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author Vas Crabb <vas@vastheman.com>2021-12-09 07:42:12 +1100
committer Vas Crabb <vas@vastheman.com>2021-12-09 07:42:12 +1100
commit7d8c657fadc2a7b49a413eec9f4d3e7f7b34f6e4 (patch)
tree7d797bb486332e6a8dab5b0018a87e21bb5bb6dd /src/emu
parenta435da6f9bd16871e5e7c562bd3ce591e0a04379 (diff)
Moved localised I/O port name lookup into I/O port manager.
Added pseudo format specifiers to controller port names: %p for player and %% for literal percent symbol. This lets you get the localised player identifier in overridden input names (see NES and Neo-Geo for examples), and reduces the number of messages to translate. For translators, the new messages are mostly previously existing messages with wording adjusted for clarity (e.g. referring to "media" rather than "ROMs" in several places, as things like disk and tape images are included). It's also possible to localise the "???" dipslayed for an input without a valid name, but that should never actually appear in practice.
Diffstat (limited to 'src/emu')
-rw-r--r--src/emu/inpttype.ipp816
-rw-r--r--src/emu/ioport.cpp95
-rw-r--r--src/emu/ioport.h6
-rw-r--r--src/emu/validity.cpp22
4 files changed, 502 insertions, 437 deletions
diff --git a/src/emu/inpttype.ipp b/src/emu/inpttype.ipp
index aca3973673a..59c6a458779 100644
--- a/src/emu/inpttype.ipp
+++ b/src/emu/inpttype.ipp
@@ -19,83 +19,83 @@ namespace {
#define CORE_INPUT_TYPES_P1 \
CORE_INPUT_TYPES_BEGIN(p1) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, JOYSTICK_UP, N_p("input-name", "P1 Up"), input_seq(KEYCODE_UP, input_seq::or_code, JOYCODE_Y_UP_SWITCH_INDEXED(0)) ) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, JOYSTICK_DOWN, N_p("input-name", "P1 Down"), input_seq(KEYCODE_DOWN, input_seq::or_code, JOYCODE_Y_DOWN_SWITCH_INDEXED(0)) ) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, JOYSTICK_LEFT, N_p("input-name", "P1 Left"), input_seq(KEYCODE_LEFT, input_seq::or_code, JOYCODE_X_LEFT_SWITCH_INDEXED(0)) ) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, JOYSTICK_RIGHT, N_p("input-name", "P1 Right"), input_seq(KEYCODE_RIGHT, input_seq::or_code, JOYCODE_X_RIGHT_SWITCH_INDEXED(0)) ) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, JOYSTICKRIGHT_UP, N_p("input-name", "P1 Right Stick/Up"), input_seq(KEYCODE_I, input_seq::or_code, JOYCODE_BUTTON2_INDEXED(0)) ) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, JOYSTICKRIGHT_DOWN, N_p("input-name", "P1 Right Stick/Down"), input_seq(KEYCODE_K, input_seq::or_code, JOYCODE_BUTTON3_INDEXED(0)) ) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, JOYSTICKRIGHT_LEFT, N_p("input-name", "P1 Right Stick/Left"), input_seq(KEYCODE_J, input_seq::or_code, JOYCODE_BUTTON1_INDEXED(0)) ) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, JOYSTICKRIGHT_RIGHT, N_p("input-name", "P1 Right Stick/Right"), input_seq(KEYCODE_L, input_seq::or_code, JOYCODE_BUTTON4_INDEXED(0)) ) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, JOYSTICKLEFT_UP, N_p("input-name", "P1 Left Stick/Up"), input_seq(KEYCODE_E, input_seq::or_code, JOYCODE_Y_UP_SWITCH_INDEXED(0)) ) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, JOYSTICKLEFT_DOWN, N_p("input-name", "P1 Left Stick/Down"), input_seq(KEYCODE_D, input_seq::or_code, JOYCODE_Y_DOWN_SWITCH_INDEXED(0)) ) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, JOYSTICKLEFT_LEFT, N_p("input-name", "P1 Left Stick/Left"), input_seq(KEYCODE_S, input_seq::or_code, JOYCODE_X_LEFT_SWITCH_INDEXED(0)) ) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, JOYSTICKLEFT_RIGHT, N_p("input-name", "P1 Left Stick/Right"), input_seq(KEYCODE_F, input_seq::or_code, JOYCODE_X_RIGHT_SWITCH_INDEXED(0)) ) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, BUTTON1, N_p("input-name", "P1 Button 1"), input_seq(KEYCODE_LCONTROL, input_seq::or_code, JOYCODE_BUTTON1_INDEXED(0), input_seq::or_code, MOUSECODE_BUTTON1_INDEXED(0), input_seq::or_code, GUNCODE_BUTTON1_INDEXED(0)) ) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, BUTTON2, N_p("input-name", "P1 Button 2"), input_seq(KEYCODE_LALT, input_seq::or_code, JOYCODE_BUTTON2_INDEXED(0), input_seq::or_code, MOUSECODE_BUTTON3_INDEXED(0), input_seq::or_code, GUNCODE_BUTTON2_INDEXED(0)) ) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, BUTTON3, N_p("input-name", "P1 Button 3"), input_seq(KEYCODE_SPACE, input_seq::or_code, JOYCODE_BUTTON3_INDEXED(0), input_seq::or_code, MOUSECODE_BUTTON2_INDEXED(0)) ) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, BUTTON4, N_p("input-name", "P1 Button 4"), input_seq(KEYCODE_LSHIFT, input_seq::or_code, JOYCODE_BUTTON4_INDEXED(0)) ) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, BUTTON5, N_p("input-name", "P1 Button 5"), input_seq(KEYCODE_Z, input_seq::or_code, JOYCODE_BUTTON5_INDEXED(0)) ) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, BUTTON6, N_p("input-name", "P1 Button 6"), input_seq(KEYCODE_X, input_seq::or_code, JOYCODE_BUTTON6_INDEXED(0)) ) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, BUTTON7, N_p("input-name", "P1 Button 7"), input_seq(KEYCODE_C, input_seq::or_code, JOYCODE_BUTTON7_INDEXED(0)) ) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, BUTTON8, N_p("input-name", "P1 Button 8"), input_seq(KEYCODE_V, input_seq::or_code, JOYCODE_BUTTON8_INDEXED(0)) ) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, BUTTON9, N_p("input-name", "P1 Button 9"), input_seq(KEYCODE_B, input_seq::or_code, JOYCODE_BUTTON9_INDEXED(0)) ) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, BUTTON10, N_p("input-name", "P1 Button 10"), input_seq(KEYCODE_N, input_seq::or_code, JOYCODE_BUTTON10_INDEXED(0)) ) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, BUTTON11, N_p("input-name", "P1 Button 11"), input_seq(KEYCODE_M, input_seq::or_code, JOYCODE_BUTTON11_INDEXED(0)) ) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, BUTTON12, N_p("input-name", "P1 Button 12"), input_seq(KEYCODE_COMMA, input_seq::or_code, JOYCODE_BUTTON12_INDEXED(0)) ) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, BUTTON13, N_p("input-name", "P1 Button 13"), input_seq(KEYCODE_STOP, input_seq::or_code, JOYCODE_BUTTON13_INDEXED(0)) ) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, BUTTON14, N_p("input-name", "P1 Button 14"), input_seq(KEYCODE_SLASH, input_seq::or_code, JOYCODE_BUTTON14_INDEXED(0)) ) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, BUTTON15, N_p("input-name", "P1 Button 15"), input_seq(KEYCODE_RSHIFT, input_seq::or_code, JOYCODE_BUTTON15_INDEXED(0)) ) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, BUTTON16, N_p("input-name", "P1 Button 16"), input_seq(JOYCODE_BUTTON16_INDEXED(0)) ) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, START, N_p("input-name", "P1 Start"), input_seq(KEYCODE_1, input_seq::or_code, JOYCODE_START_INDEXED(0)) ) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, SELECT, N_p("input-name", "P1 Select"), input_seq(KEYCODE_5, input_seq::or_code, JOYCODE_SELECT_INDEXED(0)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, JOYSTICK_UP, N_p("input-name", "%p Up"), input_seq(KEYCODE_UP, input_seq::or_code, JOYCODE_Y_UP_SWITCH_INDEXED(0)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, JOYSTICK_DOWN, N_p("input-name", "%p Down"), input_seq(KEYCODE_DOWN, input_seq::or_code, JOYCODE_Y_DOWN_SWITCH_INDEXED(0)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, JOYSTICK_LEFT, N_p("input-name", "%p Left"), input_seq(KEYCODE_LEFT, input_seq::or_code, JOYCODE_X_LEFT_SWITCH_INDEXED(0)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, JOYSTICK_RIGHT, N_p("input-name", "%p Right"), input_seq(KEYCODE_RIGHT, input_seq::or_code, JOYCODE_X_RIGHT_SWITCH_INDEXED(0)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, JOYSTICKRIGHT_UP, N_p("input-name", "%p Right Stick/Up"), input_seq(KEYCODE_I, input_seq::or_code, JOYCODE_BUTTON2_INDEXED(0)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, JOYSTICKRIGHT_DOWN, N_p("input-name", "%p Right Stick/Down"), input_seq(KEYCODE_K, input_seq::or_code, JOYCODE_BUTTON3_INDEXED(0)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, JOYSTICKRIGHT_LEFT, N_p("input-name", "%p Right Stick/Left"), input_seq(KEYCODE_J, input_seq::or_code, JOYCODE_BUTTON1_INDEXED(0)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, JOYSTICKRIGHT_RIGHT, N_p("input-name", "%p Right Stick/Right"), input_seq(KEYCODE_L, input_seq::or_code, JOYCODE_BUTTON4_INDEXED(0)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, JOYSTICKLEFT_UP, N_p("input-name", "%p Left Stick/Up"), input_seq(KEYCODE_E, input_seq::or_code, JOYCODE_Y_UP_SWITCH_INDEXED(0)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, JOYSTICKLEFT_DOWN, N_p("input-name", "%p Left Stick/Down"), input_seq(KEYCODE_D, input_seq::or_code, JOYCODE_Y_DOWN_SWITCH_INDEXED(0)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, JOYSTICKLEFT_LEFT, N_p("input-name", "%p Left Stick/Left"), input_seq(KEYCODE_S, input_seq::or_code, JOYCODE_X_LEFT_SWITCH_INDEXED(0)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, JOYSTICKLEFT_RIGHT, N_p("input-name", "%p Left Stick/Right"), input_seq(KEYCODE_F, input_seq::or_code, JOYCODE_X_RIGHT_SWITCH_INDEXED(0)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, BUTTON1, N_p("input-name", "%p Button 1"), input_seq(KEYCODE_LCONTROL, input_seq::or_code, JOYCODE_BUTTON1_INDEXED(0), input_seq::or_code, MOUSECODE_BUTTON1_INDEXED(0), input_seq::or_code, GUNCODE_BUTTON1_INDEXED(0)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, BUTTON2, N_p("input-name", "%p Button 2"), input_seq(KEYCODE_LALT, input_seq::or_code, JOYCODE_BUTTON2_INDEXED(0), input_seq::or_code, MOUSECODE_BUTTON3_INDEXED(0), input_seq::or_code, GUNCODE_BUTTON2_INDEXED(0)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, BUTTON3, N_p("input-name", "%p Button 3"), input_seq(KEYCODE_SPACE, input_seq::or_code, JOYCODE_BUTTON3_INDEXED(0), input_seq::or_code, MOUSECODE_BUTTON2_INDEXED(0)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, BUTTON4, N_p("input-name", "%p Button 4"), input_seq(KEYCODE_LSHIFT, input_seq::or_code, JOYCODE_BUTTON4_INDEXED(0)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, BUTTON5, N_p("input-name", "%p Button 5"), input_seq(KEYCODE_Z, input_seq::or_code, JOYCODE_BUTTON5_INDEXED(0)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, BUTTON6, N_p("input-name", "%p Button 6"), input_seq(KEYCODE_X, input_seq::or_code, JOYCODE_BUTTON6_INDEXED(0)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, BUTTON7, N_p("input-name", "%p Button 7"), input_seq(KEYCODE_C, input_seq::or_code, JOYCODE_BUTTON7_INDEXED(0)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, BUTTON8, N_p("input-name", "%p Button 8"), input_seq(KEYCODE_V, input_seq::or_code, JOYCODE_BUTTON8_INDEXED(0)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, BUTTON9, N_p("input-name", "%p Button 9"), input_seq(KEYCODE_B, input_seq::or_code, JOYCODE_BUTTON9_INDEXED(0)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, BUTTON10, N_p("input-name", "%p Button 10"), input_seq(KEYCODE_N, input_seq::or_code, JOYCODE_BUTTON10_INDEXED(0)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, BUTTON11, N_p("input-name", "%p Button 11"), input_seq(KEYCODE_M, input_seq::or_code, JOYCODE_BUTTON11_INDEXED(0)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, BUTTON12, N_p("input-name", "%p Button 12"), input_seq(KEYCODE_COMMA, input_seq::or_code, JOYCODE_BUTTON12_INDEXED(0)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, BUTTON13, N_p("input-name", "%p Button 13"), input_seq(KEYCODE_STOP, input_seq::or_code, JOYCODE_BUTTON13_INDEXED(0)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, BUTTON14, N_p("input-name", "%p Button 14"), input_seq(KEYCODE_SLASH, input_seq::or_code, JOYCODE_BUTTON14_INDEXED(0)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, BUTTON15, N_p("input-name", "%p Button 15"), input_seq(KEYCODE_RSHIFT, input_seq::or_code, JOYCODE_BUTTON15_INDEXED(0)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, BUTTON16, N_p("input-name", "%p Button 16"), input_seq(JOYCODE_BUTTON16_INDEXED(0)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, START, N_p("input-name", "%p Start"), input_seq(KEYCODE_1, input_seq::or_code, JOYCODE_START_INDEXED(0)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, SELECT, N_p("input-name", "%p Select"), input_seq(KEYCODE_5, input_seq::or_code, JOYCODE_SELECT_INDEXED(0)) ) \
CORE_INPUT_TYPES_END()
#define CORE_INPUT_TYPES_P1_MAHJONG \
CORE_INPUT_TYPES_BEGIN(p1_mahjong) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_A, N_p("input-name", "P1 Mahjong A"), input_seq(KEYCODE_A) ) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_B, N_p("input-name", "P1 Mahjong B"), input_seq(KEYCODE_B) ) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_C, N_p("input-name", "P1 Mahjong C"), input_seq(KEYCODE_C) ) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_D, N_p("input-name", "P1 Mahjong D"), input_seq(KEYCODE_D) ) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_E, N_p("input-name", "P1 Mahjong E"), input_seq(KEYCODE_E) ) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_F, N_p("input-name", "P1 Mahjong F"), input_seq(KEYCODE_F) ) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_G, N_p("input-name", "P1 Mahjong G"), input_seq(KEYCODE_G) ) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_H, N_p("input-name", "P1 Mahjong H"), input_seq(KEYCODE_H) ) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_I, N_p("input-name", "P1 Mahjong I"), input_seq(KEYCODE_I) ) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_J, N_p("input-name", "P1 Mahjong J"), input_seq(KEYCODE_J) ) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_K, N_p("input-name", "P1 Mahjong K"), input_seq(KEYCODE_K) ) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_L, N_p("input-name", "P1 Mahjong L"), input_seq(KEYCODE_L) ) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_M, N_p("input-name", "P1 Mahjong M"), input_seq(KEYCODE_M) ) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_N, N_p("input-name", "P1 Mahjong N"), input_seq(KEYCODE_N) ) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_O, N_p("input-name", "P1 Mahjong O"), input_seq(KEYCODE_O) ) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_P, N_p("input-name", "P1 Mahjong P"), input_seq(KEYCODE_COLON) ) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_Q, N_p("input-name", "P1 Mahjong Q"), input_seq(KEYCODE_Q) ) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_KAN, N_p("input-name", "P1 Mahjong Kan"), input_seq(KEYCODE_LCONTROL) ) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_PON, N_p("input-name", "P1 Mahjong Pon"), input_seq(KEYCODE_LALT) ) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_CHI, N_p("input-name", "P1 Mahjong Chi"), input_seq(KEYCODE_SPACE) ) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_REACH, N_p("input-name", "P1 Mahjong Reach"), input_seq(KEYCODE_LSHIFT) ) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_RON, N_p("input-name", "P1 Mahjong Ron"), input_seq(KEYCODE_Z) ) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_FLIP_FLOP, N_p("input-name", "P1 Mahjong Flip Flop"), input_seq(KEYCODE_Y) ) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_BET, N_p("input-name", "P1 Mahjong Bet"), input_seq(KEYCODE_3) ) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_SCORE, N_p("input-name", "P1 Mahjong Take Score"), input_seq(KEYCODE_RCONTROL) ) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_DOUBLE_UP, N_p("input-name", "P1 Mahjong Double Up"), input_seq(KEYCODE_RSHIFT) ) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_BIG, N_p("input-name", "P1 Mahjong Big"), input_seq(KEYCODE_ENTER) ) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_SMALL, N_p("input-name", "P1 