(), dest_bitmap);
-
- icons_texture[linenum]->set_bitmap(*icons_bitmap[linenum], icons_bitmap[linenum]->cliprect(), TEXFORMAT_ARGB32);
- }
- else if (icons_bitmap[linenum] != nullptr)
- icons_bitmap[linenum]->reset();
-
- auto_free(machine(), tmp);
- }
-
- if (icons_bitmap[linenum] != nullptr && icons_bitmap[linenum]->valid())
- container->add_quad(x0, y0, x1, y1, rgb_t::white, icons_texture[linenum], PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA));
-
- return ud_arrow_width * 1.5f;
-}
-
-//-------------------------------------------------
// draw info arrow
//-------------------------------------------------
@@ -2572,8 +1386,8 @@ void menu::draw_palette_menu()
auto gutter_width = lr_arrow_width * 1.3f;
int itemnum, linenum;
- if (ui().options().use_background_image() && &machine().system() == &GAME_NAME(___empty) && bgrnd_bitmap->valid())
- container->add_quad(0.0f, 0.0f, 1.0f, 1.0f, rgb_t::white, bgrnd_texture, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA));
+ if (&machine().system() == &GAME_NAME(___empty))
+ draw_background();
// compute the width and height of the full menu
auto visible_width = 0.0f;
@@ -2747,156 +1561,6 @@ void menu::draw_palette_menu()
}
//-------------------------------------------------
-// draw - draw dats menu
-//-------------------------------------------------
-
-void menu::draw_dats_menu()
-{
- auto line_height = ui().get_line_height();
- auto ud_arrow_width = line_height * machine().render().ui_aspect();
- auto gutter_width = 0.52f * line_height * machine().render().ui_aspect();
- mouse_x = -1, mouse_y = -1;
- float visible_width = 1.0f - 2.0f * UI_BOX_LR_BORDER;
- float visible_left = (1.0f - visible_width) * 0.5f;
-
- // draw background image if available
- if (ui().options().use_background_image() && bgrnd_bitmap->valid())
- container->add_quad(0.0f, 0.0f, 1.0f, 1.0f, rgb_t::white, bgrnd_texture, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA));
-
- hover = item.size() + 1;
- visible_items = item.size() - 2;
- float extra_height = 2.0f * line_height;
- float visible_extra_menu_height = customtop + custombottom + extra_height;
-
- // locate mouse
- mouse_hit = false;
- mouse_button = false;
- mouse_target = machine().ui_input().find_mouse(&mouse_target_x, &mouse_target_y, &mouse_button);
- if (mouse_target != nullptr)
- if (mouse_target->map_point_container(mouse_target_x, mouse_target_y, *container, mouse_x, mouse_y))
- mouse_hit = true;
-
- // account for extra space at the top and bottom
- float visible_main_menu_height = 1.0f - 2.0f * UI_BOX_TB_BORDER - visible_extra_menu_height;
- m_visible_lines = int(std::trunc(visible_main_menu_height / line_height));
- visible_main_menu_height = float(m_visible_lines) * line_height;
-
- // compute top/left of inner menu area by centering
- float visible_top = (1.0f - (visible_main_menu_height + visible_extra_menu_height)) * 0.5f;
-
- // if the menu is at the bottom of the extra, adjust
- visible_top += customtop;
-
- // compute left box size
- float x1 = visible_left;
- float y1 = visible_top - UI_BOX_TB_BORDER;
- float x2 = x1 + visible_width;
- float y2 = visible_top + visible_main_menu_height + UI_BOX_TB_BORDER + extra_height;
- float line = visible_top + float(m_visible_lines) * line_height;
-
- ui().draw_outlined_box(container, x1, y1, x2, y2, UI_BACKGROUND_COLOR);
-
- m_visible_lines = (std::min)(visible_items, m_visible_lines);
- top_line = (std::max)(0, top_line);
- if (top_line + m_visible_lines >= visible_items)
- top_line = visible_items - m_visible_lines;
-
- // determine effective positions taking into account the hilighting arrows
- float effective_width = visible_width - 2.0f * gutter_width;
- float effective_left = visible_left + gutter_width;
-
- int const n_loop = (std::min)(visible_items, m_visible_lines);
- for (int linenum = 0; linenum < n_loop; linenum++)
- {
- float line_y = visible_top + (float)linenum * line_height;
- int itemnum = top_line + linenum;
- const menu_item &pitem = item[itemnum];
- const char *itemtext = pitem.text.c_str();
- rgb_t fgcolor = UI_TEXT_COLOR;