Mahjong Small"), input_seq(KEYCODE_BACKSPACE) ) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_LAST_CHANCE, N_p("input-name", "P1 Mahjong Last Chance"), input_seq(KEYCODE_RALT) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_A, N_p("input-name", "%p Mahjong A"), input_seq(KEYCODE_A) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_B, N_p("input-name", "%p Mahjong B"), input_seq(KEYCODE_B) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_C, N_p("input-name", "%p Mahjong C"), input_seq(KEYCODE_C) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_D, N_p("input-name", "%p Mahjong D"), input_seq(KEYCODE_D) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_E, N_p("input-name", "%p Mahjong E"), input_seq(KEYCODE_E) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_F, N_p("input-name", "%p Mahjong F"), input_seq(KEYCODE_F) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_G, N_p("input-name", "%p Mahjong G"), input_seq(KEYCODE_G) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_H, N_p("input-name", "%p Mahjong H"), input_seq(KEYCODE_H) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_I, N_p("input-name", "%p Mahjong I"), input_seq(KEYCODE_I) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_J, N_p("input-name", "%p Mahjong J"), input_seq(KEYCODE_J) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_K, N_p("input-name", "%p Mahjong K"), input_seq(KEYCODE_K) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_L, N_p("input-name", "%p Mahjong L"), input_seq(KEYCODE_L) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_M, N_p("input-name", "%p Mahjong M"), input_seq(KEYCODE_M) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_N, N_p("input-name", "%p Mahjong N"), input_seq(KEYCODE_N) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_O, N_p("input-name", "%p Mahjong O"), input_seq(KEYCODE_O) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_P, N_p("input-name", "%p Mahjong P"), input_seq(KEYCODE_COLON) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_Q, N_p("input-name", "%p Mahjong Q"), input_seq(KEYCODE_Q) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_KAN, N_p("input-name", "%p Mahjong Kan"), input_seq(KEYCODE_LCONTROL) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_PON, N_p("input-name", "%p Mahjong Pon"), input_seq(KEYCODE_LALT) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_CHI, N_p("input-name", "%p Mahjong Chi"), input_seq(KEYCODE_SPACE) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_REACH, N_p("input-name", "%p Mahjong Reach"), input_seq(KEYCODE_LSHIFT) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_RON, N_p("input-name", "%p Mahjong Ron"), input_seq(KEYCODE_Z) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_FLIP_FLOP, N_p("input-name", "%p Mahjong Flip Flop"), input_seq(KEYCODE_Y) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_BET, N_p("input-name", "%p Mahjong Bet"), input_seq(KEYCODE_3) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_SCORE, N_p("input-name", "%p Mahjong Take Score"), input_seq(KEYCODE_RCONTROL) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_DOUBLE_UP, N_p("input-name", "%p Mahjong Double Up"), input_seq(KEYCODE_RSHIFT) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_BIG, N_p("input-name", "%p Mahjong Big"), input_seq(KEYCODE_ENTER) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_SMALL, N_p("input-name", "%p Mahjong Small"), input_seq(KEYCODE_BACKSPACE) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_LAST_CHANCE, N_p("input-name", "%p Mahjong Last Chance"), input_seq(KEYCODE_RALT) ) \
CORE_INPUT_TYPES_END()
#define CORE_INPUT_TYPES_P1_HANAFUDA \
CORE_INPUT_TYPES_BEGIN(p1_hanafuda) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, HANAFUDA_A, N_p("input-name", "P1 Hanafuda A/1"), input_seq(KEYCODE_A) ) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, HANAFUDA_B, N_p("input-name", "P1 Hanafuda B/2"), input_seq(KEYCODE_B) ) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, HANAFUDA_C, N_p("input-name", "P1 Hanafuda C/3"), input_seq(KEYCODE_C) ) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, HANAFUDA_D, N_p("input-name", "P1 Hanafuda D/4"), input_seq(KEYCODE_D) ) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, HANAFUDA_E, N_p("input-name", "P1 Hanafuda E/5"), input_seq(KEYCODE_E) ) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, HANAFUDA_F, N_p("input-name", "P1 Hanafuda F/6"), input_seq(KEYCODE_F) ) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, HANAFUDA_G, N_p("input-name", "P1 Hanafuda G/7"), input_seq(KEYCODE_G) ) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, HANAFUDA_H, N_p("input-name", "P1 Hanafuda H/8"), input_seq(KEYCODE_H) ) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, HANAFUDA_YES, N_p("input-name", "P1 Hanafuda Yes"), input_seq(KEYCODE_M) ) \
- INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, HANAFUDA_NO, N_p("input-name", "P1 Hanafuda No"), input_seq(KEYCODE_N) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, HANAFUDA_A, N_p("input-name", "%p Hanafuda A/1"), input_seq(KEYCODE_A) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, HANAFUDA_B, N_p("input-name", "%p Hanafuda B/2"), input_seq(KEYCODE_B) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, HANAFUDA_C, N_p("input-name", "%p Hanafuda C/3"), input_seq(KEYCODE_C) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, HANAFUDA_D, N_p("input-name", "%p Hanafuda D/4"), input_seq(KEYCODE_D) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, HANAFUDA_E, N_p("input-name", "%p Hanafuda E/5"), input_seq(KEYCODE_E) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, HANAFUDA_F, N_p("input-name", "%p Hanafuda F/6"), input_seq(KEYCODE_F) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, HANAFUDA_G, N_p("input-name", "%p Hanafuda G/7"), input_seq(KEYCODE_G) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, HANAFUDA_H, N_p("input-name", "%p Hanafuda H/8"), input_seq(KEYCODE_H) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, HANAFUDA_YES, N_p("input-name", "%p Hanafuda Yes"), input_seq(KEYCODE_M) ) \
+ INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, HANAFUDA_NO, N_p("input-name", "%p Hanafuda No"), input_seq(KEYCODE_N) ) \
CORE_INPUT_TYPES_END()
#define CORE_INPUT_TYPES_GAMBLE \
@@ -137,355 +137,355 @@ namespace {
#define CORE_INPUT_TYPES_P2 \
CORE_INPUT_TYPES_BEGIN(p2) \
- INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, JOYSTICK_UP, N_p("input-name", "P2 Up"), input_seq(KEYCODE_R, input_seq::or_code, JOYCODE_Y_UP_SWITCH_INDEXED(1)) ) \
- INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, JOYSTICK_DOWN, N_p("input-name", "P2 Down"), input_seq(KEYCODE_F, input_seq::or_code, JOYCODE_Y_DOWN_SWITCH_INDEXED(1)) ) \
- INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, JOYSTICK_LEFT, N_p("input-name", "P2 Left"), input_seq(KEYCODE_D, input_seq::or_code, JOYCODE_X_LEFT_SWITCH_INDEXED(1)) ) \
- INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, JOYSTICK_RIGHT, N_p("input-name", "P2 Right"), input_seq(KEYCODE_G, input_seq::or_code, JOYCODE_X_RIGHT_SWITCH_INDEXED(1)) ) \
- INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, JOYSTICKRIGHT_UP, N_p("input-name", "P2 Right Stick/Up"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, JOYSTICKRIGHT_DOWN, N_p("input-name", "P2 Right Stick/Down"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, JOYSTICKRIGHT_LEFT, N_p("input-name", "P2 Right Stick/Left"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, JOYSTICKRIGHT_RIGHT, N_p("input-name", "P2 Right Stick/Right"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, JOYSTICKLEFT_UP, N_p("input-name", "P2 Left Stick/Up"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, JOYSTICKLEFT_DOWN, N_p("input-name", "P2 Left Stick/Down"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, JOYSTICKLEFT_LEFT, N_p("input-name", "P2 Left Stick/Left"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, JOYSTICKLEFT_RIGHT, N_p("input-name", "P2 Left Stick/Right"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, BUTTON1, N_p("input-name", "P2 Button 1"), input_seq(KEYCODE_A, input_seq::or_code, JOYCODE_BUTTON1_INDEXED(1), input_seq::or_code, MOUSECODE_BUTTON1_INDEXED(1), input_seq::or_code, GUNCODE_BUTTON1_INDEXED(1)) ) \
- INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, BUTTON2, N_p("input-name", "P2 Button 2"), input_seq(KEYCODE_S, input_seq::or_code, JOYCODE_BUTTON2_INDEXED(1), input_seq::or_code, MOUSECODE_BUTTON3_INDEXED(1), input_seq::or_code, GUNCODE_BUTTON2_INDEXED(1)) ) \
- INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, BUTTON3, N_p("input-name", "P2 Button 3"), input_seq(KEYCODE_Q, input_seq::or_code, JOYCODE_BUTTON3_INDEXED(1), input_seq::or_code, MOUSECODE_BUTTON2_INDEXED(1)) ) \
- INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, BUTTON4, N_p("input-name", "P2 Button 4"), input_seq(KEYCODE_W, input_seq::or_code, JOYCODE_BUTTON4_INDEXED(1)) ) \
- INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, BUTTON5, N_p("input-name", "P2 Button 5"), input_seq(KEYCODE_E, input_seq::or_code, JOYCODE_BUTTON5_INDEXED(1)) ) \
- INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, BUTTON6, N_p("input-name", "P2 Button 6"), input_seq(JOYCODE_BUTTON6_INDEXED(1)) ) \
- INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, BUTTON7, N_p("input-name", "P2 Button 7"), input_seq(JOYCODE_BUTTON7_INDEXED(1)) ) \
- INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, BUTTON8, N_p("input-name", "P2 Button 8"), input_seq(JOYCODE_BUTTON8_INDEXED(1)) ) \
- INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, BUTTON9, N_p("input-name", "P2 Button 9"), input_seq(JOYCODE_BUTTON9_INDEXED(1)) ) \
- INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, BUTTON10, N_p("input-name", "P2 Button 10"), input_seq(JOYCODE_BUTTON10_INDEXED(1)) ) \
- INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, BUTTON11, N_p("input-name", "P2 Button 11"), input_seq(JOYCODE_BUTTON11_INDEXED(1)) ) \
- INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, BUTTON12, N_p("input-name", "P2 Button 12"), input_seq(JOYCODE_BUTTON12_INDEXED(1)) ) \
- INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, BUTTON13, N_p("input-name", "P2 Button 13"), input_seq(JOYCODE_BUTTON13_INDEXED(1)) ) \
- INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, BUTTON14, N_p("input-name", "P2 Button 14"), input_seq(JOYCODE_BUTTON14_INDEXED(1)) ) \
- INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, BUTTON15, N_p("input-name", "P2 Button 15"), input_seq(JOYCODE_BUTTON15_INDEXED(1)) ) \
- INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, BUTTON16, N_p("input-name", "P2 Button 16"), input_seq(JOYCODE_BUTTON16_INDEXED(1)) ) \
- INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, START, N_p("input-name", "P2 Start"), input_seq(KEYCODE_2, input_seq::or_code, JOYCODE_START_INDEXED(1)) ) \
- INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, SELECT, N_p("input-name", "P2 Select"), input_seq(KEYCODE_6, input_seq::or_code, JOYCODE_SELECT_INDEXED(1)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, JOYSTICK_UP, N_p("input-name", "%p Up"), input_seq(KEYCODE_R, input_seq::or_code, JOYCODE_Y_UP_SWITCH_INDEXED(1)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, JOYSTICK_DOWN, N_p("input-name", "%p Down"), input_seq(KEYCODE_F, input_seq::or_code, JOYCODE_Y_DOWN_SWITCH_INDEXED(1)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, JOYSTICK_LEFT, N_p("input-name", "%p Left"), input_seq(KEYCODE_D, input_seq::or_code, JOYCODE_X_LEFT_SWITCH_INDEXED(1)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, JOYSTICK_RIGHT, N_p("input-name", "%p Right"), input_seq(KEYCODE_G, input_seq::or_code, JOYCODE_X_RIGHT_SWITCH_INDEXED(1)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, JOYSTICKRIGHT_UP, N_p("input-name", "%p Right Stick/Up"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, JOYSTICKRIGHT_DOWN, N_p("input-name", "%p Right Stick/Down"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, JOYSTICKRIGHT_LEFT, N_p("input-name", "%p Right Stick/Left"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, JOYSTICKRIGHT_RIGHT, N_p("input-name", "%p Right Stick/Right"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, JOYSTICKLEFT_UP, N_p("input-name", "%p Left Stick/Up"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, JOYSTICKLEFT_DOWN, N_p("input-name", "%p Left Stick/Down"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, JOYSTICKLEFT_LEFT, N_p("input-name", "%p Left Stick/Left"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, JOYSTICKLEFT_RIGHT, N_p("input-name", "%p Left Stick/Right"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, BUTTON1, N_p("input-name", "%p Button 1"), input_seq(KEYCODE_A, input_seq::or_code, JOYCODE_BUTTON1_INDEXED(1), input_seq::or_code, MOUSECODE_BUTTON1_INDEXED(1), input_seq::or_code, GUNCODE_BUTTON1_INDEXED(1)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, BUTTON2, N_p("input-name", "%p Button 2"), input_seq(KEYCODE_S, input_seq::or_code, JOYCODE_BUTTON2_INDEXED(1), input_seq::or_code, MOUSECODE_BUTTON3_INDEXED(1), input_seq::or_code, GUNCODE_BUTTON2_INDEXED(1)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, BUTTON3, N_p("input-name", "%p Button 3"), input_seq(KEYCODE_Q, input_seq::or_code, JOYCODE_BUTTON3_INDEXED(1), input_seq::or_code, MOUSECODE_BUTTON2_INDEXED(1)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, BUTTON4, N_p("input-name", "%p Button 4"), input_seq(KEYCODE_W, input_seq::or_code, JOYCODE_BUTTON4_INDEXED(1)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, BUTTON5, N_p("input-name", "%p Button 5"), input_seq(KEYCODE_E, input_seq::or_code, JOYCODE_BUTTON5_INDEXED(1)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, BUTTON6, N_p("input-name", "%p Button 6"), input_seq(JOYCODE_BUTTON6_INDEXED(1)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, BUTTON7, N_p("input-name", "%p Button 7"), input_seq(JOYCODE_BUTTON7_INDEXED(1)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, BUTTON8, N_p("input-name", "%p Button 8"), input_seq(JOYCODE_BUTTON8_INDEXED(1)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, BUTTON9, N_p("input-name", "%p Button 9"), input_seq(JOYCODE_BUTTON9_INDEXED(1)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, BUTTON10, N_p("input-name", "%p Button 10"), input_seq(JOYCODE_BUTTON10_INDEXED(1)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, BUTTON11, N_p("input-name", "%p Button 11"), input_seq(JOYCODE_BUTTON11_INDEXED(1)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, BUTTON12, N_p("input-name", "%p Button 12"), input_seq(JOYCODE_BUTTON12_INDEXED(1)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, BUTTON13, N_p("input-name", "%p Button 13"), input_seq(JOYCODE_BUTTON13_INDEXED(1)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, BUTTON14, N_p("input-name", "%p Button 14"), input_seq(JOYCODE_BUTTON14_INDEXED(1)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, BUTTON15, N_p("input-name", "%p Button 15"), input_seq(JOYCODE_BUTTON15_INDEXED(1)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, BUTTON16, N_p("input-name", "%p Button 16"), input_seq(JOYCODE_BUTTON16_INDEXED(1)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, START, N_p("input-name", "%p Start"), input_seq(KEYCODE_2, input_seq::or_code, JOYCODE_START_INDEXED(1)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, SELECT, N_p("input-name", "%p Select"), input_seq(KEYCODE_6, input_seq::or_code, JOYCODE_SELECT_INDEXED(1)) ) \
CORE_INPUT_TYPES_END()
#define CORE_INPUT_TYPES_P2_MAHJONG \
CORE_INPUT_TYPES_BEGIN(p2_mahjong) \
- INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_A, N_p("input-name", "P2 Mahjong A"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_B, N_p("input-name", "P2 Mahjong B"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_C, N_p("input-name", "P2 Mahjong C"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_D, N_p("input-name", "P2 Mahjong D"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_E, N_p("input-name", "P2 Mahjong E"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_F, N_p("input-name", "P2 Mahjong F"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_G, N_p("input-name", "P2 Mahjong G"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_H, N_p("input-name", "P2 Mahjong H"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_I, N_p("input-name", "P2 Mahjong I"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_J, N_p("input-name", "P2 Mahjong J"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_K, N_p("input-name", "P2 Mahjong K"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_L, N_p("input-name", "P2 Mahjong L"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_M, N_p("input-name", "P2 Mahjong M"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_N, N_p("input-name", "P2 Mahjong N"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_O, N_p("input-name", "P2 Mahjong O"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_P, N_p("input-name", "P2 Mahjong P"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_Q, N_p("input-name", "P2 Mahjong Q"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_KAN, N_p("input-name", "P2 Mahjong Kan"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_PON, N_p("input-name", "P2 Mahjong Pon"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_CHI, N_p("input-name", "P2 Mahjong Chi"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_REACH, N_p("input-name", "P2 Mahjong Reach"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_RON, N_p("input-name", "P2 Mahjong Ron"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_BET, N_p("input-name", "P2 Mahjong Bet"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_LAST_CHANCE, N_p("input-name", "P2 Mahjong Last Chance"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_SCORE, N_p("input-name", "P2 Mahjong Take Score"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_DOUBLE_UP, N_p("input-name", "P2 Mahjong Double Up"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_FLIP_FLOP, N_p("input-name", "P2 Mahjong Flip Flop"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_BIG, N_p("input-name", "P2 Mahjong Big"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_SMALL, N_p("input-name", "P2 Mahjong Small"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_A, N_p("input-name", "%p Mahjong A"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_B, N_p("input-name", "%p Mahjong B"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_C, N_p("input-name", "%p Mahjong C"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_D, N_p("input-name", "%p Mahjong D"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_E, N_p("input-name", "%p Mahjong E"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_F, N_p("input-name", "%p Mahjong F"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_G, N_p("input-name", "%p Mahjong G"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_H, N_p("input-name", "%p Mahjong H"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_I, N_p("input-name", "%p Mahjong I"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_J, N_p("input-name", "%p Mahjong J"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_K, N_p("input-name", "%p Mahjong K"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_L, N_p("input-name", "%p Mahjong L"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_M, N_p("input-name", "%p Mahjong M"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_N, N_p("input-name", "%p Mahjong N"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_O, N_p("input-name", "%p Mahjong O"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_P, N_p("input-name", "%p Mahjong P"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_Q, N_p("input-name", "%p Mahjong Q"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_KAN, N_p("input-name", "%p Mahjong Kan"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_PON, N_p("input-name", "%p Mahjong Pon"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_CHI, N_p("input-name", "%p Mahjong Chi"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_REACH, N_p("input-name", "%p Mahjong Reach"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_RON, N_p("input-name", "%p Mahjong Ron"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_FLIP_FLOP, N_p("input-name", "%p Mahjong Flip Flop"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_BET, N_p("input-name", "%p Mahjong Bet"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_SCORE, N_p("input-name", "%p Mahjong Take Score"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_DOUBLE_UP, N_p("input-name", "%p Mahjong Double Up"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_BIG, N_p("input-name", "%p Mahjong Big"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_SMALL, N_p("input-name", "%p Mahjong Small"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_LAST_CHANCE, N_p("input-name", "%p Mahjong Last Chance"), input_seq() ) \
CORE_INPUT_TYPES_END()
#define CORE_INPUT_TYPES_P2_HANAFUDA \
CORE_INPUT_TYPES_BEGIN(p2_hanafuda) \
- INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, HANAFUDA_A, N_p("input-name", "P2 Hanafuda A/1"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, HANAFUDA_B, N_p("input-name", "P2 Hanafuda B/2"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, HANAFUDA_C, N_p("input-name", "P2 Hanafuda C/3"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, HANAFUDA_D, N_p("input-name", "P2 Hanafuda D/4"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, HANAFUDA_E, N_p("input-name", "P2 Hanafuda E/5"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, HANAFUDA_F, N_p("input-name", "P2 Hanafuda F/6"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, HANAFUDA_G, N_p("input-name", "P2 Hanafuda G/7"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, HANAFUDA_H, N_p("input-name", "P2 Hanafuda H/8"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, HANAFUDA_YES, N_p("input-name", "P2 Hanafuda Yes"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, HANAFUDA_NO, N_p("input-name", "P2 Hanafuda No"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, HANAFUDA_A, N_p("input-name", "%p Hanafuda A/1"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, HANAFUDA_B, N_p("input-name", "%p Hanafuda B/2"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, HANAFUDA_C, N_p("input-name", "%p Hanafuda C/3"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, HANAFUDA_D, N_p("input-name", "%p Hanafuda D/4"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, HANAFUDA_E, N_p("input-name", "%p Hanafuda E/5"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, HANAFUDA_F, N_p("input-name", "%p Hanafuda F/6"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, HANAFUDA_G, N_p("input-name", "%p Hanafuda G/7"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, HANAFUDA_H, N_p("input-name", "%p Hanafuda H/8"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, HANAFUDA_YES, N_p("input-name", "%p Hanafuda Yes"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, HANAFUDA_NO, N_p("input-name", "%p Hanafuda No"), input_seq() ) \
CORE_INPUT_TYPES_END()
#define CORE_INPUT_TYPES_P3 \
CORE_INPUT_TYPES_BEGIN(p3) \
- INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, JOYSTICK_UP, N_p("input-name", "P3 Up"), input_seq(KEYCODE_I, input_seq::or_code, JOYCODE_Y_UP_SWITCH_INDEXED(2)) ) \
- INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, JOYSTICK_DOWN, N_p("input-name", "P3 Down"), input_seq(KEYCODE_K, input_seq::or_code, JOYCODE_Y_DOWN_SWITCH_INDEXED(2)) ) \
- INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, JOYSTICK_LEFT, N_p("input-name", "P3 Left"), input_seq(KEYCODE_J, input_seq::or_code, JOYCODE_X_LEFT_SWITCH_INDEXED(2)) ) \
- INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, JOYSTICK_RIGHT, N_p("input-name", "P3 Right"), input_seq(KEYCODE_L, input_seq::or_code, JOYCODE_X_RIGHT_SWITCH_INDEXED(2)) ) \
- INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, JOYSTICKRIGHT_UP, N_p("input-name", "P3 Right Stick/Up"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, JOYSTICKRIGHT_DOWN, N_p("input-name", "P3 Right Stick/Down"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, JOYSTICKRIGHT_LEFT, N_p("input-name", "P3 Right Stick/Left"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, JOYSTICKRIGHT_RIGHT, N_p("input-name", "P3 Right Stick/Right"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, JOYSTICKLEFT_UP, N_p("input-name", "P3 Left Stick/Up"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, JOYSTICKLEFT_DOWN, N_p("input-name", "P3 Left Stick/Down"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, JOYSTICKLEFT_LEFT, N_p("input-name", "P3 Left Stick/Left"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, JOYSTICKLEFT_RIGHT, N_p("input-name", "P3 Left Stick/Right"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, BUTTON1, N_p("input-name", "P3 Button 1"), input_seq(KEYCODE_RCONTROL, input_seq::or_code, JOYCODE_BUTTON1_INDEXED(2), input_seq::or_code, GUNCODE_BUTTON1_INDEXED(2)) ) \
- INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, BUTTON2, N_p("input-name", "P3 Button 2"), input_seq(KEYCODE_RSHIFT, input_seq::or_code, JOYCODE_BUTTON2_INDEXED(2), input_seq::or_code, GUNCODE_BUTTON2_INDEXED(2)) ) \
- INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, BUTTON3, N_p("input-name", "P3 Button 3"), input_seq(KEYCODE_ENTER, input_seq::or_code, JOYCODE_BUTTON3_INDEXED(2)) ) \
- INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, BUTTON4, N_p("input-name", "P3 Button 4"), input_seq(JOYCODE_BUTTON4_INDEXED(2)) ) \
- INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, BUTTON5, N_p("input-name", "P3 Button 5"), input_seq(JOYCODE_BUTTON5_INDEXED(2)) ) \
- INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, BUTTON6, N_p("input-name", "P3 Button 6"), input_seq(JOYCODE_BUTTON6_INDEXED(2)) ) \
- INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, BUTTON7, N_p("input-name", "P3 Button 7"), input_seq(JOYCODE_BUTTON7_INDEXED(2)) ) \
- INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, BUTTON8, N_p("input-name", "P3 Button 8"), input_seq(JOYCODE_BUTTON8_INDEXED(2)) ) \
- INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, BUTTON9, N_p("input-name", "P3 Button 9"), input_seq(JOYCODE_BUTTON9_INDEXED(2)) ) \
- INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, BUTTON10, N_p("input-name", "P3 Button 10"), input_seq(JOYCODE_BUTTON10_INDEXED(2)) ) \
- INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, BUTTON11, N_p("input-name", "P3 Button 11"), input_seq(JOYCODE_BUTTON11_INDEXED(2)) ) \
- INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, BUTTON12, N_p("input-name", "P3 Button 12"), input_seq(JOYCODE_BUTTON12_INDEXED(2)) ) \
- INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, BUTTON13, N_p("input-name", "P3 Button 13"), input_seq(JOYCODE_BUTTON13_INDEXED(2)) ) \
- INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, BUTTON14, N_p("input-name", "P3 Button 14"), input_seq(JOYCODE_BUTTON14_INDEXED(2)) ) \
- INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, BUTTON15, N_p("input-name", "P3 Button 15"), input_seq(JOYCODE_BUTTON15_INDEXED(2)) ) \
- INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, BUTTON16, N_p("input-name", "P3 Button 16"), input_seq(JOYCODE_BUTTON16_INDEXED(2)) ) \
- INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, START, N_p("input-name", "P3 Start"), input_seq(KEYCODE_3, input_seq::or_code, JOYCODE_START_INDEXED(2)) ) \
- INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, SELECT, N_p("input-name", "P3 Select"), input_seq(KEYCODE_7, input_seq::or_code, JOYCODE_SELECT_INDEXED(2)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, JOYSTICK_UP, N_p("input-name", "%p Up"), input_seq(KEYCODE_I, input_seq::or_code, JOYCODE_Y_UP_SWITCH_INDEXED(2)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, JOYSTICK_DOWN, N_p("input-name", "%p Down"), input_seq(KEYCODE_K, input_seq::or_code, JOYCODE_Y_DOWN_SWITCH_INDEXED(2)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, JOYSTICK_LEFT, N_p("input-name", "%p Left"), input_seq(KEYCODE_J, input_seq::or_code, JOYCODE_X_LEFT_SWITCH_INDEXED(2)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, JOYSTICK_RIGHT, N_p("input-name", "%p Right"), input_seq(KEYCODE_L, input_seq::or_code, JOYCODE_X_RIGHT_SWITCH_INDEXED(2)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, JOYSTICKRIGHT_UP, N_p("input-name", "%p Right Stick/Up"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, JOYSTICKRIGHT_DOWN, N_p("input-name", "%p Right Stick/Down"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, JOYSTICKRIGHT_LEFT, N_p("input-name", "%p Right Stick/Left"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, JOYSTICKRIGHT_RIGHT, N_p("input-name", "%p Right Stick/Right"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, JOYSTICKLEFT_UP, N_p("input-name", "%p Left Stick/Up"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, JOYSTICKLEFT_DOWN, N_p("input-name", "%p Left Stick/Down"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, JOYSTICKLEFT_LEFT, N_p("input-name", "%p Left Stick/Left"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, JOYSTICKLEFT_RIGHT, N_p("input-name", "%p Left Stick/Right"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, BUTTON1, N_p("input-name", "%p Button 1"), input_seq(KEYCODE_RCONTROL, input_seq::or_code, JOYCODE_BUTTON1_INDEXED(2), input_seq::or_code, GUNCODE_BUTTON1_INDEXED(2)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, BUTTON2, N_p("input-name", "%p Button 2"), input_seq(KEYCODE_RSHIFT, input_seq::or_code, JOYCODE_BUTTON2_INDEXED(2), input_seq::or_code, GUNCODE_BUTTON2_INDEXED(2)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, BUTTON3, N_p("input-name", "%p Button 3"), input_seq(KEYCODE_ENTER, input_seq::or_code, JOYCODE_BUTTON3_INDEXED(2)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, BUTTON4, N_p("input-name", "%p Button 4"), input_seq(JOYCODE_BUTTON4_INDEXED(2)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, BUTTON5, N_p("input-name", "%p Button 5"), input_seq(JOYCODE_BUTTON5_INDEXED(2)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, BUTTON6, N_p("input-name", "%p Button 6"), input_seq(JOYCODE_BUTTON6_INDEXED(2)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, BUTTON7, N_p("input-name", "%p Button 7"), input_seq(JOYCODE_BUTTON7_INDEXED(2)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, BUTTON8, N_p("input-name", "%p Button 8"), input_seq(JOYCODE_BUTTON8_INDEXED(2)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, BUTTON9, N_p("input-name", "%p Button 9"), input_seq(JOYCODE_BUTTON9_INDEXED(2)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, BUTTON10, N_p("input-name", "%p Button 10"), input_seq(JOYCODE_BUTTON10_INDEXED(2)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, BUTTON11, N_p("input-name", "%p Button 11"), input_seq(JOYCODE_BUTTON11_INDEXED(2)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, BUTTON12, N_p("input-name", "%p Button 12"), input_seq(JOYCODE_BUTTON12_INDEXED(2)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, BUTTON13, N_p("input-name", "%p Button 13"), input_seq(JOYCODE_BUTTON13_INDEXED(2)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, BUTTON14, N_p("input-name", "%p Button 14"), input_seq(JOYCODE_BUTTON14_INDEXED(2)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, BUTTON15, N_p("input-name", "%p Button 15"), input_seq(JOYCODE_BUTTON15_INDEXED(2)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, BUTTON16, N_p("input-name", "%p Button 16"), input_seq(JOYCODE_BUTTON16_INDEXED(2)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, START, N_p("input-name", "%p Start"), input_seq(KEYCODE_3, input_seq::or_code, JOYCODE_START_INDEXED(2)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, SELECT, N_p("input-name", "%p Select"), input_seq(KEYCODE_7, input_seq::or_code, JOYCODE_SELECT_INDEXED(2)) ) \