- rgb_t bgcolor = UI_TEXT_BG_COLOR;
- float line_x0 = x1 + 0.5f * UI_LINE_WIDTH;
- float line_y0 = line_y;
- float line_x1 = x2 - 0.5f * UI_LINE_WIDTH;
- float line_y1 = line_y + line_height;
-
- // if we're on the top line, display the up arrow
- if (linenum == 0 && top_line != 0)
- {
- draw_arrow(container, 0.5f * (x1 + x2) - 0.5f * ud_arrow_width, line_y + 0.25f * line_height,
- 0.5f * (x1 + x2) + 0.5f * ud_arrow_width, line_y + 0.75f * line_height, fgcolor, ROT0);
-
- if (mouse_hit && line_x0 <= mouse_x && line_x1 > mouse_x && line_y0 <= mouse_y && line_y1 > mouse_y)
- {
- fgcolor = UI_MOUSEOVER_COLOR;
- bgcolor = UI_MOUSEOVER_BG_COLOR;
- highlight(container, line_x0, line_y0, line_x1, line_y1, bgcolor);
- hover = HOVER_ARROW_UP;
- }
- }
- // if we're on the bottom line, display the down arrow
- else if (linenum == m_visible_lines - 1 && itemnum != visible_items - 1)
- {
- draw_arrow(container, 0.5f * (x1 + x2) - 0.5f * ud_arrow_width, line_y + 0.25f * line_height,
- 0.5f * (x1 + x2) + 0.5f * ud_arrow_width, line_y + 0.75f * line_height, fgcolor, ROT0 ^ ORIENTATION_FLIP_Y);
-
- if (mouse_hit && line_x0 <= mouse_x && line_x1 > mouse_x && line_y0 <= mouse_y && line_y1 > mouse_y)
- {
- fgcolor = UI_MOUSEOVER_COLOR;
- bgcolor = UI_MOUSEOVER_BG_COLOR;
- highlight(container, line_x0, line_y0, line_x1, line_y1, bgcolor);
- hover = HOVER_ARROW_DOWN;
- }
- }
-
- // draw dats text
- else if (pitem.subtext.empty())
- {
- ui().draw_text_full(container, itemtext, effective_left, line_y, effective_width, ui::text_layout::LEFT, ui::text_layout::NEVER,
- mame_ui_manager::NORMAL, fgcolor, bgcolor, nullptr, nullptr);
- }
- }
-
- for (size_t count = visible_items; count < item.size(); count++)
- {
- const menu_item &pitem = item[count];
- const char *itemtext = pitem.text.c_str();
- float line_x0 = x1 + 0.5f * UI_LINE_WIDTH;
- float line_y0 = line;
- float line_x1 = x2 - 0.5f * UI_LINE_WIDTH;
- float line_y1 = line + line_height;
- rgb_t fgcolor = UI_SELECTED_COLOR;
- rgb_t bgcolor = UI_SELECTED_BG_COLOR;
-
- if (mouse_hit && line_x0 <= mouse_x && line_x1 > mouse_x && line_y0 <= mouse_y && line_y1 > mouse_y && is_selectable(pitem))
- hover = count;
-
- if (pitem.type == menu_item_type::SEPARATOR)
- container->add_line(visible_left, line + 0.5f * line_height, visible_left + visible_width, line + 0.5f * line_height,
- UI_LINE_WIDTH, UI_TEXT_COLOR, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA));
- else
- {
- highlight(container, line_x0, line_y0, line_x1, line_y1, bgcolor);
- ui().draw_text_full(container, itemtext, effective_left, line, effective_width, ui::text_layout::CENTER, ui::text_layout::TRUNCATE,
- mame_ui_manager::NORMAL, fgcolor, bgcolor, nullptr, nullptr);
- }
- line += line_height;
- }
-
- // if there is something special to add, do it by calling the virtual method
- custom_render(get_selection_ref(), customtop, custombottom, x1, y1, x2, y2);
-
- // return the number of visible lines, minus 1 for top arrow and 1 for bottom arrow
- m_visible_items = m_visible_lines - (top_line != 0) - (top_line + m_visible_lines != visible_items);
-}
-
-void menu::set_pressed()
-{
- (m_repeat == 0) ? m_repeat = osd_ticks() + osd_ticks_per_second() / 2 : m_repeat = osd_ticks() + osd_ticks_per_second() / 4;
- m_pressed = true;
-}
-
-
-//-------------------------------------------------
// extra_text_draw_box - generically adds header
// or footer text
//-------------------------------------------------
@@ -2923,6 +1587,14 @@ void menu::extra_text_draw_box(float origx1, float origx2, float origy, float ys
}
+void menu::draw_background()
+{
+ // draw background image if available
+ if (ui().options().use_background_image() && m_global_state->bgrnd_bitmap() && m_global_state->bgrnd_bitmap()->valid())
+ container->add_quad(0.0f, 0.0f, 1.0f, 1.0f, rgb_t::white, m_global_state->bgrnd_texture(), PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA));
+}
+
+
//-------------------------------------------------
// extra_text_position - given extra text that has
// been put into a layout, position it