CORE_INPUT_TYPES_END()
#define CORE_INPUT_TYPES_P4 \
CORE_INPUT_TYPES_BEGIN(p4) \
- INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, JOYSTICK_UP, N_p("input-name", "P4 Up"), input_seq(KEYCODE_8_PAD, input_seq::or_code, JOYCODE_Y_UP_SWITCH_INDEXED(3)) ) \
- INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, JOYSTICK_DOWN, N_p("input-name", "P4 Down"), input_seq(KEYCODE_2_PAD, input_seq::or_code, JOYCODE_Y_DOWN_SWITCH_INDEXED(3)) ) \
- INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, JOYSTICK_LEFT, N_p("input-name", "P4 Left"), input_seq(KEYCODE_4_PAD, input_seq::or_code, JOYCODE_X_LEFT_SWITCH_INDEXED(3)) ) \
- INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, JOYSTICK_RIGHT, N_p("input-name", "P4 Right"), input_seq(KEYCODE_6_PAD, input_seq::or_code, JOYCODE_X_RIGHT_SWITCH_INDEXED(3)) ) \
- INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, JOYSTICKRIGHT_UP, N_p("input-name", "P4 Right Stick/Up"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, JOYSTICKRIGHT_DOWN, N_p("input-name", "P4 Right Stick/Down"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, JOYSTICKRIGHT_LEFT, N_p("input-name", "P4 Right Stick/Left"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, JOYSTICKRIGHT_RIGHT, N_p("input-name", "P4 Right Stick/Right"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, JOYSTICKLEFT_UP, N_p("input-name", "P4 Left Stick/Up"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, JOYSTICKLEFT_DOWN, N_p("input-name", "P4 Left Stick/Down"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, JOYSTICKLEFT_LEFT, N_p("input-name", "P4 Left Stick/Left"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, JOYSTICKLEFT_RIGHT, N_p("input-name", "P4 Left Stick/Right"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, BUTTON1, N_p("input-name", "P4 Button 1"), input_seq(KEYCODE_0_PAD, input_seq::or_code, JOYCODE_BUTTON1_INDEXED(3)) ) \
- INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, BUTTON2, N_p("input-name", "P4 Button 2"), input_seq(KEYCODE_DEL_PAD, input_seq::or_code, JOYCODE_BUTTON2_INDEXED(3)) ) \
- INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, BUTTON3, N_p("input-name", "P4 Button 3"), input_seq(KEYCODE_ENTER_PAD, input_seq::or_code, JOYCODE_BUTTON3_INDEXED(3)) ) \
- INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, BUTTON4, N_p("input-name", "P4 Button 4"), input_seq(JOYCODE_BUTTON4_INDEXED(3)) ) \
- INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, BUTTON5, N_p("input-name", "P4 Button 5"), input_seq(JOYCODE_BUTTON5_INDEXED(3)) ) \
- INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, BUTTON6, N_p("input-name", "P4 Button 6"), input_seq(JOYCODE_BUTTON6_INDEXED(3)) ) \
- INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, BUTTON7, N_p("input-name", "P4 Button 7"), input_seq(JOYCODE_BUTTON7_INDEXED(3)) ) \
- INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, BUTTON8, N_p("input-name", "P4 Button 8"), input_seq(JOYCODE_BUTTON8_INDEXED(3)) ) \
- INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, BUTTON9, N_p("input-name", "P4 Button 9"), input_seq(JOYCODE_BUTTON9_INDEXED(3)) ) \
- INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, BUTTON10, N_p("input-name", "P4 Button 10"), input_seq(JOYCODE_BUTTON10_INDEXED(3)) ) \
- INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, BUTTON11, N_p("input-name", "P4 Button 11"), input_seq(JOYCODE_BUTTON11_INDEXED(3)) ) \
- INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, BUTTON12, N_p("input-name", "P4 Button 12"), input_seq(JOYCODE_BUTTON12_INDEXED(3)) ) \
- INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, BUTTON13, N_p("input-name", "P4 Button 13"), input_seq(JOYCODE_BUTTON13_INDEXED(3)) ) \
- INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, BUTTON14, N_p("input-name", "P4 Button 14"), input_seq(JOYCODE_BUTTON14_INDEXED(3)) ) \
- INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, BUTTON15, N_p("input-name", "P4 Button 15"), input_seq(JOYCODE_BUTTON15_INDEXED(3)) ) \
- INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, BUTTON16, N_p("input-name", "P4 Button 16"), input_seq(JOYCODE_BUTTON16_INDEXED(3)) ) \
- INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, START, N_p("input-name", "P4 Start"), input_seq(KEYCODE_4, input_seq::or_code, JOYCODE_START_INDEXED(3)) ) \
- INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, SELECT, N_p("input-name", "P4 Select"), input_seq(KEYCODE_8, input_seq::or_code, JOYCODE_SELECT_INDEXED(3)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, JOYSTICK_UP, N_p("input-name", "%p Up"), input_seq(KEYCODE_8_PAD, input_seq::or_code, JOYCODE_Y_UP_SWITCH_INDEXED(3)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, JOYSTICK_DOWN, N_p("input-name", "%p Down"), input_seq(KEYCODE_2_PAD, input_seq::or_code, JOYCODE_Y_DOWN_SWITCH_INDEXED(3)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, JOYSTICK_LEFT, N_p("input-name", "%p Left"), input_seq(KEYCODE_4_PAD, input_seq::or_code, JOYCODE_X_LEFT_SWITCH_INDEXED(3)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, JOYSTICK_RIGHT, N_p("input-name", "%p Right"), input_seq(KEYCODE_6_PAD, input_seq::or_code, JOYCODE_X_RIGHT_SWITCH_INDEXED(3)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, JOYSTICKRIGHT_UP, N_p("input-name", "%p Right Stick/Up"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, JOYSTICKRIGHT_DOWN, N_p("input-name", "%p Right Stick/Down"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, JOYSTICKRIGHT_LEFT, N_p("input-name", "%p Right Stick/Left"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, JOYSTICKRIGHT_RIGHT, N_p("input-name", "%p Right Stick/Right"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, JOYSTICKLEFT_UP, N_p("input-name", "%p Left Stick/Up"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, JOYSTICKLEFT_DOWN, N_p("input-name", "%p Left Stick/Down"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, JOYSTICKLEFT_LEFT, N_p("input-name", "%p Left Stick/Left"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, JOYSTICKLEFT_RIGHT, N_p("input-name", "%p Left Stick/Right"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, BUTTON1, N_p("input-name", "%p Button 1"), input_seq(KEYCODE_0_PAD, input_seq::or_code, JOYCODE_BUTTON1_INDEXED(3)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, BUTTON2, N_p("input-name", "%p Button 2"), input_seq(KEYCODE_DEL_PAD, input_seq::or_code, JOYCODE_BUTTON2_INDEXED(3)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, BUTTON3, N_p("input-name", "%p Button 3"), input_seq(KEYCODE_ENTER_PAD, input_seq::or_code, JOYCODE_BUTTON3_INDEXED(3)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, BUTTON4, N_p("input-name", "%p Button 4"), input_seq(JOYCODE_BUTTON4_INDEXED(3)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, BUTTON5, N_p("input-name", "%p Button 5"), input_seq(JOYCODE_BUTTON5_INDEXED(3)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, BUTTON6, N_p("input-name", "%p Button 6"), input_seq(JOYCODE_BUTTON6_INDEXED(3)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, BUTTON7, N_p("input-name", "%p Button 7"), input_seq(JOYCODE_BUTTON7_INDEXED(3)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, BUTTON8, N_p("input-name", "%p Button 8"), input_seq(JOYCODE_BUTTON8_INDEXED(3)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, BUTTON9, N_p("input-name", "%p Button 9"), input_seq(JOYCODE_BUTTON9_INDEXED(3)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, BUTTON10, N_p("input-name", "%p Button 10"), input_seq(JOYCODE_BUTTON10_INDEXED(3)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, BUTTON11, N_p("input-name", "%p Button 11"), input_seq(JOYCODE_BUTTON11_INDEXED(3)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, BUTTON12, N_p("input-name", "%p Button 12"), input_seq(JOYCODE_BUTTON12_INDEXED(3)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, BUTTON13, N_p("input-name", "%p Button 13"), input_seq(JOYCODE_BUTTON13_INDEXED(3)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, BUTTON14, N_p("input-name", "%p Button 14"), input_seq(JOYCODE_BUTTON14_INDEXED(3)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, BUTTON15, N_p("input-name", "%p Button 15"), input_seq(JOYCODE_BUTTON15_INDEXED(3)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, BUTTON16, N_p("input-name", "%p Button 16"), input_seq(JOYCODE_BUTTON16_INDEXED(3)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, START, N_p("input-name", "%p Start"), input_seq(KEYCODE_4, input_seq::or_code, JOYCODE_START_INDEXED(3)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, SELECT, N_p("input-name", "%p Select"), input_seq(KEYCODE_8, input_seq::or_code, JOYCODE_SELECT_INDEXED(3)) ) \
CORE_INPUT_TYPES_END()
#define CORE_INPUT_TYPES_P5 \
CORE_INPUT_TYPES_BEGIN(p5) \
- INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, JOYSTICK_UP, N_p("input-name", "P5 Up"), input_seq(JOYCODE_Y_UP_SWITCH_INDEXED(4)) ) \
- INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, JOYSTICK_DOWN, N_p("input-name", "P5 Down"), input_seq(JOYCODE_Y_DOWN_SWITCH_INDEXED(4)) ) \
- INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, JOYSTICK_LEFT, N_p("input-name", "P5 Left"), input_seq(JOYCODE_X_LEFT_SWITCH_INDEXED(4)) ) \
- INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, JOYSTICK_RIGHT, N_p("input-name", "P5 Right"), input_seq(JOYCODE_X_RIGHT_SWITCH_INDEXED(4)) ) \
- INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, JOYSTICKRIGHT_UP, N_p("input-name", "P5 Right Stick/Up"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, JOYSTICKRIGHT_DOWN, N_p("input-name", "P5 Right Stick/Down"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, JOYSTICKRIGHT_LEFT, N_p("input-name", "P5 Right Stick/Left"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, JOYSTICKRIGHT_RIGHT, N_p("input-name", "P5 Right Stick/Right"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, JOYSTICKLEFT_UP, N_p("input-name", "P5 Left Stick/Up"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, JOYSTICKLEFT_DOWN, N_p("input-name", "P5 Left Stick/Down"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, JOYSTICKLEFT_LEFT, N_p("input-name", "P5 Left Stick/Left"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, JOYSTICKLEFT_RIGHT, N_p("input-name", "P5 Left Stick/Right"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, BUTTON1, N_p("input-name", "P5 Button 1"), input_seq(JOYCODE_BUTTON1_INDEXED(4)) ) \
- INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, BUTTON2, N_p("input-name", "P5 Button 2"), input_seq(JOYCODE_BUTTON2_INDEXED(4)) ) \
- INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, BUTTON3, N_p("input-name", "P5 Button 3"), input_seq(JOYCODE_BUTTON3_INDEXED(4)) ) \
- INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, BUTTON4, N_p("input-name", "P5 Button 4"), input_seq(JOYCODE_BUTTON4_INDEXED(4)) ) \
- INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, BUTTON5, N_p("input-name", "P5 Button 5"), input_seq(JOYCODE_BUTTON5_INDEXED(4)) ) \
- INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, BUTTON6, N_p("input-name", "P5 Button 6"), input_seq(JOYCODE_BUTTON6_INDEXED(4)) ) \
- INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, BUTTON7, N_p("input-name", "P5 Button 7"), input_seq(JOYCODE_BUTTON7_INDEXED(4)) ) \
- INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, BUTTON8, N_p("input-name", "P5 Button 8"), input_seq(JOYCODE_BUTTON8_INDEXED(4)) ) \
- INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, BUTTON9, N_p("input-name", "P5 Button 9"), input_seq(JOYCODE_BUTTON9_INDEXED(4)) ) \
- INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, BUTTON10, N_p("input-name", "P5 Button 10"), input_seq(JOYCODE_BUTTON10_INDEXED(4)) ) \
- INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, BUTTON11, N_p("input-name", "P5 Button 11"), input_seq(JOYCODE_BUTTON11_INDEXED(4)) ) \
- INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, BUTTON12, N_p("input-name", "P5 Button 12"), input_seq(JOYCODE_BUTTON12_INDEXED(4)) ) \
- INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, BUTTON13, N_p("input-name", "P5 Button 13"), input_seq(JOYCODE_BUTTON13_INDEXED(4)) ) \
- INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, BUTTON14, N_p("input-name", "P5 Button 14"), input_seq(JOYCODE_BUTTON14_INDEXED(4)) ) \
- INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, BUTTON15, N_p("input-name", "P5 Button 15"), input_seq(JOYCODE_BUTTON15_INDEXED(4)) ) \
- INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, BUTTON16, N_p("input-name", "P5 Button 16"), input_seq(JOYCODE_BUTTON16_INDEXED(4)) ) \
- INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, START, N_p("input-name", "P5 Start"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, SELECT, N_p("input-name", "P5 Select"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, JOYSTICK_UP, N_p("input-name", "%p Up"), input_seq(JOYCODE_Y_UP_SWITCH_INDEXED(4)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, JOYSTICK_DOWN, N_p("input-name", "%p Down"), input_seq(JOYCODE_Y_DOWN_SWITCH_INDEXED(4)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, JOYSTICK_LEFT, N_p("input-name", "%p Left"), input_seq(JOYCODE_X_LEFT_SWITCH_INDEXED(4)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, JOYSTICK_RIGHT, N_p("input-name", "%p Right"), input_seq(JOYCODE_X_RIGHT_SWITCH_INDEXED(4)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, JOYSTICKRIGHT_UP, N_p("input-name", "%p Right Stick/Up"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, JOYSTICKRIGHT_DOWN, N_p("input-name", "%p Right Stick/Down"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, JOYSTICKRIGHT_LEFT, N_p("input-name", "%p Right Stick/Left"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, JOYSTICKRIGHT_RIGHT, N_p("input-name", "%p Right Stick/Right"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, JOYSTICKLEFT_UP, N_p("input-name", "%p Left Stick/Up"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, JOYSTICKLEFT_DOWN, N_p("input-name", "%p Left Stick/Down"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, JOYSTICKLEFT_LEFT, N_p("input-name", "%p Left Stick/Left"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, JOYSTICKLEFT_RIGHT, N_p("input-name", "%p Left Stick/Right"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, BUTTON1, N_p("input-name", "%p Button 1"), input_seq(JOYCODE_BUTTON1_INDEXED(4)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, BUTTON2, N_p("input-name", "%p Button 2"), input_seq(JOYCODE_BUTTON2_INDEXED(4)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, BUTTON3, N_p("input-name", "%p Button 3"), input_seq(JOYCODE_BUTTON3_INDEXED(4)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, BUTTON4, N_p("input-name", "%p Button 4"), input_seq(JOYCODE_BUTTON4_INDEXED(4)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, BUTTON5, N_p("input-name", "%p Button 5"), input_seq(JOYCODE_BUTTON5_INDEXED(4)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, BUTTON6, N_p("input-name", "%p Button 6"), input_seq(JOYCODE_BUTTON6_INDEXED(4)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, BUTTON7, N_p("input-name", "%p Button 7"), input_seq(JOYCODE_BUTTON7_INDEXED(4)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, BUTTON8, N_p("input-name", "%p Button 8"), input_seq(JOYCODE_BUTTON8_INDEXED(4)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, BUTTON9, N_p("input-name", "%p Button 9"), input_seq(JOYCODE_BUTTON9_INDEXED(4)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, BUTTON10, N_p("input-name", "%p Button 10"), input_seq(JOYCODE_BUTTON10_INDEXED(4)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, BUTTON11, N_p("input-name", "%p Button 11"), input_seq(JOYCODE_BUTTON11_INDEXED(4)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, BUTTON12, N_p("input-name", "%p Button 12"), input_seq(JOYCODE_BUTTON12_INDEXED(4)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, BUTTON13, N_p("input-name", "%p Button 13"), input_seq(JOYCODE_BUTTON13_INDEXED(4)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, BUTTON14, N_p("input-name", "%p Button 14"), input_seq(JOYCODE_BUTTON14_INDEXED(4)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, BUTTON15, N_p("input-name", "%p Button 15"), input_seq(JOYCODE_BUTTON15_INDEXED(4)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, BUTTON16, N_p("input-name", "%p Button 16"), input_seq(JOYCODE_BUTTON16_INDEXED(4)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, START, N_p("input-name", "%p Start"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, SELECT, N_p("input-name", "%p Select"), input_seq() ) \
CORE_INPUT_TYPES_END()
#define CORE_INPUT_TYPES_P6 \
CORE_INPUT_TYPES_BEGIN(p6) \
- INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, JOYSTICK_UP, N_p("input-name", "P6 Up"), input_seq(JOYCODE_Y_UP_SWITCH_INDEXED(5)) ) \
- INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, JOYSTICK_DOWN, N_p("input-name", "P6 Down"), input_seq(JOYCODE_Y_DOWN_SWITCH_INDEXED(5)) ) \
- INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, JOYSTICK_LEFT, N_p("input-name", "P6 Left"), input_seq(JOYCODE_X_LEFT_SWITCH_INDEXED(5)) ) \
- INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, JOYSTICK_RIGHT, N_p("input-name", "P6 Right"), input_seq(JOYCODE_X_RIGHT_SWITCH_INDEXED(5)) ) \
- INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, JOYSTICKRIGHT_UP, N_p("input-name", "P6 Right Stick/Up"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, JOYSTICKRIGHT_DOWN, N_p("input-name", "P6 Right Stick/Down"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, JOYSTICKRIGHT_LEFT, N_p("input-name", "P6 Right Stick/Left"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, JOYSTICKRIGHT_RIGHT, N_p("input-name", "P6 Right Stick/Right"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, JOYSTICKLEFT_UP, N_p("input-name", "P6 Left Stick/Up"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, JOYSTICKLEFT_DOWN, N_p("input-name", "P6 Left Stick/Down"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, JOYSTICKLEFT_LEFT, N_p("input-name", "P6 Left Stick/Left"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, JOYSTICKLEFT_RIGHT, N_p("input-name", "P6 Left Stick/Right"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, BUTTON1, N_p("input-name", "P6 Button 1"), input_seq(JOYCODE_BUTTON1_INDEXED(5)) ) \
- INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, BUTTON2, N_p("input-name", "P6 Button 2"), input_seq(JOYCODE_BUTTON2_INDEXED(5)) ) \
- INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, BUTTON3, N_p("input-name", "P6 Button 3"), input_seq(JOYCODE_BUTTON3_INDEXED(5)) ) \
- INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, BUTTON4, N_p("input-name", "P6 Button 4"), input_seq(JOYCODE_BUTTON4_INDEXED(5)) ) \
- INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, BUTTON5, N_p("input-name", "P6 Button 5"), input_seq(JOYCODE_BUTTON5_INDEXED(5)) ) \
- INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, BUTTON6, N_p("input-name", "P6 Button 6"), input_seq(JOYCODE_BUTTON6_INDEXED(5)) ) \
- INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, BUTTON7, N_p("input-name", "P6 Button 7"), input_seq(JOYCODE_BUTTON7_INDEXED(5)) ) \
- INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, BUTTON8, N_p("input-name", "P6 Button 8"), input_seq(JOYCODE_BUTTON8_INDEXED(5)) ) \
- INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, BUTTON9, N_p("input-name", "P6 Button 9"), input_seq(JOYCODE_BUTTON9_INDEXED(5)) ) \
- INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, BUTTON10, N_p("input-name", "P6 Button 10"), input_seq(JOYCODE_BUTTON10_INDEXED(5)) ) \
- INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, BUTTON11, N_p("input-name", "P6 Button 11"), input_seq(JOYCODE_BUTTON11_INDEXED(5)) ) \
- INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, BUTTON12, N_p("input-name", "P6 Button 12"), input_seq(JOYCODE_BUTTON12_INDEXED(5)) ) \
- INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, BUTTON13, N_p("input-name", "P6 Button 13"), input_seq(JOYCODE_BUTTON13_INDEXED(5)) ) \
- INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, BUTTON14, N_p("input-name", "P6 Button 14"), input_seq(JOYCODE_BUTTON14_INDEXED(5)) ) \
- INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, BUTTON15, N_p("input-name", "P6 Button 15"), input_seq(JOYCODE_BUTTON15_INDEXED(5)) ) \
- INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, BUTTON16, N_p("input-name", "P6 Button 16"), input_seq(JOYCODE_BUTTON16_INDEXED(5)) ) \
- INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, START, N_p("input-name", "P6 Start"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, SELECT, N_p("input-name", "P6 Select"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, JOYSTICK_UP, N_p("input-name", "%p Up"), input_seq(JOYCODE_Y_UP_SWITCH_INDEXED(5)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, JOYSTICK_DOWN, N_p("input-name", "%p Down"), input_seq(JOYCODE_Y_DOWN_SWITCH_INDEXED(5)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, JOYSTICK_LEFT, N_p("input-name", "%p Left"), input_seq(JOYCODE_X_LEFT_SWITCH_INDEXED(5)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, JOYSTICK_RIGHT, N_p("input-name", "%p Right"), input_seq(JOYCODE_X_RIGHT_SWITCH_INDEXED(5)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, JOYSTICKRIGHT_UP, N_p("input-name", "%p Right Stick/Up"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, JOYSTICKRIGHT_DOWN, N_p("input-name", "%p Right Stick/Down"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, JOYSTICKRIGHT_LEFT, N_p("input-name", "%p Right Stick/Left"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, JOYSTICKRIGHT_RIGHT, N_p("input-name", "%p Right Stick/Right"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, JOYSTICKLEFT_UP, N_p("input-name", "%p Left Stick/Up"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, JOYSTICKLEFT_DOWN, N_p("input-name", "%p Left Stick/Down"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, JOYSTICKLEFT_LEFT, N_p("input-name", "%p Left Stick/Left"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, JOYSTICKLEFT_RIGHT, N_p("input-name", "%p Left Stick/Right"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, BUTTON1, N_p("input-name", "%p Button 1"), input_seq(JOYCODE_BUTTON1_INDEXED(5)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, BUTTON2, N_p("input-name", "%p Button 2"), input_seq(JOYCODE_BUTTON2_INDEXED(5)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, BUTTON3, N_p("input-name", "%p Button 3"), input_seq(JOYCODE_BUTTON3_INDEXED(5)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, BUTTON4, N_p("input-name", "%p Button 4"), input_seq(JOYCODE_BUTTON4_INDEXED(5)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, BUTTON5, N_p("input-name", "%p Button 5"), input_seq(JOYCODE_BUTTON5_INDEXED(5)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, BUTTON6, N_p("input-name", "%p Button 6"), input_seq(JOYCODE_BUTTON6_INDEXED(5)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, BUTTON7, N_p("input-name", "%p Button 7"), input_seq(JOYCODE_BUTTON7_INDEXED(5)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, BUTTON8, N_p("input-name", "%p Button 8"), input_seq(JOYCODE_BUTTON8_INDEXED(5)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, BUTTON9, N_p("input-name", "%p Button 9"), input_seq(JOYCODE_BUTTON9_INDEXED(5)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, BUTTON10, N_p("input-name", "%p Button 10"), input_seq(JOYCODE_BUTTON10_INDEXED(5)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, BUTTON11, N_p("input-name", "%p Button 11"), input_seq(JOYCODE_BUTTON11_INDEXED(5)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, BUTTON12, N_p("input-name", "%p Button 12"), input_seq(JOYCODE_BUTTON12_INDEXED(5)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, BUTTON13, N_p("input-name", "%p Button 13"), input_seq(JOYCODE_BUTTON13_INDEXED(5)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, BUTTON14, N_p("input-name", "%p Button 14"), input_seq(JOYCODE_BUTTON14_INDEXED(5)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, BUTTON15, N_p("input-name", "%p Button 15"), input_seq(JOYCODE_BUTTON15_INDEXED(5)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, BUTTON16, N_p("input-name", "%p Button 16"), input_seq(JOYCODE_BUTTON16_INDEXED(5)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, START, N_p("input-name", "%p Start"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, SELECT, N_p("input-name", "%p Select"), input_seq() ) \
CORE_INPUT_TYPES_END()
#define CORE_INPUT_TYPES_P7 \
CORE_INPUT_TYPES_BEGIN(p7) \
- INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, JOYSTICK_UP, N_p("input-name", "P7 Up"), input_seq(JOYCODE_Y_UP_SWITCH_INDEXED(6)) ) \
- INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, JOYSTICK_DOWN, N_p("input-name", "P7 Down"), input_seq(JOYCODE_Y_DOWN_SWITCH_INDEXED(6)) ) \
- INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, JOYSTICK_LEFT, N_p("input-name", "P7 Left"), input_seq(JOYCODE_X_LEFT_SWITCH_INDEXED(6)) ) \
- INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, JOYSTICK_RIGHT, N_p("input-name", "P7 Right"), input_seq(JOYCODE_X_RIGHT_SWITCH_INDEXED(6)) ) \
- INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, JOYSTICKRIGHT_UP, N_p("input-name", "P7 Right Stick/Up"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, JOYSTICKRIGHT_DOWN, N_p("input-name", "P7 Right Stick/Down"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, JOYSTICKRIGHT_LEFT, N_p("input-name", "P7 Right Stick/Left"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, JOYSTICKRIGHT_RIGHT, N_p("input-name", "P7 Right Stick/Right"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, JOYSTICKLEFT_UP, N_p("input-name", "P7 Left Stick/Up"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, JOYSTICKLEFT_DOWN, N_p("input-name", "P7 Left Stick/Down"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, JOYSTICKLEFT_LEFT, N_p("input-name", "P7 Left Stick/Left"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, JOYSTICKLEFT_RIGHT, N_p("input-name", "P7 Left Stick/Right"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, BUTTON1, N_p("input-name", "P7 Button 1"), input_seq(JOYCODE_BUTTON1_INDEXED(6)) ) \
- INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, BUTTON2, N_p("input-name", "P7 Button 2"), input_seq(JOYCODE_BUTTON2_INDEXED(6)) ) \
- INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, BUTTON3, N_p("input-name", "P7 Button 3"), input_seq(JOYCODE_BUTTON3_INDEXED(6)) ) \
- INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, BUTTON4, N_p("input-name", "P7 Button 4"), input_seq(JOYCODE_BUTTON4_INDEXED(6)) ) \
- INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, BUTTON5, N_p("input-name", "P7 Button 5"), input_seq(JOYCODE_BUTTON5_INDEXED(6)) ) \
- INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, BUTTON6, N_p("input-name", "P7 Button 6"), input_seq(JOYCODE_BUTTON6_INDEXED(6)) ) \
- INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, BUTTON7, N_p("input-name", "P7 Button 7"), input_seq(JOYCODE_BUTTON7_INDEXED(6)) ) \
- INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, BUTTON8, N_p("input-name", "P7 Button 8"), input_seq(JOYCODE_BUTTON8_INDEXED(6)) ) \
- INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, BUTTON9, N_p("input-name", "P7 Button 9"), input_seq(JOYCODE_BUTTON9_INDEXED(6)) ) \
- INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, BUTTON10, N_p("input-name", "P7 Button 10"), input_seq(JOYCODE_BUTTON10_INDEXED(6)) ) \
- INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, BUTTON11, N_p("input-name", "P7 Button 11"), input_seq(JOYCODE_BUTTON11_INDEXED(6)) ) \
- INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, BUTTON12, N_p("input-name", "P7 Button 12"), input_seq(JOYCODE_BUTTON12_INDEXED(6)) ) \
- INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, BUTTON13, N_p("input-name", "P7 Button 13"), input_seq(JOYCODE_BUTTON13_INDEXED(6)) ) \
- INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, BUTTON14, N_p("input-name", "P7 Button 14"), input_seq(JOYCODE_BUTTON14_INDEXED(6)) ) \
- INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, BUTTON15, N_p("input-name", "P7 Button 15"), input_seq(JOYCODE_BUTTON15_INDEXED(6)) ) \
- INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, BUTTON16, N_p("input-name", "P7 Button 16"), input_seq(JOYCODE_BUTTON16_INDEXED(6)) ) \
- INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, START, N_p("input-name", "P7 Start"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, SELECT, N_p("input-name", "P7 Select"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, JOYSTICK_UP, N_p("input-name", "%p Up"), input_seq(JOYCODE_Y_UP_SWITCH_INDEXED(6)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, JOYSTICK_DOWN, N_p("input-name", "%p Down"), input_seq(JOYCODE_Y_DOWN_SWITCH_INDEXED(6)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, JOYSTICK_LEFT, N_p("input-name", "%p Left"), input_seq(JOYCODE_X_LEFT_SWITCH_INDEXED(6)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, JOYSTICK_RIGHT, N_p("input-name", "%p Right"), input_seq(JOYCODE_X_RIGHT_SWITCH_INDEXED(6)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, JOYSTICKRIGHT_UP, N_p("input-name", "%p Right Stick/Up"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, JOYSTICKRIGHT_DOWN, N_p("input-name", "%p Right Stick/Down"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, JOYSTICKRIGHT_LEFT, N_p("input-name", "%p Right Stick/Left"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, JOYSTICKRIGHT_RIGHT, N_p("input-name", "%p Right Stick/Right"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, JOYSTICKLEFT_UP, N_p("input-name", "%p Left Stick/Up"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, JOYSTICKLEFT_DOWN, N_p("input-name", "%p Left Stick/Down"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, JOYSTICKLEFT_LEFT, N_p("input-name", "%p Left Stick/Left"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, JOYSTICKLEFT_RIGHT, N_p("input-name", "%p Left Stick/Right"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, BUTTON1, N_p("input-name", "%p Button 1"), input_seq(JOYCODE_BUTTON1_INDEXED(6)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, BUTTON2, N_p("input-name", "%p Button 2"), input_seq(JOYCODE_BUTTON2_INDEXED(6)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, BUTTON3, N_p("input-name", "%p Button 3"), input_seq(JOYCODE_BUTTON3_INDEXED(6)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, BUTTON4, N_p("input-name", "%p Button 4"), input_seq(JOYCODE_BUTTON4_INDEXED(6)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, BUTTON5, N_p("input-name", "%p Button 5"), input_seq(JOYCODE_BUTTON5_INDEXED(6)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, BUTTON6, N_p("input-name", "%p Button 6"), input_seq(JOYCODE_BUTTON6_INDEXED(6)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, BUTTON7, N_p("input-name", "%p Button 7"), input_seq(JOYCODE_BUTTON7_INDEXED(6)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, BUTTON8, N_p("input-name", "%p Button 8"), input_seq(JOYCODE_BUTTON8_INDEXED(6)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, BUTTON9, N_p("input-name", "%p Button 9"), input_seq(JOYCODE_BUTTON9_INDEXED(6)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, BUTTON10, N_p("input-name", "%p Button 10"), input_seq(JOYCODE_BUTTON10_INDEXED(6)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, BUTTON11, N_p("input-name", "%p Button 11"), input_seq(JOYCODE_BUTTON11_INDEXED(6)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, BUTTON12, N_p("input-name", "%p Button 12"), input_seq(JOYCODE_BUTTON12_INDEXED(6)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, BUTTON13, N_p("input-name", "%p Button 13"), input_seq(JOYCODE_BUTTON13_INDEXED(6)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, BUTTON14, N_p("input-name", "%p Button 14"), input_seq(JOYCODE_BUTTON14_INDEXED(6)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, BUTTON15, N_p("input-name", "%p Button 15"), input_seq(JOYCODE_BUTTON15_INDEXED(6)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, BUTTON16, N_p("input-name", "%p Button 16"), input_seq(JOYCODE_BUTTON16_INDEXED(6)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, START, N_p("input-name", "%p Start"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, SELECT, N_p("input-name", "%p Select"), input_seq() ) \
CORE_INPUT_TYPES_END()
#define CORE_INPUT_TYPES_P8 \
CORE_INPUT_TYPES_BEGIN(p8) \
- INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, JOYSTICK_UP, N_p("input-name", "P8 Up"), input_seq(JOYCODE_Y_UP_SWITCH_INDEXED(7)) ) \
- INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, JOYSTICK_DOWN, N_p("input-name", "P8 Down"), input_seq(JOYCODE_Y_DOWN_SWITCH_INDEXED(7)) ) \
- INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, JOYSTICK_LEFT, N_p("input-name", "P8 Left"), input_seq(JOYCODE_X_LEFT_SWITCH_INDEXED(7)) ) \
- INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, JOYSTICK_RIGHT, N_p("input-name", "P8 Right"), input_seq(JOYCODE_X_RIGHT_SWITCH_INDEXED(7)) ) \
- INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, JOYSTICKRIGHT_UP, N_p("input-name", "P8 Right Stick/Up"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, JOYSTICKRIGHT_DOWN, N_p("input-name", "P8 Right Stick/Down"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, JOYSTICKRIGHT_LEFT, N_p("input-name", "P8 Right Stick/Left"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, JOYSTICKRIGHT_RIGHT, N_p("input-name", "P8 Right Stick/Right"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, JOYSTICKLEFT_UP, N_p("input-name", "P8 Left Stick/Up"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, JOYSTICKLEFT_DOWN, N_p("input-name", "P8 Left Stick/Down"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, JOYSTICKLEFT_LEFT, N_p("input-name", "P8 Left Stick/Left"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, JOYSTICKLEFT_RIGHT, N_p("input-name", "P8 Left Stick/Right"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, BUTTON1, N_p("input-name", "P8 Button 1"), input_seq(JOYCODE_BUTTON1_INDEXED(7)) ) \
- INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, BUTTON2, N_p("input-name", "P8 Button 2"), input_seq(JOYCODE_BUTTON2_INDEXED(7)) ) \
- INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, BUTTON3, N_p("input-name", "P8 Button 3"), input_seq(JOYCODE_BUTTON3_INDEXED(7)) ) \
- INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, BUTTON4, N_p("input-name", "P8 Button 4"), input_seq(JOYCODE_BUTTON4_INDEXED(7)) ) \
- INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, BUTTON5, N_p("input-name", "P8 Button 5"), input_seq(JOYCODE_BUTTON5_INDEXED(7)) ) \
- INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, BUTTON6, N_p("input-name", "P8 Button 6"), input_seq(JOYCODE_BUTTON6_INDEXED(7)) ) \
- INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, BUTTON7, N_p("input-name", "P8 Button 7"), input_seq(JOYCODE_BUTTON7_INDEXED(7)) ) \
- INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, BUTTON8, N_p("input-name", "P8 Button 8"), input_seq(JOYCODE_BUTTON8_INDEXED(7)) ) \
- INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, BUTTON9, N_p("input-name", "P8 Button 9"), input_seq(JOYCODE_BUTTON9_INDEXED(7)) ) \
- INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, BUTTON10, N_p("input-name", "P8 Button 10"), input_seq(JOYCODE_BUTTON10_INDEXED(7)) ) \
- INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, BUTTON11, N_p("input-name", "P8 Button 11"), input_seq(JOYCODE_BUTTON11_INDEXED(7)) ) \
- INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, BUTTON12, N_p("input-name", "P8 Button 12"), input_seq(JOYCODE_BUTTON12_INDEXED(7)) ) \
- INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, BUTTON13, N_p("input-name", "P8 Button 13"), input_seq(JOYCODE_BUTTON13_INDEXED(7)) ) \
- INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, BUTTON14, N_p("input-name", "P8 Button 14"), input_seq(JOYCODE_BUTTON14_INDEXED(7)) ) \
- INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, BUTTON15, N_p("input-name", "P8 Button 15"), input_seq(JOYCODE_BUTTON15_INDEXED(7)) ) \
- INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, BUTTON16, N_p("input-name", "P8 Button 16"), input_seq(JOYCODE_BUTTON16_INDEXED(7)) ) \
- INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, START, N_p("input-name", "P8 Start"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, SELECT, N_p("input-name", "P8 Select"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, JOYSTICK_UP, N_p("input-name", "%p Up"), input_seq(JOYCODE_Y_UP_SWITCH_INDEXED(7)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, JOYSTICK_DOWN, N_p("input-name", "%p Down"), input_seq(JOYCODE_Y_DOWN_SWITCH_INDEXED(7)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, JOYSTICK_LEFT, N_p("input-name", "%p Left"), input_seq(JOYCODE_X_LEFT_SWITCH_INDEXED(7)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, JOYSTICK_RIGHT, N_p("input-name", "%p Right"), input_seq(JOYCODE_X_RIGHT_SWITCH_INDEXED(7)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, JOYSTICKRIGHT_UP, N_p("input-name", "%p Right Stick/Up"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, JOYSTICKRIGHT_DOWN, N_p("input-name", "%p Right Stick/Down"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, JOYSTICKRIGHT_LEFT, N_p("input-name", "%p Right Stick/Left"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, JOYSTICKRIGHT_RIGHT, N_p("input-name", "%p Right Stick/Right"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, JOYSTICKLEFT_UP, N_p("input-name", "%p Left Stick/Up"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, JOYSTICKLEFT_DOWN, N_p("input-name", "%p Left Stick/Down"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, JOYSTICKLEFT_LEFT, N_p("input-name", "%p Left Stick/Left"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, JOYSTICKLEFT_RIGHT, N_p("input-name", "%p Left Stick/Right"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, BUTTON1, N_p("input-name", "%p Button 1"), input_seq(JOYCODE_BUTTON1_INDEXED(7)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, BUTTON2, N_p("input-name", "%p Button 2"), input_seq(JOYCODE_BUTTON2_INDEXED(7)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, BUTTON3, N_p("input-name", "%p Button 3"), input_seq(JOYCODE_BUTTON3_INDEXED(7)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, BUTTON4, N_p("input-name", "%p Button 4"), input_seq(JOYCODE_BUTTON4_INDEXED(7)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, BUTTON5, N_p("input-name", "%p Button 5"), input_seq(JOYCODE_BUTTON5_INDEXED(7)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, BUTTON6, N_p("input-name", "%p Button 6"), input_seq(JOYCODE_BUTTON6_INDEXED(7)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, BUTTON7, N_p("input-name", "%p Button 7"), input_seq(JOYCODE_BUTTON7_INDEXED(7)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, BUTTON8, N_p("input-name", "%p Button 8"), input_seq(JOYCODE_BUTTON8_INDEXED(7)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, BUTTON9, N_p("input-name", "%p Button 9"), input_seq(JOYCODE_BUTTON9_INDEXED(7)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, BUTTON10, N_p("input-name", "%p Button 10"), input_seq(JOYCODE_BUTTON10_INDEXED(7)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, BUTTON11, N_p("input-name", "%p Button 11"), input_seq(JOYCODE_BUTTON11_INDEXED(7)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, BUTTON12, N_p("input-name", "%p Button 12"), input_seq(JOYCODE_BUTTON12_INDEXED(7)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, BUTTON13, N_p("input-name", "%p Button 13"), input_seq(JOYCODE_BUTTON13_INDEXED(7)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, BUTTON14, N_p("input-name", "%p Button 14"), input_seq(JOYCODE_BUTTON14_INDEXED(7)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, BUTTON15, N_p("input-name", "%p Button 15"), input_seq(JOYCODE_BUTTON15_INDEXED(7)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, BUTTON16, N_p("input-name", "%p Button 16"), input_seq(JOYCODE_BUTTON16_INDEXED(7)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, START, N_p("input-name", "%p Start"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, SELECT, N_p("input-name", "%p Select"), input_seq() ) \
CORE_INPUT_TYPES_END()
#define CORE_INPUT_TYPES_P9 \
CORE_INPUT_TYPES_BEGIN(p9) \
- INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, JOYSTICK_UP, N_p("input-name", "P9 Up"), input_seq(JOYCODE_Y_UP_SWITCH_INDEXED(8)) ) \
- INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, JOYSTICK_DOWN, N_p("input-name", "P9 Down"), input_seq(JOYCODE_Y_DOWN_SWITCH_INDEXED(8)) ) \
- INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, JOYSTICK_LEFT, N_p("input-name", "P9 Left"), input_seq(JOYCODE_X_LEFT_SWITCH_INDEXED(8)) ) \
- INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, JOYSTICK_RIGHT, N_p("input-name", "P9 Right"), input_seq(JOYCODE_X_RIGHT_SWITCH_INDEXED(8)) ) \
- INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, JOYSTICKRIGHT_UP, N_p("input-name", "P9 Right Stick/Up"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, JOYSTICKRIGHT_DOWN, N_p("input-name", "P9 Right Stick/Down"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, JOYSTICKRIGHT_LEFT, N_p("input-name", "P9 Right Stick/Left"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, JOYSTICKRIGHT_RIGHT, N_p("input-name", "P9 Right Stick/Right"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, JOYSTICKLEFT_UP, N_p("input-name", "P9 Left Stick/Up"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, JOYSTICKLEFT_DOWN, N_p("input-name", "P9 Left Stick/Down"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, JOYSTICKLEFT_LEFT, N_p("input-name", "P9 Left Stick/Left"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, JOYSTICKLEFT_RIGHT, N_p("input-name", "P9 Left Stick/Right"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, BUTTON1, N_p("input-name", "P9 Button 1"), input_seq(JOYCODE_BUTTON1_INDEXED(8)) ) \
- INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, BUTTON2, N_p("input-name", "P9 Button 2"), input_seq(JOYCODE_BUTTON2_INDEXED(8)) ) \
- INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, BUTTON3, N_p("input-name", "P9 Button 3"), input_seq(JOYCODE_BUTTON3_INDEXED(8)) ) \
- INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, BUTTON4, N_p("input-name", "P9 Button 4"), input_seq(JOYCODE_BUTTON4_INDEXED(8)) ) \
- INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, BUTTON5, N_p("input-name", "P9 Button 5"), input_seq(JOYCODE_BUTTON5_INDEXED(8)) ) \
- INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, BUTTON6, N_p("input-name", "P9 Button 6"), input_seq(JOYCODE_BUTTON6_INDEXED(8)) ) \
- INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, BUTTON7, N_p("input-name", "P9 Button 7"), input_seq(JOYCODE_BUTTON7_INDEXED(8)) ) \
- INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, BUTTON8, N_p("input-name", "P9 Button 8"), input_seq(JOYCODE_BUTTON8_INDEXED(8)) ) \
- INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, BUTTON9, N_p("input-name", "P9 Button 9"), input_seq(JOYCODE_BUTTON9_INDEXED(8)) ) \
- INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, BUTTON10, N_p("input-name", "P9 Button 10"), input_seq(JOYCODE_BUTTON10_INDEXED(8)) ) \
- INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, BUTTON11, N_p("input-name", "P9 Button 11"), input_seq(JOYCODE_BUTTON11_INDEXED(8)) ) \
- INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, BUTTON12, N_p("input-name", "P9 Button 12"), input_seq(JOYCODE_BUTTON12_INDEXED(8)) ) \
- INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, BUTTON13, N_p("input-name", "P9 Button 13"), input_seq(JOYCODE_BUTTON13_INDEXED(8)) ) \
- INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, BUTTON14, N_p("input-name", "P9 Button 14"), input_seq(JOYCODE_BUTTON14_INDEXED(8)) ) \
- INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, BUTTON15, N_p("input-name", "P9 Button 15"), input_seq(JOYCODE_BUTTON15_INDEXED(8)) ) \
- INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, BUTTON16, N_p("input-name", "P9 Button 16"), input_seq(JOYCODE_BUTTON16_INDEXED(8)) ) \
- INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, START, N_p("input-name", "P9 Start"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, SELECT, N_p("input-name", "P9 Select"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, JOYSTICK_UP, N_p("input-name", "%p Up"), input_seq(JOYCODE_Y_UP_SWITCH_INDEXED(8)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, JOYSTICK_DOWN, N_p("input-name", "%p Down"), input_seq(JOYCODE_Y_DOWN_SWITCH_INDEXED(8)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, JOYSTICK_LEFT, N_p("input-name", "%p Left"), input_seq(JOYCODE_X_LEFT_SWITCH_INDEXED(8)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, JOYSTICK_RIGHT, N_p("input-name", "%p Right"), input_seq(JOYCODE_X_RIGHT_SWITCH_INDEXED(8)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, JOYSTICKRIGHT_UP, N_p("input-name", "%p Right Stick/Up"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, JOYSTICKRIGHT_DOWN, N_p("input-name", "%p Right Stick/Down"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, JOYSTICKRIGHT_LEFT, N_p("input-name", "%p Right Stick/Left"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, JOYSTICKRIGHT_RIGHT, N_p("input-name", "%p Right Stick/Right"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, JOYSTICKLEFT_UP, N_p("input-name", "%p Left Stick/Up"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, JOYSTICKLEFT_DOWN, N_p("input-name", "%p Left Stick/Down"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, JOYSTICKLEFT_LEFT, N_p("input-name", "%p Left Stick/Left"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, JOYSTICKLEFT_RIGHT, N_p("input-name", "%p Left Stick/Right"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, BUTTON1, N_p("input-name", "%p Button 1"), input_seq(JOYCODE_BUTTON1_INDEXED(8)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, BUTTON2, N_p("input-name", "%p Button 2"), input_seq(JOYCODE_BUTTON2_INDEXED(8)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, BUTTON3, N_p("input-name", "%p Button 3"), input_seq(JOYCODE_BUTTON3_INDEXED(8)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, BUTTON4, N_p("input-name", "%p Button 4"), input_seq(JOYCODE_BUTTON4_INDEXED(8)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, BUTTON5, N_p("input-name", "%p Button 5"), input_seq(JOYCODE_BUTTON5_INDEXED(8)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, BUTTON6, N_p("input-name", "%p Button 6"), input_seq(JOYCODE_BUTTON6_INDEXED(8)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, BUTTON7, N_p("input-name", "%p Button 7"), input_seq(JOYCODE_BUTTON7_INDEXED(8)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, BUTTON8, N_p("input-name", "%p Button 8"), input_seq(JOYCODE_BUTTON8_INDEXED(8)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, BUTTON9, N_p("input-name", "%p Button 9"), input_seq(JOYCODE_BUTTON9_INDEXED(8)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, BUTTON10, N_p("input-name", "%p Button 10"), input_seq(JOYCODE_BUTTON10_INDEXED(8)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, BUTTON11, N_p("input-name", "%p Button 11"), input_seq(JOYCODE_BUTTON11_INDEXED(8)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, BUTTON12, N_p("input-name", "%p Button 12"), input_seq(JOYCODE_BUTTON12_INDEXED(8)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, BUTTON13, N_p("input-name", "%p Button 13"), input_seq(JOYCODE_BUTTON13_INDEXED(8)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, BUTTON14, N_p("input-name", "%p Button 14"), input_seq(JOYCODE_BUTTON14_INDEXED(8)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, BUTTON15, N_p("input-name", "%p Button 15"), input_seq(JOYCODE_BUTTON15_INDEXED(8)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, BUTTON16, N_p("input-name", "%p Button 16"), input_seq(JOYCODE_BUTTON16_INDEXED(8)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, START, N_p("input-name", "%p Start"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, SELECT, N_p("input-name", "%p Select"), input_seq() ) \
CORE_INPUT_TYPES_END()
#define CORE_INPUT_TYPES_P10 \
CORE_INPUT_TYPES_BEGIN(p10) \
- INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, JOYSTICK_UP, N_p("input-name", "P10 Up"), input_seq(JOYCODE_Y_UP_SWITCH_INDEXED(9)) ) \
- INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, JOYSTICK_DOWN, N_p("input-name", "P10 Down"), input_seq(JOYCODE_Y_DOWN_SWITCH_INDEXED(9)) ) \
- INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, JOYSTICK_LEFT, N_p("input-name", "P10 Left"), input_seq(JOYCODE_X_LEFT_SWITCH_INDEXED(9)) ) \
- INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, JOYSTICK_RIGHT, N_p("input-name", "P10 Right"), input_seq(JOYCODE_X_RIGHT_SWITCH_INDEXED(9)) ) \
- INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, JOYSTICKRIGHT_UP, N_p("input-name", "P10 Right Stick/Up"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, JOYSTICKRIGHT_DOWN, N_p("input-name", "P10 Right Stick/Down"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, JOYSTICKRIGHT_LEFT, N_p("input-name", "P10 Right Stick/Left"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, JOYSTICKRIGHT_RIGHT, N_p("input-name", "P10 Right Stick/Right"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, JOYSTICKLEFT_UP, N_p("input-name", "P10 Left Stick/Up"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, JOYSTICKLEFT_DOWN, N_p("input-name", "P10 Left Stick/Down"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, JOYSTICKLEFT_LEFT, N_p("input-name", "P10 Left Stick/Left"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, JOYSTICKLEFT_RIGHT, N_p("input-name", "P10 Left Stick/Right"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, BUTTON1, N_p("input-name", "P10 Button 1"), input_seq(JOYCODE_BUTTON1_INDEXED(9)) ) \
- INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, BUTTON2, N_p("input-name", "P10 Button 2"), input_seq(JOYCODE_BUTTON2_INDEXED(9)) ) \
- INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, BUTTON3, N_p("input-name", "P10 Button 3"), input_seq(JOYCODE_BUTTON3_INDEXED(9)) ) \
- INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, BUTTON4, N_p("input-name", "P10 Button 4"), input_seq(JOYCODE_BUTTON4_INDEXED(9)) ) \
- INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, BUTTON5, N_p("input-name", "P10 Button 5"), input_seq(JOYCODE_BUTTON5_INDEXED(9)) ) \
- INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, BUTTON6, N_p("input-name", "P10 Button 6"), input_seq(JOYCODE_BUTTON6_INDEXED(9)) ) \
- INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, BUTTON7, N_p("input-name", "P10 Button 7"), input_seq(JOYCODE_BUTTON7_INDEXED(9)) ) \
- INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, BUTTON8, N_p("input-name", "P10 Button 8"), input_seq(JOYCODE_BUTTON8_INDEXED(9)) ) \
- INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, BUTTON9, N_p("input-name", "P10 Button 9"), input_seq(JOYCODE_BUTTON9_INDEXED(9)) ) \
- INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, BUTTON10, N_p("input-name", "P10 Button 10"), input_seq(JOYCODE_BUTTON10_INDEXED(9)) ) \
- INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, BUTTON11, N_p("input-name", "P10 Button 11"), input_seq(JOYCODE_BUTTON11_INDEXED(9)) ) \
- INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, BUTTON12, N_p("input-name", "P10 Button 12"), input_seq(JOYCODE_BUTTON12_INDEXED(9)) ) \
- INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, BUTTON13, N_p("input-name", "P10 Button 13"), input_seq(JOYCODE_BUTTON13_INDEXED(9)) ) \
- INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, BUTTON14, N_p("input-name", "P10 Button 14"), input_seq(JOYCODE_BUTTON14_INDEXED(9)) ) \
- INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, BUTTON15, N_p("input-name", "P10 Button 15"), input_seq(JOYCODE_BUTTON15_INDEXED(9)) ) \
- INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, BUTTON16, N_p("input-name", "P10 Button 16"), input_seq(JOYCODE_BUTTON16_INDEXED(9)) ) \
- INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, START, N_p("input-name", "P10 Start"), input_seq() ) \
- INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, SELECT, N_p("input-name", "P10 Select"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, JOYSTICK_UP, N_p("input-name", "%p Up"), input_seq(JOYCODE_Y_UP_SWITCH_INDEXED(9)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, JOYSTICK_DOWN, N_p("input-name", "%p Down"), input_seq(JOYCODE_Y_DOWN_SWITCH_INDEXED(9)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, JOYSTICK_LEFT, N_p("input-name", "%p Left"), input_seq(JOYCODE_X_LEFT_SWITCH_INDEXED(9)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, JOYSTICK_RIGHT, N_p("input-name", "%p Right"), input_seq(JOYCODE_X_RIGHT_SWITCH_INDEXED(9)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, JOYSTICKRIGHT_UP, N_p("input-name", "%p Right Stick/Up"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, JOYSTICKRIGHT_DOWN, N_p("input-name", "%p Right Stick/Down"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, JOYSTICKRIGHT_LEFT, N_p("input-name", "%p Right Stick/Left"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, JOYSTICKRIGHT_RIGHT, N_p("input-name", "%p Right Stick/Right"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, JOYSTICKLEFT_UP, N_p("input-name", "%p Left Stick/Up"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, JOYSTICKLEFT_DOWN, N_p("input-name", "%p Left Stick/Down"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, JOYSTICKLEFT_LEFT, N_p("input-name", "%p Left Stick/Left"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, JOYSTICKLEFT_RIGHT, N_p("input-name", "%p Left Stick/Right"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, BUTTON1, N_p("input-name", "%p Button 1"), input_seq(JOYCODE_BUTTON1_INDEXED(9)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, BUTTON2, N_p("input-name", "%p Button 2"), input_seq(JOYCODE_BUTTON2_INDEXED(9)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, BUTTON3, N_p("input-name", "%p Button 3"), input_seq(JOYCODE_BUTTON3_INDEXED(9)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, BUTTON4, N_p("input-name", "%p Button 4"), input_seq(JOYCODE_BUTTON4_INDEXED(9)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, BUTTON5, N_p("input-name", "%p Button 5"), input_seq(JOYCODE_BUTTON5_INDEXED(9)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, BUTTON6, N_p("input-name", "%p Button 6"), input_seq(JOYCODE_BUTTON6_INDEXED(9)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, BUTTON7, N_p("input-name", "%p Button 7"), input_seq(JOYCODE_BUTTON7_INDEXED(9)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, BUTTON8, N_p("input-name", "%p Button 8"), input_seq(JOYCODE_BUTTON8_INDEXED(9)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, BUTTON9, N_p("input-name", "%p Button 9"), input_seq(JOYCODE_BUTTON9_INDEXED(9)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, BUTTON10, N_p("input-name", "%p Button 10"), input_seq(JOYCODE_BUTTON10_INDEXED(9)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, BUTTON11, N_p("input-name", "%p Button 11"), input_seq(JOYCODE_BUTTON11_INDEXED(9)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, BUTTON12, N_p("input-name", "%p Button 12"), input_seq(JOYCODE_BUTTON12_INDEXED(9)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, BUTTON13, N_p("input-name", "%p Button 13"), input_seq(JOYCODE_BUTTON13_INDEXED(9)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, BUTTON14, N_p("input-name", "%p Button 14"), input_seq(JOYCODE_BUTTON14_INDEXED(9)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, BUTTON15, N_p("input-name", "%p Button 15"), input_seq(JOYCODE_BUTTON15_INDEXED(9)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, BUTTON16, N_p("input-name", "%p Button 16"), input_seq(JOYCODE_BUTTON16_INDEXED(9)) ) \
+ INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, START, N_p("input-name", "%p Start"), input_seq() ) \
+ INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, SELECT, N_p("input-name", "%p Select"), input_seq() ) \
CORE_INPUT_TYPES_END()
#define CORE_INPUT_TYPES_START \
@@ -547,44 +547,44 @@ namespace {
#define CORE_INPUT_TYPES_PEDAL \
CORE_INPUT_TYPES_BEGIN(pedal) \
- INPUT_PORT_ANALOG_TYPE( 1, PLAYER1, PEDAL, N_p("input-name", "P1 Pedal 1"), input_seq(JOYCODE_Z_NEG_ABSOLUTE_INDEXED(0)), input_seq(), input_seq(KEYCODE_LCONTROL, input_seq::or_code, JOYCODE_BUTTON1_INDEXED(0)) ) \
- INPUT_PORT_ANALOG_TYPE( 2, PLAYER2, PEDAL, N_p("input-name", "P2 Pedal 1"), input_seq(JOYCODE_Z_NEG_ABSOLUTE_INDEXED(1)), input_seq(), input_seq(KEYCODE_A, input_seq::or_code, JOYCODE_BUTTON1_INDEXED(1)) ) \
- INPUT_PORT_ANALOG_TYPE( 3, PLAYER3, PEDAL, N_p("input-name", "P3 Pedal 1"), input_seq(JOYCODE_Z_NEG_ABSOLUTE_INDEXED(2)), input_seq(), input_seq(KEYCODE_RCONTROL, input_seq::or_code, JOYCODE_BUTTON1_INDEXED(2)) ) \
- INPUT_PORT_ANALOG_TYPE( 4, PLAYER4, PEDAL, N_p("input-name", "P4 Pedal 1"), input_seq(JOYCODE_Z_NEG_ABSOLUTE_INDEXED(3)), input_seq(), input_seq(KEYCODE_0_PAD, input_seq::or_code, JOYCODE_BUTTON1_INDEXED(3)) ) \
- INPUT_PORT_ANALOG_TYPE( 5, PLAYER5, PEDAL, N_p("input-name", "P5 Pedal 1"), input_seq(JOYCODE_Z_NEG_ABSOLUTE_INDEXED(4)), input_seq(), input_seq(JOYCODE_BUTTON1_INDEXED(4)) ) \
- INPUT_PORT_ANALOG_TYPE( 6, PLAYER6, PEDAL, N_p("input-name", "P6 Pedal 1"), input_seq(JOYCODE_Z_NEG_ABSOLUTE_INDEXED(5)), input_seq(), input_seq(JOYCODE_BUTTON1_INDEXED(5)) ) \
- INPUT_PORT_ANALOG_TYPE( 7, PLAYER7, PEDAL, N_p("input-name", "P7 Pedal 1"), input_seq(JOYCODE_Z_NEG_ABSOLUTE_INDEXED(6)), input_seq(), input_seq(JOYCODE_BUTTON1_INDEXED(6)) ) \
- INPUT_PORT_ANALOG_TYPE( 8, PLAYER8, PEDAL, N_p("input-name", "P8 Pedal 1"), input_seq(JOYCODE_Z_NEG_ABSOLUTE_INDEXED(7)), input_seq(), input_seq(JOYCODE_BUTTON1_INDEXED(7)) ) \
- INPUT_PORT_ANALOG_TYPE( 9, PLAYER9, PEDAL, N_p("input-name", "P9 Pedal 1"), input_seq(JOYCODE_Z_NEG_ABSOLUTE_INDEXED(8)), input_seq(), input_seq(JOYCODE_BUTTON1_INDEXED(8)) ) \
- INPUT_PORT_ANALOG_TYPE( 10, PLAYER10, PEDAL, N_p("input-name", "P10 Pedal 1"), input_seq(JOYCODE_Z_NEG_ABSOLUTE_INDEXED(9)), input_seq(), input_seq(JOYCODE_BUTTON1_INDEXED(9)) ) \
+ INPUT_PORT_ANALOG_TYPE( 1, PLAYER1, PEDAL, N_p("input-name", "%p Pedal 1"), input_seq(JOYCODE_Z_NEG_ABSOLUTE_INDEXED(0)), input_seq(), input_seq(KEYCODE_LCONTROL, input_seq::or_code, JOYCODE_BUTTON1_INDEXED(0)) ) \
+ INPUT_PORT_ANALOG_TYPE( 2, PLAYER2, PEDAL, N_p("input-name", "%p Pedal 1"), input_seq(JOYCODE_Z_NEG_ABSOLUTE_INDEXED(1)), input_seq(), input_seq(KEYCODE_A, input_seq::or_code, JOYCODE_BUTTON1_INDEXED(1)) ) \
+ INPUT_PORT_ANALOG_TYPE( 3, PLAYER3, PEDAL, N_p("input-name", "%p Pedal 1"), input_seq(JOYCODE_Z_NEG_ABSOLUTE_INDEXED(2)), input_seq(), input_seq(KEYCODE_RCONTROL, input_seq::or_code, JOYCODE_BUTTON1_INDEXED(2)) ) \
+ INPUT_PORT_ANALOG_TYPE( 4, PLAYER4, PEDAL, N_p("input-name", "%p Pedal 1"), input_seq(JOYCODE_Z_NEG_ABSOLUTE_INDEXED(3)), input_seq(), input_seq(KEYCODE_0_PAD, input_seq::or_code, JOYCODE_BUTTON1_INDEXED(3)) ) \
+ INPUT_PORT_ANALOG_TYPE( 5, PLAYER5, PEDAL, N_p("input-name", "%p Pedal 1"), input_seq(JOYCODE_Z_NEG_ABSOLUTE_INDEXED(4)), input_seq(), input_seq(JOYCODE_BUTTON1_INDEXED(4)) ) \
+ INPUT_PORT_ANALOG_TYPE( 6, PLAYER6, PEDAL, N_p("input-name", "%p Pedal 1"), input_seq(JOYCODE_Z_NEG_ABSOLUTE_INDEXED(5)), input_seq(), input_seq(JOYCODE_BUTTON1_INDEXED(5)) ) \
+ INPUT_PORT_ANALOG_TYPE( 7, PLAYER7, PEDAL, N_p("input-name", "%p Pedal 1"), input_seq(JOYCODE_Z_NEG_ABSOLUTE_INDEXED(6)), input_seq(), input_seq(JOYCODE_BUTTON1_INDEXED(6)) ) \
+ INPUT_PORT_ANALOG_TYPE( 8, PLAYER8, PEDAL, N_p("input-name", "%p Pedal 1"), input_seq(JOYCODE_Z_NEG_ABSOLUTE_INDEXED(7)), input_seq(), input_seq(JOYCODE_BUTTON1_INDEXED(7)) ) \
+ INPUT_PORT_ANALOG_TYPE( 9, PLAYER9, PEDAL, N_p("input-name", "%p Pedal 1"), input_seq(JOYCODE_Z_NEG_ABSOLUTE_INDEXED(8)), input_seq(), input_seq(JOYCODE_BUTTON1_INDEXED(8)) ) \
+ INPUT_PORT_ANALOG_TYPE( 10, PLAYER10, PEDAL, N_p("input-name", "%p Pedal 1"), input_seq(JOYCODE_Z_NEG_ABSOLUTE_INDEXED(9)), input_seq(), input_seq(JOYCODE_BUTTON1_INDEXED(9)) ) \
CORE_INPUT_TYPES_END()
#define CORE_INPUT_TYPES_PEDAL2 \
CORE_INPUT_TYPES_BEGIN(pedal2) \
- INPUT_PORT_ANALOG_TYPE( 1, PLAYER1, PEDAL2, N_p("input-name", "P1 Pedal 2"), input_seq(JOYCODE_W_NEG_ABSOLUTE_INDEXED(0)), input_seq(), input_seq(KEYCODE_LALT, input_seq::or_code, JOYCODE_BUTTON2_INDEXED(0)) ) \
- INPUT_PORT_ANALOG_TYPE( 2, PLAYER2, PEDAL2, N_p("input-name", "P2 Pedal 2"), input_seq(JOYCODE_W_NEG_ABSOLUTE_INDEXED(1)), input_seq(), input_seq(KEYCODE_S, input_seq::or_code, JOYCODE_BUTTON2_INDEXED(1)) ) \
- INPUT_PORT_ANALOG_TYPE( 3, PLAYER3, PEDAL2, N_p("input-name", "P3 Pedal 2"), input_seq(JOYCODE_W_NEG_ABSOLUTE_INDEXED(2)), input_seq(), input_seq(KEYCODE_RSHIFT, input_seq::or_code, JOYCODE_BUTTON2_INDEXED(2)) ) \
- INPUT_PORT_ANALOG_TYPE( 4, PLAYER4, PEDAL2, N_p("input-name", "P4 Pedal 2"), input_seq(JOYCODE_W_NEG_ABSOLUTE_INDEXED(3)), input_seq(), input_seq(KEYCODE_DEL_PAD, input_seq::or_code, JOYCODE_BUTTON2_INDEXED(3)) ) \
- INPUT_PORT_ANALOG_TYPE( 5, PLAYER5, PEDAL2, N_p("input-name", "P5 Pedal 2"), input_seq(JOYCODE_W_NEG_ABSOLUTE_INDEXED(4)), input_seq(), input_seq(JOYCODE_BUTTON2_INDEXED(4)) ) \
- INPUT_PORT_ANALOG_TYPE( 6, PLAYER6, PEDAL2, N_p("input-name", "P6 Pedal 2"), input_seq(JOYCODE_W_NEG_ABSOLUTE_INDEXED(5)), input_seq(), input_seq(JOYCODE_BUTTON2_INDEXED(5)) ) \
- INPUT_PORT_ANALOG_TYPE( 7, PLAYER7, PEDAL2, N_p("input-name", "P7 Pedal 2"), input_seq(JOYCODE_W_NEG_ABSOLUTE_INDEXED(6)), input_seq(), input_seq(JOYCODE_BUTTON2_INDEXED(6)) ) \
- INPUT_PORT_ANALOG_TYPE( 8, PLAYER8, PEDAL2, N_p("input-name", "P8 Pedal 2"), input_seq(JOYCODE_W_NEG_ABSOLUTE_INDEXED(7)), input_seq(), input_seq(JOYCODE_BUTTON2_INDEXED(7)) ) \
- INPUT_PORT_ANALOG_TYPE( 9, PLAYER9, PEDAL2, N_p("input-name", "P9 Pedal 2"), input_seq(JOYCODE_W_NEG_ABSOLUTE_INDEXED(8)), input_seq(), input_seq(JOYCODE_BUTTON2_INDEXED(8)) ) \
- INPUT_PORT_ANALOG_TYPE( 10, PLAYER10, PEDAL2, N_p("input-name", "P10 Pedal 2"), input_seq(JOYCODE_W_NEG_ABSOLUTE_INDEXED(9)), input_seq(), input_seq(JOYCODE_BUTTON2_INDEXED(9)) ) \
+ INPUT_PORT_ANALOG_TYPE( 1, PLAYER1, PEDAL2, N_p("input-name", "%p Pedal 2"), input_seq(JOYCODE_W_NEG_ABSOLUTE_INDEXED(0)), input_seq(), input_seq(KEYCODE_LALT, input_seq::or_code, JOYCODE_BUTTON2_INDEXED(0)) ) \
+ INPUT_PORT_ANALOG_TYPE( 2, PLAYER2, PEDAL2, N_p("input-name", "%p Pedal 2"), input_seq(JOYCODE_W_NEG_ABSOLUTE_INDEXED(1)), input_seq(), input_seq(KEYCODE_S, input_seq::or_code, JOYCODE_BUTTON2_INDEXED(1)) ) \
+ INPUT_PORT_ANALOG_TYPE( 3, PLAYER3, PEDAL2, N_p("input-name", "%p Pedal 2"), input_seq(JOYCODE_W_NEG_ABSOLUTE_INDEXED(2)), input_seq(), input_seq(KEYCODE_RSHIFT, input_seq::or_code, JOYCODE_BUTTON2_INDEXED(2)) ) \
+ INPUT_PORT_ANALOG_TYPE( 4, PLAYER4, PEDAL2, N_p("input-name", "%p Pedal 2"), input_seq(JOYCODE_W_NEG_ABSOLUTE_INDEXED(3)), input_seq(), input_seq(KEYCODE_DEL_PAD, input_seq::or_code, JOYCODE_BUTTON2_INDEXED(3)) ) \
+ INPUT_PORT_ANALOG_TYPE( 5, PLAYER5, PEDAL2, N_p("input-name", "%p Pedal 2"), input_seq(JOYCODE_W_NEG_ABSOLUTE_INDEXED(4)), input_seq(), input_seq(JOYCODE_BUTTON2_INDEXED(4)) ) \
+ INPUT_PORT_ANALOG_TYPE( 6, PLAYER6, PEDAL2, N_p("input-name", "%p Pedal 2"), input_seq(JOYCODE_W_NEG_ABSOLUTE_INDEXED(5)), input_seq(), input_seq(JOYCODE_BUTTON2_INDEXED(5)) ) \
+ INPUT_PORT_ANALOG_TYPE( 7, PLAYER7, PEDAL2, N_p("input-name", "%p Pedal 2"), input_seq(JOYCODE_W_NEG_ABSOLUTE_INDEXED(6)), input_seq(), input_seq(JOYCODE_BUTTON2_INDEXED(6)) ) \
+ INPUT_PORT_ANALOG_TYPE( 8, PLAYER8, PEDAL2, N_p("input-name", "%p Pedal 2"), input_seq(JOYCODE_W_NEG_ABSOLUTE_INDEXED(7)), input_seq(), input_seq(JOYCODE_BUTTON2_INDEXED(7)) ) \
+ INPUT_PORT_ANALOG_TYPE( 9, PLAYER9, PEDAL2, N_p("input-name", "%p Pedal 2"), input_seq(JOYCODE_W_NEG_ABSOLUTE_INDEXED(8)), input_seq(), input_seq(JOYCODE_BUTTON2_INDEXED(8)) ) \
+ INPUT_PORT_ANALOG_TYPE( 10, PLAYER10, PEDAL2, N_p("input-name", "%p Pedal 2"), input_seq(JOYCODE_W_NEG_ABSOLUTE_INDEXED(9)), input_seq(), input_seq(JOYCODE_BUTTON2_INDEXED(9)) ) \
CORE_INPUT_TYPES_END()
#define CORE_INPUT_TYPES_PEDAL3 \
CORE_INPUT_TYPES_BEGIN(pedal3) \
- INPUT_PORT_ANALOG_TYPE( 1, PLAYER1, PEDAL3, N_p("input-name", "P1 Pedal 3"), input_seq(), input_seq(), input_seq(KEYCODE_SPACE, input_seq::or_code, JOYCODE_BUTTON3_INDEXED(0)) ) \
- INPUT_PORT_ANALOG_TYPE( 2, PLAYER2, PEDAL3, N_p("input-name", "P2 Pedal 3"), input_seq(), input_seq(), input_seq(KEYCODE_Q, input_seq::or_code, JOYCODE_BUTTON3_INDEXED(1)) ) \
- INPUT_PORT_ANALOG_TYPE( 3, PLAYER3, PEDAL3, N_p("input-name", "P3 Pedal 3"), input_seq(), input_seq(), input_seq(KEYCODE_ENTER, input_seq::or_code, JOYCODE_BUTTON3_INDEXED(2)) ) \
- INPUT_PORT_ANALOG_TYPE( 4, PLAYER4, PEDAL3, N_p("input-name", "P4 Pedal 3"), input_seq(), input_seq(), input_seq(KEYCODE_ENTER_PAD, input_seq::or_code, JOYCODE_BUTTON3_INDEXED(3)) ) \
- INPUT_PORT_ANALOG_TYPE( 5, PLAYER5, PEDAL3, N_p("input-name", "P5 Pedal 3"), input_seq(), input_seq(), input_seq(JOYCODE_BUTTON3_INDEXED(4)) ) \
- INPUT_PORT_ANALOG_TYPE( 6, PLAYER6, PEDAL3, N_p("input-name", "P6 Pedal 3"), input_seq(), input_seq(), input_seq(JOYCODE_BUTTON3_INDEXED(5)) ) \
- INPUT_PORT_ANALOG_TYPE( 7, PLAYER7, PEDAL3, N_p("input-name", "P7 Pedal 3"), input_seq(), input_seq(), input_seq(JOYCODE_BUTTON3_INDEXED(6)) ) \
- INPUT_PORT_ANALOG_TYPE( 8, PLAYER8, PEDAL3, N_p("input-name", "P8 Pedal 3"), input_seq(), input_seq(), input_seq(JOYCODE_BUTTON3_INDEXED(7)) ) \
- INPUT_PORT_ANALOG_TYPE( 9, PLAYER9, PEDAL3, N_p("input-name", "P9 Pedal 3"), input_seq(), input_seq(), input_seq(JOYCODE_BUTTON3_INDEXED(8)) ) \
- INPUT_PORT_ANALOG_TYPE( 10, PLAYER10, PEDAL3, N_p("input-name", "P10 Pedal 3"), input_seq(), input_seq(), input_seq(JOYCODE_BUTTON3_INDEXED(9)) ) \
+ INPUT_PORT_ANALOG_TYPE( 1, PLAYER1, PEDAL3, N_p("input-name", "%p Pedal 3"), input_seq(), input_seq(), input_seq(KEYCODE_SPACE, input_seq::or_code, JOYCODE_BUTTON3_INDEXED(0)) ) \
+ INPUT_PORT_ANALOG_TYPE( 2, PLAYER2, PEDAL3, N_p("input-name", "%p Pedal 3"), input_seq(), input_seq(), input_seq(KEYCODE_Q, input_seq::or_code, JOYCODE_BUTTON3_INDEXED(1)) ) \
+ INPUT_PORT_ANALOG_TYPE( 3, PLAYER3, PEDAL3, N_p("input-name", "%p Pedal 3"), input_seq(), input_seq(), input_seq(KEYCODE_ENTER, input_seq::or_code, JOYCODE_BUTTON3_INDEXED(2)) ) \
+ INPUT_PORT_ANALOG_TYPE( 4, PLAYER4, PEDAL3, N_p("input-name", "%p Pedal 3"), input_seq(), input_seq(), input_seq(KEYCODE_ENTER_PAD, input_seq::or_code, JOYCODE_BUTTON3_INDEXED(3)) ) \
+ INPUT_PORT_ANALOG_TYPE( 5, PLAYER5, PEDAL3, N_p("input-name", "%p Pedal 3"), input_seq(), input_seq(), input_seq(JOYCODE_BUTTON3_INDEXED(4)) ) \
+ INPUT_PORT_ANALOG_TYPE( 6, PLAYER6, PEDAL3, N_p("input-name", "%p Pedal 3"), input_seq(), input_seq(), input_seq(JOYCODE_BUTTON3_INDEXED(5)) ) \
+ INPUT_PORT_ANALOG_TYPE( 7, PLAYER7, PEDAL3, N_p("input-name", "%p Pedal 3"), input_seq(), input_seq(), input_seq(JOYCODE_BUTTON3_INDEXED(6)) ) \
+ INPUT_PORT_ANALOG_TYPE( 8, PLAYER8, PEDAL3, N_p("input-name", "%p Pedal 3"), input_seq(), input_seq(), input_seq(JOYCODE_BUTTON3_INDEXED(7)) ) \
+ INPUT_PORT_ANALOG_TYPE( 9, PLAYER9, PEDAL3, N_p("input-name", "%p Pedal 3"), input_seq(), input_seq(), input_seq(JOYCODE_BUTTON3_INDEXED(8)) ) \
+ INPUT_PORT_ANALOG_TYPE( 10, PLAYER10, PEDAL3, N_p("input-name", "%p Pedal 3"), input_seq(), input_seq(), input_seq(JOYCODE_BUTTON3_INDEXED(9)) ) \
CORE_INPUT_TYPES_END()
#define CORE_INPUT_TYPES_PADDLE \
diff --git a/src/emu/ioport.cpp b/src/emu/ioport.cpp
index 7bc4c455b78..a9b86776247 100644
--- a/src/emu/ioport.cpp
+++ b/src/emu/ioport.cpp
@@ -101,6 +101,7 @@
#include "util/corestr.h"
#include "util/ioprocsfilter.h"
+#include "util/language.h"
#include "util/unicode.h"
#include "osdepend.h"
@@ -307,6 +308,37 @@ inline bool input_seq_good(running_machine &machine, input_seq const &seq)
return input_seq::end_code != machine.input().seq_clean(seq)[0];
}
+
+std::string substitute_player(std::string_view name, u8 player)
+{
+ using util::lang_translate;
+
+ std::string result;
+ while (!name.empty())
+ {
+ auto const found = name.find('%');
+ if ((std::string_view::npos == found) || (name.length() == found + 1))
+ {
+ result.append(name);
+ break;
+ }
+ switch (name[found + 1])
+ {
+ case '%':
+ result.append(name.substr(0, found + 1));
+ break;
+ case 'p':
+ result.append(name.substr(0, found));
+ result.append(util::string_format(_("input-name", "P%1$u"), player + 1));
+ break;
+ default:
+ result.append(name.substr(0, found + 2));
+ }
+ name.remove_prefix(found + 2);
+ }
+ return result;
+}
+
} // anonymous namespace
@@ -391,6 +423,24 @@ input_type_entry::input_type_entry(ioport_type type, ioport_group group, int pla
//-------------------------------------------------
+// name - gets the display name for the input
+// type
+//-------------------------------------------------
+
+std::string input_type_entry::name() const
+{
+ using util::lang_translate;
+
+ if (!m_name)
+ return std::string();
+ else if ((group() < IPG_PLAYER1) || (group() > IPG_PLAYER10))
+ return _("input-name", m_name);
+ else
+ return substitute_player(_("input-name", m_name), player());
+}
+
+
+//-------------------------------------------------
// replace_code - replace all instances of
// oldcodewith newcode in all sequences
//-------------------------------------------------
@@ -685,16 +735,25 @@ ioport_field::~ioport_field()
// field (this must never return nullptr)
//-------------------------------------------------
-const char *ioport_field::name() const
+std::string ioport_field::name() const
{
- // if we have a non-default name, use that
- if (m_live != nullptr && !m_live->name.empty())
- return m_live->name.c_str();
- if (m_name != nullptr)
+ using util::lang_translate;
+
+ // if we have an overridden name, use that
+ if (m_live && !m_live->name.empty())
+ return m_live->name;
+
+ // if no specific name, use the generic name for the type
+ if (!m_name)
+ return manager().type_name(m_type, m_player);
+
+ // return name for non-controller fields as-is
+ ioport_group const group = manager().type_group(m_type, m_player);
+ if ((group < IPG_PLAYER1) || (group > IPG_PLAYER10))
return m_name;
- // otherwise, return the name associated with the type
- return manager().type_name(m_type, m_player);
+ // substitute the player number in if necessary
+ return substitute_player(m_name, m_player);
}
@@ -750,8 +809,8 @@ void ioport_field::set_defseq(input_seq_type seqtype, const input_seq &newseq)
ioport_type_class ioport_field::type_class() const noexcept
{
// inputs associated with specific players
- ioport_group group = manager().type_group(m_type, m_player);
- if (group >= IPG_PLAYER1 && group <= IPG_PLAYER10)
+ ioport_group const group = manager().type_group(m_type, m_player);
+ if ((group >= IPG_PLAYER1) && (group <= IPG_PLAYER10))
return INPUT_CLASS_CONTROLLER;
// keys (names derived from character codes)
@@ -1702,12 +1761,14 @@ time_t ioport_manager::initialize()
if (&port.second->device() == &device)
{
for (ioport_field &field : port.second->fields())
+ {
if (field.type_class() == INPUT_CLASS_CONTROLLER)
{
if (players < field.player() + 1)
players = field.player() + 1;
field.set_player(field.player() + player_offset);
}
+ }
}
}
player_offset += players;
@@ -1846,15 +1907,21 @@ ioport_manager::~ioport_manager()
// type/player
//-------------------------------------------------
-const char *ioport_manager::type_name(ioport_type type, u8 player) const noexcept
+std::string ioport_manager::type_name(ioport_type type, u8 player) const
{
+ using util::lang_translate;
+
// if we have a machine, use the live state and quick lookup
- input_type_entry *entry = m_type_to_entry[type][player];
- if (entry != nullptr && entry->name() != nullptr)
- return entry->name();
+ input_type_entry const *const entry = m_type_to_entry[type][player];
+ if (entry)
+ {
+ std::string name = entry->name();
+ if (!name.empty())
+ return name;
+ }
// if we find nothing, return a default string (not a null pointer)
- return "???";
+ return _("input-name", "???");
}
diff --git a/src/emu/ioport.h b/src/emu/ioport.h
index c767d44c250..e81cce1e8c4 100644
--- a/src/emu/ioport.h
+++ b/src/emu/ioport.h
@@ -798,7 +798,7 @@ public:
ioport_group group() const noexcept { return m_group; }
u8 player() const noexcept { return m_player; }
const char *token() const noexcept { return m_token; }
- const char *name() const noexcept { return m_name; }
+ std::string name() const;
input_seq &defseq(input_seq_type seqtype = SEQ_TYPE_STANDARD) noexcept { return m_defseq[seqtype]; }
const input_seq &defseq(input_seq_type seqtype = SEQ_TYPE_STANDARD) const noexcept { return m_defseq[seqtype]; }
const input_seq &seq(input_seq_type seqtype = SEQ_TYPE_STANDARD) const noexcept { return m_seq[seqtype]; }
@@ -1037,7 +1037,7 @@ public:
bool analog_invert() const { return ((m_flags & ANALOG_FLAG_INVERT) != 0); }
u8 impulse() const noexcept { return m_impulse; }
- const char *name() const;
+ std::string name() const;
const char *specific_name() const noexcept { return m_name; }
const input_seq &seq(input_seq_type seqtype = SEQ_TYPE_STANDARD) const noexcept;
const input_seq &defseq(input_seq_type seqtype = SEQ_TYPE_STANDARD) const noexcept;
@@ -1382,7 +1382,7 @@ public:
// type helpers
const std::vector<input_type_entry> &types() const noexcept { return m_typelist; }
bool type_pressed(ioport_type type, int player = 0);
- const char *type_name(ioport_type type, u8 player) const noexcept;
+ std::string type_name(ioport_type type, u8 player) const;
ioport_group type_group(ioport_type type, int player) const noexcept;
const input_seq &type_seq(ioport_type type, int player = 0, input_seq_type seqtype = SEQ_TYPE_STANDARD) const noexcept;
void set_type_seq(ioport_type type, int player, input_seq_type seqtype, const input_seq &newseq) noexcept;
diff --git a/src/emu/validity.cpp b/src/emu/validity.cpp
index 18ba2c6fc6b..e4cf0860064 100644
--- a/src/emu/validity.cpp
+++ b/src/emu/validity.cpp
@@ -2292,8 +2292,9 @@ void validity_checker::validate_analog_input_field(const ioport_field &field)
void validity_checker::validate_dip_settings(const ioport_field &field)
{
- const char *demo_sounds = ioport_string_from_index(INPUT_STRING_Demo_Sounds);
- const char *flipscreen = ioport_string_from_index(INPUT_STRING_Flip_Screen);
+ char const *const demo_sounds = ioport_string_from_index(INPUT_STRING_Demo_Sounds);
+ char const *const flipscreen = ioport_string_from_index(INPUT_STRING_Flip_Screen);
+ char const *const name = field.specific_name();
u8 coin_list[__input_string_coinage_end + 1 - __input_string_coinage_start] = { 0 };
bool coin_error = false;
@@ -2306,15 +2307,15 @@ void validity_checker::validate_dip_settings(const ioport_field &field)
coin_list[strindex - __input_string_coinage_start] = 1;
// make sure demo sounds default to on
- if (field.name() == demo_sounds && strindex == INPUT_STRING_On && field.defvalue() != setting->value())
+ if (name == demo_sounds && strindex == INPUT_STRING_On && field.defvalue() != setting->value())
osd_printf_error("Demo Sounds must default to On\n");
// check for bad demo sounds options
- if (field.name() == demo_sounds && (strindex == INPUT_STRING_Yes || strindex == INPUT_STRING_No))
+ if (name == demo_sounds && (strindex == INPUT_STRING_Yes || strindex == INPUT_STRING_No))
osd_printf_error("Demo Sounds option must be Off/On, not %s\n", setting->name());
// check for bad flip screen options
- if (field.name() == flipscreen && (strindex == INPUT_STRING_Yes || strindex == INPUT_STRING_No))
+ if (name == flipscreen && (strindex == INPUT_STRING_Yes || strindex == INPUT_STRING_No))
osd_printf_error("Flip Screen option must be Off/On, not %s\n", setting->name());
// if we have a neighbor, compare ourselves to him
@@ -2324,21 +2325,21 @@ void validity_checker::validate_dip_settings(const ioport_field &field)
// check for inverted off/on DIP switch order
int next_strindex = get_defstr_index(nextsetting->name(), true);
if (strindex == INPUT_STRING_On && next_strindex == INPUT_STRING_Off)
- osd_printf_error("%s option must have Off/On options in the order: Off, On\n", field.name());
+ osd_printf_error("%s option must have Off/On options in the order: Off, On\n", name);
// check for inverted yes/no DIP switch order
else if (strindex == INPUT_STRING_Yes && next_strindex == INPUT_STRING_No)
- osd_printf_error("%s option must have Yes/No options in the order: No, Yes\n", field.name());
+ osd_printf_error("%s option must have Yes/No options in the order: No, Yes\n", name);
// check for inverted upright/cocktail DIP switch order
else if (strindex == INPUT_STRING_Cocktail && next_strindex == INPUT_STRING_Upright)
- osd_printf_error("%s option must have Upright/Cocktail options in the order: Upright, Cocktail\n", field.name());
+ osd_printf_error("%s option must have Upright/Cocktail options in the order: Upright, Cocktail\n", name);
// check for proper coin ordering
else if (strindex >= __input_string_coinage_start && strindex <= __input_string_coinage_end && next_strindex >= __input_string_coinage_start && next_strindex <= __input_string_coinage_end &&
strindex >= next_strindex && setting->condition() == nextsetting->condition())
{
- osd_printf_error("%s option has unsorted coinage %s > %s\n", field.name(), setting->name(), nextsetting->name());
+ osd_printf_error("%s option has unsorted coinage %s > %s\n", name, setting->name(), nextsetting->name());
coin_error = true;
}
}
@@ -2467,9 +2468,6 @@ void validity_checker::validate_inputs(device_t &root)
// check for invalid UTF-8
if (!utf8_is_valid_string(name))
osd_printf_error("Field '%s' has invalid characters\n", name);
-
- // look up the string and print an error if default strings are not used
- /*strindex =get_defstr_index(defstr_map, name, driver, &error);*/
}
// verify conditions on the field